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Mesa #652489455
Mover #55
Progreso 100%
Previamente en oasis #652489455 ... ([Saltar a repetición dos últimos movementos])

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Este xogo foi actualizado dende que comezou o xogo: Polo que a repetición é EXPERIMENTAL.
{ARENA_CANNOT_PLAY_EXPLANATION}
18
8
4
2
35
Philoch1973
yannlebret
1 mandatory action
Explore : draw 2 cards.
Recycle : take 1 card from the Ruins.
Travel : play any number of Travel cards.
Recruit : Play 1 Companion card from your hand or take 1 Companion card from the lair.
Equip : Discard X cards to take 1 Equipment of cost X.
+ 1 optional action
After your mandatory action, you may carry out the following action: Mission : Discard X Companions cards of the same clan in order to perform the highlighted action of each discarded Companion.
Companion’s actions
Upgraded Equip : Equip cost is reduced by 1 card.
Pillage: take 2 cards at random from an opponent’s hand (who has at least 2 cards). Keep 1 and give back the other.

{HOTSEAT_HEY_ITS_YOUR_TURN}

{PLAY}

0 -659111214 eur Visitor-659

Axuda do xogo:

Esta páxina da wiki da BGA wiki amosase en inglés porque non hai contido ainda na túa linguaxe. Síntete libre de creala!

Overview

Each Scout (player) must fight to be the first to reach the Oasis.

To reach your goal, you will need to draw (Explore), take (Recycle), or steal (Pillage) numbered Journey cards and play them in front of you (Travel) in descending order, from your starting city Khalla #13 to the Oasis #0.

You can increase your chances of being the first to find the Oasis by recruiting powerful Companions (Recruit) or buying useful pieces of equipment (Equip).

Beware traveler! You are not the only one looking for this Eden. Your opponents have the same goal as you and will do everything they can to prevent you from reaching your destination! Be efficient and mindful to keep others in check and control the game.

Game Lore

XXIIIrd Century

The Earth is no more than an immense desert. During the previous century, overpopulation led to a resource war. Food and water became scarce, forcing nations to face each other during the War of Hunger.

The atomic weapon was used again and caused an increase in the Earth's temperature. The radiation forced the survivors to flee the ruined cities.

But the madness of humans did not stop there. Since the fall of governments, survivors have been waging a merciless war to recover the last resources instead of organizing to rebuild the world.

After an old man revealed the existence of an Oasis, an Eden located 2,000 km to the East, scouts from all over are dispatched to confirm the rumor.

Three clans decide to offer their support: the Explorers, the Scavengers, and the Marauders. They do this not out of kindness, but to increase their chances of finding the Oasis first.

Game Setup

There are two helpful action summary cards available in the bottom left corner of the screen (click on the circle to expand), which explain what each action symbol represents.

Companion cards are shuffled and form a face-down draw pile (Companion deck). The first 4 cards are revealed face-up to form the Lair.

Equipment cards are organized into 3 face-up piles: 9 Compasses, 5 Shields, and 2 Maps.

Each Scout begins with 1 Khalla #13 card in their play area.

One Oasis #0 Journey card is placed face-up in the center of the table. The remaining Journey cards are shuffled and form a face-down draw pile (Exploration deck). The first 9 cards are revealed face-up in the center of the table (along with the Oasis #0 card) to form the Ruins.

Starting Hand

Each Scout is given 4 Journey cards to form their starting hand.

In 2-player games only, each Scout also starts with a Shield card in their hand.

Each Scout will also choose 1 starting Companion (see below).

Choosing a Starting Companion

The first Scout to choose a Companion card can either select from the 4 visible Companions in the Lair or draw the first card from the face-down Companion deck.

Then, all other Scouts do the same (choose from the Lair or draw from the deck). The Lair is NOT replenished during this preparation phase.

After each Scout has chosen a Companion, the Lair is replenished with new Companions from the Companion deck.

The last Scout to choose a Companion starts the game.

Part 1 of Your Turn: Mandatory Action

On your turn, you must choose from one of the five possible actions:

  • Explore: Draw 2 Journey cards from the Exploration deck and add them to your hand
  • Recycle: Take 1 Journey card from the Ruins and add it to your hand
  • Equip: Discard X cards (Journey, Companion, or Equipment cards) to take 1 Equipment of cost X (see below for more information about this action)
  • Travel: Play any number of Journey cards (see below for more information about this action)
  • Recruit: Play 1 Companion card from your hand and immediately perform the 2 actions on its banner OR Take 1 Companion card from the Lair (one of the 4 face-up cards or the top card from the face-down Companion deck) and add it to your hand (see below for more information about this action)

More Information About the Equip Action:

Discard a number of Journey, Companion, and/or Equipment cards from your hand equal to the cost of the Equipment.

You can only take one Equipment card per Equip action. If the supply of an Equipment is depleted, Scouts no longer have access to that Equipment.

Discarded Journey cards are added to the Ruins, discarded Companion cards are added to the Companion discard pile, and discarded Equipment cards are returned to their corresponding Equipment decks. (There is no limit to the number of cards that can be in the Ruins.)

Available Equipment:

  • Compass (cost: 2 cards): The Compass is considered a Journey card. During a Travel action, a Scout can play it instead of any number (except Oasis #0).
  • Shield (cost: 2 cards): The Shield can provide protection against the Pillage action. This card is passive and remains in the owner's hand. (See below for more information about the Pillage action.
  • Map (cost: 3 cards): The Map is played during a Travel action and can replace only the Oasis #0 card. A Scout who plays a Map card immediately wins the game.

More Information About the Travel Action:

Journey cards are played in descending order. You can play as many Journey cards as you want during the Travel action, as long as you follow these two conditions:

  • (1) You cannot completely skip a number, but you can play a Compass card in place of a number you do not have (except Oasis #0)
    • The game will automatically place Compass cards where needed to fill in gaps
  • (2) Playing a "Stage" card ends the current Travel action
    • A Stage card is a Journey card with a "Stop" hand symbol and a Recruit symbol
    • After this card is played, immediately perform the Recruit action (see below for more information about this action)

If you play an Oasis #0 card (or Map) during your Travel action, you immediately win the game!

More Information About the Recruit Action:

During a Recruit action, you have 2 options:

(1) Play a Companion Card

Play 1 Companion card from your hand (add it to your play area) and immediately perform the 2 actions on its banner, in order from top to bottom.

You can have multiple Companions from the same clan (same color banner) and even multiple copies of the same exact Companion in your play area.

In addition to the basic actions already described above, there are two Companion-specific actions:

  • Pillage: Target 1 opponent and randomly take 2 cards from their hand
    • If either of the 2 cards is a Shield, give both cards back to their owner
    • If neither of the 2 cards is a Shield, choose 1 card to add to your hand, then return the other card back to its owner
    • Note: You cannot Pillage a Scout who has only one card left in their hand
  • Upgraded Equip: Perform the Equip action, but the cost of the Equipment card is decreased by 1 (you discard 1 less card than usually required)

Note: You cannot Mission a Companion played this turn, nor can you Mission any other Companions from the same clan as the played card. (See below for more information about the optional Mission action.)

(2) Take a Companion Card

Take 1 Companion card from the Lair (one of the 4 face-up cards or the top card from the face-down Companion deck) and add it to your hand. Do not perform any of the actions on the card.

When players take one of the face-up Companion cards from the the Lair, the Lair is immediately replenished.

Creating a Chain of Actions

Thanks to the Recruit effect of Stage Journey cards and/or the Travel action on Companion cards, it is possible to create a chain of multiple actions within the same turn.

Note: You will discard down to 8 cards at the end of your turn, but you are allowed to have more than 8 cards in your hand during your turn.

Here's one example of a useful chain of actions:

  • Recruit: Play a Companion card from your hand that allows you to perform the Explore action and the Travel action
  • Explore: Draw two Journey cards
  • Travel: Play Journey cards (possibly including 1-2 cards that you just drew during the Explore action), including a Stage card, which stops the Travel action and allows you to perform the Recruit action
  • Recruit: Take a Companion card - or if you have another in your hand, play a Companion card (possibly one that allows you to travel again!)

Another useful chain of actions is similar to above but with a Recycle action instead of Explore (and then you know exactly what number card you will be adding to your hand).

Additionally, you would still be able to perform the optional Mission action after the chain of actions. (See below for more information about the optional Mission action.)

Part 2 of Your Turn: Optional Mission Action

After performing one of the five possible actions above, you MAY perform the optional Mission action, if it is available to you.

During the Mission action, you may discard one or more Companions of the same clan (same color banner) from your play area. You then perform the top highlighted action of each discarded Companion card.

Available Mission Actions:

  • Explorers (gold banner): Perform the Explore action
  • Scavengers (purple banner): Perform the Recycle action
  • Marauders (red banner): Perform the Pillage action

Rules:

  • You are not required to Mission available Companions (you can save them to Mission them on a future turn)
  • If you have multiple Companions from the same clan, you may Mission any number of them (you are not required to Mission all of them)
  • You cannot Mission Companions from multiple clans
  • You cannot Mission a Companion played this turn, nor can you Mission any other Companions from the same clan as the played card (but you can Mission Companions from a different clan, if available)
  • If you Mission multiple Marauders, you may pick the same or different targets for each Pillage action

Part 3 of Your Turn: Discard Down to 8 Cards (If Needed)

You can have a maximum of 8 cards in your hand.

If you have more than 8 cards in your hand, you must discard down to 8. You may not discard down to a lower number.

Discarded Journey cards are added to the Ruins, discarded Companion cards are added to the Companion discard pile, and discarded Equipment cards are returned to their corresponding Equipment decks. (There is no limit to the number of cards that can be in the Ruins.)

Be careful about discarding Journey cards needed by your opponents, as they can Recycle the card on their next turn!

Game End

The game ends immediately when a Scout plays an Oasis #0 card or a Map card. This means they have found the Oasis first!

Alternatively, the game ends when the Exploration deck runs out of cards. The Scout who finishes the deck finishes their turn. Then, ALL Scouts play one more turn (including the Scout who triggered the end of the game). The Scout closest to the Oasis wins the game.


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Philoch1973
14
0
89 días
Amosar cursor
0
0
1
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yannlebret
4
0
88 días
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8
0
0
0
Espectadores: Visitor-659111214
Renunciar
Abandonar
Fin da partida: Philoch1973 gaña!
Philoch1973 plays 2 card(s) to travel
06:57 PM
yannlebret discards a 3
yannlebret discards a Rock City
yannlebret can't mission any companion
yannlebret explores and takes 2 card(s)
4/14/2025 10:27 AM
Philoch1973 can't mission any companion
Philoch1973 recycles Oasis
Philoch1973 recycles 1
Philoch1973 plays Pio
4/13/2025 05:50 AM
yannlebret discards a 3
12:44 PM
yannlebret can't mission any companion
yannlebret explores and takes 2 card(s)
12:43 PM
Philoch1973 can't mission any companion
Philoch1973 plays 4 card(s) to travel
4/12/2025 03:58 AM
yannlebret can't mission any companion
yannlebret explores and takes 2 card(s)
4/11/2025 12:45 PM
Philoch1973 recycles 2
Philoch1973 mission 1 companions from recyclers
05:39 AM
1 new card is picked from Companion deck
Philoch1973 recruits Pio
05:38 AM
Philoch1973 plays 1 card(s) to travel
4/9/2025 05:36 AM
yannlebret can't mission any companion
yannlebret plays 3 card(s) to travel
11:25 AM
Philoch1973 can't mission any companion
Philoch1973 recycles 4
Philoch1973 recycles 5
07:06 AM
Philoch1973 plays Pio
Philoch1973 plays 2 card(s) to travel
07:05 AM
yannlebret discards a 1
yannlebret discards a 5
yannlebret discards a 10
yannlebret explores and takes 2 card(s)
yannlebret mission 1 companions from explorers
yannlebret explores and takes 2 card(s)
06:58 AM
Philoch1973 can't mission any companion
Philoch1973 take a Compass
Philoch1973 discards a Shield
Philoch1973 discards a 1
4/8/2025 06:12 AM
yannlebret can't mission any companion
yannlebret explores and takes 2 card(s)
yannlebret plays Pel
4/7/2025 08:50 AM
Philoch1973 has no remaining action and pass.
Philoch1973 keeps a card and gives back the other card to yannlebret
Philoch1973 plunders yannlebret
Philoch1973 mission 1 companions from plunderers
Philoch1973 recycles Gas Station
05:55 PM
yannlebret has no remaining action and pass.
yannlebret fails to plunder Philoch1973 and gives back his 2 cards
yannlebret plunders Philoch1973
12:40 PM
yannlebret mission 1 companions from plunderers
1 new card is picked from Companion deck
yannlebret recruits Pel
4/6/2025 12:39 PM
Philoch1973 don't mission any companion
05:37 AM
1 new card is picked from Companion deck
Philoch1973 recruits Pio
05:36 AM
Philoch1973 plays 2 card(s) to travel
05:35 AM
yannlebret can't mission any companion
yannlebret fails to plunder Philoch1973 and gives back his 2 cards
yannlebret plunders Philoch1973
yannlebret keeps a card and gives back the other card to Philoch1973
yannlebret plunders Philoch1973
yannlebret plays Smoke
4/4/2025 03:53 AM
Philoch1973 can't mission any companion
Philoch1973 keeps a card and gives back the other card to yannlebret
Philoch1973 plunders yannlebret
Philoch1973 keeps a card and gives back the other card to yannlebret
Philoch1973 plunders yannlebret
Philoch1973 plays Smoke
03:31 PM
yannlebret discards a 5
yannlebret discards a Outpost
yannlebret can't mission any companion
yannlebret explores and takes 2 card(s)
12:45 PM
Philoch1973 can't mission any companion
Philoch1973 recycles 10
4/3/2025 05:55 AM
yannlebret can't mission any companion
yannlebret explores and takes 2 card(s)
4/2/2025 10:27 AM
Philoch1973 can't mission any companion
Philoch1973 plays 2 card(s) to travel
06:37 PM
2 new cards are picked from Companion deck
Philoch1973 recruits Smoke
06:36 PM
yannlebret recruits Smoke
06:08 PM
4 new cards are picked from Companion deck
In a 2 players game, each player receives a shield
Each player receives 4 travel cards.
02:42 PM
Revancha cos mesmos xogadores detectados: o xogador inicial foi rotado.
4/1/2025 02:27 PM
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