
greatwesterntrail
A partida rematou
Estás a piques de xogar con opoñentes reais
A duración aproximada da partida é de 13 días
Facer clic en "Aceptar" implica o compromiso de xogar a partida ata o fin.
Agardando por:
Tempo para pensar : + 24h00 por quenda (máximo 3 días )
Unha ausencia temporal ou definitiva da mesa durante a partida afectará á túa reputación e che causará dificultades para conseguir rivais no futuro.
Duración do xogo: 13 días
Configuración da partida
- - Exchange tokens are part of the base game now
- - Swamp 1st risk action is now: Discard any cattle for 1 certificate
- - Neutral building D slot moved before the indian path
- - Indians rewards reworked: exchange token/1/2/3/4/5/6/8/10
- - Delivery to Kansas City now rewards 4$
- - Removing card from play auxiliary action still requires to move back your engine but now reward 1$
- - Linking Wichita and Colorado Spring now rewards an exchange token
- - You cannot copy building actions you have already used this turn (with 8b action)
- - Players start the game with 4/5/6/7 cards depending on their starting position then every one must discard cards to have 4 remaining
- 1. tiles: -3 blue teepees/orange outlaws, -3 green teepees/outlaws, -2 flood (2,4), -2 drought (2,4), -2 rockfall (2,4)
- 2. tiles: -5 cowboys, -5 craftmen, -5 engineers
- 3. tiles: -1 blue teepee/orange outlaw, -1 green teepee/outlaw, -3 cowboys, -3 craftmen, -3 engineers
- Cows: -3 yellow, -3 red, -3 blue, -4 brown (3,3,5,5 VP), -2 purple (5,7 VP)
3 players:
- 1. tiles: -1 blue teepee/orange outlaw, -2 green teepees/outlaws, -1 flood (3g), -1 drought (3g), -1 rockfall (3g)
- 2. tiles: -3 cowboys, -3 craftmen, -3 engineers
- 3. tiles: -1 blue teepee/orange outlaw, -1 cowboy, -1 craftman, -1 engineer
- Cows: -2 yellow, -2 red, -2 blue, -2 brown (3,5 VP), -1 purple (6 VP)
- Gain 2 Dollars for each of your private building tiles that is located in the woods
1b (cost: 1 - 1VP)
- Discard exactly 1 objective card and move your certificate marker up to 2 spaces forward
- Move your engine one space backwards and gain 3 Dollars
- Discard exactly 1 white cattle card and gain 4 Dollars
- Perform the action "Buy cattle from the cattle market"
2b (cost: 1 - 1VP)
- Discard exactly 1 gray cattle card and move your engine 1 space forward
- Discard exactly 1 green cattle card and gain 3 Dollars
- Discard exactly 2 cattle cards of the same type and gain 3 Dollars
- Move your cattleman 1 step forward along the trail. On the newly reached location, perform phase B again
3b (cost: 2 - 3VP)
- Perform one single or one double auxiliary action
- Move your cattleman 1 step forward along the trail. On the newly reached location, perform phase B again
- Pay 5 Dollars and perform the action "Remove a hazard"
- Move your cattleman 2 steps forward along the trail. On the newly reached location, perform phase B again
4b (cost: 2 - 3VP)
- Draw up to as many cards from your personal draw stack as you have cowboys. Then discard as many cards as you drew
- Move your cattleman 3 step forward along the trail. On the newly reached location, perform phase B again
- Perform the action "Hire one worker" with hiring cost reduced by 1
- Move your engine up to as many spaces forward as you have engineers
5b (cost: 3 - 4VP)
- Discard exactly 1 black cattle card and move your certificate marker up to 2 spaces forwards
- Gain as many Dollars as you have engineers
- Discard exactly 1 yellow cattle card and gain 10 Dollars
- Perform one single or one double auxiliary action
6b (cost: 4 - 5VP)
- Discard 1 cattle card of any type and gain 3 Dollars AND gain one objective card from the general objective display. Add this objective card directly to your hand
- For each pair consisting of 1 green and 1 blue teepee tile that you have collected, move your certificate marker up to 2 spaces forward AND gain 2 Dollars
7b (cost: 5 - 6VP)
- Move your engine up to as many spaces forward as you have building tiles in the woods
- Select one of the following action: Perform the action "Trade with the Indians" OR Perform one single or one double auxiliary action
- Move your engine up to 2 spaces forward
8b (cost: 6 - 8VP)
- Copy the local actions of one adjacent building tile. It does not matter if that building tile is neutral or if it belongs to you or even another player. Adjacent means in this context that there may not be any other location nor any empty space in between
- Move your engine up to 3 spaces forward
- Perform an extraordinary delivery
9b (cost: 6 - 8VP)
- According to the usual rules, upgrade one train station anywhere on the railroad track behind your engine
- Move your certificate marker as far forward as possible (i.e. until you reach your temporary certificate limit)
- Move your cattleman 5 step forward along the trail. On the newly reached location, perform phase B again
10b (cost: 8 - 11VP)
- Gain 4 Dollars
- Move your engine up to 4 spaces forward
- Move your cattleman 4 step forward along the trail. On the newly reached location, perform phase B again
- Pay 2 Dollars and perform the action "Remove a hazard"
11b (cost: 5 - 10VP)
- Move your engine up to as many spaces forward as you have hazard tiles in front of you
- For each bell space on your auxiliary add-on that you have completely cleared, move your certificate marker 1 space forward AND gain 1 Dollar.
- Discard exactly one gray cattle and perform one single auxiliary action
- Perform the action "Place one of your private buildings onto a building space on the trail", each craftman needed costs 1 Dollar
13b (cost: 2 - 4VP)
- Gain twice as many Dollars as you have discs on train stations
- Perform one single or one double auxiliary action
- Gain 2 Dollars for each of your private building tiles that is located in the woods
- Discard exactly 1 white cattle card and gain 4 Dollars
- Buy cattle from the cattle market
- Discard exactly 2 cattle cards of the same type and gain 3 Dollars
- Move your herder 1 step forward along the trail. On the newly reached location, perform phase B again
- Remove a hazard tile for 5 Dollars
- Move your herder up to 2 steps forward along the trail. On the newly reached location, perform phase B again
- Discard exactly one cattle card with a breeding value of 3 and gain 7 Dollars
- Perform one single or one double auxiliary action
- Hire one worker. The hiring cost is reduced by 1
- Move your engine up to as many spaces forward as you have engineers
- For each pair consisting of 1 orange and 1 green outlaw tile that you have collected: move your certificate marker up to 2 spaces forward AND gain 2 Dollars
- EITHER remove one outlaw tile and gain the bonus OR perform one single or one double auxiliary action
- Move your engine up to 2 spaces forward
- Move your engine up to 3 spaces forward
- Perform an extraordinary delivery
- Move your certificate marker as far forward as possible
- Move your herder up to 5 steps forward along the trail. On the newly reached location, perform phase B again
- Remove a hazard tile for 2 Dollars
- Remove another hazard tile for 2 Dollars
- Gain as many Dollars as you have builders in your builder row
- Move your herder 1 step forward along the trail. On the newly reached location, perform phase B again
Xogadores nesta mesa
Número de xogadores : 3 Quero entre 3 e 3 Xogadores
Acceso restrinxido a: ABGG - Adelaide Board Game Group
Restrinxido por nivel
Principiantes Aprendices Xogadores medianos Bos xogadores Xogadores sólidos Expertos MestresRestrinxido por reputación
Restrinxir ao grupo
Restrinxido ao idioma
OK
Convida a un amigo ou invitar:
2 min
tempo medio de espera
Xogadores dispoñibles con greatwesterntrail entre os seus favoritos

Resultado da partida
Estatísticas
Configuración da partida
- - Exchange tokens are part of the base game now
- - Swamp 1st risk action is now: Discard any cattle for 1 certificate
- - Neutral building D slot moved before the indian path
- - Indians rewards reworked: exchange token/1/2/3/4/5/6/8/10
- - Delivery to Kansas City now rewards 4$
- - Removing card from play auxiliary action still requires to move back your engine but now reward 1$
- - Linking Wichita and Colorado Spring now rewards an exchange token
- - You cannot copy building actions you have already used this turn (with 8b action)
- - Players start the game with 4/5/6/7 cards depending on their starting position then every one must discard cards to have 4 remaining
- 1. tiles: -3 blue teepees/orange outlaws, -3 green teepees/outlaws, -2 flood (2,4), -2 drought (2,4), -2 rockfall (2,4)
- 2. tiles: -5 cowboys, -5 craftmen, -5 engineers
- 3. tiles: -1 blue teepee/orange outlaw, -1 green teepee/outlaw, -3 cowboys, -3 craftmen, -3 engineers
- Cows: -3 yellow, -3 red, -3 blue, -4 brown (3,3,5,5 VP), -2 purple (5,7 VP)
3 players:
- 1. tiles: -1 blue teepee/orange outlaw, -2 green teepees/outlaws, -1 flood (3g), -1 drought (3g), -1 rockfall (3g)
- 2. tiles: -3 cowboys, -3 craftmen, -3 engineers
- 3. tiles: -1 blue teepee/orange outlaw, -1 cowboy, -1 craftman, -1 engineer
- Cows: -2 yellow, -2 red, -2 blue, -2 brown (3,5 VP), -1 purple (6 VP)
- Gain 2 Dollars for each of your private building tiles that is located in the woods
1b (cost: 1 - 1VP)
- Discard exactly 1 objective card and move your certificate marker up to 2 spaces forward
- Move your engine one space backwards and gain 3 Dollars
- Discard exactly 1 white cattle card and gain 4 Dollars
- Perform the action "Buy cattle from the cattle market"
2b (cost: 1 - 1VP)
- Discard exactly 1 gray cattle card and move your engine 1 space forward
- Discard exactly 1 green cattle card and gain 3 Dollars
- Discard exactly 2 cattle cards of the same type and gain 3 Dollars
- Move your cattleman 1 step forward along the trail. On the newly reached location, perform phase B again
3b (cost: 2 - 3VP)
- Perform one single or one double auxiliary action
- Move your cattleman 1 step forward along the trail. On the newly reached location, perform phase B again
- Pay 5 Dollars and perform the action "Remove a hazard"
- Move your cattleman 2 steps forward along the trail. On the newly reached location, perform phase B again
4b (cost: 2 - 3VP)
- Draw up to as many cards from your personal draw stack as you have cowboys. Then discard as many cards as you drew
- Move your cattleman 3 step forward along the trail. On the newly reached location, perform phase B again
- Perform the action "Hire one worker" with hiring cost reduced by 1
- Move your engine up to as many spaces forward as you have engineers
5b (cost: 3 - 4VP)
- Discard exactly 1 black cattle card and move your certificate marker up to 2 spaces forwards
- Gain as many Dollars as you have engineers
- Discard exactly 1 yellow cattle card and gain 10 Dollars
- Perform one single or one double auxiliary action
6b (cost: 4 - 5VP)
- Discard 1 cattle card of any type and gain 3 Dollars AND gain one objective card from the general objective display. Add this objective card directly to your hand
- For each pair consisting of 1 green and 1 blue teepee tile that you have collected, move your certificate marker up to 2 spaces forward AND gain 2 Dollars
7b (cost: 5 - 6VP)
- Move your engine up to as many spaces forward as you have building tiles in the woods
- Select one of the following action: Perform the action "Trade with the Indians" OR Perform one single or one double auxiliary action
- Move your engine up to 2 spaces forward
8b (cost: 6 - 8VP)
- Copy the local actions of one adjacent building tile. It does not matter if that building tile is neutral or if it belongs to you or even another player. Adjacent means in this context that there may not be any other location nor any empty space in between
- Move your engine up to 3 spaces forward
- Perform an extraordinary delivery
9b (cost: 6 - 8VP)
- According to the usual rules, upgrade one train station anywhere on the railroad track behind your engine
- Move your certificate marker as far forward as possible (i.e. until you reach your temporary certificate limit)
- Move your cattleman 5 step forward along the trail. On the newly reached location, perform phase B again
10b (cost: 8 - 11VP)
- Gain 4 Dollars
- Move your engine up to 4 spaces forward
- Move your cattleman 4 step forward along the trail. On the newly reached location, perform phase B again
- Pay 2 Dollars and perform the action "Remove a hazard"
11b (cost: 5 - 10VP)
- Move your engine up to as many spaces forward as you have hazard tiles in front of you
- For each bell space on your auxiliary add-on that you have completely cleared, move your certificate marker 1 space forward AND gain 1 Dollar.
- Discard exactly one gray cattle and perform one single auxiliary action
- Perform the action "Place one of your private buildings onto a building space on the trail", each craftman needed costs 1 Dollar
13b (cost: 2 - 4VP)
- Gain twice as many Dollars as you have discs on train stations
- Perform one single or one double auxiliary action
- Gain 2 Dollars for each of your private building tiles that is located in the woods
- Discard exactly 1 white cattle card and gain 4 Dollars
- Buy cattle from the cattle market
- Discard exactly 2 cattle cards of the same type and gain 3 Dollars
- Move your herder 1 step forward along the trail. On the newly reached location, perform phase B again
- Remove a hazard tile for 5 Dollars
- Move your herder up to 2 steps forward along the trail. On the newly reached location, perform phase B again
- Discard exactly one cattle card with a breeding value of 3 and gain 7 Dollars
- Perform one single or one double auxiliary action
- Hire one worker. The hiring cost is reduced by 1
- Move your engine up to as many spaces forward as you have engineers
- For each pair consisting of 1 orange and 1 green outlaw tile that you have collected: move your certificate marker up to 2 spaces forward AND gain 2 Dollars
- EITHER remove one outlaw tile and gain the bonus OR perform one single or one double auxiliary action
- Move your engine up to 2 spaces forward
- Move your engine up to 3 spaces forward
- Perform an extraordinary delivery
- Move your certificate marker as far forward as possible
- Move your herder up to 5 steps forward along the trail. On the newly reached location, perform phase B again
- Remove a hazard tile for 2 Dollars
- Remove another hazard tile for 2 Dollars
- Gain as many Dollars as you have builders in your builder row
- Move your herder 1 step forward along the trail. On the newly reached location, perform phase B again