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Configuración da partida

Modo de xogo
Modo normal
Velocidade do xogo
Xogo por quendas • 1 movemento por día
Edition
1st edition (2016)
Game setup
Customized
Select your own game options
With second edition rules
Changes:
  • - Exchange tokens are part of the base game now
  • - Swamp 1st risk action is now: Discard any cattle for 1 certificate
  • - Neutral building D slot moved before the indian path
  • - Indians rewards reworked: exchange token/1/2/3/4/5/6/8/10
  • - Delivery to Kansas City now rewards 4$
  • - Removing card from play auxiliary action still requires to move back your engine but now reward 1$
  • - Linking Wichita and Colorado Spring now rewards an exchange token
  • - You cannot copy building actions you have already used this turn (with 8b action)
  • - Players start the game with 4/5/6/7 cards depending on their starting position then every one must discard cards to have 4 remaining
Rails to the North - Expansion
Add a new expansion board, a new auxiliary action to place branchlets on the new rail system, new station masters tiles and exchange tokens
Bid for turn order
After the setup, players may bid VP to choose their turn order for the game
Pair starting objectives with turn order
Starting objectives are paired with a position in turn order
Balance material quantity, unofficial variant (2/3p)
2 players:
- 1. tiles: -3 blue teepees/orange outlaws, -3 green teepees/outlaws, -2 flood (2,4), -2 drought (2,4), -2 rockfall (2,4)
- 2. tiles: -5 cowboys, -5 craftmen, -5 engineers
- 3. tiles: -1 blue teepee/orange outlaw, -1 green teepee/outlaw, -3 cowboys, -3 craftmen, -3 engineers
- Cows: -3 yellow, -3 red, -3 blue, -4 brown (3,3,5,5 VP), -2 purple (5,7 VP)

3 players:
- 1. tiles: -1 blue teepee/orange outlaw, -2 green teepees/outlaws, -1 flood (3g), -1 drought (3g), -1 rockfall (3g)
- 2. tiles: -3 cowboys, -3 craftmen, -3 engineers
- 3. tiles: -1 blue teepee/orange outlaw, -1 cowboy, -1 craftman, -1 engineer
- Cows: -2 yellow, -2 red, -2 blue, -2 brown (3,5 VP), -1 purple (6 VP)
Neutral building selection
Player building selection
Let me choose*
Building 1 side
1a (cost: 1 - 1VP)
- Gain 2 Dollars for each of your private building tiles that is located in the woods

1b (cost: 1 - 1VP)
- Discard exactly 1 objective card and move your certificate marker up to 2 spaces forward
- Move your engine one space backwards and gain 3 Dollars
Building 2 side
2a (cost: 1 - 1VP)
- Discard exactly 1 white cattle card and gain 4 Dollars
- Perform the action "Buy cattle from the cattle market"

2b (cost: 1 - 1VP)
- Discard exactly 1 gray cattle card and move your engine 1 space forward
- Discard exactly 1 green cattle card and gain 3 Dollars
Building 3 side
3a (cost: 1 - 1VP)
- Discard exactly 2 cattle cards of the same type and gain 3 Dollars
- Move your cattleman 1 step forward along the trail. On the newly reached location, perform phase B again

3b (cost: 2 - 3VP)
- Perform one single or one double auxiliary action
- Move your cattleman 1 step forward along the trail. On the newly reached location, perform phase B again
Building 4 side
4a (cost: 2 - 3VP)
- Pay 5 Dollars and perform the action "Remove a hazard"
- Move your cattleman 2 steps forward along the trail. On the newly reached location, perform phase B again

4b (cost: 2 - 3VP)
- Draw up to as many cards from your personal draw stack as you have cowboys. Then discard as many cards as you drew
- Move your cattleman 3 step forward along the trail. On the newly reached location, perform phase B again
Building 5 side
5a (cost: 3 - 4VP)
- Perform the action "Hire one worker" with hiring cost reduced by 1
- Move your engine up to as many spaces forward as you have engineers

5b (cost: 3 - 4VP)
- Discard exactly 1 black cattle card and move your certificate marker up to 2 spaces forwards
- Gain as many Dollars as you have engineers
Building 6 side
6a (cost: 4 - 5VP)
- Discard exactly 1 yellow cattle card and gain 10 Dollars
- Perform one single or one double auxiliary action

6b (cost: 4 - 5VP)
- Discard 1 cattle card of any type and gain 3 Dollars AND gain one objective card from the general objective display. Add this objective card directly to your hand
Building 7 side
7a (cost: 5 - 6VP)
- For each pair consisting of 1 green and 1 blue teepee tile that you have collected, move your certificate marker up to 2 spaces forward AND gain 2 Dollars

7b (cost: 5 - 6VP)
- Move your engine up to as many spaces forward as you have building tiles in the woods
Building 8 side
8a (cost: 5 - 6VP)
- Select one of the following action: Perform the action "Trade with the Indians" OR Perform one single or one double auxiliary action
- Move your engine up to 2 spaces forward

8b (cost: 6 - 8VP)
- Copy the local actions of one adjacent building tile. It does not matter if that building tile is neutral or if it belongs to you or even another player. Adjacent means in this context that there may not be any other location nor any empty space in between
Building 9 side
9a (cost: 7 - 9VP)
- Move your engine up to 3 spaces forward
- Perform an extraordinary delivery

9b (cost: 6 - 8VP)
- According to the usual rules, upgrade one train station anywhere on the railroad track behind your engine
Building 10 side
10a (cost: 9 - 13VP)
- Move your certificate marker as far forward as possible (i.e. until you reach your temporary certificate limit)
- Move your cattleman 5 step forward along the trail. On the newly reached location, perform phase B again

10b (cost: 8 - 11VP)
- Gain 4 Dollars
- Move your engine up to 4 spaces forward
- Move your cattleman 4 step forward along the trail. On the newly reached location, perform phase B again
Building 11 side
11a (cost: 12 - 25VP)
- Pay 2 Dollars and perform the action "Remove a hazard"

11b (cost: 5 - 10VP)
- Move your engine up to as many spaces forward as you have hazard tiles in front of you
Building 12 side
12a (cost: 3 - 4VP)
- For each bell space on your auxiliary add-on that you have completely cleared, move your certificate marker 1 space forward AND gain 1 Dollar.
Promo: Building 13
13a (cost: 4 - 5VP)
- Discard exactly one gray cattle and perform one single auxiliary action
- Perform the action "Place one of your private buildings onto a building space on the trail", each craftman needed costs 1 Dollar

13b (cost: 2 - 4VP)
- Gain twice as many Dollars as you have discs on train stations
- Perform one single or one double auxiliary action
Live scoring
Display players VPs only at the end on the score pad

2 min

tempo medio de espera

Resultado da partida

Estatísticas

Configuración da partida

Modo de xogo
Modo normal
Velocidade do xogo
Xogo por quendas • 1 movemento por día
+ 24h00 por quenda (máximo 3 días )
Edition
1st edition (2016)
Game setup
Customized
Select your own game options
With second edition rules
Changes:
  • - Exchange tokens are part of the base game now
  • - Swamp 1st risk action is now: Discard any cattle for 1 certificate
  • - Neutral building D slot moved before the indian path
  • - Indians rewards reworked: exchange token/1/2/3/4/5/6/8/10
  • - Delivery to Kansas City now rewards 4$
  • - Removing card from play auxiliary action still requires to move back your engine but now reward 1$
  • - Linking Wichita and Colorado Spring now rewards an exchange token
  • - You cannot copy building actions you have already used this turn (with 8b action)
  • - Players start the game with 4/5/6/7 cards depending on their starting position then every one must discard cards to have 4 remaining
Rails to the North - Expansion
Add a new expansion board, a new auxiliary action to place branchlets on the new rail system, new station masters tiles and exchange tokens
Bid for turn order
After the setup, players may bid VP to choose their turn order for the game
Pair starting objectives with turn order
Starting objectives are paired with a position in turn order
Balance material quantity, unofficial variant (2/3p)
2 players:
- 1. tiles: -3 blue teepees/orange outlaws, -3 green teepees/outlaws, -2 flood (2,4), -2 drought (2,4), -2 rockfall (2,4)
- 2. tiles: -5 cowboys, -5 craftmen, -5 engineers
- 3. tiles: -1 blue teepee/orange outlaw, -1 green teepee/outlaw, -3 cowboys, -3 craftmen, -3 engineers
- Cows: -3 yellow, -3 red, -3 blue, -4 brown (3,3,5,5 VP), -2 purple (5,7 VP)

3 players:
- 1. tiles: -1 blue teepee/orange outlaw, -2 green teepees/outlaws, -1 flood (3g), -1 drought (3g), -1 rockfall (3g)
- 2. tiles: -3 cowboys, -3 craftmen, -3 engineers
- 3. tiles: -1 blue teepee/orange outlaw, -1 cowboy, -1 craftman, -1 engineer
- Cows: -2 yellow, -2 red, -2 blue, -2 brown (3,5 VP), -1 purple (6 VP)
Neutral building selection
Player building selection
Let me choose*
Building 1 side
1a (cost: 1 - 1VP)
- Gain 2 Dollars for each of your private building tiles that is located in the woods

1b (cost: 1 - 1VP)
- Discard exactly 1 objective card and move your certificate marker up to 2 spaces forward
- Move your engine one space backwards and gain 3 Dollars
Building 2 side
2a (cost: 1 - 1VP)
- Discard exactly 1 white cattle card and gain 4 Dollars
- Perform the action "Buy cattle from the cattle market"

2b (cost: 1 - 1VP)
- Discard exactly 1 gray cattle card and move your engine 1 space forward
- Discard exactly 1 green cattle card and gain 3 Dollars
Building 3 side
3a (cost: 1 - 1VP)
- Discard exactly 2 cattle cards of the same type and gain 3 Dollars
- Move your cattleman 1 step forward along the trail. On the newly reached location, perform phase B again

3b (cost: 2 - 3VP)
- Perform one single or one double auxiliary action
- Move your cattleman 1 step forward along the trail. On the newly reached location, perform phase B again
Building 4 side
4a (cost: 2 - 3VP)
- Pay 5 Dollars and perform the action "Remove a hazard"
- Move your cattleman 2 steps forward along the trail. On the newly reached location, perform phase B again

4b (cost: 2 - 3VP)
- Draw up to as many cards from your personal draw stack as you have cowboys. Then discard as many cards as you drew
- Move your cattleman 3 step forward along the trail. On the newly reached location, perform phase B again
Building 5 side
5a (cost: 3 - 4VP)
- Perform the action "Hire one worker" with hiring cost reduced by 1
- Move your engine up to as many spaces forward as you have engineers

5b (cost: 3 - 4VP)
- Discard exactly 1 black cattle card and move your certificate marker up to 2 spaces forwards
- Gain as many Dollars as you have engineers
Building 6 side
6a (cost: 4 - 5VP)
- Discard exactly 1 yellow cattle card and gain 10 Dollars
- Perform one single or one double auxiliary action

6b (cost: 4 - 5VP)
- Discard 1 cattle card of any type and gain 3 Dollars AND gain one objective card from the general objective display. Add this objective card directly to your hand
Building 7 side
7a (cost: 5 - 6VP)
- For each pair consisting of 1 green and 1 blue teepee tile that you have collected, move your certificate marker up to 2 spaces forward AND gain 2 Dollars

7b (cost: 5 - 6VP)
- Move your engine up to as many spaces forward as you have building tiles in the woods
Building 8 side
8a (cost: 5 - 6VP)
- Select one of the following action: Perform the action "Trade with the Indians" OR Perform one single or one double auxiliary action
- Move your engine up to 2 spaces forward

8b (cost: 6 - 8VP)
- Copy the local actions of one adjacent building tile. It does not matter if that building tile is neutral or if it belongs to you or even another player. Adjacent means in this context that there may not be any other location nor any empty space in between
Building 9 side
9a (cost: 7 - 9VP)
- Move your engine up to 3 spaces forward
- Perform an extraordinary delivery

9b (cost: 6 - 8VP)
- According to the usual rules, upgrade one train station anywhere on the railroad track behind your engine
Building 10 side
10a (cost: 9 - 13VP)
- Move your certificate marker as far forward as possible (i.e. until you reach your temporary certificate limit)
- Move your cattleman 5 step forward along the trail. On the newly reached location, perform phase B again

10b (cost: 8 - 11VP)
- Gain 4 Dollars
- Move your engine up to 4 spaces forward
- Move your cattleman 4 step forward along the trail. On the newly reached location, perform phase B again
Building 11 side
11a (cost: 12 - 25VP)
- Pay 2 Dollars and perform the action "Remove a hazard"

11b (cost: 5 - 10VP)
- Move your engine up to as many spaces forward as you have hazard tiles in front of you
Building 12 side
12a (cost: 3 - 4VP)
- For each bell space on your auxiliary add-on that you have completely cleared, move your certificate marker 1 space forward AND gain 1 Dollar.
Promo: Building 13
13a (cost: 4 - 5VP)
- Discard exactly one gray cattle and perform one single auxiliary action
- Perform the action "Place one of your private buildings onto a building space on the trail", each craftman needed costs 1 Dollar

13b (cost: 2 - 4VP)
- Gain twice as many Dollars as you have discs on train stations
- Perform one single or one double auxiliary action
Live scoring
Display players VPs only at the end on the score pad

Xogadores darredor deste mesa agora mesmo

Información do xogo

Como xogar?

Editado por :

publisher

Desenvolvido por :

docthib

Release :

240903-1016





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