The entire multiverse is shaking! Two iconic games collide and merge in a whirlwind of fun! The monsters of King of Tokyo meet those of Mindbug! This is not a drill: it is all coming from the brilliant mind of Richard Garfield, the legendary designer of both titles.
King of Tokyo x Mindbug is an explosive expansion for King of Tokyo. Its unique feature? Each player now has a Mindbug token, allowing them to “mindbug” another player's roll and immediately apply the result to their own turn.
You thought you were going to do the slapping? Think again! You're the one getting slapped, and it stings!
New to the game? Familiarize yourself with the King of Tokyo tutorial first and then, simply select the Mindbug option before launching your table. Let’s get slapping!
https://boardgamearena.com/gamepanel?game=kingoftokyo
Thank you to Richard Garfield and the IELLO team for allowing us to add the expansion to the platform. And we tip our hats to thoun for his amazing work porting it to BGA.
This was your Friday release.
Stay slap-happy but take care and play fair…
King of Tokyo: Expansión Mindbug
¡Todo o multiverso está a tremer! Dous xogos icónicos colisionan e fusiónanse nun torbellino de diversión! Os monstros de King of Tokyo atópanse cos de Mindbug! Isto non é un simulacro: todo vén da brillante mente de Richard Garfield, o lendario deseñador de ambos os títulos.
King of Tokyo x Mindbug é unha expansión explosiva para King of Tokyo. A súa característica única? Cada xogador agora ten unha ficha de Mindbug, que lle permite "inhibir a mente" da tirada doutro xogador e aplicar inmediatamente o resultado ao seu propio turno.
Pensabas que ías dar a labazada? Pois estás moi equivocado! Es ti quen recibe a labazada, e iso doe!
Es novo no xogo? Familiarízate primeiro co tutorial do rei de Tokio e despois, selecciona a opción Mindbug antes de iniciar a túa mesa. Imos darlle unha labazada!
https://boardgamearena.com/gamepanel?game=kingoftokyo
Grazas a Richard Garfield e ao equipo de IELLO por permitirnos engadir a expansión á plataforma. E queremos agradecer a thoun o seu incrible traballo ao portala a BGA.
Esta foi a túa publicación do venres.
Mantente feliz dando unha labazada, pero coidate e xoga limpo...
If you were to walk into a room and see a game of Yinsh mid-match, you might think you’re looking at a forgotten ancient relic or a futuristic version of Chess. There’s a certain “je-ne-sais-quoi” to the board: a hexagonal grid of lines populated by sleek rings and double-sided markers. This game is more than just a logic puzzle; it’s a living, breathing tug-of-war.
You move a ring, leave a marker behind, and flip any markers you jump over (think Othello on steroids).
In most strategy games, when you’re winning, you get stronger. In Yinsh, the opposite happens. To score a point, you must complete a row of five markers of your color. When you do, you remove those markers, but you also have to remove one of your own rings from the board.
Every time you get closer to winning, you become less mobile and have fewer tools to control the board. This naturally keeps the game tight. It prevents "runaway leaders" and ensures that the player who is trailing always has a fighting chance to a comeback until the final move.
If you haven't had the chance to "flip" the board in your favor yet, give the tutorial a go before venturing against others:
https://boardgamearena.com/gamepanel?game=yinsh
Let’s thank Kris Burm, the game designer, and the HUCH! crew for letting us have this game on BGA. And let’s also thank EINSTEIN for the port to the platform.
This was your Wednesday release.
Enjoy this rewarding “brain-burn”, and don’t forget to take care and play fair…
Yinsh: A elegante danza dos aneis
Se entrases nunha habitación e vises unha partida de Yinsh a metade dunha partida, poderías pensar que estás ante unha reliquia antiga esquecida ou unha versión futurista do xadrez. O taboleiro ten un certo "non sei que": unha grella hexagonal de liñas poboada por elegantes aneis e marcadores de dobre cara. Este xogo é máis que un simple crebacabezas lóxico; é un tira e afrouxa vivo e activo.
Moves un anel, deixas un marcador atrás e volteas calquera marcador que saltes (imaxínate Otelo con esteroides).
Na maioría dos xogos de estratexia, cando gañas, faste máis forte. En Yinsh, ocorre o contrario. Para gañar un punto, debes completar unha fila de cinco marcadores da túa cor. Cando o fas, retiras eses marcadores, pero tamén tes que retirar un dos teus propios aneis do taboleiro.
Cada vez que te achegas á vitoria, tes menos mobilidade e menos ferramentas para controlar o taboleiro. Isto, naturalmente, mantén o xogo axustado. Evita os "líderes desbocados" e garante que o xogador que vai perdendo sempre teña unha oportunidade de remontar ata o movemento final.
Se aínda non tiveste a oportunidade de "dar a volta" ao taboleiro ao teu favor, proba o tutorial antes de aventurarte contra outros:
https://boardgamearena.com/gamepanel?game=yinsh
Démoslle as grazas a Kris Burm, o deseñador do xogo, e ao equipo de HUCH! por permitirnos ter este xogo en BGA. E tamén lle demos as grazas a EINSTEIN pola adaptación á plataforma.
Esta foi a túa publicación do mércores.
Goza desta gratificante "queima de cerebro" e non esquezas coidarte e xogar limpo...
Dozito is a fast and colorful card game where you compete to build the most efficient 4x3 grid by placing cards numbered 1 to 12 in their designated spots.
Played over three rounds, the game features a dynamic system of drawing, discarding, and replacing cards. On your turn, you flip and replace cards from the deck or the discard pile to form color groups to earn points and collect Dozitos (suns) for bonus scoring.
You can choose to add a drawn card to your grid or discard it immediately, which ends your turn. When a card is placed, it replaces the existing card in its slot: if the original card was face-up, it is discarded; if it was face-down, it is flipped over and you can continue to play with that new card. These face-down cards can be “chained”, allowing several successive replacements in a single turn.
At times, you’ll flip special cards like Jokers, which can represent any number and be placed anywhere on the grid, as well as Extra Turn and Stop cards that add an extra layer of strategy to every round.
A round ends as soon as one player has flipped all the cards in their grid face-up. After three rounds, the player with the highest score wins.
Dozito is all about those satisfying chain reactions, tactical swaps, and a touch of luck to keep things exciting and unpredictable every time you play!
https://boardgamearena.com/gamepanel?game=dozito
Our thanks go to Alex Fortineau and Simon Moulard, the game designers, as well as Double Combo Games for their authorization to bring this game on our platform. There would be no game on BGA without talented developers, so thanks to MarechalBanane, Grbnn, Khnil and Lockstrike for this one!
This was your Monday release.
Enjoy the in-game suns, take care and play fair…
Dozito: Os soles brillan sobre ti
Dozito é un xogo de cartas rápido e colorido no que compites para construír a cuadrícula de 4x3 máis eficiente colocando cartas numeradas do 1 ao 12 nos seus lugares designados.
O xogo, que se xoga en tres roldas, conta cun sistema dinámico de sacar, descartar e substituír cartas. Na túa quenda, dás a volta e substituís as cartas da baralla ou da pila de descartes para formar grupos de cores para gañar puntos e recoller Dozitos (soles) para obter puntuación extra.
Podes escoller engadir unha carta robada á túa grella ou descartala inmediatamente, o que remata o teu turno. Cando se coloca unha carta, substitúe a carta existente no seu espazo: se a carta orixinal estaba boca arriba, descártase; se estaba boca abaixo, dáselle a volta e podes seguir xogando con esa nova carta. Estas cartas boca abaixo pódense "encadear", o que permite varias substitucións sucesivas nun só turno.
Ás veces, terás que virar cartas especiais como os Comodíns, que poden representar calquera número e colocarse en calquera lugar da cuadrícula, así como as cartas Xurno extra e Parada que engaden un nivel adicional de estratexia a cada rolda.
Unha rolda remata en canto un xogador dá a volta a todas as cartas da súa grella cara arriba. Despois de tres roldas, gaña o xogador coa puntuación máis alta.
Dozito céntrase en reaccións en cadea satisfactorias, cambios tácticos e un toque de sorte para manter as cousas emocionantes e imprevisibles cada vez que xogas!
https://boardgamearena.com/gamepanel?game=dozito
O noso agradecemento a Alex Fortineau e Simon Moulard, os deseñadores do xogo, así como a Double Combo Games pola súa autorización para traer este xogo á nosa plataforma. Non habería ningún xogo en BGA sen desenvolvedores con talento, así que grazas a MarechalBanane, Grbnn, Khnil e Lockstrike por este!
Esta foi a túa publicación do luns.
Goza dos soles do xogo, coídate e xoga limpo…
Orkney Islands, Northern Scotland, 5 thousand years ago.
Puts on a Scottish accent…
A hardy group o’ lass and lassies, farmers and hunters built a thriving wee community. Instead o’ throwing away their empty shells, broken tools, bones, and other scraps, they used them tae build big mounds o’ earth over hundreds o’ years.
Scottish accent off…
The aim of Skara Brae is to gather various resources to feed, clothe, and shelter the growing number of settlers. Over 4 rounds, consisting of 3 turns each, you draft cards and use your workers to furnish, cook, craft, clean, and trade. At the end of each round, you need to provide for your settlers and will likely create more midden that needs to be cleaned up.
At the end of all 4 Rounds, BGA will add up your Victory Points to determine a winner.
Build wisely, feed your folk, and keep the midden under control. From humble huts to a bustling village, every choice shapes your story in Skara Brae.
https://boardgamearena.com/gamepanel?game=skarabrae
It is finally allowed to play this game here thanks to Shem Phillips, the game designer, and everyone at Garphill Games. BGA wouldn’t be what it is without the talent of people like Victoria_La, so thank you for porting this game to the platform.
This was your Wednesday release.
Keep your pile of dirt clean, take care and play fair…
Skara Brae: O Gran Basurero Escocés
Illas Orcadas, norte de Escocia, hai 5.000 anos.
Pon acento escocés…
Un grupo resistente de mozas e mozas, agricultores e cazadores construíron unha pequena comunidade próspera. En lugar de tirar as súas cunchas baleiras, ferramentas rotas, ósos e outros restos, usáronos para construír grandes montículos de terra durante centos de anos.
Acento escocés apagado…
O obxectivo de Skara Brae é reunir diversos recursos para alimentar, vestir e dar refuxio ao crecente número de colonos. Ao longo de 4 roldas, de 3 quendas cada unha, elixirás cartas e usarás os teus traballadores para moblar, cociñar, fabricar, limpar e comerciar. Ao final de cada rolda, terás que prover para os teus colonos e probablemente crearás máis vertedoiros que precisan ser limpos.
Ao final das 4 roldas, BGA sumará os teus puntos de vitoria para determinar un gañador.
Constrúe con sabedoría, alimenta á túa xente e mantén o vertedoiro baixo control. Desde humildes cabanas ata unha aldea bulliciosa, cada elección configura a túa historia en Skara Brae.
https://boardgamearena.com/gamepanel?game=skarabrae
Por fin se pode xogar a este xogo aquí grazas a Shem Phillips, o deseñador do xogo, e a todo o mundo en Garphill Games. BGA non sería o que é sen o talento de xente como Victoria_La, así que grazas por portar este xogo á plataforma.
Esta foi a túa publicación do mércores.
Mantén limpo o teu montón de terra, ten coidado e xoga limpo...
Originally released in 1995, Streetcar (also known as Linie 1) is a true classic and now it is finding new life on Board Game Arena!
You take on the role of a trolley company trying to design the most efficient tram line through a busy city. You will receive a secret set of stations to connect, along with two terminals that mark the start and end of your route. Using a shared pool of track tiles, you will help build the city’s growing network. And there is one key twist: you are secretly weaving your own perfect line through it all.
Once your route is complete and every station is linked, it is time for the game's real fun: the race! You will send your trolley zooming through the network from one terminal to the other, hoping your planning pays off. The first player to complete the journey and visit all required stations wins!
Streetcar blends clever tile-laying with forward thinking and just the right amount of chaos. Simple to learn (thanks to the tutorial) but tricky to master, this “oldie but goldie” is ready to take you on a ride worth remembering https://boardgamearena.com/gamepanel?game=streetcar
We would like to thank Stefan Dorra, the game designer, and the publisher Rigoler for letting us add this game to the platform. It’s been a long time coming but with the hard work of AxeCrazy and FindYodaWinCash, it finally made its way to BGA, so thanks to both of you.
It was your Monday release.
Even when you go back to the future, you need to take care and play fair…
Tranvía tamén coñecido como Liña 1: Tramspotting
Lanzado orixinalmente en 1995, Streetcar (tamén coñecido como Linie 1) é un verdadeiro clásico e agora está a atopar unha nova vida na Board Game Arena!
Asumes o papel dunha empresa de tranvías que intenta deseñar a liña de tranvía máis eficiente a través dunha cidade concorrida. Recibirás un conxunto secreto de estacións para conectar, xunto con dúas terminais que marcan o inicio e o final da túa ruta. Usando un conxunto compartido de fichas de vía, axudarás a construír a crecente rede da cidade. E hai un xiro clave: estás tecendo en segredo a túa propia liña perfecta a través de todo.
Unha vez completada a ruta e conectadas todas as estacións, chega a hora da verdadeira diversión do xogo: a carreira! Enviarás o teu carriño a través da rede dun terminal a outro, coa esperanza de que a túa planificación dea os seus froitos. Gaña o primeiro xogador que complete a viaxe e visite todas as estacións obrigatorias!
Streetcar combina a habilidade na colocación de azulexos con visión de futuro e a cantidade xusta de caos. Sinxelo de aprender (grazas ao tutorial) pero difícil de dominar, este "vello pero dourado" está listo para levarte nunha viaxe que paga a pena lembrar.https://boardgamearena.com/gamepanel?game=streetcar
Queremos agradecer a Stefan Dorra, o deseñador do xogo, e á editora Rigoler por permitirnos engadir este xogo á plataforma. Levaba moito tempo agardando, pero co traballo duro de AxeCrazy e FindYodaWinCash, finalmente chegou a BGA, así que grazas aos dous.
Foi o teu lanzamento do luns.
Mesmo cando volves ao futuro, debes coidarte e xogar limpo…
The growl of engines echoes from the shadowy mouth of the tunnel before sleek cars burst into daylight, flashing by in a blur. Every chicane carries the risk of disaster, yet the racers push harder and faster. Another tunnel looms, ready to swallow each roaring machine as they chase the glory that waits beyond. Heat: Tunnel Vision offers new challenges like tunnels and chicanes and introduces two brand-new tracks.
Buckle up, ladies and gentlemen, the Spanish Grand Prix is underway! Drivers plunge into the dark tunnels of the Pyrenees, relying on raw instinct. While you are in a tunnel space, no discards allowed. Your focus stays locked in, no matter what the track throws at you!
Now, let’s talk chicanes, the new stars of both Tracks in this expansion. Each one is a double dose of danger: two consecutive Corner Lines with matching Speed Limits and just enough space to tempt fate.
And over in the Netherlands, it’s pedal-to-the-metal action! Open up that engine, hit top speed, and brace yourself because a brutal chain of corners is waiting to test every ounce of skill you have got!
Whether you are racing in Spain or the Netherlands, it is pedal-to-the-metal action! Race through perilous tunnels and twisting chicanes, where instinct, speed, and precision decide your fate. Tick the expansion option here:
https://boardgamearena.com/gamepanel?game=heat
Thanks to Asger Harding Granerud and Daniel Skjold Pedersen, the game designers, and to Days of Wonder, the publisher, for turning the lights green on the BGA version. A special thanks to Tisaac and thoun for steering Heat: Tunnel Vision to the finish line on BGA.
This was your Friday release
It’s full-throttle excitement time, but never forget to take care and play fair…
Calor: Expansión da visión de túnel
O rosmar dos motores resoa dende a escura boca do túnel antes de que os elegantes coches irrumpan á luz do día, pasando coma uns flashes borrosos. Cada chicane conleva o risco dun desastre, pero os pilotos empurran cada vez máis rápido. Outro túnel asoma, listo para tragarse cada máquina rugidora mentres perseguen a gloria que agarda máis alá. Heat: Tunnel Vision ofrece novos desafíos como túneles e chicanes e introduce dous circuítos totalmente novos.
Abróchense os cintos, señoras e señores, o Gran Premio de España xa está en marcha! Os pilotos mergúllanse nos escuros túneles dos Pireneos, confiando no seu instinto puro. Mentres estean nun túnel, non se permiten descartes. A súa concentración permanece fixada, independentemente do que lle depare a pista!
Agora, falemos das chicanes, as novas estrelas de ambos os circuítos desta expansión. Cada unha delas supón unha dobre dose de perigo: dúas liñas de curva consecutivas con límites de velocidade iguais e espazo suficiente para tentar o destino.
E nos Países Baixos, a acción é a tope! Abre o motor, alcanza a velocidade máxima e prepárate porque unha serie de curvas brutales agarda para poñer a proba cada gramo da túa habilidade!
Tanto se corres en España coma nos Países Baixos, ¡a acción é de pedalear a fondo! Corre por túneles perigosos e chicanes sinuosas, onde o instinto, a velocidade e a precisión deciden o teu destino. Marca a opción de expansión aquí:
https://boardgamearena.com/gamepanel?game=heat
Grazas a Asger Harding Granerud e Daniel Skjold Pedersen, os deseñadores do xogo, e a Days of Wonder, a editora, por acende-las luces en verde na versión BGA. Un agradecemento especial a Tisaac e thoun por guiar Heat: Tunnel Vision ata a liña de meta en BGA.
Esta foi a túa publicación do venres
É hora da emoción a todo gas, pero nunca esquezas coidarte e xogar limpo...
Limit is a competitive strategy game where you take on the role of a nation’s leader, steering your country through history, from the early days of the Industrial Revolution to a near future.
Everyone starts with the same resources and opportunities. But what you do next is up to you. Using Politics cards, you’ll make decisions that shape your nation’s population, productivity, and standing on the world stage.
The game throws plenty of challenges your way, environmental disasters, financial meltdowns, and even military crises. Will you aim for sustainability and work with others, or push for domination? Can you stick to your vision, or will you need to adapt as global events unfold? It’s all in your hands.
Limit is played over 7 rounds, called "generations," during which you’ll guide your nation through three key phases. A political phase, where you pass policies that will shape your country’s future. A social phase where you look after your population. And an international phase, in which you interact with other players through diplomacy… or competition.
If you reach all 7 generations, the player with the most points wins. But don’t get too comfortable as the game can end early if players cause 4 global crises.
You’ll need strategy, flexibility, and maybe a little luck to win at Limit. You can start with the solo mode to discover this expert game and then challenge others, all here:
https://boardgamearena.com/gamepanel?game=limit
Thanks to Alexandre Poyé, the game designer, and everyone at Ludonaute for allowing us to add this game to the platform. And the work of Jiiru brought Limit to life on BGA: thank you!
This was your Wednesday release
It’s all about the choices you make, so make sure to take care and play fair…
Límite: Guerra, Paz e Recursos
Limit é un xogo de estratexia competitivo no que asumes o papel de líder dunha nación, dirixindo o teu país ao longo da historia, dende os primeiros días da Revolución Industrial ata un futuro próximo.
Todo o mundo comeza cos mesmos recursos e oportunidades. Pero o que fagas a continuación depende de ti. Usando cartas de política, tomarás decisións que configurarán a poboación, a produtividade e a posición da túa nación no escenario mundial.
O xogo proporá moitos desafíos, desastres ambientais, crises financeiras e mesmo crises militares. Apostarás pola sustentabilidade e traballarás con outros ou impulsarás a dominación? Poderás manter a túa visión ou terás que adaptarte a medida que se desenvolvan os acontecementos globais? Todo está nas túas mans.
Limit xógase en 7 roldas, chamadas "xeracións", durante as cales guiarás a túa nación a través de tres fases clave. Unha fase política, na que aprobas políticas que darán forma ao futuro do teu país. Unha fase social na que coidas da túa poboación. E unha fase internacional, na que interactúas con outros xogadores a través da diplomacia... ou da competición.
Se chegas ás 7 xeracións, gaña o xogador con máis puntos. Pero non te sintas demasiado cómodo, xa que o xogo pode rematar antes se os xogadores provocan 4 crises globais.
Necesitarás estratexia, flexibilidade e quizais un pouco de sorte para gañar en Limit. Podes comezar co modo en solitario para descubrir este xogo experto e despois desafiar a outros, todo aquí:
https://boardgamearena.com/gamepanel?game=limit
Grazas a Alexandre Poyé, o deseñador do xogo, e a todo o mundo en Ludonaute por permitirnos engadir este xogo á plataforma. E o traballo de Jiiru deu vida a Limit en BGA: grazas!
Esta foi a túa publicación do mércores
Todo depende das decisións que tomes, así que asegúrate de ter coidado e xogar limpo...
It’s all connected! In this sneakily strategic card game, you flip, twist, and turn your cards to align and cover your opponents’ shapes with matching squares, triangles, and rectangles.
Tacta is a highly competitive card-laying game. You hold a deck of 18 cards in a single color. Each turn, you must place a card in the playing area. The game continues until all players have placed their 18 cards. Whoever has the most visible dots in the playing area at the end wins the game.
Visible dots? What’s that about? When you place a card, it has to overlap at least part of another card already in play. The game becomes a battle of shifting power: your visible dots (and your score) can be covered by your opponents, stealing points away from you. Of course, you’ll do the exact same thing to them. Don’t just focus on offense, though—protect your own dots when you can!
It might seem complicated at first but, worry not, BGA is here to guide you through all the possible card placements.
Your points will come and go as your opponents can cover parts of your cards, making some dots invisible. In the same way, you will overlap their cards and change their score. So, protect your dots when possible!
Analyze, strategize, and optimize because, in Tacta, every card counts. If it is still unclear, you can give the tutorial a try. When you are ready to jump in, here is where you need to go:
https://boardgamearena.com/gamepanel?game=tacta
A huge thank you to Jason Tremblay, the game designer, and The Op Games, the publisher, for having Tacta on the platform. And thank you to BanBan, the developer, for making it shine on Board Game Arena for players everywhere to enjoy!
This was your Monday release.
Stay connected, take care and play fair…
Tacta: Que os puntos estean contigo
Todo está conectado! Neste xogo de cartas estratéxico e furtivo, viras, xiras e xiras as túas cartas para aliñar e cubrir as formas dos teus opoñentes con cadrados, triángulos e rectángulos coincidentes.
Tacta é un xogo de cartas moi competitivo. Tes unha baralla de 18 cartas dunha soa cor. En cada quenda, debes colocar unha carta na área de xogo. O xogo continúa ata que todos os xogadores colocan as súas 18 cartas. Gaña o xogo quen teña máis puntos visibles na área de xogo ao final.
Puntos visibles? De que se trata? Cando colocas unha carta, ten que superpoñerse polo menos en parte a outra carta que xa estea en xogo. O xogo convértese nunha batalla de poder cambiante: os teus puntos visibles (e a túa puntuación) poden ser cubertos polos teus opoñentes, roubándoche puntos. Por suposto, farás exactamente o mesmo con eles. Non obstante, non te centres só no ataque: protexe os teus propios puntos cando poidas!
Pode parecer complicado ao principio, pero non te preocupes, BGA está aquí para guiarte a través de todas as posibles colocacións de tarxetas.
Os teus puntos irán e virán a medida que os teus opoñentes poidan cubrir partes das túas cartas, facendo que algúns puntos sexan invisibles. Do mesmo xeito, ti solaparás as súas cartas e cambiarás a súa puntuación. Así que, protexe os teus puntos sempre que sexa posible!
Analiza, elabora estratexias e optimiza porque, en ** Tacta ** , todas as cartas contan. Se aínda non tes claro, podes probar o tutorial. Cando esteas listo para comezar, aquí tes onde debes ir:
https://boardgamearena.com/gamepanel?game=tacta
Moitas grazas a Jason Tremblay, o deseñador do xogo, e a The Op Games, a editora, por ter Tacta na plataforma. E grazas a BanBan, a desenvolvedora, por facelo brillar en Board Game Arena para que os xogadores de todo o mundo o disfruten!
Esta foi a túa publicación do luns.
Mantéñase conectado, coidécese e xogo limpo…
Hello friends of BGA!
We know that in the world of board games, a good "player aid" can make all the difference. Today, we are handing you a brand-new one: we are officially rolling out a massive upgrade to our Tournament Pages!
Whether you’re a Grandmaster or just here for a casual "friendly" game of Uno (we all know there is no such thing), here is what is changing:
Finally, Mobile-Friendly!
No more zooming in like you are trying to read the tiny flavor text on a Magic: The Gathering card. The tournament pages now (should) scale perfectly to your phone or tablet. Play from your couch, your bed, or while waiting for your opponent to finish their 20-minute turn.
"Rulebook" Not Required: Guided Creation
Creating a tournament used to feel like learning a heavy Eurogame without a tutorial. Not anymore! We have added guided steps and helpful hints to walk you through the setup. It is faster, smoother, and much harder to "misread the rules."
Precision Filtering (The "Power Search")
Looking for a very specific setup? Maybe a "Turn-based, 3-player, Splendor tournament for players in the 200–300 ELO range"?
- On Game Pages: Instantly find tournaments for a specific game you love.
- The Big List: Use our new filters on the tournament list page to pinpoint exactly the type of competition you are craving.
Better Support for Our "Game Masters" (Organizers)
We have upgraded the tools for tournament organizers:
- Up Front Messaging: Important organizer announcements are now displayed front-and-center.
- Organizer Profiles: Want to see what else a specific organizer is hosting? You can now view all their public events in one place.
A Note on the "First Playthrough"
This is a major change. Think of it like a 2.0 Edition of your favorite game. While we’ve done a lot of testing, some small bugs might still be lurking.
Wait, where's the "Old Version" button? Like a legacy game, we’ve made some permanent changes to the board. There is no "back to the old pages" switch. We need to move forward to keep BGA modern and fast (and we know it's not there yet ^^). We know change can be surprising, but we’re confident this is the best path for the community!
Known "Work-in-Progress": The Tournament States/Ongoing Tables view still isn't 100% polished yet. We’ve been iterating on this for such a long time (it's our own personal Campaign Mode), and we will keep polishing it with your help.
Keep it Constructive!
We want your feedback! If you find a bug or have a suggestion, please let us know.
And as a friendly reminder: keep it civil. We love constructive criticism, but inappropriate messages will be moderated. Let’s keep the "table-flipping" to a minimum so we can focus on making the site better for everyone.
Thanks for being part of the BGA family. Now, go grab your meeples and sign up for a tournament!
New Tournament Pages are here: Better, Faster, and Mobile-Friendly!
Hello friends of BGA!
We know that in the world of board games, a good "player aid" can make all the difference. Today, we are handing you a brand-new one: we are officially rolling out a massive upgrade to our Tournament Pages!
Whether you’re a Grandmaster or just here for a casual "friendly" game of Uno (we all know there is no such thing), here is what is changing:
Finally, Mobile-Friendly!
No more zooming in like you are trying to read the tiny flavor text on a Magic: The Gathering card. The tournament pages now (should) scale perfectly to your phone or tablet. Play from your couch, your bed, or while waiting for your opponent to finish their 20-minute turn.
"Rulebook" Not Required: Guided Creation
Creating a tournament used to feel like learning a heavy Eurogame without a tutorial. Not anymore! We have added guided steps and helpful hints to walk you through the setup. It is faster, smoother, and much harder to "misread the rules."
Precision Filtering (The "Power Search")
Looking for a very specific setup? Maybe a "Turn-based, 3-player, Splendor tournament for players in the 200–300 ELO range"?
- On Game Pages: Instantly find tournaments for a specific game you love.
- The Big List: Use our new filters on the tournament list page to pinpoint exactly the type of competition you are craving.
Better Support for Our "Game Masters" (Organizers)
We have upgraded the tools for tournament organizers:
- Up Front Messaging: Important organizer announcements are now displayed front-and-center.
- Organizer Profiles: Want to see what else a specific organizer is hosting? You can now view all their public events in one place.
A Note on the "First Playthrough"
This is a major change. Think of it like a 2.0 Edition of your favorite game. While we’ve done a lot of testing, some small bugs might still be lurking.
Wait, where's the "Old Version" button? Like a legacy game, we’ve made some permanent changes to the board. There is no "back to the old pages" switch. We need to move forward to keep BGA modern and fast (and we know it's not there yet ^^). We know change can be surprising, but we’re confident this is the best path for the community!
Known "Work-in-Progress": The Tournament States/Ongoing Tables view still isn't 100% polished yet. We’ve been iterating on this for such a long time (it's our own personal Campaign Mode), and we will keep polishing it with your help.
Keep it Constructive!
We want your feedback! If you find a bug or have a suggestion, please let us know.
And as a friendly reminder: keep it civil. We love constructive criticism, but inappropriate messages will be moderated. Let’s keep the "table-flipping" to a minimum so we can focus on making the site better for everyone.
Thanks for being part of the BGA family. Now, go grab your meeples and sign up for a tournament!
Stem and Branch (Thiên Can Địa Chi) is an approachable & fast playing strategy card game inspired by the animals and elements of the 60-year Eastern zodiac calendar.
The Stem and Branch cycle is represented in the 60-card deck, with each card symbolizing a year guided by a Spirit Animal and one of the Five Elements. As an Immortal, your sacred task is to nurture the Tree of Time by summoning and ascending the Spirit Animals from the Stream of Time and recording their progress in the Scroll of Time.
The cost to summon a Spirit Animal depends on its rank and Element Type, paid by using matching Animals and Elements you control. Once summoned, Animals already on the Scroll can share their Element Type, making it easier to summon and ascend more Animals.
The game ends when the Stream of Time runs out. You then add the years you gained, and the one who has the most years will be the winner.
Stem and Branch has a cooperative option for those of you who enjoy working together to strategize, solve challenges, and achieve shared goals.
Stem and Branch is available in early access on BGA starting today. Have a look at the tutorial before launching a table in solo, cooperative or competitive mode:
https://boardgamearena.com/gamepanel?game=stemandbranch
Our thanks go to Michael Orion, the game designer, and Rolling Wizards & Vietales, the publisher, for having Stem and Branch on BGA before its official release. A big thank you to duboTee and RollingWizard for the port on the platform.
This was your Wednesday release!
Immortals, as far as we know, only exist in games and movies, or do they? Either way, take care and play fair…
Talo e póla: Enfrontamento do zodíaco
Talo e póla (Thiên Can Địa Chi) é un xogo de cartas de estratexia accesible e rápido inspirado nos animais e nos elementos do calendario zodiacal oriental de 60 anos.
O ciclo do Talo e Rama está representado na baralla de 60 cartas, e cada carta simboliza un ano guiado por un Animal Espiritual e un dos Cinco Elementos. Como Inmortal, a túa tarefa sagrada é nutrir a Árbore do Tempo invocando e ascendendo os Animais Espirituais desde o Fluxo do Tempo e rexistrando o seu progreso no Pergamiño do Tempo.
O custo para invocar un Animal Espiritual depende do seu rango e tipo de elemento, e págase usando animais e elementos coincidentes que controles. Unha vez invocados, os animais que xa estean no pergamiño poden compartir o seu tipo de elemento, o que facilita a invocación e a ascensión de máis animais.
O xogo remata cando se esgota o Fluxo do Tempo. Despois sumas os anos gañados e o gañador será o que teña máis anos.
Stem and Branch ten unha opción cooperativa para aqueles que gocen traballando xuntos para elaborar estratexias, resolver desafíos e acadar obxectivos comúns.
Stem and Branch está dispoñible ** en acceso anticipado en BGA ** a partir de hoxe. Bota unha ollada ao tutorial antes de lanzar unha mesa en modo individual, cooperativo ou competitivo:
https://boardgamearena.com/gamepanel?game=stemandbranch
O noso agradecemento a Michael Orion, o deseñador do xogo, e a Rolling Wizards & Vietales, a editora, por incluír Stem e Branch en BGA antes do seu lanzamento oficial. Moitas grazas a duboTee e RollingWizard polo porto á plataforma.
Esta foi a vosa publicación do mércores!
Os inmortais, polo que sabemos, só existen nos xogos e nas películas, ou non? De calquera xeito, coidate e xoga limpo...
