Pack your bags, mortal: Zeus is in a good mood which almost never happens (and that’s why it took so long to get this game on BGA). He's offering you a free ticket to Olympus. The catch? You've got to pull off 12 demigod-tier tasks first: raise statues, build shrines, make offerings, and smash some monsters, while your only GPS is a slightly spacey priestess sitting in a temple. Welcome to The Oracle of Delphi, where the Odyssey is one deliciously vicious dice game.
Here's the twist: you don't roll your 3 Oracle Dice hoping for a miracle. You roll them to find out what you'll even be allowed to do next turn. Each color unlocks a different move, sail your ship, fight a monster, load a statue, and you've got to build your plan like a captain who refuses to admit he's lost. Rolled the wrong color? Recolor the die with Favor Tokens, beg the Gods camped at the top of your board, or eat the loss and wait for the next roll.
And while you're zigzagging between islands hunting down hidden tiles, a cranky Titan is lurking at the end of every turn, ready to hand out Injury Cards like stale candy to anyone without enough shield. It all flows, chains together, and rewards planning in a race with tension pulled tight as a bowstring.
Every die is a tiny promise, every turn a gamble, and every triumphant return to Zeus a victory earned in the sweat of your imaginary crew. So, ready to consult the Oracle and find out if the stars (or, well, the dice) are finally on your side?
https://boardgamearena.com/gamepanel?game=theoracleofdelphi
Thanks to Stefan Feld, the mastermind who decided mortals needed 12 impossible tasks and a moody priestess to survive them, and to Hall Games for letting us drag this Olympic fever dream onto the platform. And a shoutout to gzed for wrestling Zeus's oracle dice into digital form.
This was your Monday release.
Cast off. Delphi's waiting, and she hates being kept waiting. Take care and play fair…
The Oracle of Delphi: Hercules Would've Rage-Quit by Turn 3
Pack your bags, mortal: Zeus is in a good mood which almost never happens (and that’s why it took so long to get this game on BGA). He's offering you a free ticket to Olympus. The catch? You've got to pull off 12 demigod-tier tasks first: raise statues, build shrines, make offerings, and smash some monsters, while your only GPS is a slightly spacey priestess sitting in a temple. Welcome to The Oracle of Delphi, where the Odyssey is one deliciously vicious dice game.
Here's the twist: you don't roll your 3 Oracle Dice hoping for a miracle. You roll them to find out what you'll even be allowed to do next turn. Each color unlocks a different move, sail your ship, fight a monster, load a statue, and you've got to build your plan like a captain who refuses to admit he's lost. Rolled the wrong color? Recolor the die with Favor Tokens, beg the Gods camped at the top of your board, or eat the loss and wait for the next roll.
And while you're zigzagging between islands hunting down hidden tiles, a cranky Titan is lurking at the end of every turn, ready to hand out Injury Cards like stale candy to anyone without enough shield. It all flows, chains together, and rewards planning in a race with tension pulled tight as a bowstring.
Every die is a tiny promise, every turn a gamble, and every triumphant return to Zeus a victory earned in the sweat of your imaginary crew. So, ready to consult the Oracle and find out if the stars (or, well, the dice) are finally on your side?
https://boardgamearena.com/gamepanel?game=theoracleofdelphi
Thanks to Stefan Feld, the mastermind who decided mortals needed 12 impossible tasks and a moody priestess to survive them, and to Hall Games for letting us drag this Olympic fever dream onto the platform. And a shoutout to gzed for wrestling Zeus's oracle dice into digital form.
This was your Monday release.
Cast off. Delphi's waiting, and she hates being kept waiting. Take care and play fair…
We are shaking things up and bringing you way more games than usual. And it's not even the Winter of Games yet…
Starting this month, you can expect plenty of fresh releases making their way to your table. No promises, no set schedule, just plenty of new games to discover, whenever they’re ready to play!
As the weekend approaches, it is time to put the spreadsheets away, leave the stress of the week behind and bring out the meeples, cards and other dice to embrace the weekend!
Let’s talk about the gems that came out this week:
Harmonies - Pulse
Challenge your spatial planning skills in Harmonies with the Pulse expansion. These new animal cards introduce complex conditions, creating a more dynamic board with every game. The now famous tile placement game offers a deeply satisfying, meditative experience as you watch your unique, colorful ecosystem come to life on your personal board. Thanks to Johan Benvenuto, the game designer, Libellud, the publisher, and Mizutismask for the GBA port.
Collect! Sharp and Shimmer
This expansion to this brilliant card game brings competitive flair to the card-collecting base game by introducing aggressive new animal abilities that let you directly sabotage your opponents. It injects a hilarious, high-stakes edge into the core gameplay, forcing you to constantly adapt your strategy to outsmart others. A tip of the hat to Jérémy Ducret and Johannes Goupy, the game designers, CMON, the publisher, and Moof for the BGA version.
Faraway - Beyond the Veil
The third expansion of the tactical card game lets you explore a new region in Faraway, where you must play your cards with foresight, plot your path, and optimize your decisions to achieve the highest score. A shout-out to Johannes Goupy and Corentin Lebrat, the game designers, Catch Up Games, the publisher and Moof, who developed this version.
It is worth reminding you that Bohemians and Nemesis: Retaliation were also released this week, but we already talked about them.
Enjoy the weekend and see you next week. In the meantime, take care and play fair…
Benvidos ao primeiro Afterwork de xogos de mesa!
Estamos a revolucionar as cousas e a traervos moitos máis xogos do habitual. E aínda non é o Inverno dos Xogos…
A partir deste mes, podes esperar moitos lanzamentos novos chegando á túa mesa. Sen promesas, sen calendario fixo, só moitos xogos novos para descubrir, sempre que estean listos para xogar!
Ao achegarse a fin de semana, é hora de gardar as follas de cálculo, deixar atrás o estrés da semana e sacar os meeples, as cartas e outros dados para darlle a benvida á fin de semana!
Falemos das xoias que saíron esta semana:
Harmonías - Pulso
Pon a proba as túas habilidades de planificación espacial na expansión Harmonies with the Pulse. Estas novas cartas de animais introducen condicións complexas, creando un taboleiro máis dinámico en cada partida. O xa famoso xogo de colocación de fichas ofrece unha experiencia meditativa profundamente satisfactoria mentres ves como o teu ecosistema único e colorido cobra vida no teu taboleiro persoal. Grazas a Johan Benvenuto, o deseñador do xogo, a Libellud, o editor, e a Mizutismask polo porto a GBA.
Recolle! Afiado e brillante
Esta expansión deste brillante xogo de cartas achega un toque competitivo ao xogo base de coleccionismo de cartas ao introducir novas habilidades agresivas dos animais que che permiten sabotar directamente os teus opoñentes. Inxecta un toque divertido e de alto risco á mecánica do xogo, o que che obriga a adaptar constantemente a túa estratexia para ser máis listo que os demais. Unha mención especial a Jérémy Ducret e Johannes Goupy, os deseñadores do xogo, a CMON, o editor, e a Moof pola versión BGA.
Lonxe - Máis alá do veo
A terceira expansión do xogo de cartas táctico permíteche explorar unha nova rexión en Faraway, onde debes xogar as túas cartas con previsión, trazar o teu camiño e optimizar as túas decisións para acadar a puntuación máis alta. Unha mención especial a Johannes Goupy e Corentin Lebrat, os deseñadores do xogo, a Catch Up Games, a editora e a Moof, que desenvolveron esta versión.
Cómpre lembrarvos que Bohemians e Nemesis: Retaliation tamén foron lanzados esta semana, pero xa falamos deles.
Que disfrutedes da fin de semana e vémonos a semana que vén. Mentres tanto, coidádevos e xogade limpo...
No intel. No blueprints. Just a dropship, kind of a map, and a mission briefing that boils down to "kill the Queen and hope you're still human when it's over." Nemesis: Retaliation delivers on every word of that.
You play a squad of marines sent into a Facility crawling with alien horrors. Sounds cooperative, right? Well, it isn't… not really. Everyone's got a shared Mission Task, sure, but you're also secretly holding a Private Objective, and that hidden agenda might mean leaving a teammate behind, or worse, sabotaging the whole plan for a payday. This is a game where the person watching your back might also be quietly hoping you don't make it back to the shuttle.
Each turn, you get 2 Actions. You can move, shoot, search, patch a wound, whatever keeps you breathing. Move through unexplored corridors and you flip new rooms into existence, building the Facility as you go, never knowing what's behind the next door. Make noise, and something might hear you. Roll badly, and a creature crawls out of the dark and into your face.
Combat is tense rather than tactical; bullets don't guarantee kills. Fire spreads. Oxygen runs out. And that little Larva bite you shrugged off? It might be quietly turning you into something else entirely, something you won't find out about until it's far too late.
Trust is the real currency in Nemesis: Retaliation, and it runs out fast. You'll share ammo with someone one turn and wonder if they're planning to leave you behind the next. Every promise made over comms could be true, or just enough to keep you moving toward someone else's goal. By the end, the scariest thing in the Facility might not be the Queen at all, it's realizing you never really know who is on your side.
Need some tips? Communicate and don’t die!
https://boardgamearena.com/gamepanel?game=nemesisretaliation
We would like to thank Adam Kwapiński, the game creator, and Awaken Realms, the publisher, for this opportunity to let aliens infest our platform. And our thanks also go to Tisaac and KuWizard for surviving waves of horrors long enough to deliver this BGA port.
This was your Wednesday release.
In the end, there is one thing you must do above all: survive. Take care and play fair…
Némesis: Retaliation - Afástate dela, ti…
Sen información. Sen planos. Só unha nave de desembarco, unha especie de mapa e unhas instrucións para a misión que se resumen en "matar á Raíña e esperar que sigas sendo humano cando remate". Nemesis: Retaliation cumpre cada palabra diso.
Xogas cun escuadrón de marines enviados a unhas instalacións cheas de horrores alieníxenas. Parece cooperativo, non si? Ben, non o é... en realidade non. Todo o mundo ten unha tarefa de misión compartida, claro, pero tamén tes en segredo un obxectivo privado, e esa axenda oculta podería significar deixar atrás a un compañeiro de equipo ou, peor aínda, sabotar todo o plan por un bo día de paga. Este é un xogo no que a persoa que che vixía as costas tamén podería estar esperando en silencio que non volvas á lanzadera.
Cada quenda, tes 2 accións. Podes moverte, disparar, buscar, curar unha ferida, o que sexa que che faga respirar. Móvete por corredores inexplorados e crearás novas habitacións, construíndo as Instalacións a medida que avanzas, sen saber nunca o que hai detrás da seguinte porta. Fai ruído e algo pode que te oia. Se rodas mal, unha criatura sae da escuridade e che choca na cara.
O combate é máis tenso que táctico; as balas non garanten as baixas. O lume esténdese. O osíxeno esgótase. E esa pequena mordida de larva que ignoraches? Pode que te estea convertendo silenciosamente en algo completamente diferente, algo do que non te decatarás ata que sexa demasiado tarde.
A confianza é a verdadeira moeda en Nemesis: Retaliation, e esgótase rápido. Compartirás munición con alguén nun turno e preguntaraste se planea deixarte atrás no seguinte. Todas as promesas feitas polas comunicacións poderían ser certas, ou só as suficientes para manterte avanzando cara ao obxectivo doutra persoa. Ao final, o máis aterrador das Instalacións pode que non sexa a Raíña en absoluto, senón darte conta de que nunca sabes realmente quen está do teu lado.
Necesitas algúns consellos? Comunícate e non morras!
https://boardgamearena.com/gamepanel?game=nemesisretaliation
Queremos agradecer a Adam Kwapiński, o creador do xogo, e a Awaken Realms, a editora, por esta oportunidade de deixar que os alieníxenas infesten a nosa plataforma. E o noso agradecemento tamén vai para Tisaac e KuWizard por sobrevivir a ondas de horror o tempo suficiente para entregar este port a BGA.
Esta foi a túa publicación do mércores.
Ao final, hai unha cousa que debes facer por riba de todo: sobrevivir. Coidate e xoga limpo…
Paris, at the turn of the twentieth century. You are an artist wandering the streets, striving to create masterpieces, embarking on romantic escapades, seeking inspiration and trying to keep misery at bay. Welcome to a Bohemian’s life!
As a struggling artist, your stomach may be empty, but your head is overflowing with ambition. You have rejected the monotony of mainstream society to chase the sublime. Your journey is defined by your routine, a fragile collection of habits that either push you toward greatness or trap you in cycles of misery. The game is played over three phases: the Wake Up Phase, where you plan your daily routine by playing Habit and Muse cards; the Day Phase, where you narrate your story, count your earned Inspiration, and spend it to acquire new cards or gain one of the coveted Achievement cards; and the Sleep Phase, where BGA does things nobody else wants to do…
You got it right: Bohemians is a card game. Each card you play is a hearbeat, a moment of inspiration captured on canvas, stage, or page, while every hardship you endure serves as a poignant reminder of the cost of your artistic freedom.
This is also a game about transformation, where inspiration is your currency, and if not spent immediately, it is stored in the Atelier, a sanctuary where you spend it to trigger powerful effects. Your goal is to become the most famous artist of your time by earning five Achievement cards. Each one represents the peak of your hard work and shows how you overcame your struggles.
Gather your courage, perfect your craft, and leave your true legacy. Will you find fame, or will you be forgotten by history?
https://boardgamearena.com/gamepanel?game=bohemians
Thank you to Jasper de Lange, the game designer, and Portal Games for letting us add their game to our platform. And a huge thank you to jafabi, who painted a perfect picture on BGA.
This was your Monday release.
Step onto the picturesque streets of Paris and change the world with your art. Take care and play fair…
Bohemios: envoltos en museos en París
París, a comezos do século XX. Es un artista que percorre as rúas, esforzándose por crear obras mestras, embarcandose en aventuras románticas, buscando inspiración e tentando manter a miseria a raia. Benvido á vida dun bohemio!
Como artista con dificultades, pode que teñas o estómago baleiro, pero a cabeza chea de ambición. Rexeitaches a monotonía da sociedade dominante para perseguir o sublime. A túa viaxe defínese pola túa rutina, unha fráxil colección de hábitos que ou ben te empurran cara á grandeza ou ben te atrapan en ciclos de miseria. O xogo desenvólvese en tres fases: a Fase de Despertar, onde planificas a túa rutina diaria xogando cartas de Hábito e Musa; a Fase de Día, onde narras a túa historia, contas a túa Inspiración gañada e gastándoa para adquirir novas cartas ou gañar unha das cobizadas cartas de Logro; e a Fase de Sono, onde BGA fai cousas que ninguén máis quere facer...
Acertaches: Bohemians é un xogo de cartas. Cada carta que xogas é un latexo, un momento de inspiración capturado na lona, no escenario ou na páxina, mentres que cada dificultade que soportas serve como un recordatorio conmovedor do custo da túa liberdade artística.
Este tamén é un xogo sobre a transformación, onde a inspiración é a túa moeda e, se non a gastas inmediatamente, almacénase no Atelier, un santuario onde a gastas para desencadear poderosos efectos. O teu obxectivo é converterte no artista máis famoso do teu tempo gañando cinco cartas de Logro. Cada unha representa o cumio do teu traballo duro e mostra como superaches as túas dificultades.
Reúne a túa coraxe, perfecciona a túa arte e deixa o teu verdadeiro legado. Atoparás a fama ou serás esquecido pola historia?
https://boardgamearena.com/gamepanel?game=bohemians
Grazas a Jasper de Lange, o deseñador do xogo, e a Portal Games por deixarnos engadir o seu xogo á nosa plataforma. E un enorme agradecemento a jafabi, que pintou unha imaxe perfecta en BGA.
Esta foi a túa publicación do luns.
Sae polas pintorescas rúas de París e cambia o mundo coa túa arte. Coidate e xoga limpo…
Winter is ending… somewhere… probably… It definitely is in Frosted Blooms, a 2026 Kennerspiel des Jahres recommended game.
The crisp Dutch air carries the lingering chill of winter, occasionally gracing the awakening fields with a delicate morning frost. Yet, beneath this fleeting shimmer, the first determined tulips push skyward, their bold colors promising a vibrant spring to come.
You are a gardener, and an ambitious one at that. You compete to cultivate the most amazing display of tulips. In this tile placement and building improvements game, you select patches of land and strategically place iconic windmills and barns, while assigning diligent workers to create a harmonious and valuable landscape.
Over 10 rounds, each turn you must take a tile, expand your garden, and play a card. Once you’re done with these, you can place improvements such as workers, barns and windmills, all of which, along with any objectives you accomplish throughout a game, will grant you extra points at the end.
The solo mode in Frosted Blooms gives you the opportunity to challenge the Master Gardener who knows the best secrets for growing the perfect garden and plays by his own special rules. You might learn a thing or two and become a Master Gardener yourself.
Go ahead and give the tutorial a go to learn the ropes of the game. Will your garden then blossom into the most celebrated masterpiece of the season? Only one way to find out…
https://boardgamearena.com/gamepanel?game=frostedblooms
We would like to thank Bruno Cathala and Ludovic Maublanc, the game designers, as well as all the gardeners at Synapses Games for planting the seed on the platform. And a tip of the straw hat to Ábel Tibor Tóth, the master gardener who grew the BGA version.
This was your Wednesday release.
Plan carefully, grow with style, and make your tulip garden the pride of the lands! Take care and play fair…
Flores xeadas: ¡Medrade moito ou medrade na casa!
O inverno está rematando... nalgún lugar... probablemente... Sen dúbida, en Frosted Blooms, un xogo recomendado polo Kennerspiel des Jahres de 2026.
O aire fresco holandés leva o frío persistente do inverno, adornando ocasionalmente os campos que espertan cunha delicada xeada matinal. Con todo, baixo este brillo fugaz, os primeiros tulipáns decididos empúxanse cara ao ceo, as súas cores atrevidas prometendo unha primavera vibrante.
Es xardineiro/a, e un/unha xardineiro/a ambicioso/a. Compites para cultivar a exposición máis incrible de tulipáns. Neste xogo de colocación de tellas e melloras de edificios, seleccionas parcelas de terreo e colocas estratexicamente muíños de vento e celeiros emblemáticos, mentres asignas traballadores/as dilixentes para crear unha paisaxe harmoniosa e valiosa.
Ao longo de 10 roldas, cada quenda debes coller unha casilla, ampliar o teu xardín e xogar unha carta. Unha vez que remates con isto, podes colocar melloras como traballadores, celeiros e muíños de vento, que, xunto con calquera obxectivo que consigas ao longo da partida, che outorgarán puntos adicionais ao final.
The solo mode in Frosted Blooms gives you the opportunity to challenge the Master Gardener who knows the best secrets for growing the perfect garden and plays by his own special rules. You might learn a thing or two and become a Master Gardener yourself.
Adiante, proba o tutorial para aprender as bases do xogo. Florecerá entón o teu xardín e converterase na obra mestra máis celebrada da tempada? Só hai unha forma de descubrilo...
https://boardgamearena.com/gamepanel?game=frostedblooms
Queremos darlles as grazas a Bruno Cathala e Ludovic Maublanc, os deseñadores do xogo, así como a todos os xardineiros de Synapses Games por plantar a semente na plataforma. E unha aperta para Ábel Tibor Tóth, o mestre xardineiro que cultivou a versión BGA.
Esta foi a túa publicación do mércores.
Planifica con coidado, cultiva con estilo e fai que o teu xardín de tulipáns sexa o orgullo da terra! Coidate e xoga limpo…
The wardrobe is a mess. Why does no one tidy up anymore… All the clothes are mixed up, and it is time to organize all of this. A nice spring cleaning doesn’t do any harm, quite the opposite. Even if it isn’t Springtime where you live…
Welcome to Piles! Your objective is to arrange face-down cards sitting in front of you into sets of four matching pieces of clothing. Some articles are designed to look similar to trick you. Pay close attention when creating sets.
This game is a race. There are no turns. You all play simultaneously. Speed, memory, and reaction time are crucial to success. The game begins when the four center cards are flipped over. Once the center cards are flipped, you can instantly begin to play and look at your piles. Due to the fast-paced nature of the game, the center cards will become disorganized. Don’t worry, the center cards do not need to remain in a perfect row. They simply need to stay in the middle so all players have easy access, and guess what… we will take care of that.
Keep mixing and matching until all six piles in front of you are matching sets. And then you yell “PILES!” to claim victory. And then you realize that whoever heard you shout is wondering what’s going on. And then you have to explain that you were playing Piles! and that it is a great, simple, and catchy game and you want to play some more…
Piles! is a fast-paced set collecting card game. If you like organizing things, if you don’t like organizing things, and if you like shouting at your screen, you have some fun coming your way.
https://boardgamearena.com/gamepanel?game=piles
We would like to thank KC Schrimpl, the game designer, as well as everyone at Lost Boy Entertainment for letting us add their game to the platform. We’d also like to thank Jiiru, who was super organized and delivered the BGA port.
This was your Monday release.
Embrace your inner Marie Kondō and let’s get organized. Take care and play fair…
Pilas! Provocará alegría!
O armario é un desastre. Por que xa ninguén ordena...? Toda a roupa está mesturada e é hora de organizar todo isto. Unha boa limpeza de primavera non fai mal, todo o contrario. Mesmo se non é primavera onde vives...
Benvido a Piles! O teu obxectivo é organizar as cartas boca abaixo que tes diante en conxuntos de catro pezas de roupa iguais. Algúns artigos están deseñados para parecer semellantes para enganarte. Presta moita atención ao crear conxuntos.
Este xogo é unha carreira. Non hai quendas. Xogades todos simultaneamente. A velocidade, a memoria e o tempo de reacción son cruciais para o éxito. O xogo comeza cando se dan a volta ás catro cartas centrais. Unha vez que se dan a volta ás cartas centrais, podes comezar a xogar e mirar os teus montóns ao instante. Debido á natureza rápida do xogo, as cartas centrais desorganizaranse. Non te preocupes, as cartas centrais non teñen que permanecer nunha fila perfecta. Simplemente teñen que permanecer no medio para que todos os xogadores teñan acceso doado e, adiviña que... nós encargarémonos diso.
Segue mesturando e combinando ata que as seis pilas diante de ti sexan conxuntos iguais. E entón gritas “PILAS!” para proclamar a vitoria. E entón decátaste de que quen te ouviu berrar está a preguntarse que está a pasar. E entón tes que explicarlle que estabas xogando a Pilas! e que é un xogo xenial, sinxelo e pegadizo e que queres xogar un pouco máis...
Piles! é un xogo de cartas de ritmo rápido no que se recollen conxuntos. Se che gusta organizar as cousas, se non che gusta organizar as cousas e se che gusta gritarlle á pantalla, divírtete ao teu gusto.
https://boardgamearena.com/gamepanel?game=piles
Queremos agradecer a KC Schrimpl, o deseñador do xogo, así como a todo o persoal de Lost Boy Entertainment por deixarnos engadir o seu xogo á plataforma. Tamén queremos agradecer a Jiiru, que foi súper organizado e levou a cabo o port de BGA.
Esta foi a túa publicación do luns.
Abraza o teu Marie Kondō interior e organizémonos. Coidate e xoga limpo…
It's the year 820. Baghdad is buzzing with poets, scholars, and astronomers, all gathered under the House of Wisdom. And you? You're a wayfarer. A wanderer with a caravan and a handful of dice, ready to chase everything the world has to offer: the lands beyond the city walls, the rivers vanishing out of sight, and the stars scattered across the night sky. The Caliph is watching. He wants to know what's out there. And you're going to find out…
Wayfarers of the South Tigris is a strategy game mixing placement, collection, and engine building. You start with a couple of workers, a few dice, some coins and provisions in your pack. Every turn, you make a choice: you can roll out a die, sending it onto your board or onto a place you've already discovered, unlocking whatever that spot has to offer. You can send out a worker into the wider world on the shared map, to strike deals, gather resources, or push your journal forward. Or, when you're worn out, you can rest, catch your breath, and if you've truly spent yourself down to nothing, you're rewarded for it.
The game rolls on for as many turns as it takes, until the end-game is triggered. That's the moment every wayfarer eventually reaches: the far edge of the journal, five spaces waiting at the very end, each one big enough for only one traveler.
The instant someone claims their spot, the countdown starts. But nobody's cut off mid-story. Every player gets one last turn to finish what they started, one last die to roll, one last card to claim, before the journals close for good.
Pack your provisions, roll your dice, and see how far your story takes you. The map is waiting.
https://boardgamearena.com/gamepanel?game=wayfarers
A heartfelt thank you to Shem Phillips and S J Macdonald, the game designers, as well as Garphill Games, the publisher, for putting a map in our hands and letting us wander. And thank you to Victoria_La for building the road leading to BGA.
This was your Wednesday release.
You now have the map in your hands, so let’s wander. But remember: take care and play fair...
Camiñantes do Tigris do Sur: Doce caravana miña
É o ano 820. Bagdad está chea de poetas, estudosos e astrónomos, todos reunidos baixo a Casa da Sabedoría. E ti? Es un viaxeiro. Un errante cunha caravana e un puñado de dados, listo para perseguir todo o que o mundo ten para ofrecer: as terras máis alá das murallas da cidade, os ríos que desaparecen da vista e as estrelas esparexidas polo ceo nocturno. O califa está a vixiar. Quere saber que hai aí fóra. E ti vas descubrilo...
Caminheiros do Tigris do Sur é un xogo de estratexia que mestura colocación, recollida e construción de máquinas. Comezas cun par de traballadores, uns cantos dados, algunhas moedas e provisións na túa mochila. En cada quenda, tomas unha decisión: podes tirar un dado e envialo ao teu taboleiro ou a un lugar que xa descubriches, desbloqueando o que ese lugar teña para ofrecer. Podes enviar un traballador ao resto do mundo no mapa compartido para pechar acordos, reunir recursos ou facer avanzar o teu diario. Ou, cando esteas esgotado, podes descansar, recuperar o alento e, se realmente te esgotaches ata o final, serás recompensado por iso.
O xogo continúa durante tantas quendas como sexa necesario, ata que se activa o final do xogo. Ese é o momento no que todos os viaxeiros chegan finalmente: o extremo máis afastado do diario, cinco espazos agardando ao final, cada un deles o suficientemente grande para un só viaxeiro.
No instante en que alguén reclame o seu lugar, comeza a conta atrás. Pero ninguén se ve interrumpido a metade da historia. Cada xogador ten unha última quenda para rematar o que comezou, un último dado para tirar, unha última carta para reclamar, antes de que os diarios se pechen para sempre.
Fai as túas provisións, tira os dados e mira ata onde te leva a túa historia. O mapa agarda.
https://boardgamearena.com/gamepanel?game=wayfarers
Moitas grazas de corazón a Shem Phillips e SJ Macdonald, os deseñadores do xogo, así como a Garphill Games, a editora, por poñernos un mapa nas mans e deixarnos percorrer. E grazas a Victoria_La por construír o camiño que leva a BGA.
Esta foi a túa publicación do mércores.
Agora tes o mapa nas túas mans, así que imos dar unha volta. Pero lembra: ten coidado e xoga limpo...
A mad scientist named Dr Foo has built an unstable time machine, the Omniscience 2000, and is using it to hop between seven great Eras of history, spawning duplicates of himself and tearing open rifts in spacetime.
Those rifts are slowly shredding reality itself. If too many pile up on one Era, it turns into a Vortex, and if the universe accumulates too many Vortexes, everything is destroyed and the players lose together. Yes, the LOOP is a coop game! Standing in Dr Foo’s way is a ragtag squad of Time Agents, you and the other players, armed with a personal deck of quirky "Artifact”.
Each Agent's turn feels like a little adventure of its own. You hop from Era to Era, spending your Energy to move, then dip into you hand of cards to patch up rifts, take down Foo’s duplicates, or scrounge up more energy for later. With every turn that ticks by, Dr Foo grows bolder, spinning off more duplicates and hurling rifts into the timeline, forcing you and your team to stay one step ahead or watch the universe collapse.
Like in most coop games, there is one way to win and multiple ways to lose. Success means the team puts away four sabotaged pieces and therefore save spacetime, closing with a triumphant "K.U.D.O.S!" from headquarters and, well, some XP, but that’s a BGA exclusive... Failure means the Agency's wall of shame gains new names, and the universe quietly ceases to exist. NO PRESSURE… but… EVERYTHING DEPENDS ON YOU!
You’ll have a Designated Instructor accompanying you through the tutorial if you want to get acquainted with how to defeat Dr Foo and his terrible time machine. Otherwise, the first time portal is waiting for you.
https://boardgamearena.com/gamepanel?game=theloop
Our gratitude goes to Maxime Rambourg and Théo Rivière, the game designers, and everyone at Catch Up Games for allowing agents to save the universe on BGA. And thanks to Oberstille for building a machine (the good kind, not Dr Foo's) that runs so smoothly on the platform.
This was your Monday release.
We recommend you listen to the Foo Fighters while playing, as it couldn’t be more on brand. Whatever music you choose, take care and play fair…
O CIRCUITO: Todo depende de ti!
Un científico tolo chamado Dr. Foo construíu unha máquina do tempo inestable, a Omnisciencia 2000, e a usa para saltar entre sete grandes eras da historia, xerando duplicados de si mesmo e abrindo fendas no espazo-tempo.
Esas fendas están a esnaquizar lentamente a propia realidade. Se se acumulan demasiadas nunha Era, convértese nun Vórtice, e se o universo acumula demasiados Vórtices, todo se destrúe e os xogadores perden xuntos. Si, o BUCLE é un xogo cooperativo! No camiño do Dr. Foo hai un escuadrón heteroxéneo de Axentes do Tempo, ti e os outros xogadores, armados cunha baralla persoal de peculiares "Artefactos".
O turno de cada axente parécese a unha pequena aventura. Saltas de era en era, gastando a túa enerxía para moverte, e logo botas man da túa man de cartas para remendar fendas, eliminar os duplicados de Foo ou acumular máis enerxía para máis tarde. Con cada turno que pasa, o doutor Foo faise máis audaz, creando máis duplicados e lanzando fendas na liña temporal, obrigándote a ti e ao teu equipo a ir un paso por diante ou ver como o universo se derruba.
Como na maioría dos xogos cooperativos, hai unha forma de gañar e varias de perder. O éxito significa que o equipo garda catro pezas sabotadas e, polo tanto, aforra espazo-tempo, rematando cun triunfante "¡PALABRAS!" dende o cuartel xeral e, bueno, algo de XP, pero iso é unha exclusiva de BGA... O fracaso significa que o muro da vergoña da Axencia gaña novos nomes e o universo deixa de existir silenciosamente. SEN PRESIÓN... pero... TODO DEPENDE DE TI!
Terás un instrutor designado que te acompañará durante o tutorial se queres familiarizarte con como derrotar ao Dr. Foo e a súa terrible máquina do tempo. Se non, o primeiro portal do tempo está agardando por ti.
https://boardgamearena.com/gamepanel?game=theloop
O noso agradecemento a Maxime Rambourg e Théo Rivière, os deseñadores do xogo, e a todo o mundo en Catch Up Games por permitir que os axentes salvasen o universo en BGA. E grazas a Oberstille por construír unha máquina (do tipo bo, non do Dr. Foo) que funciona tan ben na plataforma.
Esta foi a túa publicación do luns.
Recomendámosche que escoites aos Foo Fighters mentres tocas, xa que non podería ser máis propio da marca. Sexa cal sexa a música que elixas, coidate e xoga limpo...
You know it for sure: you’re gonna hit 2,500 this round. You’re only 200 points away from victory. You pick your three dice and roll them. It feels like they’re rolling in slow motion. One star… two stars… The third die is still rolling… It’s in the hands of fate now, you’ll bust or you’ll Tally Up!
The goal of Tally Up! is simple: be the first person to hit 2,500 points. This is a high-stakes group gamble where you’re all building up a shared pot of points, but will you know when to walk away with your winnings before the whole thing crashes?
The game revolves around a player who chooses three dice to roll, each with its own level of risk and reward. Once those dice are cast, the numbers on them create a "running total" of points for everyone in the round. But watch out for stars: if two of them show up at any point, the round ends in a bust, the points vanish, and anyone who stayed in the game walks away with absolutely nothing for that round.
After every single roll, everyone has to decide: stay in to chase a higher score, or play it safe and go out to bank your share of the current total? If you go out, you safely add your share to your total score and sit back to watch the others. If you stay in, you're hoping for more points from the "Up Die", a special die that, when in play, can double your points, add extra rolls, but also penalize the group.
But there is more: a bit of chaotic luck involved with the "Tally Up!" bonus. If the initial roll lands on three stars, everyone needs to rush because the first person who clicks (or taps or whatever needs to be done on your device) on the "Tally Up!" button grabs a 200-point bonus, even if they had already decided to bow out of the round.
So, will you play safe or get greedy?
https://boardgamearena.com/gamepanel?game=tallyup
We're staying in on this one: thanks to Eric Olsen, the game designer, and Messy Table Games, the publisher, for letting us use their game. And we're banking our thanks to BanBan, the game developer, for the BGA port.
This was your Wednesday release.
Happiness is only a roll away. Take care and play fair…
Fai a conta! Deberías quedar ou irte?
Sabeso con certeza: vas chegar aos 2.500 nesta rolda. Estás a só 200 puntos da vitoria. Colles os teus tres dados e tíraos. Parece que rodan a cámara lenta. Unha estrela... dúas estrelas... O terceiro dado aínda está rodando... Agora está nas mans do destino, fracasarás ou farás a conta!
O obxectivo de Tally Up! é sinxelo: ser a primeira persoa en chegar aos 2500 puntos. Trátase dunha aposta grupal de alto risco na que todos estades a acumular un bote de puntos compartido, pero saberedes cando marchar coas vosas ganancias antes de que todo se estrelle?
O xogo xira arredor dun xogador que escolle tres dados para tirar, cada un co seu propio nivel de risco e recompensa. Unha vez que se lanzan eses dados, os números que aparecen neles crean un "total acumulado" de puntos para todos os participantes na rolda. Pero coidado coas estrelas: se aparecen dúas delas nalgún momento, a rolda remata en fracaso, os puntos desaparecen e calquera que se quedou no xogo márchase sen absolutamente nada para esa rolda.
Despois de cada tirada, todos teñen que decidir: quedar dentro para conseguir unha puntuación máis alta ou ir a seguro e saír para gañar a súa parte do total actual? Se saes, engades con seguridade a túa parte á túa puntuación total e sentas a observar aos demais. Se te quedas dentro, esperas obter máis puntos co "Dado Arriba", un dado especial que, cando está en xogo, pode duplicar os teus puntos, engadir tiradas adicionais, pero tamén penalizar o grupo.
Pero hai máis: un pouco de sorte caótica relacionada coa bonificación "Conta!". Se a tirada inicial dá tres estrelas, todos teñen que apresurarse porque a primeira persoa que faga clic (ou toque ou o que sexa necesario facer no teu dispositivo) no botón "Conta!" recibe unha bonificación de 200 puntos, mesmo se xa decidiu retirarse da rolda.
Entón, xogarás sobre seguro ou te volverás avaricioso?
https://boardgamearena.com/gamepanel?game=tallyup
Seguimos con isto: grazas a Eric Olsen, o deseñador do xogo, e a Messy Table Games, a editora, por deixarnos usar o seu xogo. E queremos agradecerlle a BanBan, a desenvolvedora do xogo, o porto BGA.
Esta foi a túa publicación do mércores.
A felicidade está a só un rolo de distancia. Coidate e xoga limpo…
Your birthday is coming (yes, it is, maybe not in the coming days but it eventually will) and you’ve decided that this year, you’ll make the birthday cake. And what better place to do so than your own shop…
Got What It Bakes? is a strategic, yet cozy, roll-and-write game (even is solo mode), where you run an artisan bakery. Over the course of three rounds you will plan, draft and bake, building your bakery's reputation one recipe at a time.
Each round begins with planning: study the recipes on offer and decide which breads and pastries are worth chasing. Then comes the drafting, where dice become ingredients. Finally, you mix and bake, turning your carefully gathered resources into finished creations worthy of a display case.
But a bakery doesn't run on flour alone. Manage your Time and Money carefully: spend too fast and you'll be caught short on the recipes that matter most. Invest wisely in kitchen and tools upgrades, and your bakery will grow with every round.
Sometimes the oven isn't the only thing that needs heating up. Use a Refreshment at just the right moment, and you'll get the boost needed to push a difficult creation over the finish line. And when the pressure's on, you can always reach for the "Bake if You Dare!" action, a shortcut that trades safety for speed, and might cost your whole batch.
Play it safe or risk it all. Either way, by the end of three rounds, you'll know exactly what you're made of and what you bake.
https://boardgamearena.com/gamepanel?game=gotwhatitbakes
We would like to thank Marianna Béres and Anikó Sajgó, the game designers, and Myam Games, the publisher, for letting us borrow a slice of their oven. And thanks to Ábel Tibor Tóth (Doctor Neo Cortex) for cooking the BGA port to perfection.
This was your Monday release.
Licking the spoon does not cost anything. Take care and play fair…
¡Tes o que fai? A gran competición de cocción BGA!
Achégase o teu aniversario (si, achégase, quizais non nos próximos días, pero acabará por chegar) e decidiches que este ano farás o bolo de aniversario. E que mellor lugar para facelo que na túa propia tenda...
Got What It Bakes? é un xogo estratéxico pero acolledor, de tirar e escribir (mesmo en modo individual), no que dirixes unha panadería artesanal. Ao longo de tres roldas planificarás, redactarás e cocerás, construíndo a reputación da túa panadería receita a receita.
Cada rolda comeza coa planificación: estudas as receitas que se ofrecen e decides que pans e pasteis paga a pena probar. Despois vén a elaboración dos traballos, onde os dados se converten en ingredientes. Finalmente, mesturas e cociñas, convertendo os recursos coidadosamente recollidos en creacións acabadas dignas dunha vitrina.
Pero unha panadería non funciona só con fariña. Xestiona o teu tempo e diñeiro con coidado: se gastas demasiado rápido, quedarás curto coas receitas que máis importan. Inviste con sabedoría en melloras da cociña e dos utensilios, e a túa panadería medrará con cada rolda.
Ás veces o forno non é o único que precisa quentarse. Usa un Refresco no momento xusto e obterás o impulso necesario para levar unha creación difícil á meta. E cando a presión sexa maior, sempre podes recorrer á acción "¡Coce se te atreves!", un atallo que troca a seguridade pola velocidade e que podería custarche toda a partida.
Vai polo seguro ou arrisca todo. De calquera xeito, ao final de tres roldas, saberás exactamente de que estás feito e que cociñas.
https://boardgamearena.com/gamepanel?game=gotwhatitbakes
Queremos darlles as grazas a Marianna Béres e Anikó Sajgó, as deseñadoras do xogo, e a Myam Games, a editora, por deixarnos prestado un anaco do seu forno. E grazas a Ábel Tibor Tóth (Doctor Neo Cortex) por cociñar a portación BGA á perfección.
Esta foi a túa publicación do luns.
Lamber a culler non custa nada. Ten coidado e xoga limpo…
