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Configuración da partida

Modo de xogo
Modo normal
Velocidade do xogo
Xogo por quendas • Tempo límite fixado
Tempo asignado a cada xogador
3 días
Horario de xogo
24 horas ao dia (non hai horas de xogo)
Terrain tile layout
Variable setup with random numbers
Use random terrain tiles layout with random numbers
Harbours' layout
Shuffle frame pieces
Frame pieces are shuffled, harbour pieces are not used
Combined Trade/Build Phase
Enabled
Players can trade and build in any order
Expansion
Base game
Base game
Variant: Easy Start
Enabled
If any player rolls a “7” on that player’s first two turns, they should re-roll. Continue rolling until a result other than “7” is obtained. Beginning with the first player’s 3rd turn, all of the normal rules for rolling a “7” apply. Cities & Knights : Do not roll the event die during the first two turns of each player. The barbarian ship does not move, and no player draws any progress cards during this time. Starting with the first player’s third turn, roll all three dice and resolve them normally
Variant: Friendly Robber
Enabled
When a “7” is rolled or a knight card is played, the robber may not be moved to a terrain hex that is adjacent to a settlement of a player who only has 2 victory points.

1 min

tempo medio de espera

Resultado da partida

Estatísticas

Configuración da partida

Modo de xogo
Modo normal
Velocidade do xogo
Xogo por quendas • Tempo límite fixado
+ 0:00 por quenda (máximo 0:00 )
Tempo asignado a cada xogador
3 días
Horario de xogo
24 horas ao dia (non hai horas de xogo)
Terrain tile layout
Variable setup with random numbers
Use random terrain tiles layout with random numbers
Harbours' layout
Shuffle frame pieces
Frame pieces are shuffled, harbour pieces are not used
Combined Trade/Build Phase
Enabled
Players can trade and build in any order
Expansion
Base game
Base game
Variant: Easy Start
Enabled
If any player rolls a “7” on that player’s first two turns, they should re-roll. Continue rolling until a result other than “7” is obtained. Beginning with the first player’s 3rd turn, all of the normal rules for rolling a “7” apply. Cities & Knights : Do not roll the event die during the first two turns of each player. The barbarian ship does not move, and no player draws any progress cards during this time. Starting with the first player’s third turn, roll all three dice and resolve them normally
Variant: Friendly Robber
Enabled
When a “7” is rolled or a knight card is played, the robber may not be moved to a terrain hex that is adjacent to a settlement of a player who only has 2 victory points.

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Información do xogo

Como xogar?

Editado por :

publisher

Desenvolvido por :

darhf, lordalx

Release :

250204-2027





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