Mago
O xogo Mago, baseado en coller bazas, utiliza un mazo de sesenta cartas composto polo mazo tradicional de 52 cartas ( 1-13 en 4 paus) xunto a catro Magos (altos) e catro bufóns (baixos).
Os xogadores compiten ao longo de múltiples roldas baseadas no número de xogadores, e quenquera que remate coa puntuación máis alta, gaña. En cada rolda, os xogadores reciben unha man de cartas - unha carta na primeira rolda, dúas cartas na segunda, tres na terceira, etc. - entón o trunfo é determinado erguendo a carta de máis enriba do mazo non repartido; se a carta é dun dos paus, ese pau é o trunfo, mentres que se a carta revelada é un bufón, é posta cara abaixo e non hai trunfo nesa rolda. Se a carta revelada é un mago, o xogador que repartiu elixe un dos 4 paus coma trunfo.O repartidor non pode elixir "sen trunfo". Na última rolda de cada xogo, repártense todas as cartas, así que non hai trunfo. Neste momento, os xogadores anuncian cantas bazas esperan atinxir na rolda.
Número de xogadores: 3 - 6
Duración do xogo: 19 mn
Complexidade: 3 / 5
Xoga Mago e outros 961 xogos en liña.
Non son necesarias descargas - xogad directamente dende o teu navegador.
Cós teus amigos e miles de xogadores do mundo enteiro.
De balde.
Xoga Mago e outros 961 xogos en liña.
Non son necesarias descargas - xogad directamente dende o teu navegador.
Cós teus amigos e miles de xogadores do mundo enteiro.
De balde.
Sumario de regras
Objective
The objective is to correctly predict the number of tricks you will take in each round in order to receive points. Highest score wins!
Gameplay
- Shuffle all 60 cards, include 13 dwarves, 13 elves, 13 giants, 13 humans, 4 wizards and 4 jesters.
- Deal a number of cards equal to the round number to each player. The next card turned up is trump.
- If the card is jester, there is no trump. If the card is wizard, the dealer chooses the trump. In the last round there is no trump.
- Each player, starting from the player to the left of the dealer, bids a number of tricks that they are going to take.
- The player to the left of the dealer starts the first trick and leads any card. If the card led is a wizard, it wins (the other players may play any suit). If it is a jester, the next card played determines the lead suit. If only jesters are played, the first jester wins.
- Players must follow suit if possible. If a player cannot follow, they play any other suit, including the trump suit. Wizards and jesters can be played at any time.
- A trick is won by the first wizard played. If there are no wizards, it is won by the highest trump. Else, it is won by the highest card of the lead suit. The winner of a trick leads the next trick.
Scoring
- If a player predicts correctly, they score 20 points, plus 10 points for each trick taken.
- If a player predicts wrongly, they lose 10 points for each over or under trick.
End of Game
- When all the cards are dealt out in a round, that round is the last.
- That means there are 20 rounds with three players, 15 rounds with four, 12 rounds with five and 10 rounds with 6.
- At the end of the game, the player with the highest score wins.
Variants
Bidding
- Hidden prediction: Predictions are revealed simultaneously before the round is played.
- Plus/minus 1: The total number of tricks predicted by the players may not equal the number of tricks available in any round.
- Secret prediction: Predictions are not revealed until the round ends.
Game Length
- 5 rounds: Only 5 rounds are played.
- Amigo tournament rules: 10 rounds are played with modified number of cards. With 3 players, start with 2 and add 2 each round. With 4 players, start with 1, add 2 until the 6th round, then add 1 each round. With 5 players, start with 2, add 2 in 2nd round and 1 in other rounds.
Foresight
In the first round, when each player only has one card, players do not look at their own cards. Each player holds their card up in front of their forehead so all other players can see the front of the card. After all players have seen the others’ cards, but not their own, predictions are made.