#96434: "QOL: 2 clicks for every rotations, + one has to wait for server sync in-between => too SLOW !"
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Descrición detallada
• Por favor, copia e pega a mensaxe de erro que ves na túa pantalla, se houbera algún.
Piece rotation isn't handy atm, which really hurts game's pace
I'd expect something closer to Kingdomino.
Best solutions I see
1) Don't bother with rotations ! Ask for 1st and 2nd piece placement + a confirm. Then, just deduce rotations. 2 clicks, smooth action.
2) Add an in-line interface (like Railroad Ink or HappyMeeple's "Cartographers"). A click on the board moves the piece here, then rotate buttons appear. Much slower (and quite bad, IMO), but still less clicks than current implementation.
• Por favor, explica o que querÃas facer, o que fixeche e o que pasou
• Cal é o teu navegador?
Mozilla v5
• Por favor, copia/pega o texto amosado en inglés no canto do teu idioma. Se tes un pantallazo deste erro (boa práctica), podes usar Imgur.com para subilo e copiar/pegar a ligazón aquÃ.
Piece rotation isn't handy atm, which really hurts game's pace
I'd expect something closer to Kingdomino.
Best solutions I see
1) Don't bother with rotations ! Ask for 1st and 2nd piece placement + a confirm. Then, just deduce rotations. 2 clicks, smooth action.
2) Add an in-line interface (like Railroad Ink or HappyMeeple's "Cartographers"). A click on the board moves the piece here, then rotate buttons appear. Much slower (and quite bad, IMO), but still less clicks than current implementation.
• É este o texto dispoñible no sistema de tradución? Se é asÃ, foi traducido fai máis de 24 horas?
• Cal é o teu navegador?
Mozilla v5
• Por favor explica a túa suxestión de maneira precisa e concisa para que sexa o máis sinxelo posible entender o que queres dicir.
Piece rotation isn't handy atm, which really hurts game's pace
I'd expect something closer to Kingdomino.
Best solutions I see
1) Don't bother with rotations ! Ask for 1st and 2nd piece placement + a confirm. Then, just deduce rotations. 2 clicks, smooth action.
2) Add an in-line interface (like Railroad Ink or HappyMeeple's "Cartographers"). A click on the board moves the piece here, then rotate buttons appear. Much slower (and quite bad, IMO), but still less clicks than current implementation.
• Cal é o teu navegador?
Mozilla v5
• Qué habÃa na pantalla cando se quedou bloqueado? (mensaxe de erro?, pantalla en blanco?, unha parte da interface do xogo?)
Piece rotation isn't handy atm, which really hurts game's pace
I'd expect something closer to Kingdomino.
Best solutions I see
1) Don't bother with rotations ! Ask for 1st and 2nd piece placement + a confirm. Then, just deduce rotations. 2 clicks, smooth action.
2) Add an in-line interface (like Railroad Ink or HappyMeeple's "Cartographers"). A click on the board moves the piece here, then rotate buttons appear. Much slower (and quite bad, IMO), but still less clicks than current implementation.
• Cal é o teu navegador?
Mozilla v5
• Qué parte das regras non se cumpriron na adaptación da BGA?
Piece rotation isn't handy atm, which really hurts game's pace
I'd expect something closer to Kingdomino.
Best solutions I see
1) Don't bother with rotations ! Ask for 1st and 2nd piece placement + a confirm. Then, just deduce rotations. 2 clicks, smooth action.
2) Add an in-line interface (like Railroad Ink or HappyMeeple's "Cartographers"). A click on the board moves the piece here, then rotate buttons appear. Much slower (and quite bad, IMO), but still less clicks than current implementation.
• é visible a violación das regras na repetición? Se o é, en que número de movemento?
• Cal é o teu navegador?
Mozilla v5
• Qué acción de xogo querÃas realizar?
Piece rotation isn't handy atm, which really hurts game's pace
I'd expect something closer to Kingdomino.
Best solutions I see
1) Don't bother with rotations ! Ask for 1st and 2nd piece placement + a confirm. Then, just deduce rotations. 2 clicks, smooth action.
2) Add an in-line interface (like Railroad Ink or HappyMeeple's "Cartographers"). A click on the board moves the piece here, then rotate buttons appear. Much slower (and quite bad, IMO), but still less clicks than current implementation.
• Qué é o que tratache de facer para activar esta acción do xogo?
• Qué sucedeu cando o fixeche (a mensaxe de erro, mensaxe na barra de estado do xogo, ...)?
• Cal é o teu navegador?
Mozilla v5
• En que paso do xogo ocorreu o problema (cal foi a instrucción actual do xogo)?
Piece rotation isn't handy atm, which really hurts game's pace
I'd expect something closer to Kingdomino.
Best solutions I see
1) Don't bother with rotations ! Ask for 1st and 2nd piece placement + a confirm. Then, just deduce rotations. 2 clicks, smooth action.
2) Add an in-line interface (like Railroad Ink or HappyMeeple's "Cartographers"). A click on the board moves the piece here, then rotate buttons appear. Much slower (and quite bad, IMO), but still less clicks than current implementation.
• Qué sucedeu cando tratache de facer unha acción de xogo (mensaxe de erro, mensaxe na barra de estado do xogo, ...)?
• Cal é o teu navegador?
Mozilla v5
• Por favor, describe o problema de visualización. Se tes un pantallazo deste erro (boa práctica), podes usar Imgur.com para subilo e copiar/pegar a ligazón aquÃ.
Piece rotation isn't handy atm, which really hurts game's pace
I'd expect something closer to Kingdomino.
Best solutions I see
1) Don't bother with rotations ! Ask for 1st and 2nd piece placement + a confirm. Then, just deduce rotations. 2 clicks, smooth action.
2) Add an in-line interface (like Railroad Ink or HappyMeeple's "Cartographers"). A click on the board moves the piece here, then rotate buttons appear. Much slower (and quite bad, IMO), but still less clicks than current implementation.
• Cal é o teu navegador?
Mozilla v5
• Por favor, copia/pega o texto amosado en inglés no canto do teu idioma. Se tes un pantallazo deste erro (boa práctica), podes usar Imgur.com para subilo e copiar/pegar a ligazón aquÃ.
Piece rotation isn't handy atm, which really hurts game's pace
I'd expect something closer to Kingdomino.
Best solutions I see
1) Don't bother with rotations ! Ask for 1st and 2nd piece placement + a confirm. Then, just deduce rotations. 2 clicks, smooth action.
2) Add an in-line interface (like Railroad Ink or HappyMeeple's "Cartographers"). A click on the board moves the piece here, then rotate buttons appear. Much slower (and quite bad, IMO), but still less clicks than current implementation.
• É este o texto dispoñible no sistema de tradución? Se é asÃ, foi traducido fai máis de 24 horas?
• Cal é o teu navegador?
Mozilla v5
• Por favor explica a túa suxestión de maneira precisa e concisa para que sexa o máis sinxelo posible entender o que queres dicir.
Piece rotation isn't handy atm, which really hurts game's pace
I'd expect something closer to Kingdomino.
Best solutions I see
1) Don't bother with rotations ! Ask for 1st and 2nd piece placement + a confirm. Then, just deduce rotations. 2 clicks, smooth action.
2) Add an in-line interface (like Railroad Ink or HappyMeeple's "Cartographers"). A click on the board moves the piece here, then rotate buttons appear. Much slower (and quite bad, IMO), but still less clicks than current implementation.
• Cal é o teu navegador?
Mozilla v5
Historial de informes
This happened to me both on a laptop with Firefox and on a phone with a Chromium-based browser. It seems more frequent on the phone, though.
And agree that the clicking is too clunky.
Suggestions:
1) allow rotation both ways; or
2) if only one way, do not need to re-select tile to continue rotating. the "possible" locations can just appear automatically basing on the orientation of the tile; or
3) display all possible locations and available orientation on the location
Beyond that, the game is sorely lacking an undo once you place the second piece down. The first piece has an undo but the second placement is immediate. Would be nice to have a moment to review before it's finalized and can't be undone.
Engade a este informe
- Outro DI de mesa / ID de movemento
- Premer F5 resolveu o problema?
- Apareceu o problema varias veces? Tódalas veces? Aleatoriamente?
- Se tes un pantallazo deste erro (boa práctica), podes usar Imgur.com para subilo e copiar/pegar a ligazón aquÃ.