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#161161: "Clarify when a note is being edited"
implemented: Esta suxestión xa foi implementada
1
Sobre qué é este informe?
Qué aconteceu? Por favor selecciona debaixo
Suxestión: na miña opinión, esta idea pode mellorar moito a implementación do xogo
Descrición detallada
• Por favor explica a túa suxestión de maneira precisa e concisa para que sexa o máis sinxelo posible entender o que queres dicir.
It's very unclear when I'm currently editing a note. It's so confusing right now.• Cal é o teu navegador?
Google Chrome v134
Historial de informes
quietmint • Esta suxestión aínda non foi analizada polos desenvolvedores:
12. Mar 2025 17:46 • When editing a note:
1) Never allow it to become transparent. It should remain at 100% opacity while it has the focus / while it's being edited, regardless of whether I'm hovering over it. (Of course I'm hovering over it, since I just clicked it!) It's hard to see the cursor position or see what I'm typing.
2) Just in my client (for the person editing the note), the BGA action bar should change to hide all action buttons. It should instead indicate that an edit is in progress by saying something like "Type new text to update (or delete) the note on D4". Then it's clear that the game is in this "edit mode".
3) When the text input loses focus for any reason (whether by clicking away, or by pressing certain keys like ESC, TAB, RETURN, etc.) then the edit should complete by transmitting the AJAX call to the BGA server and the action bar should restore to it's previous state.
1) Never allow it to become transparent. It should remain at 100% opacity while it has the focus / while it's being edited, regardless of whether I'm hovering over it. (Of course I'm hovering over it, since I just clicked it!) It's hard to see the cursor position or see what I'm typing.
2) Just in my client (for the person editing the note), the BGA action bar should change to hide all action buttons. It should instead indicate that an edit is in progress by saying something like "Type new text to update (or delete) the note on D4". Then it's clear that the game is in this "edit mode".
3) When the text input loses focus for any reason (whether by clicking away, or by pressing certain keys like ESC, TAB, RETURN, etc.) then the edit should complete by transmitting the AJAX call to the BGA server and the action bar should restore to it's previous state.
mithaler • Os desenvolvedores cren que é unha boa idea e teñen a intención de traballar nela:
14. Mar 2025 21:12 • Good suggestions!
mithaler • Esta suxestión xa foi implementada:
14. Mar 2025 21:34 • 1 and 3 are now implemented.
2 is, unfortunately, trickier, because I use client states all over the place, and that would complicate things by making it necessary to "save a client state in progress" to revert to it once editing the note is done (otherwise you might lose the state you were in). The good news is, save-on-unfocus works now, so IMO the need for 2 diminishes somewhat (if you click away, the editing goes away too). So I'm going to call this done; feel free to reopen if you still think we need 2.
2 is, unfortunately, trickier, because I use client states all over the place, and that would complicate things by making it necessary to "save a client state in progress" to revert to it once editing the note is done (otherwise you might lose the state you were in). The good news is, save-on-unfocus works now, so IMO the need for 2 diminishes somewhat (if you click away, the editing goes away too). So I'm going to call this done; feel free to reopen if you still think we need 2.
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