#115882: "Add Faction Bans / Fast Auction or Both"
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Descrición detallada
• Por favor, copia e pega a mensaxe de erro que ves na túa pantalla, se houbera algún.
Terra Nova is an incredibly balanced game. I do believe it has by far the best balance in this family of games, however it can always get better.
My suggestion is to do one of 3 things as options in the game:
1. Implement faction bans in player order (in planner variant those go after the initial placement of neutral faction)
2. Gaia project style fast auction
3. Both
I know the rules for that are not in the rulebook, but neither are there in the Gaia Project and yet they are available on the website. The birthplace of that options was a request like this one, so hopefully we can get this done. Link to Gaia Project request: boardgamearena.com/bug?id=52587 and relevant information after it has been implemented:
"Happy Saturday morning. We've completed the implementation of new features that include banning, drafting, and auctions. We've also been in touch with the publisher to receive approval of these optional features.[..]"
I do believe fast auction would be more suited to the game than the standard Terra Mystica style auction.
We've played dozens of in house games with bans between top players and it works really, really well. Auction has been tried & tested for a long time in other games and bans have been tried & tested in Gaia Project.• Por favor, explica o que querÃas facer, o que fixeche e o que pasou
• Cal é o teu navegador?
Google Chrome v121
• Por favor, copia/pega o texto amosado en inglés no canto do teu idioma. Se tes un pantallazo deste erro (boa práctica), podes usar Imgur.com para subilo e copiar/pegar a ligazón aquÃ.
Terra Nova is an incredibly balanced game. I do believe it has by far the best balance in this family of games, however it can always get better.
My suggestion is to do one of 3 things as options in the game:
1. Implement faction bans in player order (in planner variant those go after the initial placement of neutral faction)
2. Gaia project style fast auction
3. Both
I know the rules for that are not in the rulebook, but neither are there in the Gaia Project and yet they are available on the website. The birthplace of that options was a request like this one, so hopefully we can get this done. Link to Gaia Project request: boardgamearena.com/bug?id=52587 and relevant information after it has been implemented:
"Happy Saturday morning. We've completed the implementation of new features that include banning, drafting, and auctions. We've also been in touch with the publisher to receive approval of these optional features.[..]"
I do believe fast auction would be more suited to the game than the standard Terra Mystica style auction.
We've played dozens of in house games with bans between top players and it works really, really well. Auction has been tried & tested for a long time in other games and bans have been tried & tested in Gaia Project.• É este o texto dispoñible no sistema de tradución? Se é asÃ, foi traducido fai máis de 24 horas?
• Cal é o teu navegador?
Google Chrome v121
• Por favor explica a túa suxestión de maneira precisa e concisa para que sexa o máis sinxelo posible entender o que queres dicir.
Terra Nova is an incredibly balanced game. I do believe it has by far the best balance in this family of games, however it can always get better.
My suggestion is to do one of 3 things as options in the game:
1. Implement faction bans in player order (in planner variant those go after the initial placement of neutral faction)
2. Gaia project style fast auction
3. Both
I know the rules for that are not in the rulebook, but neither are there in the Gaia Project and yet they are available on the website. The birthplace of that options was a request like this one, so hopefully we can get this done. Link to Gaia Project request: boardgamearena.com/bug?id=52587 and relevant information after it has been implemented:
"Happy Saturday morning. We've completed the implementation of new features that include banning, drafting, and auctions. We've also been in touch with the publisher to receive approval of these optional features.[..]"
I do believe fast auction would be more suited to the game than the standard Terra Mystica style auction.
We've played dozens of in house games with bans between top players and it works really, really well. Auction has been tried & tested for a long time in other games and bans have been tried & tested in Gaia Project.• Cal é o teu navegador?
Google Chrome v121
• Qué habÃa na pantalla cando se quedou bloqueado? (mensaxe de erro?, pantalla en blanco?, unha parte da interface do xogo?)
Terra Nova is an incredibly balanced game. I do believe it has by far the best balance in this family of games, however it can always get better.
My suggestion is to do one of 3 things as options in the game:
1. Implement faction bans in player order (in planner variant those go after the initial placement of neutral faction)
2. Gaia project style fast auction
3. Both
I know the rules for that are not in the rulebook, but neither are there in the Gaia Project and yet they are available on the website. The birthplace of that options was a request like this one, so hopefully we can get this done. Link to Gaia Project request: boardgamearena.com/bug?id=52587 and relevant information after it has been implemented:
"Happy Saturday morning. We've completed the implementation of new features that include banning, drafting, and auctions. We've also been in touch with the publisher to receive approval of these optional features.[..]"
I do believe fast auction would be more suited to the game than the standard Terra Mystica style auction.
We've played dozens of in house games with bans between top players and it works really, really well. Auction has been tried & tested for a long time in other games and bans have been tried & tested in Gaia Project.• Cal é o teu navegador?
Google Chrome v121
• Qué parte das regras non se cumpriron na adaptación da BGA?
Terra Nova is an incredibly balanced game. I do believe it has by far the best balance in this family of games, however it can always get better.
My suggestion is to do one of 3 things as options in the game:
1. Implement faction bans in player order (in planner variant those go after the initial placement of neutral faction)
2. Gaia project style fast auction
3. Both
I know the rules for that are not in the rulebook, but neither are there in the Gaia Project and yet they are available on the website. The birthplace of that options was a request like this one, so hopefully we can get this done. Link to Gaia Project request: boardgamearena.com/bug?id=52587 and relevant information after it has been implemented:
"Happy Saturday morning. We've completed the implementation of new features that include banning, drafting, and auctions. We've also been in touch with the publisher to receive approval of these optional features.[..]"
I do believe fast auction would be more suited to the game than the standard Terra Mystica style auction.
We've played dozens of in house games with bans between top players and it works really, really well. Auction has been tried & tested for a long time in other games and bans have been tried & tested in Gaia Project.• é visible a violación das regras na repetición? Se o é, en que número de movemento?
• Cal é o teu navegador?
Google Chrome v121
• Qué acción de xogo querÃas realizar?
Terra Nova is an incredibly balanced game. I do believe it has by far the best balance in this family of games, however it can always get better.
My suggestion is to do one of 3 things as options in the game:
1. Implement faction bans in player order (in planner variant those go after the initial placement of neutral faction)
2. Gaia project style fast auction
3. Both
I know the rules for that are not in the rulebook, but neither are there in the Gaia Project and yet they are available on the website. The birthplace of that options was a request like this one, so hopefully we can get this done. Link to Gaia Project request: boardgamearena.com/bug?id=52587 and relevant information after it has been implemented:
"Happy Saturday morning. We've completed the implementation of new features that include banning, drafting, and auctions. We've also been in touch with the publisher to receive approval of these optional features.[..]"
I do believe fast auction would be more suited to the game than the standard Terra Mystica style auction.
We've played dozens of in house games with bans between top players and it works really, really well. Auction has been tried & tested for a long time in other games and bans have been tried & tested in Gaia Project.• Qué é o que tratache de facer para activar esta acción do xogo?
• Qué sucedeu cando o fixeche (a mensaxe de erro, mensaxe na barra de estado do xogo, ...)?
• Cal é o teu navegador?
Google Chrome v121
• En que paso do xogo ocorreu o problema (cal foi a instrucción actual do xogo)?
Terra Nova is an incredibly balanced game. I do believe it has by far the best balance in this family of games, however it can always get better.
My suggestion is to do one of 3 things as options in the game:
1. Implement faction bans in player order (in planner variant those go after the initial placement of neutral faction)
2. Gaia project style fast auction
3. Both
I know the rules for that are not in the rulebook, but neither are there in the Gaia Project and yet they are available on the website. The birthplace of that options was a request like this one, so hopefully we can get this done. Link to Gaia Project request: boardgamearena.com/bug?id=52587 and relevant information after it has been implemented:
"Happy Saturday morning. We've completed the implementation of new features that include banning, drafting, and auctions. We've also been in touch with the publisher to receive approval of these optional features.[..]"
I do believe fast auction would be more suited to the game than the standard Terra Mystica style auction.
We've played dozens of in house games with bans between top players and it works really, really well. Auction has been tried & tested for a long time in other games and bans have been tried & tested in Gaia Project.• Qué sucedeu cando tratache de facer unha acción de xogo (mensaxe de erro, mensaxe na barra de estado do xogo, ...)?
• Cal é o teu navegador?
Google Chrome v121
• Por favor, describe o problema de visualización. Se tes un pantallazo deste erro (boa práctica), podes usar Imgur.com para subilo e copiar/pegar a ligazón aquÃ.
Terra Nova is an incredibly balanced game. I do believe it has by far the best balance in this family of games, however it can always get better.
My suggestion is to do one of 3 things as options in the game:
1. Implement faction bans in player order (in planner variant those go after the initial placement of neutral faction)
2. Gaia project style fast auction
3. Both
I know the rules for that are not in the rulebook, but neither are there in the Gaia Project and yet they are available on the website. The birthplace of that options was a request like this one, so hopefully we can get this done. Link to Gaia Project request: boardgamearena.com/bug?id=52587 and relevant information after it has been implemented:
"Happy Saturday morning. We've completed the implementation of new features that include banning, drafting, and auctions. We've also been in touch with the publisher to receive approval of these optional features.[..]"
I do believe fast auction would be more suited to the game than the standard Terra Mystica style auction.
We've played dozens of in house games with bans between top players and it works really, really well. Auction has been tried & tested for a long time in other games and bans have been tried & tested in Gaia Project.• Cal é o teu navegador?
Google Chrome v121
• Por favor, copia/pega o texto amosado en inglés no canto do teu idioma. Se tes un pantallazo deste erro (boa práctica), podes usar Imgur.com para subilo e copiar/pegar a ligazón aquÃ.
Terra Nova is an incredibly balanced game. I do believe it has by far the best balance in this family of games, however it can always get better.
My suggestion is to do one of 3 things as options in the game:
1. Implement faction bans in player order (in planner variant those go after the initial placement of neutral faction)
2. Gaia project style fast auction
3. Both
I know the rules for that are not in the rulebook, but neither are there in the Gaia Project and yet they are available on the website. The birthplace of that options was a request like this one, so hopefully we can get this done. Link to Gaia Project request: boardgamearena.com/bug?id=52587 and relevant information after it has been implemented:
"Happy Saturday morning. We've completed the implementation of new features that include banning, drafting, and auctions. We've also been in touch with the publisher to receive approval of these optional features.[..]"
I do believe fast auction would be more suited to the game than the standard Terra Mystica style auction.
We've played dozens of in house games with bans between top players and it works really, really well. Auction has been tried & tested for a long time in other games and bans have been tried & tested in Gaia Project.• É este o texto dispoñible no sistema de tradución? Se é asÃ, foi traducido fai máis de 24 horas?
• Cal é o teu navegador?
Google Chrome v121
• Por favor explica a túa suxestión de maneira precisa e concisa para que sexa o máis sinxelo posible entender o que queres dicir.
Terra Nova is an incredibly balanced game. I do believe it has by far the best balance in this family of games, however it can always get better.
My suggestion is to do one of 3 things as options in the game:
1. Implement faction bans in player order (in planner variant those go after the initial placement of neutral faction)
2. Gaia project style fast auction
3. Both
I know the rules for that are not in the rulebook, but neither are there in the Gaia Project and yet they are available on the website. The birthplace of that options was a request like this one, so hopefully we can get this done. Link to Gaia Project request: boardgamearena.com/bug?id=52587 and relevant information after it has been implemented:
"Happy Saturday morning. We've completed the implementation of new features that include banning, drafting, and auctions. We've also been in touch with the publisher to receive approval of these optional features.[..]"
I do believe fast auction would be more suited to the game than the standard Terra Mystica style auction.
We've played dozens of in house games with bans between top players and it works really, really well. Auction has been tried & tested for a long time in other games and bans have been tried & tested in Gaia Project.• Cal é o teu navegador?
Google Chrome v121
Historial de informes
Thanks to the developers for their hard work so far on this stellar implementation, my wish is to only get this even better so more people can enjoy this great game and it can get the respect it deserves! :)
boardgamearena.com/table?table=485203548 (-5 for the winner Inventors)
boardgamearena.com/table?table=485207151 (-3 for the winner Sand Cats)
I have plenty of replays for the bans as well if needed, played against top players.
It's having 0, 1 or 2 opponents playing an adjacent color.
So I don't think that the TM auction is actually the best to balance as you are bidding without necessarily knowing how many adjacent colors will be played to each of the popular factions.
So I would prefer that the colors to be played are chosen randomly (1 per player) and then players bid for those colors. And I guess we might as well link turn order with the faction.
This way, you know how difficult it will be to get those territories for each faction.
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- Outro DI de mesa / ID de movemento
- Premer F5 resolveu o problema?
- Apareceu o problema varias veces? Tódalas veces? Aleatoriamente?
- Se tes un pantallazo deste erro (boa práctica), podes usar Imgur.com para subilo e copiar/pegar a ligazón aquÃ.