In Pax Pamir, players assume the role of nineteenth century Afghan leaders attempting to forge a new state after the collapse of the Durrani Empire. Western histories often call this period "The Great Game" because of the role played by the Europeans who attempted to use central Asia as a theater for their own rivalries. In this game, those empires are viewed strictly from the perspective of the Afghans who sought to manipulate the interloping ferengi (foreigners) for their own purposes.
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In terms of game play, Pax Pamir is a pretty straightforward tableau builder. Players spend most of their turns purchasing cards from a central market, then playing those cards in front of them in a single row called a court. Playing cards adds units to the game's map and grants access to additional actions that can be taken to disrupt other players and influence the course of the game. That last point is worth emphasizing. Though everyone is building their own row of cards, the game offers many ways for players to interfere with each other directly and indirectly.
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To survive, players will organize into coalitions. Throughout the game, the dominance of the different coalitions will be evaluated by the players when a special card, called a "Dominance Check", is resolved. If a single coalition has a commanding lead during one of these checks, those players loyal to that coalition will receive victory points based on their influence in their coalition. However, if Afghanistan remains fragmented during one of these checks, players instead will receive victory points based on their personal power base.
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After each Dominance Check, victory is checked and the game will be partially reset, offering players a fresh attempt to realize their ambitions. The game ends when a single player is able to achieve a lead of four or more victory points or after the fourth and final Dominance Check is resolved.
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If you're fond of these kind of games, you absolutely need to play this one. It has won many awards worldwide and the fact that it will require a lot of analysis should prove how deep it is, all while being accessible.
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**Check the game page by clicking this link:
**https://boardgamearena.com/gamepanel?game=paxpamir
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Designed, published and all crafted by Cole Wehrle, we would like to thank him for the authorization to bring his game to our platform. We would also love to thank Thalack for the development of the game. It plays beautifully, and if you like it, don't forget to support the publishers and grab a copy of the game.
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That's it for today!
Next week is gonna be more relaxed. I see animals and another big release.
Like we have done for a few years now!
Thanks for your support, play fair and... take care!
PAX PAMIR: Un experto e compacto xogo de poderes!
En Pax Pamir, os xogadores asumen o papel de lÃderes afgáns do século XIX que intentan forxar un novo estado despois do colapso do Imperio Durrani.
As historias occidentais adoitan chamar este perÃodo "O gran xogo" polo papel desempeñado polos europeos que intentaron utilizar Asia central como teatro para as súas propias rivalidades.
Neste xogo, eses imperios son vistos estrictamente desde a perspectiva dos afgáns que buscaban manipular os ferengi (estranxeiros) que se intercalan para os seus propios fins.
En termos de xogo, Pax Pamir é un creador de cadros bastante sinxelo.
Os xogadores pasan a maior parte das súas quendas comprando cartas nun mercado central, despois xogando esas cartas diante deles nunha soa fila chamada cancha.
Xogar ás cartas engade unidades ao mapa do xogo e dá acceso a accións adicionais que se poden levar a cabo para perturbar a outros xogadores e influÃr no curso do xogo.
Este último punto merece a pena salientar.
AÃnda que todo o mundo está construÃndo a súa propia fila de cartas, o xogo ofrece moitas formas de interferir entre eles directa e indirectamente.
Para sobrevivir, os xogadores organizaranse en coalicións.
Ao longo do xogo, o dominio das diferentes coalicións será avaliado polos xogadores cando se resolva unha carta especial, chamada "Comprobación de Dominio".
Se unha soa coalición ten unha vantaxe dominante durante unha destas probas, aqueles xogadores leais a esa coalición recibirán puntos de vitoria en función da súa influencia na súa coalición.
Non obstante, se Afganistán permanece fragmentado durante unha destas comprobacións, os xogadores recibirán puntos de vitoria en función da súa base de poder persoal.
Despois de cada comprobación de dominio, compróbase a vitoria e o xogo restablecerase parcialmente, o que ofrecerá aos xogadores un novo intento de realizar as súas ambicións.
O xogo remata cando un só xogador é capaz de acadar unha vantaxe de catro ou máis puntos de vitoria ou despois de que se resolva a cuarta e última proba de dominio.
Consulta a páxina do xogo facendo clic nesta ligazón:
https://boardgamearena.com/gamepanel?game=paxpamir
Deseñado, publicado e elaborado por Cole Wehrle, queremos agradecerlle a autorización para levar o seu xogo á nosa plataforma. Tamén nos gustarÃa agradecer a Thalack o desenvolvemento do xogo. Xoga moi ben, e se che gusta, non esquezas apoiar aos editores e coller unha copia do xogo.
Iso é todo por hoxe!
A semana que vén será máis relaxada. Vexo animais e outra gran liberación.
Como fixemos dende hai uns anos!
Grazas polo teu apoio, xogar limpo e... Cóidate!