#82309: "Don't show what others have done until you have chosen your own actions"
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| # | Status | Votes | Game | Type | Title | Last update |
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Descrición detallada
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• Por favor, copia e pega a mensaxe de erro que ves na túa pantalla, se houbera algún.
This game is meant to be simultaneous and there is nothing in the rules to push people into playing differently than the others.
Because of that, there are many situations where one play is objectively better than others and we really shouldn't see what the other players have done before we have committed our turn.
As I see it, there are 3 options here:
1) See what the others have done once you have done your own turn and don't allow people to cancel their turn (similar to what is done in railroad ink)
2) See what the others have done only once everyone has done his turn (and then you can and indeed should let players redo their turn as long as someone hasn't completed his, similar to what you have in Dice Hospital : Emergency Room)
3) The overkill option: lets player chose whether they want option 1 or option 2 as a player option. (I don't think any game does that no BGA)
On balance, I think that option 2 is better for turn-based games and both are rather equivalent for real-time games.
In the game I linked, #16, there is a clear superior play for most players. I didn't need to copy anyone to find it but I *was* able to see what Aladin had done which would have reminded me of that coup if I had not seen it.
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• Por favor, explica o que querías facer, o que fixeche e o que pasou
• Cal é o teu navegador?
Google Chrome v102
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• Por favor, copia/pega o texto amosado en inglés no canto do teu idioma. Se tes unha captura de pantalla deste erro (boa práctica), podes usar un servizo de hospedaxe de imaxes da túa elección (snipboard.io, por exemplo) para subila e copiar/pegar o enlace aquí. É este o texto dispoñible no sistema de tradución? Se é así, foi traducido fai máis de 24 horas?
This game is meant to be simultaneous and there is nothing in the rules to push people into playing differently than the others.
Because of that, there are many situations where one play is objectively better than others and we really shouldn't see what the other players have done before we have committed our turn.
As I see it, there are 3 options here:
1) See what the others have done once you have done your own turn and don't allow people to cancel their turn (similar to what is done in railroad ink)
2) See what the others have done only once everyone has done his turn (and then you can and indeed should let players redo their turn as long as someone hasn't completed his, similar to what you have in Dice Hospital : Emergency Room)
3) The overkill option: lets player chose whether they want option 1 or option 2 as a player option. (I don't think any game does that no BGA)
On balance, I think that option 2 is better for turn-based games and both are rather equivalent for real-time games.
In the game I linked, #16, there is a clear superior play for most players. I didn't need to copy anyone to find it but I *was* able to see what Aladin had done which would have reminded me of that coup if I had not seen it.
• Cal é o teu navegador?
Google Chrome v102
-
• Por favor explica a túa suxestión de maneira precisa e concisa para que sexa o máis sinxelo posible entender o que queres dicir.
This game is meant to be simultaneous and there is nothing in the rules to push people into playing differently than the others.
Because of that, there are many situations where one play is objectively better than others and we really shouldn't see what the other players have done before we have committed our turn.
As I see it, there are 3 options here:
1) See what the others have done once you have done your own turn and don't allow people to cancel their turn (similar to what is done in railroad ink)
2) See what the others have done only once everyone has done his turn (and then you can and indeed should let players redo their turn as long as someone hasn't completed his, similar to what you have in Dice Hospital : Emergency Room)
3) The overkill option: lets player chose whether they want option 1 or option 2 as a player option. (I don't think any game does that no BGA)
On balance, I think that option 2 is better for turn-based games and both are rather equivalent for real-time games.
In the game I linked, #16, there is a clear superior play for most players. I didn't need to copy anyone to find it but I *was* able to see what Aladin had done which would have reminded me of that coup if I had not seen it.
• Cal é o teu navegador?
Google Chrome v102
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• Qué había na pantalla cando se quedou bloqueado? (mensaxe de erro?, pantalla en blanco?, unha parte da interface do xogo?)
This game is meant to be simultaneous and there is nothing in the rules to push people into playing differently than the others.
Because of that, there are many situations where one play is objectively better than others and we really shouldn't see what the other players have done before we have committed our turn.
As I see it, there are 3 options here:
1) See what the others have done once you have done your own turn and don't allow people to cancel their turn (similar to what is done in railroad ink)
2) See what the others have done only once everyone has done his turn (and then you can and indeed should let players redo their turn as long as someone hasn't completed his, similar to what you have in Dice Hospital : Emergency Room)
3) The overkill option: lets player chose whether they want option 1 or option 2 as a player option. (I don't think any game does that no BGA)
On balance, I think that option 2 is better for turn-based games and both are rather equivalent for real-time games.
In the game I linked, #16, there is a clear superior play for most players. I didn't need to copy anyone to find it but I *was* able to see what Aladin had done which would have reminded me of that coup if I had not seen it.
• Cal é o teu navegador?
Google Chrome v102
-
• Qué parte das regras non se cumpriron na adaptación da BGA?
This game is meant to be simultaneous and there is nothing in the rules to push people into playing differently than the others.
Because of that, there are many situations where one play is objectively better than others and we really shouldn't see what the other players have done before we have committed our turn.
As I see it, there are 3 options here:
1) See what the others have done once you have done your own turn and don't allow people to cancel their turn (similar to what is done in railroad ink)
2) See what the others have done only once everyone has done his turn (and then you can and indeed should let players redo their turn as long as someone hasn't completed his, similar to what you have in Dice Hospital : Emergency Room)
3) The overkill option: lets player chose whether they want option 1 or option 2 as a player option. (I don't think any game does that no BGA)
On balance, I think that option 2 is better for turn-based games and both are rather equivalent for real-time games.
In the game I linked, #16, there is a clear superior play for most players. I didn't need to copy anyone to find it but I *was* able to see what Aladin had done which would have reminded me of that coup if I had not seen it.
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• é visible a violación das regras na repetición? Se o é, en que número de movemento?
• Cal é o teu navegador?
Google Chrome v102
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• Qué acción de xogo querías realizar?
This game is meant to be simultaneous and there is nothing in the rules to push people into playing differently than the others.
Because of that, there are many situations where one play is objectively better than others and we really shouldn't see what the other players have done before we have committed our turn.
As I see it, there are 3 options here:
1) See what the others have done once you have done your own turn and don't allow people to cancel their turn (similar to what is done in railroad ink)
2) See what the others have done only once everyone has done his turn (and then you can and indeed should let players redo their turn as long as someone hasn't completed his, similar to what you have in Dice Hospital : Emergency Room)
3) The overkill option: lets player chose whether they want option 1 or option 2 as a player option. (I don't think any game does that no BGA)
On balance, I think that option 2 is better for turn-based games and both are rather equivalent for real-time games.
In the game I linked, #16, there is a clear superior play for most players. I didn't need to copy anyone to find it but I *was* able to see what Aladin had done which would have reminded me of that coup if I had not seen it.
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• Qué é o que tratache de facer para activar esta acción do xogo?
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• Qué sucedeu cando o fixeche (a mensaxe de erro, mensaxe na barra de estado do xogo, ...)?
• Cal é o teu navegador?
Google Chrome v102
-
• En que paso do xogo ocorreu o problema (cal foi a instrucción actual do xogo)?
This game is meant to be simultaneous and there is nothing in the rules to push people into playing differently than the others.
Because of that, there are many situations where one play is objectively better than others and we really shouldn't see what the other players have done before we have committed our turn.
As I see it, there are 3 options here:
1) See what the others have done once you have done your own turn and don't allow people to cancel their turn (similar to what is done in railroad ink)
2) See what the others have done only once everyone has done his turn (and then you can and indeed should let players redo their turn as long as someone hasn't completed his, similar to what you have in Dice Hospital : Emergency Room)
3) The overkill option: lets player chose whether they want option 1 or option 2 as a player option. (I don't think any game does that no BGA)
On balance, I think that option 2 is better for turn-based games and both are rather equivalent for real-time games.
In the game I linked, #16, there is a clear superior play for most players. I didn't need to copy anyone to find it but I *was* able to see what Aladin had done which would have reminded me of that coup if I had not seen it.
-
• Qué sucedeu cando tratache de facer unha acción de xogo (mensaxe de erro, mensaxe na barra de estado do xogo, ...)?
• Cal é o teu navegador?
Google Chrome v102
-
• Por favor, describe o problema de visualización. Se tes unha captura de pantalla deste erro (boa práctica), podes usar un servizo de hospedaxe de imaxes da túa elección (snipboard.io, por exemplo) para subila e copiar/pegar o enlace aquí.
This game is meant to be simultaneous and there is nothing in the rules to push people into playing differently than the others.
Because of that, there are many situations where one play is objectively better than others and we really shouldn't see what the other players have done before we have committed our turn.
As I see it, there are 3 options here:
1) See what the others have done once you have done your own turn and don't allow people to cancel their turn (similar to what is done in railroad ink)
2) See what the others have done only once everyone has done his turn (and then you can and indeed should let players redo their turn as long as someone hasn't completed his, similar to what you have in Dice Hospital : Emergency Room)
3) The overkill option: lets player chose whether they want option 1 or option 2 as a player option. (I don't think any game does that no BGA)
On balance, I think that option 2 is better for turn-based games and both are rather equivalent for real-time games.
In the game I linked, #16, there is a clear superior play for most players. I didn't need to copy anyone to find it but I *was* able to see what Aladin had done which would have reminded me of that coup if I had not seen it.
• Cal é o teu navegador?
Google Chrome v102
-
• Por favor, copia/pega o texto amosado en inglés no canto do teu idioma. Se tes unha captura de pantalla deste erro (boa práctica), podes usar un servizo de hospedaxe de imaxes da túa elección (snipboard.io, por exemplo) para subila e copiar/pegar o enlace aquí. É este o texto dispoñible no sistema de tradución? Se é así, foi traducido fai máis de 24 horas?
This game is meant to be simultaneous and there is nothing in the rules to push people into playing differently than the others.
Because of that, there are many situations where one play is objectively better than others and we really shouldn't see what the other players have done before we have committed our turn.
As I see it, there are 3 options here:
1) See what the others have done once you have done your own turn and don't allow people to cancel their turn (similar to what is done in railroad ink)
2) See what the others have done only once everyone has done his turn (and then you can and indeed should let players redo their turn as long as someone hasn't completed his, similar to what you have in Dice Hospital : Emergency Room)
3) The overkill option: lets player chose whether they want option 1 or option 2 as a player option. (I don't think any game does that no BGA)
On balance, I think that option 2 is better for turn-based games and both are rather equivalent for real-time games.
In the game I linked, #16, there is a clear superior play for most players. I didn't need to copy anyone to find it but I *was* able to see what Aladin had done which would have reminded me of that coup if I had not seen it.
• Cal é o teu navegador?
Google Chrome v102
-
• Por favor explica a túa suxestión de maneira precisa e concisa para que sexa o máis sinxelo posible entender o que queres dicir.
This game is meant to be simultaneous and there is nothing in the rules to push people into playing differently than the others.
Because of that, there are many situations where one play is objectively better than others and we really shouldn't see what the other players have done before we have committed our turn.
As I see it, there are 3 options here:
1) See what the others have done once you have done your own turn and don't allow people to cancel their turn (similar to what is done in railroad ink)
2) See what the others have done only once everyone has done his turn (and then you can and indeed should let players redo their turn as long as someone hasn't completed his, similar to what you have in Dice Hospital : Emergency Room)
3) The overkill option: lets player chose whether they want option 1 or option 2 as a player option. (I don't think any game does that no BGA)
On balance, I think that option 2 is better for turn-based games and both are rather equivalent for real-time games.
In the game I linked, #16, there is a clear superior play for most players. I didn't need to copy anyone to find it but I *was* able to see what Aladin had done which would have reminded me of that coup if I had not seen it.
• Cal é o teu navegador?
Google Chrome v102
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- Se tes unha captura de pantalla deste erro (boa práctica), podes usar un servizo de hospedaxe de imaxes da túa elección (snipboard.io, por exemplo) para subila e copiar/pegar o enlace aquí.
