#81228: "Wrong owner assigned to Landmines"
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| # | Status | Votes | Game | Type | Title | Last update |
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Descrición detallada
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• Por favor, copia e pega a mensaxe de erro que ves na túa pantalla, se houbera algún.
Scenario description says, "Mines are laid by the Axis." I emailed the scenario's creator, and he confirmed that this is correct in the Scenario Editor. (This scenario also was used in a tournament in Memoir Online several years ago, and no bugs were reported.)
The scenario treated the Mines instead as if they had been laid by the Allies:
Allied unit moved onto them, and they didn't detonate.
Allied Engineer moved onto them. It didn't automatically remove them, and it was unable to remove them. I got an error message, instead, saying that I couldn't remove them.
Axis unit moved onto them, and they detonated. -
• Por favor, explica o que querías facer, o que fixeche e o que pasou
Allied unit moved onto them, and they didn't detonate: Many times, including turn 123 (movement) and turn 62 (taking ground).
Allied Engineer moved onto them. It didn't automatically remove them, and it was unable to remove them: Many times, including turn 6.
The Pacific Theater rulebook on page 10 says, "An Engineer unit that moves onto a Minefield hex and that is eligible to battle must clear the Minefield hex instead of battling."
Axis unit moved onto them, and they detonated: Turn 49 • Cal é o teu navegador?
Google Chrome v109
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• Por favor, copia/pega o texto amosado en inglés no canto do teu idioma. Se tes un pantallazo deste erro (boa práctica), podes usar Imgur.com para subilo e copiar/pegar a ligazón aquí.
Scenario description says, "Mines are laid by the Axis." I emailed the scenario's creator, and he confirmed that this is correct in the Scenario Editor. (This scenario also was used in a tournament in Memoir Online several years ago, and no bugs were reported.)
The scenario treated the Mines instead as if they had been laid by the Allies:
Allied unit moved onto them, and they didn't detonate.
Allied Engineer moved onto them. It didn't automatically remove them, and it was unable to remove them. I got an error message, instead, saying that I couldn't remove them.
Axis unit moved onto them, and they detonated. -
• É este o texto dispoñible no sistema de tradución? Se é así, foi traducido fai máis de 24 horas?
Allied unit moved onto them, and they didn't detonate: Many times, including turn 123 (movement) and turn 62 (taking ground).
Allied Engineer moved onto them. It didn't automatically remove them, and it was unable to remove them: Many times, including turn 6.
The Pacific Theater rulebook on page 10 says, "An Engineer unit that moves onto a Minefield hex and that is eligible to battle must clear the Minefield hex instead of battling."
Axis unit moved onto them, and they detonated: Turn 49 • Cal é o teu navegador?
Google Chrome v109
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• Por favor explica a túa suxestión de maneira precisa e concisa para que sexa o máis sinxelo posible entender o que queres dicir.
Scenario description says, "Mines are laid by the Axis." I emailed the scenario's creator, and he confirmed that this is correct in the Scenario Editor. (This scenario also was used in a tournament in Memoir Online several years ago, and no bugs were reported.)
The scenario treated the Mines instead as if they had been laid by the Allies:
Allied unit moved onto them, and they didn't detonate.
Allied Engineer moved onto them. It didn't automatically remove them, and it was unable to remove them. I got an error message, instead, saying that I couldn't remove them.
Axis unit moved onto them, and they detonated. • Cal é o teu navegador?
Google Chrome v109
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• Qué había na pantalla cando se quedou bloqueado? (mensaxe de erro?, pantalla en blanco?, unha parte da interface do xogo?)
Scenario description says, "Mines are laid by the Axis." I emailed the scenario's creator, and he confirmed that this is correct in the Scenario Editor. (This scenario also was used in a tournament in Memoir Online several years ago, and no bugs were reported.)
The scenario treated the Mines instead as if they had been laid by the Allies:
Allied unit moved onto them, and they didn't detonate.
Allied Engineer moved onto them. It didn't automatically remove them, and it was unable to remove them. I got an error message, instead, saying that I couldn't remove them.
Axis unit moved onto them, and they detonated. • Cal é o teu navegador?
Google Chrome v109
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• Qué parte das regras non se cumpriron na adaptación da BGA?
Scenario description says, "Mines are laid by the Axis." I emailed the scenario's creator, and he confirmed that this is correct in the Scenario Editor. (This scenario also was used in a tournament in Memoir Online several years ago, and no bugs were reported.)
The scenario treated the Mines instead as if they had been laid by the Allies:
Allied unit moved onto them, and they didn't detonate.
Allied Engineer moved onto them. It didn't automatically remove them, and it was unable to remove them. I got an error message, instead, saying that I couldn't remove them.
Axis unit moved onto them, and they detonated. -
• é visible a violación das regras na repetición? Se o é, en que número de movemento?
Allied unit moved onto them, and they didn't detonate: Many times, including turn 123 (movement) and turn 62 (taking ground).
Allied Engineer moved onto them. It didn't automatically remove them, and it was unable to remove them: Many times, including turn 6.
The Pacific Theater rulebook on page 10 says, "An Engineer unit that moves onto a Minefield hex and that is eligible to battle must clear the Minefield hex instead of battling."
Axis unit moved onto them, and they detonated: Turn 49 • Cal é o teu navegador?
Google Chrome v109
-
• Qué acción de xogo querías realizar?
Scenario description says, "Mines are laid by the Axis." I emailed the scenario's creator, and he confirmed that this is correct in the Scenario Editor. (This scenario also was used in a tournament in Memoir Online several years ago, and no bugs were reported.)
The scenario treated the Mines instead as if they had been laid by the Allies:
Allied unit moved onto them, and they didn't detonate.
Allied Engineer moved onto them. It didn't automatically remove them, and it was unable to remove them. I got an error message, instead, saying that I couldn't remove them.
Axis unit moved onto them, and they detonated. -
• Qué é o que tratache de facer para activar esta acción do xogo?
Allied unit moved onto them, and they didn't detonate: Many times, including turn 123 (movement) and turn 62 (taking ground).
Allied Engineer moved onto them. It didn't automatically remove them, and it was unable to remove them: Many times, including turn 6.
The Pacific Theater rulebook on page 10 says, "An Engineer unit that moves onto a Minefield hex and that is eligible to battle must clear the Minefield hex instead of battling."
Axis unit moved onto them, and they detonated: Turn 49 -
• Qué sucedeu cando o fixeche (a mensaxe de erro, mensaxe na barra de estado do xogo, ...)?
• Cal é o teu navegador?
Google Chrome v109
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• En que paso do xogo ocorreu o problema (cal foi a instrucción actual do xogo)?
Scenario description says, "Mines are laid by the Axis." I emailed the scenario's creator, and he confirmed that this is correct in the Scenario Editor. (This scenario also was used in a tournament in Memoir Online several years ago, and no bugs were reported.)
The scenario treated the Mines instead as if they had been laid by the Allies:
Allied unit moved onto them, and they didn't detonate.
Allied Engineer moved onto them. It didn't automatically remove them, and it was unable to remove them. I got an error message, instead, saying that I couldn't remove them.
Axis unit moved onto them, and they detonated. -
• Qué sucedeu cando tratache de facer unha acción de xogo (mensaxe de erro, mensaxe na barra de estado do xogo, ...)?
Allied unit moved onto them, and they didn't detonate: Many times, including turn 123 (movement) and turn 62 (taking ground).
Allied Engineer moved onto them. It didn't automatically remove them, and it was unable to remove them: Many times, including turn 6.
The Pacific Theater rulebook on page 10 says, "An Engineer unit that moves onto a Minefield hex and that is eligible to battle must clear the Minefield hex instead of battling."
Axis unit moved onto them, and they detonated: Turn 49 • Cal é o teu navegador?
Google Chrome v109
-
• Por favor, describe o problema de visualización. Se tes un pantallazo deste erro (boa práctica), podes usar Imgur.com para subilo e copiar/pegar a ligazón aquí.
Scenario description says, "Mines are laid by the Axis." I emailed the scenario's creator, and he confirmed that this is correct in the Scenario Editor. (This scenario also was used in a tournament in Memoir Online several years ago, and no bugs were reported.)
The scenario treated the Mines instead as if they had been laid by the Allies:
Allied unit moved onto them, and they didn't detonate.
Allied Engineer moved onto them. It didn't automatically remove them, and it was unable to remove them. I got an error message, instead, saying that I couldn't remove them.
Axis unit moved onto them, and they detonated. • Cal é o teu navegador?
Google Chrome v109
-
• Por favor, copia/pega o texto amosado en inglés no canto do teu idioma. Se tes un pantallazo deste erro (boa práctica), podes usar Imgur.com para subilo e copiar/pegar a ligazón aquí.
Scenario description says, "Mines are laid by the Axis." I emailed the scenario's creator, and he confirmed that this is correct in the Scenario Editor. (This scenario also was used in a tournament in Memoir Online several years ago, and no bugs were reported.)
The scenario treated the Mines instead as if they had been laid by the Allies:
Allied unit moved onto them, and they didn't detonate.
Allied Engineer moved onto them. It didn't automatically remove them, and it was unable to remove them. I got an error message, instead, saying that I couldn't remove them.
Axis unit moved onto them, and they detonated. -
• É este o texto dispoñible no sistema de tradución? Se é así, foi traducido fai máis de 24 horas?
Allied unit moved onto them, and they didn't detonate: Many times, including turn 123 (movement) and turn 62 (taking ground).
Allied Engineer moved onto them. It didn't automatically remove them, and it was unable to remove them: Many times, including turn 6.
The Pacific Theater rulebook on page 10 says, "An Engineer unit that moves onto a Minefield hex and that is eligible to battle must clear the Minefield hex instead of battling."
Axis unit moved onto them, and they detonated: Turn 49 • Cal é o teu navegador?
Google Chrome v109
-
• Por favor explica a túa suxestión de maneira precisa e concisa para que sexa o máis sinxelo posible entender o que queres dicir.
Scenario description says, "Mines are laid by the Axis." I emailed the scenario's creator, and he confirmed that this is correct in the Scenario Editor. (This scenario also was used in a tournament in Memoir Online several years ago, and no bugs were reported.)
The scenario treated the Mines instead as if they had been laid by the Allies:
Allied unit moved onto them, and they didn't detonate.
Allied Engineer moved onto them. It didn't automatically remove them, and it was unable to remove them. I got an error message, instead, saying that I couldn't remove them.
Axis unit moved onto them, and they detonated. • Cal é o teu navegador?
Google Chrome v109
Historial de informes
> Infantry moving onto D4: boardgamegeek.com/image/7343168/memoir-44-league
> Infantry taking ground onto B5: boardgamegeek.com/image/7343169/memoir-44-league
Allied Engineer moved onto them and was unable to remove them: boardgamegeek.com/image/7342264/memoir-44-league
Axis unit moved onto them, and they detonated: boardgamegeek.com/image/7342263/memoir-44-league
A similar report was made in another scenario, but the response was that it was not a bug and the player should check with the scenario's creator. boardgamearena.com/bug?id=76180 However, in the present case I have checked with this scenario's creator and confirmed it.
Without a mechanism to verify mines in advance, all SFTF scenarios that employ mines are potentially invalid.
Without a mechanism to verify mines in advance, all SFTF scenarios that employ mines are potentially invalid. --> this not the case, I have checked a lot of them on BGA and there is no issue.
The scenario was also used in a Memoir Online tournament in 2014 without problems.
Here is a turn from one of my DOW game replays where two Japanese units don't trigger their mines: www.daysofwonder.com/memoir44-online/en/battle/?id=39469345#replay:turn=10
In my 8 games at that scenario on DOW, the only Allied units to go onto the mines were Engineers, so I don't have any examples of the mines detonating.
But here is a turn where Marine Engineers move onto the mines without detonating (because they removed the mines, though the tokens still appear in the replay): www.daysofwonder.com/memoir44-online/en/battle/?id=39469714#replay:turn=3
Here is the link in the SFTF database: www.daysofwonder.com/memoir44/en/editor/view/?id=13346
The Scenario Editor Wiki says, <Important note: "Only Allies" means that mines are placed by Allies and will hit Axis. "Only Axis" means that mines are placed by Axis and will hit Allies. "No/Any Side" does not have owner and will hit any side that enters minefield.> (m44sed.daysofwonder.com/)
This confirms that the BGA implementation is contrary to the scenario's specification in the Scenario Editor.
I have tested the scenario you provided and yes there is an inconstency with Memoir44 online, thank you for raising that issue.
This has just been corrected and implemented and will be released very soon.
For the -1 dice flame thrower, I reproduce it, the unit is not recognised as flame thrower unit as it should be but like standard armor, I need more time to investigate why.
The flamethrower tank issue is bug report #81193. boardgamearena.com/bug?id=81193
On that thread, Duncan TMS commented, "The flamethrower tank works when you choose armored elite unit and not armored unit."
Unfortunately, that is not a solution, because nearly 20 years of scenario builders have never needed to use an elite armor unit with the flamethrower badge. In fact, as you undoubtedly know, the only tanks referred to as Elite in Official scenarios are 4 figures. So it appears that flamethrower privileges should be based on the badge. (I look forward to when there are future updates on that thread.)
Engade a este informe
- Outro DI de mesa / ID de movemento
- Premer F5 resolveu o problema?
- Apareceu o problema varias veces? Tódalas veces? Aleatoriamente?
- Se tes un pantallazo deste erro (boa práctica), podes usar Imgur.com para subilo e copiar/pegar a ligazón aquí.
