#76835: "Shade or otherwise highlight furnishing tiles you are able to (or not able to) purchase"
Sobre qué é este informe?
Qué aconteceu? Por favor selecciona debaixo
Qué aconteceu? Por favor selecciona debaixo
Por favor revisa se xa hai un informe sobre o mesmo tema
De ser afirmativo, por favor VOTA por este informe. Aos informes con máis votos se lles da PRIORIDADE!
| # | Status | Votes | Game | Type | Title | Last update |
|---|
Descrición detallada
-
• Por favor, copia e pega a mensaxe de erro que ves na túa pantalla, se houbera algún.
I would find it very useful if the game would gray out / deactivate / otherwise indicate if I am unable to purchase a furnishing tile based on my current resources and other relevant statuses (like having an open furnishing tile space in my cavern). When playing table-top, knowing the available furnishing tiles and what I am capable of playing is always the most time-consuming part of the game, and if the online implementation gave me a quick visual of what was/was not purchasable, that would save my constant browsing through the pages of furnishing tiles, until I play enough to know them by heart.
For me, the beauty of playing online is the ability to save time and the prevention of making errors, so I see this potential feature as aligning with the value of having an implementation. -
• Por favor, explica o que querías facer, o que fixeche e o que pasou
• Cal é o teu navegador?
Google Chrome v107
-
• Por favor, copia/pega o texto amosado en inglés no canto do teu idioma. Se tes un pantallazo deste erro (boa práctica), podes usar Imgur.com para subilo e copiar/pegar a ligazón aquí.
I would find it very useful if the game would gray out / deactivate / otherwise indicate if I am unable to purchase a furnishing tile based on my current resources and other relevant statuses (like having an open furnishing tile space in my cavern). When playing table-top, knowing the available furnishing tiles and what I am capable of playing is always the most time-consuming part of the game, and if the online implementation gave me a quick visual of what was/was not purchasable, that would save my constant browsing through the pages of furnishing tiles, until I play enough to know them by heart.
For me, the beauty of playing online is the ability to save time and the prevention of making errors, so I see this potential feature as aligning with the value of having an implementation. -
• É este o texto dispoñible no sistema de tradución? Se é así, foi traducido fai máis de 24 horas?
• Cal é o teu navegador?
Google Chrome v107
-
• Por favor explica a túa suxestión de maneira precisa e concisa para que sexa o máis sinxelo posible entender o que queres dicir.
I would find it very useful if the game would gray out / deactivate / otherwise indicate if I am unable to purchase a furnishing tile based on my current resources and other relevant statuses (like having an open furnishing tile space in my cavern). When playing table-top, knowing the available furnishing tiles and what I am capable of playing is always the most time-consuming part of the game, and if the online implementation gave me a quick visual of what was/was not purchasable, that would save my constant browsing through the pages of furnishing tiles, until I play enough to know them by heart.
For me, the beauty of playing online is the ability to save time and the prevention of making errors, so I see this potential feature as aligning with the value of having an implementation. • Cal é o teu navegador?
Google Chrome v107
-
• Qué había na pantalla cando se quedou bloqueado? (mensaxe de erro?, pantalla en blanco?, unha parte da interface do xogo?)
I would find it very useful if the game would gray out / deactivate / otherwise indicate if I am unable to purchase a furnishing tile based on my current resources and other relevant statuses (like having an open furnishing tile space in my cavern). When playing table-top, knowing the available furnishing tiles and what I am capable of playing is always the most time-consuming part of the game, and if the online implementation gave me a quick visual of what was/was not purchasable, that would save my constant browsing through the pages of furnishing tiles, until I play enough to know them by heart.
For me, the beauty of playing online is the ability to save time and the prevention of making errors, so I see this potential feature as aligning with the value of having an implementation. • Cal é o teu navegador?
Google Chrome v107
-
• Qué parte das regras non se cumpriron na adaptación da BGA?
I would find it very useful if the game would gray out / deactivate / otherwise indicate if I am unable to purchase a furnishing tile based on my current resources and other relevant statuses (like having an open furnishing tile space in my cavern). When playing table-top, knowing the available furnishing tiles and what I am capable of playing is always the most time-consuming part of the game, and if the online implementation gave me a quick visual of what was/was not purchasable, that would save my constant browsing through the pages of furnishing tiles, until I play enough to know them by heart.
For me, the beauty of playing online is the ability to save time and the prevention of making errors, so I see this potential feature as aligning with the value of having an implementation. -
• é visible a violación das regras na repetición? Se o é, en que número de movemento?
• Cal é o teu navegador?
Google Chrome v107
-
• Qué acción de xogo querías realizar?
I would find it very useful if the game would gray out / deactivate / otherwise indicate if I am unable to purchase a furnishing tile based on my current resources and other relevant statuses (like having an open furnishing tile space in my cavern). When playing table-top, knowing the available furnishing tiles and what I am capable of playing is always the most time-consuming part of the game, and if the online implementation gave me a quick visual of what was/was not purchasable, that would save my constant browsing through the pages of furnishing tiles, until I play enough to know them by heart.
For me, the beauty of playing online is the ability to save time and the prevention of making errors, so I see this potential feature as aligning with the value of having an implementation. -
• Qué é o que tratache de facer para activar esta acción do xogo?
-
• Qué sucedeu cando o fixeche (a mensaxe de erro, mensaxe na barra de estado do xogo, ...)?
• Cal é o teu navegador?
Google Chrome v107
-
• En que paso do xogo ocorreu o problema (cal foi a instrucción actual do xogo)?
I would find it very useful if the game would gray out / deactivate / otherwise indicate if I am unable to purchase a furnishing tile based on my current resources and other relevant statuses (like having an open furnishing tile space in my cavern). When playing table-top, knowing the available furnishing tiles and what I am capable of playing is always the most time-consuming part of the game, and if the online implementation gave me a quick visual of what was/was not purchasable, that would save my constant browsing through the pages of furnishing tiles, until I play enough to know them by heart.
For me, the beauty of playing online is the ability to save time and the prevention of making errors, so I see this potential feature as aligning with the value of having an implementation. -
• Qué sucedeu cando tratache de facer unha acción de xogo (mensaxe de erro, mensaxe na barra de estado do xogo, ...)?
• Cal é o teu navegador?
Google Chrome v107
-
• Por favor, describe o problema de visualización. Se tes un pantallazo deste erro (boa práctica), podes usar Imgur.com para subilo e copiar/pegar a ligazón aquí.
I would find it very useful if the game would gray out / deactivate / otherwise indicate if I am unable to purchase a furnishing tile based on my current resources and other relevant statuses (like having an open furnishing tile space in my cavern). When playing table-top, knowing the available furnishing tiles and what I am capable of playing is always the most time-consuming part of the game, and if the online implementation gave me a quick visual of what was/was not purchasable, that would save my constant browsing through the pages of furnishing tiles, until I play enough to know them by heart.
For me, the beauty of playing online is the ability to save time and the prevention of making errors, so I see this potential feature as aligning with the value of having an implementation. • Cal é o teu navegador?
Google Chrome v107
-
• Por favor, copia/pega o texto amosado en inglés no canto do teu idioma. Se tes un pantallazo deste erro (boa práctica), podes usar Imgur.com para subilo e copiar/pegar a ligazón aquí.
I would find it very useful if the game would gray out / deactivate / otherwise indicate if I am unable to purchase a furnishing tile based on my current resources and other relevant statuses (like having an open furnishing tile space in my cavern). When playing table-top, knowing the available furnishing tiles and what I am capable of playing is always the most time-consuming part of the game, and if the online implementation gave me a quick visual of what was/was not purchasable, that would save my constant browsing through the pages of furnishing tiles, until I play enough to know them by heart.
For me, the beauty of playing online is the ability to save time and the prevention of making errors, so I see this potential feature as aligning with the value of having an implementation. -
• É este o texto dispoñible no sistema de tradución? Se é así, foi traducido fai máis de 24 horas?
• Cal é o teu navegador?
Google Chrome v107
-
• Por favor explica a túa suxestión de maneira precisa e concisa para que sexa o máis sinxelo posible entender o que queres dicir.
I would find it very useful if the game would gray out / deactivate / otherwise indicate if I am unable to purchase a furnishing tile based on my current resources and other relevant statuses (like having an open furnishing tile space in my cavern). When playing table-top, knowing the available furnishing tiles and what I am capable of playing is always the most time-consuming part of the game, and if the online implementation gave me a quick visual of what was/was not purchasable, that would save my constant browsing through the pages of furnishing tiles, until I play enough to know them by heart.
For me, the beauty of playing online is the ability to save time and the prevention of making errors, so I see this potential feature as aligning with the value of having an implementation. • Cal é o teu navegador?
Google Chrome v107
Historial de informes
Engade a este informe
- Outro DI de mesa / ID de movemento
- Premer F5 resolveu o problema?
- Apareceu o problema varias veces? Tódalas veces? Aleatoriamente?
- Se tes un pantallazo deste erro (boa práctica), podes usar Imgur.com para subilo e copiar/pegar a ligazón aquí.
