#68605: "Wrong distribution of Minefields at HELLFIRE PASS scenario - Maybe for all MED THEATRE scenarios"
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| # | Status | Votes | Game | Type | Title | Last update |
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Descrición detallada
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• Por favor, copia e pega a mensaxe de erro que ves na túa pantalla, se houbera algún.
According to the BGG the distribution of the minefields it should be
4-3-2-2-1-0-0-0
BGA implementation is
4-3-2-1-1-0-0-0
Would be also great to see the possibilities of the minefield mix in the scenario description because they are different from Box to Box -
• Por favor, explica o que querías facer, o que fixeche e o que pasou
End of the game - all possible minefields are visible and costed me victory :-)
• Cal é o teu navegador?
Google Chrome v102
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• Por favor, copia/pega o texto amosado en inglés no canto do teu idioma. Se tes un pantallazo deste erro (boa práctica), podes usar Imgur.com para subilo e copiar/pegar a ligazón aquí.
According to the BGG the distribution of the minefields it should be
4-3-2-2-1-0-0-0
BGA implementation is
4-3-2-1-1-0-0-0
Would be also great to see the possibilities of the minefield mix in the scenario description because they are different from Box to Box -
• É este o texto dispoñible no sistema de tradución? Se é así, foi traducido fai máis de 24 horas?
End of the game - all possible minefields are visible and costed me victory :-)
• Cal é o teu navegador?
Google Chrome v102
-
• Por favor explica a túa suxestión de maneira precisa e concisa para que sexa o máis sinxelo posible entender o que queres dicir.
According to the BGG the distribution of the minefields it should be
4-3-2-2-1-0-0-0
BGA implementation is
4-3-2-1-1-0-0-0
Would be also great to see the possibilities of the minefield mix in the scenario description because they are different from Box to Box • Cal é o teu navegador?
Google Chrome v102
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• Qué había na pantalla cando se quedou bloqueado? (mensaxe de erro?, pantalla en blanco?, unha parte da interface do xogo?)
According to the BGG the distribution of the minefields it should be
4-3-2-2-1-0-0-0
BGA implementation is
4-3-2-1-1-0-0-0
Would be also great to see the possibilities of the minefield mix in the scenario description because they are different from Box to Box • Cal é o teu navegador?
Google Chrome v102
-
• Qué parte das regras non se cumpriron na adaptación da BGA?
According to the BGG the distribution of the minefields it should be
4-3-2-2-1-0-0-0
BGA implementation is
4-3-2-1-1-0-0-0
Would be also great to see the possibilities of the minefield mix in the scenario description because they are different from Box to Box -
• é visible a violación das regras na repetición? Se o é, en que número de movemento?
End of the game - all possible minefields are visible and costed me victory :-)
• Cal é o teu navegador?
Google Chrome v102
-
• Qué acción de xogo querías realizar?
According to the BGG the distribution of the minefields it should be
4-3-2-2-1-0-0-0
BGA implementation is
4-3-2-1-1-0-0-0
Would be also great to see the possibilities of the minefield mix in the scenario description because they are different from Box to Box -
• Qué é o que tratache de facer para activar esta acción do xogo?
End of the game - all possible minefields are visible and costed me victory :-)
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• Qué sucedeu cando o fixeche (a mensaxe de erro, mensaxe na barra de estado do xogo, ...)?
• Cal é o teu navegador?
Google Chrome v102
-
• En que paso do xogo ocorreu o problema (cal foi a instrucción actual do xogo)?
According to the BGG the distribution of the minefields it should be
4-3-2-2-1-0-0-0
BGA implementation is
4-3-2-1-1-0-0-0
Would be also great to see the possibilities of the minefield mix in the scenario description because they are different from Box to Box -
• Qué sucedeu cando tratache de facer unha acción de xogo (mensaxe de erro, mensaxe na barra de estado do xogo, ...)?
End of the game - all possible minefields are visible and costed me victory :-)
• Cal é o teu navegador?
Google Chrome v102
-
• Por favor, describe o problema de visualización. Se tes un pantallazo deste erro (boa práctica), podes usar Imgur.com para subilo e copiar/pegar a ligazón aquí.
According to the BGG the distribution of the minefields it should be
4-3-2-2-1-0-0-0
BGA implementation is
4-3-2-1-1-0-0-0
Would be also great to see the possibilities of the minefield mix in the scenario description because they are different from Box to Box • Cal é o teu navegador?
Google Chrome v102
-
• Por favor, copia/pega o texto amosado en inglés no canto do teu idioma. Se tes un pantallazo deste erro (boa práctica), podes usar Imgur.com para subilo e copiar/pegar a ligazón aquí.
According to the BGG the distribution of the minefields it should be
4-3-2-2-1-0-0-0
BGA implementation is
4-3-2-1-1-0-0-0
Would be also great to see the possibilities of the minefield mix in the scenario description because they are different from Box to Box -
• É este o texto dispoñible no sistema de tradución? Se é así, foi traducido fai máis de 24 horas?
End of the game - all possible minefields are visible and costed me victory :-)
• Cal é o teu navegador?
Google Chrome v102
-
• Por favor explica a túa suxestión de maneira precisa e concisa para que sexa o máis sinxelo posible entender o que queres dicir.
According to the BGG the distribution of the minefields it should be
4-3-2-2-1-0-0-0
BGA implementation is
4-3-2-1-1-0-0-0
Would be also great to see the possibilities of the minefield mix in the scenario description because they are different from Box to Box • Cal é o teu navegador?
Google Chrome v102
Historial de informes
every expansion comes with different minefield counters
I believe you start with the Terrain Pack of 10 minefields (0 x3, 1 x2, 2 x2, 3 x2, 4x1) then add the theater's minefields, then from that pool pick the number of mines needed.
So Hellfire Pass is the Med theater: Mediterranean 1 x1 2 x2 3 x1 4 x1, which means there's a pool of:
0 x3
1 x3
2 x4
3 x3
4 x2
Hellfire Pass requires 7 mines which get pulled from those 15. Is that how it's implemented here? I have no idea but have not noticed any irregularities when playing or in the replay of your game...
I just want to avoid that you could ran into two 4s minefields. That no fun to play. I also started a thread on the BGG about that topic, because the rules say nothing (not even about the components in the expansion)
If you want I can try to reach Richard Borg (I know him personally) ...
www.daysofwonder.com/fr/msg/?goto=236850#msg_236850
vous y trouverez notamment le détail des mines contenues dans les différentes extensions de Mémoire 44.
Nota : j'écris en français, car la page en lien est en français.
Me and my good friend Clexton27 tested deliberately the mine fields to see if they worked out correctly.
First the mines near Tobruk where played ok if a German unit stepped on them they revealed and dices where rolled, However in the return game the values where exactly the same in the same hex
The mines at Bir El Gobi if a British unit entered disappeared with no dices rolled, A German unit did not trigger the mine which is correct.
The mines at Sidi Omar if a British unit entered disappeared with no dices rolled, A German unit did not trigger the mine which is correct.
The mines could never be all 0 mines.
Your bug has probably been fixed already, or was linked to a temporary failure of BGA service.
In any case, when filling a bug report, make sure to have an explicit title linked to the incident (ex: with error message), so other players can recognize it and vote for it.
Engade a este informe
- Outro DI de mesa / ID de movemento
- Premer F5 resolveu o problema?
- Apareceu o problema varias veces? Tódalas veces? Aleatoriamente?
- Se tes un pantallazo deste erro (boa práctica), podes usar Imgur.com para subilo e copiar/pegar a ligazón aquí.
