#6748: "Harbor + Small Wharf / Lighthouse. + Small wharf lets you load again"
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from the base rulesbook
"Harbor
Each time, during the captain phase, the owner of an occupied harbor loads
goods on a cargo ship, he earns one extra victory point."
From the expansion including rulebook of anniversary edition
"Harbor
Each time, during the captain phase, the owner of an occupied harbor loads goods
on a cargo ship, he earns one extra VP."
Card itself
"Harbor: +1 victory point per delivery (captain phase)
This bug was mentioned before
#5186
Een there says
Not a bug, the rules say: each time he loads _a different type of good_ onto a ship he earns one extra VP.
Since the small wharf allows to ship different types of goods on the same load, it allows to earn more than one point per load."
and it was considered "not a bug"
BUT
1)This is not included anywhere in the rulebook concerning the harbor.
2)Rules for captain also make it clear:
Base rulebook:
Victory points
For each good (each barrel, not each kind of good) a player loads, he earns
one victory point (1 VP) in the form of value 1 victory point chips. When
loading goods onto the cargo ships, all kinds of goods have the same value: 1 VP
per barrel loaded! The goods values used in the trader phase are not used here.
When loading his first kind of goods, the captain takes as his privilege one
extra victory point. He does not get extra VPs for each kind he loads
Expansions rulebook
For each good (each case, not each kind of good) a player loads, he earns 1 VP in
the form of value 1 VP chips. When loading goods onto the cargo ships, all kinds
of goods have the same value: 1 VP per case loaded! The goods values used in the
trader phase are not used here. When loading his first kind of goods, the captain
takes as his privilege of 1 extra VP. He does not get this extra VP for the goods he
loads in subsequent turn in this captain phase.
The above rule is bent partially by the small wharf:
"A player with an occupied small wharf may ship different cases of goods during
one of his turns during the captain phase, but he gets only 1 VP for every two
cases he ships. Also, the player may ship as few (at least 1) or as many as he likes,
and need not ship all of a kind.
Note: a player may own and use both a wharf and small wharf in the same captain phase."
So
-instead of loading a single good, a player can load different goods
-instead of getting 1 VP / case, a player gets half of it rounded down (1 per 2 cases)
Also:
Wharf:
"During the captain phase, when a player with an occupied wharf must load
goods, instead of loading them on a cargo ship, he may place all goods of
one kind in the goods supply and score the appropriate victory points as
though he had loaded them on a cargo ship. It is as though the player has
an imaginary ship with unlimited capacity at his disposal.
The player must load goods on a cargo ship whenever he can on his turn
during the captain phase, except when he chooses to use his wharf and
“load” them on his imaginary ship.
If you see the moves i am stating below, the plaer loads the goods on the small wharf and right after that, gets to ship on an available cargo ship. -
• Por favor, explica o que querías facer, o que fixeche e o que pasou
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from the base rulesbook
"Harbor
Each time, during the captain phase, the owner of an occupied harbor loads
goods on a cargo ship, he earns one extra victory point."
From the expansion including rulebook of anniversary edition
"Harbor
Each time, during the captain phase, the owner of an occupied harbor loads goods
on a cargo ship, he earns one extra VP."
Card itself
"Harbor: +1 victory point per delivery (captain phase)
This bug was mentioned before
#5186
Een there says
Not a bug, the rules say: each time he loads _a different type of good_ onto a ship he earns one extra VP.
Since the small wharf allows to ship different types of goods on the same load, it allows to earn more than one point per load."
and it was considered "not a bug"
BUT
1)This is not included anywhere in the rulebook concerning the harbor.
2)Rules for captain also make it clear:
Base rulebook:
Victory points
For each good (each barrel, not each kind of good) a player loads, he earns
one victory point (1 VP) in the form of value 1 victory point chips. When
loading goods onto the cargo ships, all kinds of goods have the same value: 1 VP
per barrel loaded! The goods values used in the trader phase are not used here.
When loading his first kind of goods, the captain takes as his privilege one
extra victory point. He does not get extra VPs for each kind he loads
Expansions rulebook
For each good (each case, not each kind of good) a player loads, he earns 1 VP in
the form of value 1 VP chips. When loading goods onto the cargo ships, all kinds
of goods have the same value: 1 VP per case loaded! The goods values used in the
trader phase are not used here. When loading his first kind of goods, the captain
takes as his privilege of 1 extra VP. He does not get this extra VP for the goods he
loads in subsequent turn in this captain phase.
The above rule is bent partially by the small wharf:
"A player with an occupied small wharf may ship different cases of goods during
one of his turns during the captain phase, but he gets only 1 VP for every two
cases he ships. Also, the player may ship as few (at least 1) or as many as he likes,
and need not ship all of a kind.
Note: a player may own and use both a wharf and small wharf in the same captain phase."
So
-instead of loading a single good, a player can load different goods
-instead of getting 1 VP / case, a player gets half of it rounded down (1 per 2 cases)
Also:
Wharf:
"During the captain phase, when a player with an occupied wharf must load
goods, instead of loading them on a cargo ship, he may place all goods of
one kind in the goods supply and score the appropriate victory points as
though he had loaded them on a cargo ship. It is as though the player has
an imaginary ship with unlimited capacity at his disposal.
The player must load goods on a cargo ship whenever he can on his turn
during the captain phase, except when he chooses to use his wharf and
“load” them on his imaginary ship.
If you see the moves i am stating below, the plaer loads the goods on the small wharf and right after that, gets to ship on an available cargo ship. -
• É este o texto dispoñible no sistema de tradución? Se é así, foi traducido fai máis de 24 horas?
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from the base rulesbook
"Harbor
Each time, during the captain phase, the owner of an occupied harbor loads
goods on a cargo ship, he earns one extra victory point."
From the expansion including rulebook of anniversary edition
"Harbor
Each time, during the captain phase, the owner of an occupied harbor loads goods
on a cargo ship, he earns one extra VP."
Card itself
"Harbor: +1 victory point per delivery (captain phase)
This bug was mentioned before
#5186
Een there says
Not a bug, the rules say: each time he loads _a different type of good_ onto a ship he earns one extra VP.
Since the small wharf allows to ship different types of goods on the same load, it allows to earn more than one point per load."
and it was considered "not a bug"
BUT
1)This is not included anywhere in the rulebook concerning the harbor.
2)Rules for captain also make it clear:
Base rulebook:
Victory points
For each good (each barrel, not each kind of good) a player loads, he earns
one victory point (1 VP) in the form of value 1 victory point chips. When
loading goods onto the cargo ships, all kinds of goods have the same value: 1 VP
per barrel loaded! The goods values used in the trader phase are not used here.
When loading his first kind of goods, the captain takes as his privilege one
extra victory point. He does not get extra VPs for each kind he loads
Expansions rulebook
For each good (each case, not each kind of good) a player loads, he earns 1 VP in
the form of value 1 VP chips. When loading goods onto the cargo ships, all kinds
of goods have the same value: 1 VP per case loaded! The goods values used in the
trader phase are not used here. When loading his first kind of goods, the captain
takes as his privilege of 1 extra VP. He does not get this extra VP for the goods he
loads in subsequent turn in this captain phase.
The above rule is bent partially by the small wharf:
"A player with an occupied small wharf may ship different cases of goods during
one of his turns during the captain phase, but he gets only 1 VP for every two
cases he ships. Also, the player may ship as few (at least 1) or as many as he likes,
and need not ship all of a kind.
Note: a player may own and use both a wharf and small wharf in the same captain phase."
So
-instead of loading a single good, a player can load different goods
-instead of getting 1 VP / case, a player gets half of it rounded down (1 per 2 cases)
Also:
Wharf:
"During the captain phase, when a player with an occupied wharf must load
goods, instead of loading them on a cargo ship, he may place all goods of
one kind in the goods supply and score the appropriate victory points as
though he had loaded them on a cargo ship. It is as though the player has
an imaginary ship with unlimited capacity at his disposal.
The player must load goods on a cargo ship whenever he can on his turn
during the captain phase, except when he chooses to use his wharf and
“load” them on his imaginary ship.
If you see the moves i am stating below, the plaer loads the goods on the small wharf and right after that, gets to ship on an available cargo ship. • Cal é o teu navegador?
Google Chrome v56
-
• Qué había na pantalla cando se quedou bloqueado? (mensaxe de erro?, pantalla en blanco?, unha parte da interface do xogo?)
from the base rulesbook
"Harbor
Each time, during the captain phase, the owner of an occupied harbor loads
goods on a cargo ship, he earns one extra victory point."
From the expansion including rulebook of anniversary edition
"Harbor
Each time, during the captain phase, the owner of an occupied harbor loads goods
on a cargo ship, he earns one extra VP."
Card itself
"Harbor: +1 victory point per delivery (captain phase)
This bug was mentioned before
#5186
Een there says
Not a bug, the rules say: each time he loads _a different type of good_ onto a ship he earns one extra VP.
Since the small wharf allows to ship different types of goods on the same load, it allows to earn more than one point per load."
and it was considered "not a bug"
BUT
1)This is not included anywhere in the rulebook concerning the harbor.
2)Rules for captain also make it clear:
Base rulebook:
Victory points
For each good (each barrel, not each kind of good) a player loads, he earns
one victory point (1 VP) in the form of value 1 victory point chips. When
loading goods onto the cargo ships, all kinds of goods have the same value: 1 VP
per barrel loaded! The goods values used in the trader phase are not used here.
When loading his first kind of goods, the captain takes as his privilege one
extra victory point. He does not get extra VPs for each kind he loads
Expansions rulebook
For each good (each case, not each kind of good) a player loads, he earns 1 VP in
the form of value 1 VP chips. When loading goods onto the cargo ships, all kinds
of goods have the same value: 1 VP per case loaded! The goods values used in the
trader phase are not used here. When loading his first kind of goods, the captain
takes as his privilege of 1 extra VP. He does not get this extra VP for the goods he
loads in subsequent turn in this captain phase.
The above rule is bent partially by the small wharf:
"A player with an occupied small wharf may ship different cases of goods during
one of his turns during the captain phase, but he gets only 1 VP for every two
cases he ships. Also, the player may ship as few (at least 1) or as many as he likes,
and need not ship all of a kind.
Note: a player may own and use both a wharf and small wharf in the same captain phase."
So
-instead of loading a single good, a player can load different goods
-instead of getting 1 VP / case, a player gets half of it rounded down (1 per 2 cases)
Also:
Wharf:
"During the captain phase, when a player with an occupied wharf must load
goods, instead of loading them on a cargo ship, he may place all goods of
one kind in the goods supply and score the appropriate victory points as
though he had loaded them on a cargo ship. It is as though the player has
an imaginary ship with unlimited capacity at his disposal.
The player must load goods on a cargo ship whenever he can on his turn
during the captain phase, except when he chooses to use his wharf and
“load” them on his imaginary ship.
If you see the moves i am stating below, the plaer loads the goods on the small wharf and right after that, gets to ship on an available cargo ship. • Cal é o teu navegador?
Google Chrome v56
-
• Qué parte das regras non se cumpriron na adaptación da BGA?
from the base rulesbook
"Harbor
Each time, during the captain phase, the owner of an occupied harbor loads
goods on a cargo ship, he earns one extra victory point."
From the expansion including rulebook of anniversary edition
"Harbor
Each time, during the captain phase, the owner of an occupied harbor loads goods
on a cargo ship, he earns one extra VP."
Card itself
"Harbor: +1 victory point per delivery (captain phase)
This bug was mentioned before
#5186
Een there says
Not a bug, the rules say: each time he loads _a different type of good_ onto a ship he earns one extra VP.
Since the small wharf allows to ship different types of goods on the same load, it allows to earn more than one point per load."
and it was considered "not a bug"
BUT
1)This is not included anywhere in the rulebook concerning the harbor.
2)Rules for captain also make it clear:
Base rulebook:
Victory points
For each good (each barrel, not each kind of good) a player loads, he earns
one victory point (1 VP) in the form of value 1 victory point chips. When
loading goods onto the cargo ships, all kinds of goods have the same value: 1 VP
per barrel loaded! The goods values used in the trader phase are not used here.
When loading his first kind of goods, the captain takes as his privilege one
extra victory point. He does not get extra VPs for each kind he loads
Expansions rulebook
For each good (each case, not each kind of good) a player loads, he earns 1 VP in
the form of value 1 VP chips. When loading goods onto the cargo ships, all kinds
of goods have the same value: 1 VP per case loaded! The goods values used in the
trader phase are not used here. When loading his first kind of goods, the captain
takes as his privilege of 1 extra VP. He does not get this extra VP for the goods he
loads in subsequent turn in this captain phase.
The above rule is bent partially by the small wharf:
"A player with an occupied small wharf may ship different cases of goods during
one of his turns during the captain phase, but he gets only 1 VP for every two
cases he ships. Also, the player may ship as few (at least 1) or as many as he likes,
and need not ship all of a kind.
Note: a player may own and use both a wharf and small wharf in the same captain phase."
So
-instead of loading a single good, a player can load different goods
-instead of getting 1 VP / case, a player gets half of it rounded down (1 per 2 cases)
Also:
Wharf:
"During the captain phase, when a player with an occupied wharf must load
goods, instead of loading them on a cargo ship, he may place all goods of
one kind in the goods supply and score the appropriate victory points as
though he had loaded them on a cargo ship. It is as though the player has
an imaginary ship with unlimited capacity at his disposal.
The player must load goods on a cargo ship whenever he can on his turn
during the captain phase, except when he chooses to use his wharf and
“load” them on his imaginary ship.
If you see the moves i am stating below, the plaer loads the goods on the small wharf and right after that, gets to ship on an available cargo ship. -
• é visible a violación das regras na repetición? Se o é, en que número de movemento?
303-307
329-334 • Cal é o teu navegador?
Google Chrome v56
-
• Qué acción de xogo querías realizar?
from the base rulesbook
"Harbor
Each time, during the captain phase, the owner of an occupied harbor loads
goods on a cargo ship, he earns one extra victory point."
From the expansion including rulebook of anniversary edition
"Harbor
Each time, during the captain phase, the owner of an occupied harbor loads goods
on a cargo ship, he earns one extra VP."
Card itself
"Harbor: +1 victory point per delivery (captain phase)
This bug was mentioned before
#5186
Een there says
Not a bug, the rules say: each time he loads _a different type of good_ onto a ship he earns one extra VP.
Since the small wharf allows to ship different types of goods on the same load, it allows to earn more than one point per load."
and it was considered "not a bug"
BUT
1)This is not included anywhere in the rulebook concerning the harbor.
2)Rules for captain also make it clear:
Base rulebook:
Victory points
For each good (each barrel, not each kind of good) a player loads, he earns
one victory point (1 VP) in the form of value 1 victory point chips. When
loading goods onto the cargo ships, all kinds of goods have the same value: 1 VP
per barrel loaded! The goods values used in the trader phase are not used here.
When loading his first kind of goods, the captain takes as his privilege one
extra victory point. He does not get extra VPs for each kind he loads
Expansions rulebook
For each good (each case, not each kind of good) a player loads, he earns 1 VP in
the form of value 1 VP chips. When loading goods onto the cargo ships, all kinds
of goods have the same value: 1 VP per case loaded! The goods values used in the
trader phase are not used here. When loading his first kind of goods, the captain
takes as his privilege of 1 extra VP. He does not get this extra VP for the goods he
loads in subsequent turn in this captain phase.
The above rule is bent partially by the small wharf:
"A player with an occupied small wharf may ship different cases of goods during
one of his turns during the captain phase, but he gets only 1 VP for every two
cases he ships. Also, the player may ship as few (at least 1) or as many as he likes,
and need not ship all of a kind.
Note: a player may own and use both a wharf and small wharf in the same captain phase."
So
-instead of loading a single good, a player can load different goods
-instead of getting 1 VP / case, a player gets half of it rounded down (1 per 2 cases)
Also:
Wharf:
"During the captain phase, when a player with an occupied wharf must load
goods, instead of loading them on a cargo ship, he may place all goods of
one kind in the goods supply and score the appropriate victory points as
though he had loaded them on a cargo ship. It is as though the player has
an imaginary ship with unlimited capacity at his disposal.
The player must load goods on a cargo ship whenever he can on his turn
during the captain phase, except when he chooses to use his wharf and
“load” them on his imaginary ship.
If you see the moves i am stating below, the plaer loads the goods on the small wharf and right after that, gets to ship on an available cargo ship. -
• Qué é o que tratache de facer para activar esta acción do xogo?
303-307
329-334 -
• Qué sucedeu cando o fixeche (a mensaxe de erro, mensaxe na barra de estado do xogo, ...)?
• Cal é o teu navegador?
Google Chrome v56
-
• En que paso do xogo ocorreu o problema (cal foi a instrucción actual do xogo)?
from the base rulesbook
"Harbor
Each time, during the captain phase, the owner of an occupied harbor loads
goods on a cargo ship, he earns one extra victory point."
From the expansion including rulebook of anniversary edition
"Harbor
Each time, during the captain phase, the owner of an occupied harbor loads goods
on a cargo ship, he earns one extra VP."
Card itself
"Harbor: +1 victory point per delivery (captain phase)
This bug was mentioned before
#5186
Een there says
Not a bug, the rules say: each time he loads _a different type of good_ onto a ship he earns one extra VP.
Since the small wharf allows to ship different types of goods on the same load, it allows to earn more than one point per load."
and it was considered "not a bug"
BUT
1)This is not included anywhere in the rulebook concerning the harbor.
2)Rules for captain also make it clear:
Base rulebook:
Victory points
For each good (each barrel, not each kind of good) a player loads, he earns
one victory point (1 VP) in the form of value 1 victory point chips. When
loading goods onto the cargo ships, all kinds of goods have the same value: 1 VP
per barrel loaded! The goods values used in the trader phase are not used here.
When loading his first kind of goods, the captain takes as his privilege one
extra victory point. He does not get extra VPs for each kind he loads
Expansions rulebook
For each good (each case, not each kind of good) a player loads, he earns 1 VP in
the form of value 1 VP chips. When loading goods onto the cargo ships, all kinds
of goods have the same value: 1 VP per case loaded! The goods values used in the
trader phase are not used here. When loading his first kind of goods, the captain
takes as his privilege of 1 extra VP. He does not get this extra VP for the goods he
loads in subsequent turn in this captain phase.
The above rule is bent partially by the small wharf:
"A player with an occupied small wharf may ship different cases of goods during
one of his turns during the captain phase, but he gets only 1 VP for every two
cases he ships. Also, the player may ship as few (at least 1) or as many as he likes,
and need not ship all of a kind.
Note: a player may own and use both a wharf and small wharf in the same captain phase."
So
-instead of loading a single good, a player can load different goods
-instead of getting 1 VP / case, a player gets half of it rounded down (1 per 2 cases)
Also:
Wharf:
"During the captain phase, when a player with an occupied wharf must load
goods, instead of loading them on a cargo ship, he may place all goods of
one kind in the goods supply and score the appropriate victory points as
though he had loaded them on a cargo ship. It is as though the player has
an imaginary ship with unlimited capacity at his disposal.
The player must load goods on a cargo ship whenever he can on his turn
during the captain phase, except when he chooses to use his wharf and
“load” them on his imaginary ship.
If you see the moves i am stating below, the plaer loads the goods on the small wharf and right after that, gets to ship on an available cargo ship. -
• Qué sucedeu cando tratache de facer unha acción de xogo (mensaxe de erro, mensaxe na barra de estado do xogo, ...)?
303-307
329-334 • Cal é o teu navegador?
Google Chrome v56
-
• Por favor, describe o problema de visualización. Se tes un pantallazo deste erro (boa práctica), podes usar Imgur.com para subilo e copiar/pegar a ligazón aquí.
from the base rulesbook
"Harbor
Each time, during the captain phase, the owner of an occupied harbor loads
goods on a cargo ship, he earns one extra victory point."
From the expansion including rulebook of anniversary edition
"Harbor
Each time, during the captain phase, the owner of an occupied harbor loads goods
on a cargo ship, he earns one extra VP."
Card itself
"Harbor: +1 victory point per delivery (captain phase)
This bug was mentioned before
#5186
Een there says
Not a bug, the rules say: each time he loads _a different type of good_ onto a ship he earns one extra VP.
Since the small wharf allows to ship different types of goods on the same load, it allows to earn more than one point per load."
and it was considered "not a bug"
BUT
1)This is not included anywhere in the rulebook concerning the harbor.
2)Rules for captain also make it clear:
Base rulebook:
Victory points
For each good (each barrel, not each kind of good) a player loads, he earns
one victory point (1 VP) in the form of value 1 victory point chips. When
loading goods onto the cargo ships, all kinds of goods have the same value: 1 VP
per barrel loaded! The goods values used in the trader phase are not used here.
When loading his first kind of goods, the captain takes as his privilege one
extra victory point. He does not get extra VPs for each kind he loads
Expansions rulebook
For each good (each case, not each kind of good) a player loads, he earns 1 VP in
the form of value 1 VP chips. When loading goods onto the cargo ships, all kinds
of goods have the same value: 1 VP per case loaded! The goods values used in the
trader phase are not used here. When loading his first kind of goods, the captain
takes as his privilege of 1 extra VP. He does not get this extra VP for the goods he
loads in subsequent turn in this captain phase.
The above rule is bent partially by the small wharf:
"A player with an occupied small wharf may ship different cases of goods during
one of his turns during the captain phase, but he gets only 1 VP for every two
cases he ships. Also, the player may ship as few (at least 1) or as many as he likes,
and need not ship all of a kind.
Note: a player may own and use both a wharf and small wharf in the same captain phase."
So
-instead of loading a single good, a player can load different goods
-instead of getting 1 VP / case, a player gets half of it rounded down (1 per 2 cases)
Also:
Wharf:
"During the captain phase, when a player with an occupied wharf must load
goods, instead of loading them on a cargo ship, he may place all goods of
one kind in the goods supply and score the appropriate victory points as
though he had loaded them on a cargo ship. It is as though the player has
an imaginary ship with unlimited capacity at his disposal.
The player must load goods on a cargo ship whenever he can on his turn
during the captain phase, except when he chooses to use his wharf and
“load” them on his imaginary ship.
If you see the moves i am stating below, the plaer loads the goods on the small wharf and right after that, gets to ship on an available cargo ship. • Cal é o teu navegador?
Google Chrome v56
-
• Por favor, copia/pega o texto amosado en inglés no canto do teu idioma. Se tes un pantallazo deste erro (boa práctica), podes usar Imgur.com para subilo e copiar/pegar a ligazón aquí.
from the base rulesbook
"Harbor
Each time, during the captain phase, the owner of an occupied harbor loads
goods on a cargo ship, he earns one extra victory point."
From the expansion including rulebook of anniversary edition
"Harbor
Each time, during the captain phase, the owner of an occupied harbor loads goods
on a cargo ship, he earns one extra VP."
Card itself
"Harbor: +1 victory point per delivery (captain phase)
This bug was mentioned before
#5186
Een there says
Not a bug, the rules say: each time he loads _a different type of good_ onto a ship he earns one extra VP.
Since the small wharf allows to ship different types of goods on the same load, it allows to earn more than one point per load."
and it was considered "not a bug"
BUT
1)This is not included anywhere in the rulebook concerning the harbor.
2)Rules for captain also make it clear:
Base rulebook:
Victory points
For each good (each barrel, not each kind of good) a player loads, he earns
one victory point (1 VP) in the form of value 1 victory point chips. When
loading goods onto the cargo ships, all kinds of goods have the same value: 1 VP
per barrel loaded! The goods values used in the trader phase are not used here.
When loading his first kind of goods, the captain takes as his privilege one
extra victory point. He does not get extra VPs for each kind he loads
Expansions rulebook
For each good (each case, not each kind of good) a player loads, he earns 1 VP in
the form of value 1 VP chips. When loading goods onto the cargo ships, all kinds
of goods have the same value: 1 VP per case loaded! The goods values used in the
trader phase are not used here. When loading his first kind of goods, the captain
takes as his privilege of 1 extra VP. He does not get this extra VP for the goods he
loads in subsequent turn in this captain phase.
The above rule is bent partially by the small wharf:
"A player with an occupied small wharf may ship different cases of goods during
one of his turns during the captain phase, but he gets only 1 VP for every two
cases he ships. Also, the player may ship as few (at least 1) or as many as he likes,
and need not ship all of a kind.
Note: a player may own and use both a wharf and small wharf in the same captain phase."
So
-instead of loading a single good, a player can load different goods
-instead of getting 1 VP / case, a player gets half of it rounded down (1 per 2 cases)
Also:
Wharf:
"During the captain phase, when a player with an occupied wharf must load
goods, instead of loading them on a cargo ship, he may place all goods of
one kind in the goods supply and score the appropriate victory points as
though he had loaded them on a cargo ship. It is as though the player has
an imaginary ship with unlimited capacity at his disposal.
The player must load goods on a cargo ship whenever he can on his turn
during the captain phase, except when he chooses to use his wharf and
“load” them on his imaginary ship.
If you see the moves i am stating below, the plaer loads the goods on the small wharf and right after that, gets to ship on an available cargo ship. -
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from the base rulesbook
"Harbor
Each time, during the captain phase, the owner of an occupied harbor loads
goods on a cargo ship, he earns one extra victory point."
From the expansion including rulebook of anniversary edition
"Harbor
Each time, during the captain phase, the owner of an occupied harbor loads goods
on a cargo ship, he earns one extra VP."
Card itself
"Harbor: +1 victory point per delivery (captain phase)
This bug was mentioned before
#5186
Een there says
Not a bug, the rules say: each time he loads _a different type of good_ onto a ship he earns one extra VP.
Since the small wharf allows to ship different types of goods on the same load, it allows to earn more than one point per load."
and it was considered "not a bug"
BUT
1)This is not included anywhere in the rulebook concerning the harbor.
2)Rules for captain also make it clear:
Base rulebook:
Victory points
For each good (each barrel, not each kind of good) a player loads, he earns
one victory point (1 VP) in the form of value 1 victory point chips. When
loading goods onto the cargo ships, all kinds of goods have the same value: 1 VP
per barrel loaded! The goods values used in the trader phase are not used here.
When loading his first kind of goods, the captain takes as his privilege one
extra victory point. He does not get extra VPs for each kind he loads
Expansions rulebook
For each good (each case, not each kind of good) a player loads, he earns 1 VP in
the form of value 1 VP chips. When loading goods onto the cargo ships, all kinds
of goods have the same value: 1 VP per case loaded! The goods values used in the
trader phase are not used here. When loading his first kind of goods, the captain
takes as his privilege of 1 extra VP. He does not get this extra VP for the goods he
loads in subsequent turn in this captain phase.
The above rule is bent partially by the small wharf:
"A player with an occupied small wharf may ship different cases of goods during
one of his turns during the captain phase, but he gets only 1 VP for every two
cases he ships. Also, the player may ship as few (at least 1) or as many as he likes,
and need not ship all of a kind.
Note: a player may own and use both a wharf and small wharf in the same captain phase."
So
-instead of loading a single good, a player can load different goods
-instead of getting 1 VP / case, a player gets half of it rounded down (1 per 2 cases)
Also:
Wharf:
"During the captain phase, when a player with an occupied wharf must load
goods, instead of loading them on a cargo ship, he may place all goods of
one kind in the goods supply and score the appropriate victory points as
though he had loaded them on a cargo ship. It is as though the player has
an imaginary ship with unlimited capacity at his disposal.
The player must load goods on a cargo ship whenever he can on his turn
during the captain phase, except when he chooses to use his wharf and
“load” them on his imaginary ship.
If you see the moves i am stating below, the plaer loads the goods on the small wharf and right after that, gets to ship on an available cargo ship. • Cal é o teu navegador?
Google Chrome v56
Historial de informes
player loads 2 tobacco, 1 sugar, 1 corn on small wharf and gets 2 victory points from small wharf, 3 victory points for harbor, 3 coins for lighthouse + gets to load on another cargo ship right after the loading on small wharf.
Reference rules:
www.ravensburger.com/content/wcm/mediadata/pdf/Microsites/Alea/Puerto%20Rico/US-SR%201.pdf
(this rule is more detailed that some earlier versions)
Lighthouse (captain phase): +1 doubloon for each _type of good_ loaded
In the Captain phase, each time a player with an occupied lighthouse loads
goods onto a ship he earns one extra doubloon. If he is also the Captain, he earns
1 additional doubloon on his first turn.
Harbor (Captain Phase): +1 VP for each _goods type_ loaded
In the Captain phase, if a player has an occupied harbor, each time he loads _a
different type of good_ onto a ship he earns one extra VP (see example under
Wharf, below)
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