#65087: "Official variant : Balanced Scoring of Import Goods per Player"
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| # | Status | Votes | Game | Type | Title | Last update |
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Descrición detallada
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• Por favor, copia e pega a mensaxe de erro que ves na túa pantalla, se houbera algún.
I've been annoyed with the luck factor of a last turn building bonus that can swing close games and I would like to be able to use the "per player" scoring variant described on karma-games.com/clans-variants/ :
"At the end of the game, every player receives 5 VP for each unit of the import good the respective player has imported the least, 3 VP each for the import good that the respective player has imported the most and 4 VP each for the third import good. Please note that each player only looks at the amounts she/he imported individually. Thus, you do not track the amount of import goods on the export board.
Advantage: This scoring is less swingy than the standard scoring but offers a bit more depth than the simplified scoring.
Disadvantage: This scoring removes uncertainty which can also help players who are behind and it reduces the interaction." -
• Por favor, explica o que querías facer, o que fixeche e o que pasou
• Cal é o teu navegador?
Mozilla v5
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• Por favor, copia/pega o texto amosado en inglés no canto do teu idioma. Se tes un pantallazo deste erro (boa práctica), podes usar Imgur.com para subilo e copiar/pegar a ligazón aquí.
I've been annoyed with the luck factor of a last turn building bonus that can swing close games and I would like to be able to use the "per player" scoring variant described on karma-games.com/clans-variants/ :
"At the end of the game, every player receives 5 VP for each unit of the import good the respective player has imported the least, 3 VP each for the import good that the respective player has imported the most and 4 VP each for the third import good. Please note that each player only looks at the amounts she/he imported individually. Thus, you do not track the amount of import goods on the export board.
Advantage: This scoring is less swingy than the standard scoring but offers a bit more depth than the simplified scoring.
Disadvantage: This scoring removes uncertainty which can also help players who are behind and it reduces the interaction." -
• É este o texto dispoñible no sistema de tradución? Se é así, foi traducido fai máis de 24 horas?
• Cal é o teu navegador?
Mozilla v5
-
• Por favor explica a túa suxestión de maneira precisa e concisa para que sexa o máis sinxelo posible entender o que queres dicir.
I've been annoyed with the luck factor of a last turn building bonus that can swing close games and I would like to be able to use the "per player" scoring variant described on karma-games.com/clans-variants/ :
"At the end of the game, every player receives 5 VP for each unit of the import good the respective player has imported the least, 3 VP each for the import good that the respective player has imported the most and 4 VP each for the third import good. Please note that each player only looks at the amounts she/he imported individually. Thus, you do not track the amount of import goods on the export board.
Advantage: This scoring is less swingy than the standard scoring but offers a bit more depth than the simplified scoring.
Disadvantage: This scoring removes uncertainty which can also help players who are behind and it reduces the interaction." • Cal é o teu navegador?
Mozilla v5
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• Qué había na pantalla cando se quedou bloqueado? (mensaxe de erro?, pantalla en blanco?, unha parte da interface do xogo?)
I've been annoyed with the luck factor of a last turn building bonus that can swing close games and I would like to be able to use the "per player" scoring variant described on karma-games.com/clans-variants/ :
"At the end of the game, every player receives 5 VP for each unit of the import good the respective player has imported the least, 3 VP each for the import good that the respective player has imported the most and 4 VP each for the third import good. Please note that each player only looks at the amounts she/he imported individually. Thus, you do not track the amount of import goods on the export board.
Advantage: This scoring is less swingy than the standard scoring but offers a bit more depth than the simplified scoring.
Disadvantage: This scoring removes uncertainty which can also help players who are behind and it reduces the interaction." • Cal é o teu navegador?
Mozilla v5
-
• Qué parte das regras non se cumpriron na adaptación da BGA?
I've been annoyed with the luck factor of a last turn building bonus that can swing close games and I would like to be able to use the "per player" scoring variant described on karma-games.com/clans-variants/ :
"At the end of the game, every player receives 5 VP for each unit of the import good the respective player has imported the least, 3 VP each for the import good that the respective player has imported the most and 4 VP each for the third import good. Please note that each player only looks at the amounts she/he imported individually. Thus, you do not track the amount of import goods on the export board.
Advantage: This scoring is less swingy than the standard scoring but offers a bit more depth than the simplified scoring.
Disadvantage: This scoring removes uncertainty which can also help players who are behind and it reduces the interaction." -
• é visible a violación das regras na repetición? Se o é, en que número de movemento?
• Cal é o teu navegador?
Mozilla v5
-
• Qué acción de xogo querías realizar?
I've been annoyed with the luck factor of a last turn building bonus that can swing close games and I would like to be able to use the "per player" scoring variant described on karma-games.com/clans-variants/ :
"At the end of the game, every player receives 5 VP for each unit of the import good the respective player has imported the least, 3 VP each for the import good that the respective player has imported the most and 4 VP each for the third import good. Please note that each player only looks at the amounts she/he imported individually. Thus, you do not track the amount of import goods on the export board.
Advantage: This scoring is less swingy than the standard scoring but offers a bit more depth than the simplified scoring.
Disadvantage: This scoring removes uncertainty which can also help players who are behind and it reduces the interaction." -
• Qué é o que tratache de facer para activar esta acción do xogo?
-
• Qué sucedeu cando o fixeche (a mensaxe de erro, mensaxe na barra de estado do xogo, ...)?
• Cal é o teu navegador?
Mozilla v5
-
• En que paso do xogo ocorreu o problema (cal foi a instrucción actual do xogo)?
I've been annoyed with the luck factor of a last turn building bonus that can swing close games and I would like to be able to use the "per player" scoring variant described on karma-games.com/clans-variants/ :
"At the end of the game, every player receives 5 VP for each unit of the import good the respective player has imported the least, 3 VP each for the import good that the respective player has imported the most and 4 VP each for the third import good. Please note that each player only looks at the amounts she/he imported individually. Thus, you do not track the amount of import goods on the export board.
Advantage: This scoring is less swingy than the standard scoring but offers a bit more depth than the simplified scoring.
Disadvantage: This scoring removes uncertainty which can also help players who are behind and it reduces the interaction." -
• Qué sucedeu cando tratache de facer unha acción de xogo (mensaxe de erro, mensaxe na barra de estado do xogo, ...)?
• Cal é o teu navegador?
Mozilla v5
-
• Por favor, describe o problema de visualización. Se tes un pantallazo deste erro (boa práctica), podes usar Imgur.com para subilo e copiar/pegar a ligazón aquí.
I've been annoyed with the luck factor of a last turn building bonus that can swing close games and I would like to be able to use the "per player" scoring variant described on karma-games.com/clans-variants/ :
"At the end of the game, every player receives 5 VP for each unit of the import good the respective player has imported the least, 3 VP each for the import good that the respective player has imported the most and 4 VP each for the third import good. Please note that each player only looks at the amounts she/he imported individually. Thus, you do not track the amount of import goods on the export board.
Advantage: This scoring is less swingy than the standard scoring but offers a bit more depth than the simplified scoring.
Disadvantage: This scoring removes uncertainty which can also help players who are behind and it reduces the interaction." • Cal é o teu navegador?
Mozilla v5
-
• Por favor, copia/pega o texto amosado en inglés no canto do teu idioma. Se tes un pantallazo deste erro (boa práctica), podes usar Imgur.com para subilo e copiar/pegar a ligazón aquí.
I've been annoyed with the luck factor of a last turn building bonus that can swing close games and I would like to be able to use the "per player" scoring variant described on karma-games.com/clans-variants/ :
"At the end of the game, every player receives 5 VP for each unit of the import good the respective player has imported the least, 3 VP each for the import good that the respective player has imported the most and 4 VP each for the third import good. Please note that each player only looks at the amounts she/he imported individually. Thus, you do not track the amount of import goods on the export board.
Advantage: This scoring is less swingy than the standard scoring but offers a bit more depth than the simplified scoring.
Disadvantage: This scoring removes uncertainty which can also help players who are behind and it reduces the interaction." -
• É este o texto dispoñible no sistema de tradución? Se é así, foi traducido fai máis de 24 horas?
• Cal é o teu navegador?
Mozilla v5
-
• Por favor explica a túa suxestión de maneira precisa e concisa para que sexa o máis sinxelo posible entender o que queres dicir.
I've been annoyed with the luck factor of a last turn building bonus that can swing close games and I would like to be able to use the "per player" scoring variant described on karma-games.com/clans-variants/ :
"At the end of the game, every player receives 5 VP for each unit of the import good the respective player has imported the least, 3 VP each for the import good that the respective player has imported the most and 4 VP each for the third import good. Please note that each player only looks at the amounts she/he imported individually. Thus, you do not track the amount of import goods on the export board.
Advantage: This scoring is less swingy than the standard scoring but offers a bit more depth than the simplified scoring.
Disadvantage: This scoring removes uncertainty which can also help players who are behind and it reduces the interaction." • Cal é o teu navegador?
Mozilla v5
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- Se tes un pantallazo deste erro (boa práctica), podes usar Imgur.com para subilo e copiar/pegar a ligazón aquí.
