#63126: "Friendly Robber"
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• Por favor, copia e pega a mensaxe de erro que ves na túa pantalla, se houbera algún.
The Friendly Robber is yet another way to add flavor in any Catan game. It simply adds an additional rule, regarding The Robber. The additional rule states that when a "7" is rolled or a knight card is played, the robber may not be moved to a terrain hex that is adjacent to a settlement/city of a player who only has 2 Victory points. If, because of that rule, the robber has no valid terrain hex to move to, the robber moves to (or remains on) the desert hex. In this case, a resource card may not be taken from any player who only has 2 Victory points. When using this rule, you still lose half of your resource cards when a seven "7" is rolled and you have more than 7 resource cards.
quote from catan.fandom.com/wiki/The_Friendly_Robber• Por favor, explica o que querías facer, o que fixeche e o que pasou
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• Por favor, copia/pega o texto amosado en inglés no canto do teu idioma. Se tes un pantallazo deste erro (boa práctica), podes usar Imgur.com para subilo e copiar/pegar a ligazón aquí.
The Friendly Robber is yet another way to add flavor in any Catan game. It simply adds an additional rule, regarding The Robber. The additional rule states that when a "7" is rolled or a knight card is played, the robber may not be moved to a terrain hex that is adjacent to a settlement/city of a player who only has 2 Victory points. If, because of that rule, the robber has no valid terrain hex to move to, the robber moves to (or remains on) the desert hex. In this case, a resource card may not be taken from any player who only has 2 Victory points. When using this rule, you still lose half of your resource cards when a seven "7" is rolled and you have more than 7 resource cards.
quote from catan.fandom.com/wiki/The_Friendly_Robber• É este o texto dispoñible no sistema de tradución? Se é así, foi traducido fai máis de 24 horas?
• Cal é o teu navegador?
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• Por favor explica a túa suxestión de maneira precisa e concisa para que sexa o máis sinxelo posible entender o que queres dicir.
The Friendly Robber is yet another way to add flavor in any Catan game. It simply adds an additional rule, regarding The Robber. The additional rule states that when a "7" is rolled or a knight card is played, the robber may not be moved to a terrain hex that is adjacent to a settlement/city of a player who only has 2 Victory points. If, because of that rule, the robber has no valid terrain hex to move to, the robber moves to (or remains on) the desert hex. In this case, a resource card may not be taken from any player who only has 2 Victory points. When using this rule, you still lose half of your resource cards when a seven "7" is rolled and you have more than 7 resource cards.
quote from catan.fandom.com/wiki/The_Friendly_Robber• Cal é o teu navegador?
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• Qué había na pantalla cando se quedou bloqueado? (mensaxe de erro?, pantalla en blanco?, unha parte da interface do xogo?)
The Friendly Robber is yet another way to add flavor in any Catan game. It simply adds an additional rule, regarding The Robber. The additional rule states that when a "7" is rolled or a knight card is played, the robber may not be moved to a terrain hex that is adjacent to a settlement/city of a player who only has 2 Victory points. If, because of that rule, the robber has no valid terrain hex to move to, the robber moves to (or remains on) the desert hex. In this case, a resource card may not be taken from any player who only has 2 Victory points. When using this rule, you still lose half of your resource cards when a seven "7" is rolled and you have more than 7 resource cards.
quote from catan.fandom.com/wiki/The_Friendly_Robber• Cal é o teu navegador?
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• Qué parte das regras non se cumpriron na adaptación da BGA?
The Friendly Robber is yet another way to add flavor in any Catan game. It simply adds an additional rule, regarding The Robber. The additional rule states that when a "7" is rolled or a knight card is played, the robber may not be moved to a terrain hex that is adjacent to a settlement/city of a player who only has 2 Victory points. If, because of that rule, the robber has no valid terrain hex to move to, the robber moves to (or remains on) the desert hex. In this case, a resource card may not be taken from any player who only has 2 Victory points. When using this rule, you still lose half of your resource cards when a seven "7" is rolled and you have more than 7 resource cards.
quote from catan.fandom.com/wiki/The_Friendly_Robber• é visible a violación das regras na repetición? Se o é, en que número de movemento?
• Cal é o teu navegador?
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• Qué acción de xogo querías realizar?
The Friendly Robber is yet another way to add flavor in any Catan game. It simply adds an additional rule, regarding The Robber. The additional rule states that when a "7" is rolled or a knight card is played, the robber may not be moved to a terrain hex that is adjacent to a settlement/city of a player who only has 2 Victory points. If, because of that rule, the robber has no valid terrain hex to move to, the robber moves to (or remains on) the desert hex. In this case, a resource card may not be taken from any player who only has 2 Victory points. When using this rule, you still lose half of your resource cards when a seven "7" is rolled and you have more than 7 resource cards.
quote from catan.fandom.com/wiki/The_Friendly_Robber• Qué é o que tratache de facer para activar esta acción do xogo?
• Qué sucedeu cando o fixeche (a mensaxe de erro, mensaxe na barra de estado do xogo, ...)?
• Cal é o teu navegador?
Google Chrome v100
• En que paso do xogo ocorreu o problema (cal foi a instrucción actual do xogo)?
The Friendly Robber is yet another way to add flavor in any Catan game. It simply adds an additional rule, regarding The Robber. The additional rule states that when a "7" is rolled or a knight card is played, the robber may not be moved to a terrain hex that is adjacent to a settlement/city of a player who only has 2 Victory points. If, because of that rule, the robber has no valid terrain hex to move to, the robber moves to (or remains on) the desert hex. In this case, a resource card may not be taken from any player who only has 2 Victory points. When using this rule, you still lose half of your resource cards when a seven "7" is rolled and you have more than 7 resource cards.
quote from catan.fandom.com/wiki/The_Friendly_Robber• Qué sucedeu cando tratache de facer unha acción de xogo (mensaxe de erro, mensaxe na barra de estado do xogo, ...)?
• Cal é o teu navegador?
Google Chrome v100
• Por favor, describe o problema de visualización. Se tes un pantallazo deste erro (boa práctica), podes usar Imgur.com para subilo e copiar/pegar a ligazón aquí.
The Friendly Robber is yet another way to add flavor in any Catan game. It simply adds an additional rule, regarding The Robber. The additional rule states that when a "7" is rolled or a knight card is played, the robber may not be moved to a terrain hex that is adjacent to a settlement/city of a player who only has 2 Victory points. If, because of that rule, the robber has no valid terrain hex to move to, the robber moves to (or remains on) the desert hex. In this case, a resource card may not be taken from any player who only has 2 Victory points. When using this rule, you still lose half of your resource cards when a seven "7" is rolled and you have more than 7 resource cards.
quote from catan.fandom.com/wiki/The_Friendly_Robber• Cal é o teu navegador?
Google Chrome v100
• Por favor, copia/pega o texto amosado en inglés no canto do teu idioma. Se tes un pantallazo deste erro (boa práctica), podes usar Imgur.com para subilo e copiar/pegar a ligazón aquí.
The Friendly Robber is yet another way to add flavor in any Catan game. It simply adds an additional rule, regarding The Robber. The additional rule states that when a "7" is rolled or a knight card is played, the robber may not be moved to a terrain hex that is adjacent to a settlement/city of a player who only has 2 Victory points. If, because of that rule, the robber has no valid terrain hex to move to, the robber moves to (or remains on) the desert hex. In this case, a resource card may not be taken from any player who only has 2 Victory points. When using this rule, you still lose half of your resource cards when a seven "7" is rolled and you have more than 7 resource cards.
quote from catan.fandom.com/wiki/The_Friendly_Robber• É este o texto dispoñible no sistema de tradución? Se é así, foi traducido fai máis de 24 horas?
• Cal é o teu navegador?
Google Chrome v100
• Por favor explica a túa suxestión de maneira precisa e concisa para que sexa o máis sinxelo posible entender o que queres dicir.
The Friendly Robber is yet another way to add flavor in any Catan game. It simply adds an additional rule, regarding The Robber. The additional rule states that when a "7" is rolled or a knight card is played, the robber may not be moved to a terrain hex that is adjacent to a settlement/city of a player who only has 2 Victory points. If, because of that rule, the robber has no valid terrain hex to move to, the robber moves to (or remains on) the desert hex. In this case, a resource card may not be taken from any player who only has 2 Victory points. When using this rule, you still lose half of your resource cards when a seven "7" is rolled and you have more than 7 resource cards.
quote from catan.fandom.com/wiki/The_Friendly_Robber• Cal é o teu navegador?
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Historial de informes
It confused me a lot when I met new people playing with that rule, but I adapted
Also it should be possible to play games where it is not wanted, since this is only a house rule and not an official rule.
--- THE FRIENDLY ROBBER ---
What’s going on in the forest of Catan? Strange stories are
coming out of the dark woods of the Black Forest, hinting
that the dreaded robber has disappeared without a trace,
and that a young lad has taken his place. His name is said to
be Rob de Hood, and supposedly he is only taking from rich
travelers. Poor devils are allowed to move on…
-- Duration of the Game: according to scenario
-- Additional Components: none
--- What It Is About
Who hasn’t experienced the frustration of having the robber
moved next to one of your settlements early in the game? Not
only may you lose a resource—the robber blocks crucial
resource production until a “7” is rolled or a knight card is
played. The “Friendly Robber” variant protects you from the
robber until you have more than 2 victory point
---The Rule Change
When a “7” is rolled or a knight card is played, the robber
may not be moved to a terrain hex that is adjacent to a
settlement of a player who only has 2 victory points.
If, because of this rule, the robber has no valid terrain hex to
move to, the robber moves to (or remains on) the desert hex.
In this case, a resource card may not be taken from any player
who only has 2 victory points.
When using this rule, you still lose half of your resource cards
when a “7” is rolled and you have more than 7 resource cards.
--- Tips For Playing This Variant
This variant should always be used when playing with family
members, particularly when children are participating in
the game.
--- Possible Combinations
This variant can be combined with all other T&B variants,
T&B scenarios, and Seafarers scenarios, without rule changes.
NB the >2VP limit applies to visible VP. Hidden VP dev cards do not count, but longest road and largest army do as those are public.
Higher elo players also tend not to block weakest player. The only exception is when you need a specific resource.
Honestly I feel like like it would take away from the strategy, though I am fine with having it as an option for people who want it.
I would suggest: add FR as a optional rule, just like how we can choose certain settings/features like speed, hexes, harbours llevel of competitors, etc. This way you know beforehand what type of game you play and this avoids discussions and annoyances in the chat.
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