#60558: "Exclude Certain Cards"
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# | Status | Votes | Game | Type | Title | Last update |
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• Por favor, copia e pega a mensaxe de erro que ves na túa pantalla, se houbera algún.
There are a couple cards we would like to exclude as they are quite powerful. The negative points card and the instant win card• Por favor, explica o que querías facer, o que fixeche e o que pasou
• Cal é o teu navegador?
Google Chrome v90
• Por favor, copia/pega o texto amosado en inglés no canto do teu idioma. Se tes un pantallazo deste erro (boa práctica), podes usar Imgur.com para subilo e copiar/pegar a ligazón aquí.
There are a couple cards we would like to exclude as they are quite powerful. The negative points card and the instant win card• É este o texto dispoñible no sistema de tradución? Se é así, foi traducido fai máis de 24 horas?
• Cal é o teu navegador?
Google Chrome v90
• Por favor explica a túa suxestión de maneira precisa e concisa para que sexa o máis sinxelo posible entender o que queres dicir.
There are a couple cards we would like to exclude as they are quite powerful. The negative points card and the instant win card• Cal é o teu navegador?
Google Chrome v90
• Qué había na pantalla cando se quedou bloqueado? (mensaxe de erro?, pantalla en blanco?, unha parte da interface do xogo?)
There are a couple cards we would like to exclude as they are quite powerful. The negative points card and the instant win card• Cal é o teu navegador?
Google Chrome v90
• Qué parte das regras non se cumpriron na adaptación da BGA?
There are a couple cards we would like to exclude as they are quite powerful. The negative points card and the instant win card• é visible a violación das regras na repetición? Se o é, en que número de movemento?
• Cal é o teu navegador?
Google Chrome v90
• Qué acción de xogo querías realizar?
There are a couple cards we would like to exclude as they are quite powerful. The negative points card and the instant win card• Qué é o que tratache de facer para activar esta acción do xogo?
• Qué sucedeu cando o fixeche (a mensaxe de erro, mensaxe na barra de estado do xogo, ...)?
• Cal é o teu navegador?
Google Chrome v90
• En que paso do xogo ocorreu o problema (cal foi a instrucción actual do xogo)?
There are a couple cards we would like to exclude as they are quite powerful. The negative points card and the instant win card• Qué sucedeu cando tratache de facer unha acción de xogo (mensaxe de erro, mensaxe na barra de estado do xogo, ...)?
• Cal é o teu navegador?
Google Chrome v90
• Por favor, describe o problema de visualización. Se tes un pantallazo deste erro (boa práctica), podes usar Imgur.com para subilo e copiar/pegar a ligazón aquí.
There are a couple cards we would like to exclude as they are quite powerful. The negative points card and the instant win card• Cal é o teu navegador?
Google Chrome v90
• Por favor, copia/pega o texto amosado en inglés no canto do teu idioma. Se tes un pantallazo deste erro (boa práctica), podes usar Imgur.com para subilo e copiar/pegar a ligazón aquí.
There are a couple cards we would like to exclude as they are quite powerful. The negative points card and the instant win card• É este o texto dispoñible no sistema de tradución? Se é así, foi traducido fai máis de 24 horas?
• Cal é o teu navegador?
Google Chrome v90
• Por favor explica a túa suxestión de maneira precisa e concisa para que sexa o máis sinxelo posible entender o que queres dicir.
There are a couple cards we would like to exclude as they are quite powerful. The negative points card and the instant win card• Cal é o teu navegador?
Google Chrome v90
Historial de informes
But I like the instant win card. It fails most of the time and adds some nice tension. For me, this *does* feel like the game.
But having just one "take that" card - and a powerful one at that - is pretty terrible.
The problem is that it is the only negative point card in the game. The whole strategy of the game can be destroyed by whoever manages to buy it first. Some players build points slowly, gaining a point or two every round. Some play by gaining large points. If the Gordon is kept it forces everyone to ensure their point gains are large enough to overcome it. I’ve seen games played where players were well into double digits and had a good engine going only for the Gordon to show up and almost reset everyone’s score to zero. If it shows up early it’s a game killer.
We just all agree to never buy it, but then it leaves an unused card in the mix. All my friends and I that do own it, we don’t even let the card into play.
The Destroyer slows the game down to a point of not being fun. If one card can alter everyone else's strategy, it's too powerful. No one suggested that whoever has it wins all the time. But I would be interested in the statistics of wins for that one card. It certainly alters the game significantly.
Again, it would just be an option to remove those cards. Thanks for considering.
I say leave well enough alone. Where does it end? There are other really powerful cards depending on the situation. Short of starting a new feature request, I'd rather see some of the expansions included (Dreadnaught, Biodome) as a selectable setup choice, using the entire pack and not cherry picking, rather than a feature to exclude certain cards.
my $0.02
There are 36 level 3 ship cards. If the Destroyer is determining the winner more than 1/36 of the time then it's too powerful.
Re: "where does it end", it ends with the two cards that people want to be optional. I have not heard from anyone else that there are other cards that people think are two powerful.
How would it hurt the game to offer the option?
Both because it's a bit OP and because it can significantly increase the game length.
I have never seen anyone win with the "You win" card.
I once was close and I enjoy the fact that this card can give a glimmer of hope in a game where you could not setup a proper engine.
What is the harm of adding an option?
In terms of power, there are other cards which are more 'powerful' - ie. have a bigger/more frequent effect on the outcome of games than either of these cards.
I can't say that I personally like either of the cards, especially when used against me, but that's not a reason to take them out of the game.
Reasoning : It is imho stupidly strong in 4/5 ply games where you can have it as red card. I've had a long time since my probability math/statistics studies but, chance of NOT getting 7 (ignoring all counters like roller can chance number(s) but also ignoring player having THE card can alter rolls of sums of 6, 5, .. into 7) is 5/6. This because getting 7 with 2 dice is exactly 1/6. And chance for counter effect is 1-1/6 = 5/6. Sorry for all english math students, I have never studied maths in english. I know my math vocabulary is lacking. :/
So chances in (situation where THAT card is on red row) is activated on you turn is by : number of players | Chance:
#players | chance
2 | 17% (1 - 1* (5/6) )
3 | 31% (1 - 2* (5/6) )
4 | 43% (1 - 3* (5/6) )
5 | 52 % (1 - 4 * (5/6) )
Well, tbh I haven't seen almost anyone playing this game with full 5 players, I do not recommend myself. (hint: sweet spot is 3 players). But there are still 2 arguments to be made to say why this card is not the best option to be in game or alternative why pacifists should have "pls, no" -option for THE card.
1) On 2 players percentage is so low and it is more of a game state that determines should or not you try it. Already on 3 players you lose much more control, there are card available to buy before you can react and still having 31% chance on RED side to activate ( you have better but not totally full control if that can happen.) Personally I do not like these odds, I do not find them fun.
2) This card works solo. It doesn't need any other cards (like "you win"-card, which I love as an alternative win condition.) Those need prework. Actually, if you can think your strategy around THIS card, it makes experience worse IMHO for all other players. They can only try to avoid it at all cost, and there is no bulletproof way (except : you can maybe(?) have 2 cards : "choose a number for a die" .. but that is hardly the usual way. Those need to be refueled before THIS BAD, BAD, ************* CARD).
"I can't say that I personally like either of the cards, especially when used against me, but that's not a reason to take them out of the game."
I usually don't like to alter games or rules of any games in any way. This card for reasons given above why I do not follow my usual rules in this cards case.
Some things should remain unsaid.
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