#57918: "Interaction with Beet cards"
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| # | Status | Votes | Game | Type | Title | Last update |
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Descrición detallada
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• Por favor, copia e pega a mensaxe de erro que ves na túa pantalla, se houbera algún.
While I understand that random is random and it really doesn't matter, I think it's more fun to feel like you had an input to the randomness in board games. For Beet cards, after the active player picks an opponent, the game immediately chooses a card from each hand at random. While this is good for turn-based games in general for speed purposes, it'd be nice to have the option to have players choose so we can feel the excitement of getting it "right" or "wrong". In real-time games, the option would be super nice and I'd probably use that option every time with my friends.
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• Por favor, explica o que querías facer, o que fixeche e o que pasou
• Cal é o teu navegador?
Google Chrome v96
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• Por favor, copia/pega o texto amosado en inglés no canto do teu idioma. Se tes unha captura de pantalla deste erro (boa práctica), podes usar un servizo de hospedaxe de imaxes da túa elección (snipboard.io, por exemplo) para subila e copiar/pegar o enlace aquí. É este o texto dispoñible no sistema de tradución? Se é así, foi traducido fai máis de 24 horas?
While I understand that random is random and it really doesn't matter, I think it's more fun to feel like you had an input to the randomness in board games. For Beet cards, after the active player picks an opponent, the game immediately chooses a card from each hand at random. While this is good for turn-based games in general for speed purposes, it'd be nice to have the option to have players choose so we can feel the excitement of getting it "right" or "wrong". In real-time games, the option would be super nice and I'd probably use that option every time with my friends.
• Cal é o teu navegador?
Google Chrome v96
-
• Por favor explica a túa suxestión de maneira precisa e concisa para que sexa o máis sinxelo posible entender o que queres dicir.
While I understand that random is random and it really doesn't matter, I think it's more fun to feel like you had an input to the randomness in board games. For Beet cards, after the active player picks an opponent, the game immediately chooses a card from each hand at random. While this is good for turn-based games in general for speed purposes, it'd be nice to have the option to have players choose so we can feel the excitement of getting it "right" or "wrong". In real-time games, the option would be super nice and I'd probably use that option every time with my friends.
• Cal é o teu navegador?
Google Chrome v96
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• Qué había na pantalla cando se quedou bloqueado? (mensaxe de erro?, pantalla en blanco?, unha parte da interface do xogo?)
While I understand that random is random and it really doesn't matter, I think it's more fun to feel like you had an input to the randomness in board games. For Beet cards, after the active player picks an opponent, the game immediately chooses a card from each hand at random. While this is good for turn-based games in general for speed purposes, it'd be nice to have the option to have players choose so we can feel the excitement of getting it "right" or "wrong". In real-time games, the option would be super nice and I'd probably use that option every time with my friends.
• Cal é o teu navegador?
Google Chrome v96
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• Qué parte das regras non se cumpriron na adaptación da BGA?
While I understand that random is random and it really doesn't matter, I think it's more fun to feel like you had an input to the randomness in board games. For Beet cards, after the active player picks an opponent, the game immediately chooses a card from each hand at random. While this is good for turn-based games in general for speed purposes, it'd be nice to have the option to have players choose so we can feel the excitement of getting it "right" or "wrong". In real-time games, the option would be super nice and I'd probably use that option every time with my friends.
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• é visible a violación das regras na repetición? Se o é, en que número de movemento?
• Cal é o teu navegador?
Google Chrome v96
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• Qué acción de xogo querías realizar?
While I understand that random is random and it really doesn't matter, I think it's more fun to feel like you had an input to the randomness in board games. For Beet cards, after the active player picks an opponent, the game immediately chooses a card from each hand at random. While this is good for turn-based games in general for speed purposes, it'd be nice to have the option to have players choose so we can feel the excitement of getting it "right" or "wrong". In real-time games, the option would be super nice and I'd probably use that option every time with my friends.
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• Qué é o que tratache de facer para activar esta acción do xogo?
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• Qué sucedeu cando o fixeche (a mensaxe de erro, mensaxe na barra de estado do xogo, ...)?
• Cal é o teu navegador?
Google Chrome v96
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• En que paso do xogo ocorreu o problema (cal foi a instrucción actual do xogo)?
While I understand that random is random and it really doesn't matter, I think it's more fun to feel like you had an input to the randomness in board games. For Beet cards, after the active player picks an opponent, the game immediately chooses a card from each hand at random. While this is good for turn-based games in general for speed purposes, it'd be nice to have the option to have players choose so we can feel the excitement of getting it "right" or "wrong". In real-time games, the option would be super nice and I'd probably use that option every time with my friends.
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• Qué sucedeu cando tratache de facer unha acción de xogo (mensaxe de erro, mensaxe na barra de estado do xogo, ...)?
• Cal é o teu navegador?
Google Chrome v96
-
• Por favor, describe o problema de visualización. Se tes unha captura de pantalla deste erro (boa práctica), podes usar un servizo de hospedaxe de imaxes da túa elección (snipboard.io, por exemplo) para subila e copiar/pegar o enlace aquí.
While I understand that random is random and it really doesn't matter, I think it's more fun to feel like you had an input to the randomness in board games. For Beet cards, after the active player picks an opponent, the game immediately chooses a card from each hand at random. While this is good for turn-based games in general for speed purposes, it'd be nice to have the option to have players choose so we can feel the excitement of getting it "right" or "wrong". In real-time games, the option would be super nice and I'd probably use that option every time with my friends.
• Cal é o teu navegador?
Google Chrome v96
-
• Por favor, copia/pega o texto amosado en inglés no canto do teu idioma. Se tes unha captura de pantalla deste erro (boa práctica), podes usar un servizo de hospedaxe de imaxes da túa elección (snipboard.io, por exemplo) para subila e copiar/pegar o enlace aquí. É este o texto dispoñible no sistema de tradución? Se é así, foi traducido fai máis de 24 horas?
While I understand that random is random and it really doesn't matter, I think it's more fun to feel like you had an input to the randomness in board games. For Beet cards, after the active player picks an opponent, the game immediately chooses a card from each hand at random. While this is good for turn-based games in general for speed purposes, it'd be nice to have the option to have players choose so we can feel the excitement of getting it "right" or "wrong". In real-time games, the option would be super nice and I'd probably use that option every time with my friends.
• Cal é o teu navegador?
Google Chrome v96
-
• Por favor explica a túa suxestión de maneira precisa e concisa para que sexa o máis sinxelo posible entender o que queres dicir.
While I understand that random is random and it really doesn't matter, I think it's more fun to feel like you had an input to the randomness in board games. For Beet cards, after the active player picks an opponent, the game immediately chooses a card from each hand at random. While this is good for turn-based games in general for speed purposes, it'd be nice to have the option to have players choose so we can feel the excitement of getting it "right" or "wrong". In real-time games, the option would be super nice and I'd probably use that option every time with my friends.
• Cal é o teu navegador?
Google Chrome v96
Historial de informes
I love board games, and BGA is awesome! Thanks for programming these for us all!
Sorry, but we're not going to implement it.
Engade a este informe
- Outro DI de mesa / ID de movemento
- Premer F5 resolveu o problema?
- Apareceu o problema varias veces? Tódalas veces? Aleatoriamente?
- Se tes unha captura de pantalla deste erro (boa práctica), podes usar un servizo de hospedaxe de imaxes da túa elección (snipboard.io, por exemplo) para subila e copiar/pegar o enlace aquí.
