#54926: "Add map rotation for last player to "Random Map" variant"
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Descrición detallada
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• Por favor, copia e pega a mensaxe de erro que ves na túa pantalla, se houbera algún.
boardgamegeek.com/thread/2772389/boardgamearena-map-variant-random-map-why-play-it
In this thread i go great lengths explaining in detail why map rotation is monumentally important for virtually any variant (be it pre-designed tiles from creators or any map generating algorithm)
The minor tl;dr is :
When generating map , algorithm doesnt identify strengths of each factions in correlation with all of the following between each other : map, round boosters, basic tech tiles positions, advanced tech tiles (which ones have been dealt) and their positions, research track, final scorings and round scorings.
That itself is not a shortcoming IF map rotation is allowed, but is a huge one if map rotation is not allowed.
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• Por favor, explica o que querías facer, o que fixeche e o que pasou
• Cal é o teu navegador?
Google Chrome v94
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• Por favor, copia/pega o texto amosado en inglés no canto do teu idioma. Se tes un pantallazo deste erro (boa práctica), podes usar Imgur.com para subilo e copiar/pegar a ligazón aquí.
boardgamegeek.com/thread/2772389/boardgamearena-map-variant-random-map-why-play-it
In this thread i go great lengths explaining in detail why map rotation is monumentally important for virtually any variant (be it pre-designed tiles from creators or any map generating algorithm)
The minor tl;dr is :
When generating map , algorithm doesnt identify strengths of each factions in correlation with all of the following between each other : map, round boosters, basic tech tiles positions, advanced tech tiles (which ones have been dealt) and their positions, research track, final scorings and round scorings.
That itself is not a shortcoming IF map rotation is allowed, but is a huge one if map rotation is not allowed.
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• É este o texto dispoñible no sistema de tradución? Se é así, foi traducido fai máis de 24 horas?
• Cal é o teu navegador?
Google Chrome v94
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• Por favor explica a túa suxestión de maneira precisa e concisa para que sexa o máis sinxelo posible entender o que queres dicir.
boardgamegeek.com/thread/2772389/boardgamearena-map-variant-random-map-why-play-it
In this thread i go great lengths explaining in detail why map rotation is monumentally important for virtually any variant (be it pre-designed tiles from creators or any map generating algorithm)
The minor tl;dr is :
When generating map , algorithm doesnt identify strengths of each factions in correlation with all of the following between each other : map, round boosters, basic tech tiles positions, advanced tech tiles (which ones have been dealt) and their positions, research track, final scorings and round scorings.
That itself is not a shortcoming IF map rotation is allowed, but is a huge one if map rotation is not allowed.
• Cal é o teu navegador?
Google Chrome v94
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• Qué había na pantalla cando se quedou bloqueado? (mensaxe de erro?, pantalla en blanco?, unha parte da interface do xogo?)
boardgamegeek.com/thread/2772389/boardgamearena-map-variant-random-map-why-play-it
In this thread i go great lengths explaining in detail why map rotation is monumentally important for virtually any variant (be it pre-designed tiles from creators or any map generating algorithm)
The minor tl;dr is :
When generating map , algorithm doesnt identify strengths of each factions in correlation with all of the following between each other : map, round boosters, basic tech tiles positions, advanced tech tiles (which ones have been dealt) and their positions, research track, final scorings and round scorings.
That itself is not a shortcoming IF map rotation is allowed, but is a huge one if map rotation is not allowed.
• Cal é o teu navegador?
Google Chrome v94
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• Qué parte das regras non se cumpriron na adaptación da BGA?
boardgamegeek.com/thread/2772389/boardgamearena-map-variant-random-map-why-play-it
In this thread i go great lengths explaining in detail why map rotation is monumentally important for virtually any variant (be it pre-designed tiles from creators or any map generating algorithm)
The minor tl;dr is :
When generating map , algorithm doesnt identify strengths of each factions in correlation with all of the following between each other : map, round boosters, basic tech tiles positions, advanced tech tiles (which ones have been dealt) and their positions, research track, final scorings and round scorings.
That itself is not a shortcoming IF map rotation is allowed, but is a huge one if map rotation is not allowed.
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• é visible a violación das regras na repetición? Se o é, en que número de movemento?
• Cal é o teu navegador?
Google Chrome v94
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• Qué acción de xogo querías realizar?
boardgamegeek.com/thread/2772389/boardgamearena-map-variant-random-map-why-play-it
In this thread i go great lengths explaining in detail why map rotation is monumentally important for virtually any variant (be it pre-designed tiles from creators or any map generating algorithm)
The minor tl;dr is :
When generating map , algorithm doesnt identify strengths of each factions in correlation with all of the following between each other : map, round boosters, basic tech tiles positions, advanced tech tiles (which ones have been dealt) and their positions, research track, final scorings and round scorings.
That itself is not a shortcoming IF map rotation is allowed, but is a huge one if map rotation is not allowed.
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• Qué é o que tratache de facer para activar esta acción do xogo?
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• Qué sucedeu cando o fixeche (a mensaxe de erro, mensaxe na barra de estado do xogo, ...)?
• Cal é o teu navegador?
Google Chrome v94
-
• En que paso do xogo ocorreu o problema (cal foi a instrucción actual do xogo)?
boardgamegeek.com/thread/2772389/boardgamearena-map-variant-random-map-why-play-it
In this thread i go great lengths explaining in detail why map rotation is monumentally important for virtually any variant (be it pre-designed tiles from creators or any map generating algorithm)
The minor tl;dr is :
When generating map , algorithm doesnt identify strengths of each factions in correlation with all of the following between each other : map, round boosters, basic tech tiles positions, advanced tech tiles (which ones have been dealt) and their positions, research track, final scorings and round scorings.
That itself is not a shortcoming IF map rotation is allowed, but is a huge one if map rotation is not allowed.
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• Qué sucedeu cando tratache de facer unha acción de xogo (mensaxe de erro, mensaxe na barra de estado do xogo, ...)?
• Cal é o teu navegador?
Google Chrome v94
-
• Por favor, describe o problema de visualización. Se tes un pantallazo deste erro (boa práctica), podes usar Imgur.com para subilo e copiar/pegar a ligazón aquí.
boardgamegeek.com/thread/2772389/boardgamearena-map-variant-random-map-why-play-it
In this thread i go great lengths explaining in detail why map rotation is monumentally important for virtually any variant (be it pre-designed tiles from creators or any map generating algorithm)
The minor tl;dr is :
When generating map , algorithm doesnt identify strengths of each factions in correlation with all of the following between each other : map, round boosters, basic tech tiles positions, advanced tech tiles (which ones have been dealt) and their positions, research track, final scorings and round scorings.
That itself is not a shortcoming IF map rotation is allowed, but is a huge one if map rotation is not allowed.
• Cal é o teu navegador?
Google Chrome v94
-
• Por favor, copia/pega o texto amosado en inglés no canto do teu idioma. Se tes un pantallazo deste erro (boa práctica), podes usar Imgur.com para subilo e copiar/pegar a ligazón aquí.
boardgamegeek.com/thread/2772389/boardgamearena-map-variant-random-map-why-play-it
In this thread i go great lengths explaining in detail why map rotation is monumentally important for virtually any variant (be it pre-designed tiles from creators or any map generating algorithm)
The minor tl;dr is :
When generating map , algorithm doesnt identify strengths of each factions in correlation with all of the following between each other : map, round boosters, basic tech tiles positions, advanced tech tiles (which ones have been dealt) and their positions, research track, final scorings and round scorings.
That itself is not a shortcoming IF map rotation is allowed, but is a huge one if map rotation is not allowed.
-
• É este o texto dispoñible no sistema de tradución? Se é así, foi traducido fai máis de 24 horas?
• Cal é o teu navegador?
Google Chrome v94
-
• Por favor explica a túa suxestión de maneira precisa e concisa para que sexa o máis sinxelo posible entender o que queres dicir.
boardgamegeek.com/thread/2772389/boardgamearena-map-variant-random-map-why-play-it
In this thread i go great lengths explaining in detail why map rotation is monumentally important for virtually any variant (be it pre-designed tiles from creators or any map generating algorithm)
The minor tl;dr is :
When generating map , algorithm doesnt identify strengths of each factions in correlation with all of the following between each other : map, round boosters, basic tech tiles positions, advanced tech tiles (which ones have been dealt) and their positions, research track, final scorings and round scorings.
That itself is not a shortcoming IF map rotation is allowed, but is a huge one if map rotation is not allowed.
• Cal é o teu navegador?
Google Chrome v94
Historial de informes
We may or may not implement something similar at a future date, but for now we'll restate our advice to use the game modes that you like best. If you play at a a very high experience level (<10% of the the BGA userbase does, and I'm not one of them), the random map is probably not for you. Fortunately, there are other (official) modes that still work well.
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- Premer F5 resolveu o problema?
- Apareceu o problema varias veces? Tódalas veces? Aleatoriamente?
- Se tes un pantallazo deste erro (boa práctica), podes usar Imgur.com para subilo e copiar/pegar a ligazón aquí.
