#5425: "paying for development and worlds should happen after revealing"
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| # | Status | Votes | Game | Type | Title | Last update |
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Descrición detallada
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• Por favor, copia e pega a mensaxe de erro que ves na túa pantalla, se houbera algún.
Once all players have chosen which card to develop or settle, all cards are revealed and only then they are paid for. You should see the cards your opponents have played before chosing which ones to discard.
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• Por favor, explica o que querías facer, o que fixeche e o que pasou
any game
• Cal é o teu navegador?
Mozilla v5
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• Por favor, copia/pega o texto amosado en inglés no canto do teu idioma. Se tes un pantallazo deste erro (boa práctica), podes usar Imgur.com para subilo e copiar/pegar a ligazón aquí.
Once all players have chosen which card to develop or settle, all cards are revealed and only then they are paid for. You should see the cards your opponents have played before chosing which ones to discard.
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• É este o texto dispoñible no sistema de tradución? Se é así, foi traducido fai máis de 24 horas?
any game
• Cal é o teu navegador?
Mozilla v5
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• Por favor explica a túa suxestión de maneira precisa e concisa para que sexa o máis sinxelo posible entender o que queres dicir.
Once all players have chosen which card to develop or settle, all cards are revealed and only then they are paid for. You should see the cards your opponents have played before chosing which ones to discard.
• Cal é o teu navegador?
Mozilla v5
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• Qué había na pantalla cando se quedou bloqueado? (mensaxe de erro?, pantalla en blanco?, unha parte da interface do xogo?)
Once all players have chosen which card to develop or settle, all cards are revealed and only then they are paid for. You should see the cards your opponents have played before chosing which ones to discard.
• Cal é o teu navegador?
Mozilla v5
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• Qué parte das regras non se cumpriron na adaptación da BGA?
Once all players have chosen which card to develop or settle, all cards are revealed and only then they are paid for. You should see the cards your opponents have played before chosing which ones to discard.
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• é visible a violación das regras na repetición? Se o é, en que número de movemento?
any game
• Cal é o teu navegador?
Mozilla v5
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• Qué acción de xogo querías realizar?
Once all players have chosen which card to develop or settle, all cards are revealed and only then they are paid for. You should see the cards your opponents have played before chosing which ones to discard.
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• Qué é o que tratache de facer para activar esta acción do xogo?
any game
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• Qué sucedeu cando o fixeche (a mensaxe de erro, mensaxe na barra de estado do xogo, ...)?
• Cal é o teu navegador?
Mozilla v5
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• En que paso do xogo ocorreu o problema (cal foi a instrucción actual do xogo)?
Once all players have chosen which card to develop or settle, all cards are revealed and only then they are paid for. You should see the cards your opponents have played before chosing which ones to discard.
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• Qué sucedeu cando tratache de facer unha acción de xogo (mensaxe de erro, mensaxe na barra de estado do xogo, ...)?
any game
• Cal é o teu navegador?
Mozilla v5
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• Por favor, describe o problema de visualización. Se tes un pantallazo deste erro (boa práctica), podes usar Imgur.com para subilo e copiar/pegar a ligazón aquí.
Once all players have chosen which card to develop or settle, all cards are revealed and only then they are paid for. You should see the cards your opponents have played before chosing which ones to discard.
• Cal é o teu navegador?
Mozilla v5
-
• Por favor, copia/pega o texto amosado en inglés no canto do teu idioma. Se tes un pantallazo deste erro (boa práctica), podes usar Imgur.com para subilo e copiar/pegar a ligazón aquí.
Once all players have chosen which card to develop or settle, all cards are revealed and only then they are paid for. You should see the cards your opponents have played before chosing which ones to discard.
-
• É este o texto dispoñible no sistema de tradución? Se é así, foi traducido fai máis de 24 horas?
any game
• Cal é o teu navegador?
Mozilla v5
-
• Por favor explica a túa suxestión de maneira precisa e concisa para que sexa o máis sinxelo posible entender o que queres dicir.
Once all players have chosen which card to develop or settle, all cards are revealed and only then they are paid for. You should see the cards your opponents have played before chosing which ones to discard.
• Cal é o teu navegador?
Mozilla v5
Historial de informes
I can't believe i'm the first person to give it a thumb. Clearly this bug report system is not ideal, especially since the developers only pay attention to multi-thumbed reports.
Not a true bug i think.
The gameplay impact is quite minor, and if implemented poorly, the fix could really hurt the gameflow by adding another synchronisation point rarely useful.
So, it's tricky to implement properly, but certainly not impossible (like they did with the mobile app).
I do agree that the rules say that it should be done like this, but I'm not sure it will improve the digital version of the game.
Because it would slow down things and because it would bring a whole new lot of potential timing issues like we already have with takeovers. (For instance, you shouldn't be allowed to use "Golden age of Terraforming" power to pay for itself. Nor play a green halo world and use its card on "Golden age of Terraforming" to pay for it. Or should you ? )
I have a potential solution for this for your consideration galehar -- it involves giving people the option to force a check, with the default option being as it is right now.
Taking inspiration from both Res Arcana's "Wait for previous player's collect" option and Welcome To's "Confirm (x)" prompts I think the following could be a workable middle-ground.
Firstly, before I say anything else the intent is that none of the existing logic gets thrown out.
What I'm thinking is the player selects what they want to make which invokes a call to server and the next phase regardless. They're then asked to say how they want to pay for it, this gets sent to server and validated... up until now this is how it's working right now.
So at this point the server knows what card is being played and can reveal to others AND knows the player can afford to buy it because they already submitted valid payment 'plan'.
The player then gets a prompt similar to Welcome To's countdown where no response in 10s is automatically finishing their turn/accepting what they've done as to not stall the game.
In this case it's however asking "Would you like to see what opponents have played, before using these cards to pay" with the options "[Commit to this payment (x)] [Wait to see] [Cancel]" -- the "(x)" in the option is a 10 second countdown, and if the other options is not clicked they commit to using their payment 'plan' to pay for their item. Giving them a clear "Cancel" option means the first time they see this or in a situation it may matter they're not required to decide in 10s when it could take longer to work out the implications.
If they DO click the other option that's where additional gamestate logic is needed to reveal all played cards to all players; and those that chose "Commit to this payment" go through as normal; those that chose "Wait to see" have to then select either the same, or a new combination of valid payment for the card they just played.
Perhaps the game remembers their planned payment and asks "How would you like to pay for %item%? [Pay using the cards previously selected] [Select alternative payment]" (The previously selected cards are rendered below similar to explore result, or have the big 'X' over them)
From a design POV and notwithstanding bugs we know they can't be in a state where a card was revealed and they can't pay for it because they were required to submit a valid payment for it, and that went through the existing logic to validate that works to pay. The game doesn't get slowed down where people don't opt to take additional turns; and it could possibly be controlled by a user-level preference if they even want to be asked this.
I can imagine other opportunities for bugs however, such as when the payment isn't just cards -- e.g. using New Military Tactics -- in the case where it was used in the first case that needs to be rolled back until they commit to it.
In the case of Arena and Tournament those that use this a lot will have more turns come up, thus more waiting time, and a higher likelihood of default loss on timeout in the event they overuse it.
Hopefully this helps as a potential solution to this, or at least inspiration for a way to make this happen!
So, unplayable cards will be greyed out and unselectable. Once the card has been chosen and played, a but "wait for reveal" will appear. At this point, you either directly select payment (including cards in tableau to activate or discard), or click the button to postpone the payment after all played cards are revealed.
So this won't slow the game down.
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- Outro DI de mesa / ID de movemento
- Premer F5 resolveu o problema?
- Apareceu o problema varias veces? Tódalas veces? Aleatoriamente?
- Se tes un pantallazo deste erro (boa práctica), podes usar Imgur.com para subilo e copiar/pegar a ligazón aquí.
