#46537: "Cannot know whether discarded tile is just drawn tile or a tile from hand"
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| # | Status | Votes | Game | Type | Title | Last update |
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Descrición detallada
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• Por favor, copia e pega a mensaxe de erro que ves na túa pantalla, se houbera algún.
Popular real-time mahjong games use animations to distinguish these, but I do not expect such a feature to be implemented to BGA version. At least there should be a notification.
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• Por favor, explica o que querías facer, o que fixeche e o que pasou
• Cal é o teu navegador?
Google Chrome v92
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• Por favor, copia/pega o texto amosado en inglés no canto do teu idioma. Se tes un pantallazo deste erro (boa práctica), podes usar Imgur.com para subilo e copiar/pegar a ligazón aquí.
Popular real-time mahjong games use animations to distinguish these, but I do not expect such a feature to be implemented to BGA version. At least there should be a notification.
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• É este o texto dispoñible no sistema de tradución? Se é así, foi traducido fai máis de 24 horas?
• Cal é o teu navegador?
Google Chrome v92
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• Por favor explica a túa suxestión de maneira precisa e concisa para que sexa o máis sinxelo posible entender o que queres dicir.
Popular real-time mahjong games use animations to distinguish these, but I do not expect such a feature to be implemented to BGA version. At least there should be a notification.
• Cal é o teu navegador?
Google Chrome v92
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• Qué había na pantalla cando se quedou bloqueado? (mensaxe de erro?, pantalla en blanco?, unha parte da interface do xogo?)
Popular real-time mahjong games use animations to distinguish these, but I do not expect such a feature to be implemented to BGA version. At least there should be a notification.
• Cal é o teu navegador?
Google Chrome v92
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• Qué parte das regras non se cumpriron na adaptación da BGA?
Popular real-time mahjong games use animations to distinguish these, but I do not expect such a feature to be implemented to BGA version. At least there should be a notification.
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• é visible a violación das regras na repetición? Se o é, en que número de movemento?
• Cal é o teu navegador?
Google Chrome v92
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• Qué acción de xogo querías realizar?
Popular real-time mahjong games use animations to distinguish these, but I do not expect such a feature to be implemented to BGA version. At least there should be a notification.
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• Qué é o que tratache de facer para activar esta acción do xogo?
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• Qué sucedeu cando o fixeche (a mensaxe de erro, mensaxe na barra de estado do xogo, ...)?
• Cal é o teu navegador?
Google Chrome v92
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• En que paso do xogo ocorreu o problema (cal foi a instrucción actual do xogo)?
Popular real-time mahjong games use animations to distinguish these, but I do not expect such a feature to be implemented to BGA version. At least there should be a notification.
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• Qué sucedeu cando tratache de facer unha acción de xogo (mensaxe de erro, mensaxe na barra de estado do xogo, ...)?
• Cal é o teu navegador?
Google Chrome v92
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• Por favor, describe o problema de visualización. Se tes un pantallazo deste erro (boa práctica), podes usar Imgur.com para subilo e copiar/pegar a ligazón aquí.
Popular real-time mahjong games use animations to distinguish these, but I do not expect such a feature to be implemented to BGA version. At least there should be a notification.
• Cal é o teu navegador?
Google Chrome v92
-
• Por favor, copia/pega o texto amosado en inglés no canto do teu idioma. Se tes un pantallazo deste erro (boa práctica), podes usar Imgur.com para subilo e copiar/pegar a ligazón aquí.
Popular real-time mahjong games use animations to distinguish these, but I do not expect such a feature to be implemented to BGA version. At least there should be a notification.
-
• É este o texto dispoñible no sistema de tradución? Se é así, foi traducido fai máis de 24 horas?
• Cal é o teu navegador?
Google Chrome v92
-
• Por favor explica a túa suxestión de maneira precisa e concisa para que sexa o máis sinxelo posible entender o que queres dicir.
Popular real-time mahjong games use animations to distinguish these, but I do not expect such a feature to be implemented to BGA version. At least there should be a notification.
• Cal é o teu navegador?
Google Chrome v92
Historial de informes
Normal white tiles indicate a discard from the hand that was NOT the newly drawn tile.
Also, FFXIV uses a red coloring to indicate a discarded tile was called by another player.
I don't have a complete overview, but it seems to me that clients are not homogeneous in this regard. Iirc the Yakuza 0 implementation obscures it completely. For me it was fine to obscure completely, but a second option could be added as suggested (distinguish discard of draw from all other cases), either graphically or by notification.I don't think this is a bug, though.
It is useful because if you see several grey discards in a row, you suspect someone is mostly happy with their hand, and is looking for something in particular.
When a player draws a tile, the tile is placed on the rightmost side. If the tile is discarded it does not shuffled in. If kept, it gets shuffled in hand and another tile is discarded from hand.
Tenhou and majsoul display the information only during the replay though. I think that's why the developer thought it shows the identity during the game (found the screenshot or video but didn't know it being a replay).
FFXIV (the one GTSchemer brought) and SEGA MJ applies shading during the game.
To sum up, it is quite inconsistent but all clients/implementations notify the information in a manner.
I had indeed seen both live play and replay on tenhou in video before but confused the two last night (was late ;-)
Engade a este informe
- Outro DI de mesa / ID de movemento
- Premer F5 resolveu o problema?
- Apareceu o problema varias veces? Tódalas veces? Aleatoriamente?
- Se tes un pantallazo deste erro (boa práctica), podes usar Imgur.com para subilo e copiar/pegar a ligazón aquí.
