#46474: "Performance is very bad on Android app, and sometimes requires a reload"
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| # | Status | Votes | Game | Type | Title | Last update |
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Descrición detallada
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• Por favor, copia e pega a mensaxe de erro que ves na túa pantalla, se houbera algún.
The implementation is really nice so I hate to complain, but two main issues are hurting enjoyment on mobile for me:
1. The game interface was shown with the timer counting down for my opponent, but after I reloaded, it turned out to be my turn instead. The same thing happened to my wife, again with Patchwork on the Android app. As far as I know, we do not normally encounter this with BGA games, and we play a TON of games.
2. Performance when I scroll the screen up and down is very laggy and jerky. Even with games that have tons of graphics and touch points, like Lost Ruins of Arnak, scrolling is basically smooth. However Patchwork seems to cause severe graphics hitching on a mid-level phone (Moto G-series) until I reach the game description text, at which point scrolling goes back to perfectly smooth.
For performance, this would normally make me suspect file size or very large image size (which has caused some games to be slow to load or laggy to scroll). However I do not see any obviously huge image sizes or file sizes, so I am not sure what could be causing it.
It would be nice to have an option to disable all the randomly placed buttons below my board. I see my button count on the scoreboard and do not need them displayed down there. Is it possible this might help my performance since fewer objects would need rendered?
Secondly, is it possible any graphical effects or code is slowing down rendering with all the individual tiles placed around the board? -
• Por favor, explica o que querías facer, o que fixeche e o que pasou
• Cal é o teu navegador?
Mozilla v5
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• Por favor, copia/pega o texto amosado en inglés no canto do teu idioma. Se tes un pantallazo deste erro (boa práctica), podes usar Imgur.com para subilo e copiar/pegar a ligazón aquí.
The implementation is really nice so I hate to complain, but two main issues are hurting enjoyment on mobile for me:
1. The game interface was shown with the timer counting down for my opponent, but after I reloaded, it turned out to be my turn instead. The same thing happened to my wife, again with Patchwork on the Android app. As far as I know, we do not normally encounter this with BGA games, and we play a TON of games.
2. Performance when I scroll the screen up and down is very laggy and jerky. Even with games that have tons of graphics and touch points, like Lost Ruins of Arnak, scrolling is basically smooth. However Patchwork seems to cause severe graphics hitching on a mid-level phone (Moto G-series) until I reach the game description text, at which point scrolling goes back to perfectly smooth.
For performance, this would normally make me suspect file size or very large image size (which has caused some games to be slow to load or laggy to scroll). However I do not see any obviously huge image sizes or file sizes, so I am not sure what could be causing it.
It would be nice to have an option to disable all the randomly placed buttons below my board. I see my button count on the scoreboard and do not need them displayed down there. Is it possible this might help my performance since fewer objects would need rendered?
Secondly, is it possible any graphical effects or code is slowing down rendering with all the individual tiles placed around the board? -
• É este o texto dispoñible no sistema de tradución? Se é así, foi traducido fai máis de 24 horas?
• Cal é o teu navegador?
Mozilla v5
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• Por favor explica a túa suxestión de maneira precisa e concisa para que sexa o máis sinxelo posible entender o que queres dicir.
The implementation is really nice so I hate to complain, but two main issues are hurting enjoyment on mobile for me:
1. The game interface was shown with the timer counting down for my opponent, but after I reloaded, it turned out to be my turn instead. The same thing happened to my wife, again with Patchwork on the Android app. As far as I know, we do not normally encounter this with BGA games, and we play a TON of games.
2. Performance when I scroll the screen up and down is very laggy and jerky. Even with games that have tons of graphics and touch points, like Lost Ruins of Arnak, scrolling is basically smooth. However Patchwork seems to cause severe graphics hitching on a mid-level phone (Moto G-series) until I reach the game description text, at which point scrolling goes back to perfectly smooth.
For performance, this would normally make me suspect file size or very large image size (which has caused some games to be slow to load or laggy to scroll). However I do not see any obviously huge image sizes or file sizes, so I am not sure what could be causing it.
It would be nice to have an option to disable all the randomly placed buttons below my board. I see my button count on the scoreboard and do not need them displayed down there. Is it possible this might help my performance since fewer objects would need rendered?
Secondly, is it possible any graphical effects or code is slowing down rendering with all the individual tiles placed around the board? • Cal é o teu navegador?
Mozilla v5
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• Qué había na pantalla cando se quedou bloqueado? (mensaxe de erro?, pantalla en blanco?, unha parte da interface do xogo?)
The implementation is really nice so I hate to complain, but two main issues are hurting enjoyment on mobile for me:
1. The game interface was shown with the timer counting down for my opponent, but after I reloaded, it turned out to be my turn instead. The same thing happened to my wife, again with Patchwork on the Android app. As far as I know, we do not normally encounter this with BGA games, and we play a TON of games.
2. Performance when I scroll the screen up and down is very laggy and jerky. Even with games that have tons of graphics and touch points, like Lost Ruins of Arnak, scrolling is basically smooth. However Patchwork seems to cause severe graphics hitching on a mid-level phone (Moto G-series) until I reach the game description text, at which point scrolling goes back to perfectly smooth.
For performance, this would normally make me suspect file size or very large image size (which has caused some games to be slow to load or laggy to scroll). However I do not see any obviously huge image sizes or file sizes, so I am not sure what could be causing it.
It would be nice to have an option to disable all the randomly placed buttons below my board. I see my button count on the scoreboard and do not need them displayed down there. Is it possible this might help my performance since fewer objects would need rendered?
Secondly, is it possible any graphical effects or code is slowing down rendering with all the individual tiles placed around the board? • Cal é o teu navegador?
Mozilla v5
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• Qué parte das regras non se cumpriron na adaptación da BGA?
The implementation is really nice so I hate to complain, but two main issues are hurting enjoyment on mobile for me:
1. The game interface was shown with the timer counting down for my opponent, but after I reloaded, it turned out to be my turn instead. The same thing happened to my wife, again with Patchwork on the Android app. As far as I know, we do not normally encounter this with BGA games, and we play a TON of games.
2. Performance when I scroll the screen up and down is very laggy and jerky. Even with games that have tons of graphics and touch points, like Lost Ruins of Arnak, scrolling is basically smooth. However Patchwork seems to cause severe graphics hitching on a mid-level phone (Moto G-series) until I reach the game description text, at which point scrolling goes back to perfectly smooth.
For performance, this would normally make me suspect file size or very large image size (which has caused some games to be slow to load or laggy to scroll). However I do not see any obviously huge image sizes or file sizes, so I am not sure what could be causing it.
It would be nice to have an option to disable all the randomly placed buttons below my board. I see my button count on the scoreboard and do not need them displayed down there. Is it possible this might help my performance since fewer objects would need rendered?
Secondly, is it possible any graphical effects or code is slowing down rendering with all the individual tiles placed around the board? -
• é visible a violación das regras na repetición? Se o é, en que número de movemento?
• Cal é o teu navegador?
Mozilla v5
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• Qué acción de xogo querías realizar?
The implementation is really nice so I hate to complain, but two main issues are hurting enjoyment on mobile for me:
1. The game interface was shown with the timer counting down for my opponent, but after I reloaded, it turned out to be my turn instead. The same thing happened to my wife, again with Patchwork on the Android app. As far as I know, we do not normally encounter this with BGA games, and we play a TON of games.
2. Performance when I scroll the screen up and down is very laggy and jerky. Even with games that have tons of graphics and touch points, like Lost Ruins of Arnak, scrolling is basically smooth. However Patchwork seems to cause severe graphics hitching on a mid-level phone (Moto G-series) until I reach the game description text, at which point scrolling goes back to perfectly smooth.
For performance, this would normally make me suspect file size or very large image size (which has caused some games to be slow to load or laggy to scroll). However I do not see any obviously huge image sizes or file sizes, so I am not sure what could be causing it.
It would be nice to have an option to disable all the randomly placed buttons below my board. I see my button count on the scoreboard and do not need them displayed down there. Is it possible this might help my performance since fewer objects would need rendered?
Secondly, is it possible any graphical effects or code is slowing down rendering with all the individual tiles placed around the board? -
• Qué é o que tratache de facer para activar esta acción do xogo?
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• Qué sucedeu cando o fixeche (a mensaxe de erro, mensaxe na barra de estado do xogo, ...)?
• Cal é o teu navegador?
Mozilla v5
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• En que paso do xogo ocorreu o problema (cal foi a instrucción actual do xogo)?
The implementation is really nice so I hate to complain, but two main issues are hurting enjoyment on mobile for me:
1. The game interface was shown with the timer counting down for my opponent, but after I reloaded, it turned out to be my turn instead. The same thing happened to my wife, again with Patchwork on the Android app. As far as I know, we do not normally encounter this with BGA games, and we play a TON of games.
2. Performance when I scroll the screen up and down is very laggy and jerky. Even with games that have tons of graphics and touch points, like Lost Ruins of Arnak, scrolling is basically smooth. However Patchwork seems to cause severe graphics hitching on a mid-level phone (Moto G-series) until I reach the game description text, at which point scrolling goes back to perfectly smooth.
For performance, this would normally make me suspect file size or very large image size (which has caused some games to be slow to load or laggy to scroll). However I do not see any obviously huge image sizes or file sizes, so I am not sure what could be causing it.
It would be nice to have an option to disable all the randomly placed buttons below my board. I see my button count on the scoreboard and do not need them displayed down there. Is it possible this might help my performance since fewer objects would need rendered?
Secondly, is it possible any graphical effects or code is slowing down rendering with all the individual tiles placed around the board? -
• Qué sucedeu cando tratache de facer unha acción de xogo (mensaxe de erro, mensaxe na barra de estado do xogo, ...)?
• Cal é o teu navegador?
Mozilla v5
-
• Por favor, describe o problema de visualización. Se tes un pantallazo deste erro (boa práctica), podes usar Imgur.com para subilo e copiar/pegar a ligazón aquí.
The implementation is really nice so I hate to complain, but two main issues are hurting enjoyment on mobile for me:
1. The game interface was shown with the timer counting down for my opponent, but after I reloaded, it turned out to be my turn instead. The same thing happened to my wife, again with Patchwork on the Android app. As far as I know, we do not normally encounter this with BGA games, and we play a TON of games.
2. Performance when I scroll the screen up and down is very laggy and jerky. Even with games that have tons of graphics and touch points, like Lost Ruins of Arnak, scrolling is basically smooth. However Patchwork seems to cause severe graphics hitching on a mid-level phone (Moto G-series) until I reach the game description text, at which point scrolling goes back to perfectly smooth.
For performance, this would normally make me suspect file size or very large image size (which has caused some games to be slow to load or laggy to scroll). However I do not see any obviously huge image sizes or file sizes, so I am not sure what could be causing it.
It would be nice to have an option to disable all the randomly placed buttons below my board. I see my button count on the scoreboard and do not need them displayed down there. Is it possible this might help my performance since fewer objects would need rendered?
Secondly, is it possible any graphical effects or code is slowing down rendering with all the individual tiles placed around the board? • Cal é o teu navegador?
Mozilla v5
-
• Por favor, copia/pega o texto amosado en inglés no canto do teu idioma. Se tes un pantallazo deste erro (boa práctica), podes usar Imgur.com para subilo e copiar/pegar a ligazón aquí.
The implementation is really nice so I hate to complain, but two main issues are hurting enjoyment on mobile for me:
1. The game interface was shown with the timer counting down for my opponent, but after I reloaded, it turned out to be my turn instead. The same thing happened to my wife, again with Patchwork on the Android app. As far as I know, we do not normally encounter this with BGA games, and we play a TON of games.
2. Performance when I scroll the screen up and down is very laggy and jerky. Even with games that have tons of graphics and touch points, like Lost Ruins of Arnak, scrolling is basically smooth. However Patchwork seems to cause severe graphics hitching on a mid-level phone (Moto G-series) until I reach the game description text, at which point scrolling goes back to perfectly smooth.
For performance, this would normally make me suspect file size or very large image size (which has caused some games to be slow to load or laggy to scroll). However I do not see any obviously huge image sizes or file sizes, so I am not sure what could be causing it.
It would be nice to have an option to disable all the randomly placed buttons below my board. I see my button count on the scoreboard and do not need them displayed down there. Is it possible this might help my performance since fewer objects would need rendered?
Secondly, is it possible any graphical effects or code is slowing down rendering with all the individual tiles placed around the board? -
• É este o texto dispoñible no sistema de tradución? Se é así, foi traducido fai máis de 24 horas?
• Cal é o teu navegador?
Mozilla v5
-
• Por favor explica a túa suxestión de maneira precisa e concisa para que sexa o máis sinxelo posible entender o que queres dicir.
The implementation is really nice so I hate to complain, but two main issues are hurting enjoyment on mobile for me:
1. The game interface was shown with the timer counting down for my opponent, but after I reloaded, it turned out to be my turn instead. The same thing happened to my wife, again with Patchwork on the Android app. As far as I know, we do not normally encounter this with BGA games, and we play a TON of games.
2. Performance when I scroll the screen up and down is very laggy and jerky. Even with games that have tons of graphics and touch points, like Lost Ruins of Arnak, scrolling is basically smooth. However Patchwork seems to cause severe graphics hitching on a mid-level phone (Moto G-series) until I reach the game description text, at which point scrolling goes back to perfectly smooth.
For performance, this would normally make me suspect file size or very large image size (which has caused some games to be slow to load or laggy to scroll). However I do not see any obviously huge image sizes or file sizes, so I am not sure what could be causing it.
It would be nice to have an option to disable all the randomly placed buttons below my board. I see my button count on the scoreboard and do not need them displayed down there. Is it possible this might help my performance since fewer objects would need rendered?
Secondly, is it possible any graphical effects or code is slowing down rendering with all the individual tiles placed around the board? • Cal é o teu navegador?
Mozilla v5
Historial de informes
Browser version
What version of game you were playing Americana or Original
Performance issues probably related to rendering of svg shapes and shadows.
For this game shapes are non-rectangular so I do need the special handling which may be slower
on mobile.
Funny you mention Lost Ruins of Arnak because this game lagging like crazy on my desktop which has high end graphics card and 8 cores.
Your bug has probably been fixed already, or was linked to a temporary failure of BGA service.
In any case, when filling a bug report, make sure to have an explicit title linked to the incident (ex: with error message), so other players can recognize it and vote for it.
Engade a este informe
- Outro DI de mesa / ID de movemento
- Premer F5 resolveu o problema?
- Apareceu o problema varias veces? Tódalas veces? Aleatoriamente?
- Se tes un pantallazo deste erro (boa práctica), podes usar Imgur.com para subilo e copiar/pegar a ligazón aquí.
