#44246: "General suggestions for the implementation"
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Descrición detallada
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• Por favor, copia e pega a mensaxe de erro que ves na túa pantalla, se houbera algún.
A list of general suggestions for the implementation after playing the Alpha version
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• Por favor, explica o que querías facer, o que fixeche e o que pasou
• Cal é o teu navegador?
Google Chrome v91
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• Por favor, copia/pega o texto amosado en inglés no canto do teu idioma. Se tes unha captura de pantalla deste erro (boa práctica), podes usar un servizo de hospedaxe de imaxes da túa elección (snipboard.io, por exemplo) para subila e copiar/pegar o enlace aquí. É este o texto dispoñible no sistema de tradución? Se é así, foi traducido fai máis de 24 horas?
A list of general suggestions for the implementation after playing the Alpha version
• Cal é o teu navegador?
Google Chrome v91
-
• Por favor explica a túa suxestión de maneira precisa e concisa para que sexa o máis sinxelo posible entender o que queres dicir.
A list of general suggestions for the implementation after playing the Alpha version
• Cal é o teu navegador?
Google Chrome v91
-
• Qué había na pantalla cando se quedou bloqueado? (mensaxe de erro?, pantalla en blanco?, unha parte da interface do xogo?)
A list of general suggestions for the implementation after playing the Alpha version
• Cal é o teu navegador?
Google Chrome v91
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• Qué parte das regras non se cumpriron na adaptación da BGA?
A list of general suggestions for the implementation after playing the Alpha version
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• é visible a violación das regras na repetición? Se o é, en que número de movemento?
• Cal é o teu navegador?
Google Chrome v91
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• Qué acción de xogo querías realizar?
A list of general suggestions for the implementation after playing the Alpha version
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• Qué é o que tratache de facer para activar esta acción do xogo?
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• Qué sucedeu cando o fixeche (a mensaxe de erro, mensaxe na barra de estado do xogo, ...)?
• Cal é o teu navegador?
Google Chrome v91
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• En que paso do xogo ocorreu o problema (cal foi a instrucción actual do xogo)?
A list of general suggestions for the implementation after playing the Alpha version
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• Qué sucedeu cando tratache de facer unha acción de xogo (mensaxe de erro, mensaxe na barra de estado do xogo, ...)?
• Cal é o teu navegador?
Google Chrome v91
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• Por favor, describe o problema de visualización. Se tes unha captura de pantalla deste erro (boa práctica), podes usar un servizo de hospedaxe de imaxes da túa elección (snipboard.io, por exemplo) para subila e copiar/pegar o enlace aquí.
A list of general suggestions for the implementation after playing the Alpha version
• Cal é o teu navegador?
Google Chrome v91
-
• Por favor, copia/pega o texto amosado en inglés no canto do teu idioma. Se tes unha captura de pantalla deste erro (boa práctica), podes usar un servizo de hospedaxe de imaxes da túa elección (snipboard.io, por exemplo) para subila e copiar/pegar o enlace aquí. É este o texto dispoñible no sistema de tradución? Se é así, foi traducido fai máis de 24 horas?
A list of general suggestions for the implementation after playing the Alpha version
• Cal é o teu navegador?
Google Chrome v91
-
• Por favor explica a túa suxestión de maneira precisa e concisa para que sexa o máis sinxelo posible entender o que queres dicir.
A list of general suggestions for the implementation after playing the Alpha version
• Cal é o teu navegador?
Google Chrome v91
Historial de informes
1. In the info box, it shows your income (gross) and your number of shares. Gross income is not useful, that should report your NET income (and in case people are confused, the tooltip could SAY it's "net" (with the stock subtracted off)
2. Auctions in asynch play take forever, and it's lame to log in just to make a bid... No Thanks has a thing where you can kinda put your max bid, and the game will bid for you so you don't have to keep logging in each time. Perhaps that could be done here, toggleable (in case you don't want to do that) - you could enter a max bid and an increment, and when your turn comes around, the game will up your bid by the chosen increment (as long as that's not over your max bid, in which case it just bids your max bid). That would speed up the auction for asynch a lot!
3. When delivering a cube, it would be awesome if the game could automatically choose the direction for you when there's only 1 option. Possibly also automatically choosing your own track over an opponents (toggleable since that's technically not 100% correct, though probably 99.5% how it'd go). Then you'd only need to click when there were 2 opponents' tracks and not your own track, or 2 of your own track going toward different legal destinations.
4. For track building, you can just start clicking hexes, but for everything else you have to click a button... I don't mind the buttons, but why not just click a cube to deliver, a card to choose card, etc?
5. When building track, it might be smoother to put the "spin" button on top of the tile (where you choose the type), so you could just double or triple click to get it facing the right way. Even better would be if the game could make an educated guess as to which orientation to start (though that might be more work than it's worth). My opponent today did accidentally end his turn with track facing the wrong way, and it was turn 3 of the round, so the 4-tile track just disappeared (he lost a turn and $8k).
6. It's a little confusing when it says (for example) "sedjtroll must build track" at the top, when really I have other options
7. The Carcassonne implementation lets you zoom with some buttons on the screen. My opponent said he'd have liked that (I like the ctrl-scroll zoom).Also, he said Carc has a button that auto-zooms to show all the tiles currently on the board, and he thought that would be good here too
I think the best thing for the auction would be to have the option of having the start player rotate. Sometimes it
is necessary to make a small alteration of the rules to make it reasonably playable. The auction in turn mode
kills it. I have been against the auction in this series because it gives the advantage to the one with the most income.
I did implement the spin button into each of the track tile selectors, so that extra clicking will spin the tile as if you clicked the spin button. (V1.2 release July 9)
The rest will have to be looked at later.
This is a game where every dollar is vital, so I am not sure that many people would risk the chance of an automatic ratcheting if two or more players use the auto method you suggest.
If other folk want to get into this discussion, please provide exact and specific descriptions of their proposed method.
The bids would be done in a multi player active format with players dropping out when they pass.
To the right of the ‘Pass’ button I would put a plus/minus button pair like the existing buttons.
Also a maximum bid counter.
You increase/decrease your maximum bid to the level you want.
Then you click ‘Activate auto bid’.
On the server a pseudo active player is tracked in round robin. Each active player is checked for auto bid and their bid increased by one if they have it set.
If the active player doesn’t have an auto bid, they must manually increase their bid or drop out.
Only the active player can make a bid.
If you want to stop your auto bid, click ‘Deactivate auto bid’, and you’re back in manual land.
Spinning tiles: Thank you! I think that'll make laying track smoother. I haven't seen it in action yet - does it show the tile where you click it in the same orientation as it will be placed?
Confirm incomplete track build: I think I replied to this in another thread... my suggestion is that when you click "done" after building, the game could check if the link is complete (it already checks links for completeness at the end of each round, and removes incomplete links, so it seems like that wouldn't be hard). If it's complete, no problem, continue. If it's NOT complete, the game could prompt the player with a simple "Link is incomplete. Are you sure? [yes] [no]" -- yes = continue, no = go back to where they can spin the tile (as if they had not clicked "done" yet)
Taking my eyes off the track selector and looking at the map, drags the mouse off the track button a bit. I find the spin button easier to find than the track button I was clicking.
Anyway this is a case of having your cake and eating it too.
I will probably put the auto bidding into the next release.
Suppose when building track, you clicked the space and it put a straight track there, then clicked it again and it switched to a curved track, then again and it switched to a rotated curved track... so you wouldn't have to go back up to the top at all, just click until it looks right, then click the next space!
When building 4 links, it's a little weird to click, scroll to the top and select the type of track (and maybe spin it), then scroll back down to click the next space, the ack up again... etc
All actions need to be done with one mouse click, so this is about as complex a use for the selected hex as I can think of to implement.
Bidding options to be worked on
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- Se tes unha captura de pantalla deste erro (boa práctica), podes usar un servizo de hospedaxe de imaxes da túa elección (snipboard.io, por exemplo) para subila e copiar/pegar o enlace aquí.
