#39928: "Give more time to see cards reserved by other players"
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| # | Status | Votes | Game | Type | Title | Last update |
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Descrición detallada
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• Por favor, copia e pega a mensaxe de erro que ves na túa pantalla, se houbera algún.
When another player reserves a card, the card flies to their hand, and if you blink, you don't know what it was.
In a physical game, players don't grab cards so quickly, they give you a chance to take a look at what they are taking.
I understand that we don't want show cards retroactively because it's supposed to be a memory game, but perhaps give more time to see, or better, keep the card visible for one round, until every other has played and had a chance to look at it (this would also work well for turn based games)?
Thanks! -
• Por favor, explica o que querías facer, o que fixeche e o que pasou
• Cal é o teu navegador?
Google Chrome v90
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• Por favor, copia/pega o texto amosado en inglés no canto do teu idioma. Se tes unha captura de pantalla deste erro (boa práctica), podes usar un servizo de hospedaxe de imaxes da túa elección (snipboard.io, por exemplo) para subila e copiar/pegar o enlace aquí. É este o texto dispoñible no sistema de tradución? Se é así, foi traducido fai máis de 24 horas?
When another player reserves a card, the card flies to their hand, and if you blink, you don't know what it was.
In a physical game, players don't grab cards so quickly, they give you a chance to take a look at what they are taking.
I understand that we don't want show cards retroactively because it's supposed to be a memory game, but perhaps give more time to see, or better, keep the card visible for one round, until every other has played and had a chance to look at it (this would also work well for turn based games)?
Thanks! • Cal é o teu navegador?
Google Chrome v90
-
• Por favor explica a túa suxestión de maneira precisa e concisa para que sexa o máis sinxelo posible entender o que queres dicir.
When another player reserves a card, the card flies to their hand, and if you blink, you don't know what it was.
In a physical game, players don't grab cards so quickly, they give you a chance to take a look at what they are taking.
I understand that we don't want show cards retroactively because it's supposed to be a memory game, but perhaps give more time to see, or better, keep the card visible for one round, until every other has played and had a chance to look at it (this would also work well for turn based games)?
Thanks! • Cal é o teu navegador?
Google Chrome v90
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• Qué había na pantalla cando se quedou bloqueado? (mensaxe de erro?, pantalla en blanco?, unha parte da interface do xogo?)
When another player reserves a card, the card flies to their hand, and if you blink, you don't know what it was.
In a physical game, players don't grab cards so quickly, they give you a chance to take a look at what they are taking.
I understand that we don't want show cards retroactively because it's supposed to be a memory game, but perhaps give more time to see, or better, keep the card visible for one round, until every other has played and had a chance to look at it (this would also work well for turn based games)?
Thanks! • Cal é o teu navegador?
Google Chrome v90
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• Qué parte das regras non se cumpriron na adaptación da BGA?
When another player reserves a card, the card flies to their hand, and if you blink, you don't know what it was.
In a physical game, players don't grab cards so quickly, they give you a chance to take a look at what they are taking.
I understand that we don't want show cards retroactively because it's supposed to be a memory game, but perhaps give more time to see, or better, keep the card visible for one round, until every other has played and had a chance to look at it (this would also work well for turn based games)?
Thanks! -
• é visible a violación das regras na repetición? Se o é, en que número de movemento?
• Cal é o teu navegador?
Google Chrome v90
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• Qué acción de xogo querías realizar?
When another player reserves a card, the card flies to their hand, and if you blink, you don't know what it was.
In a physical game, players don't grab cards so quickly, they give you a chance to take a look at what they are taking.
I understand that we don't want show cards retroactively because it's supposed to be a memory game, but perhaps give more time to see, or better, keep the card visible for one round, until every other has played and had a chance to look at it (this would also work well for turn based games)?
Thanks! -
• Qué é o que tratache de facer para activar esta acción do xogo?
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• Qué sucedeu cando o fixeche (a mensaxe de erro, mensaxe na barra de estado do xogo, ...)?
• Cal é o teu navegador?
Google Chrome v90
-
• En que paso do xogo ocorreu o problema (cal foi a instrucción actual do xogo)?
When another player reserves a card, the card flies to their hand, and if you blink, you don't know what it was.
In a physical game, players don't grab cards so quickly, they give you a chance to take a look at what they are taking.
I understand that we don't want show cards retroactively because it's supposed to be a memory game, but perhaps give more time to see, or better, keep the card visible for one round, until every other has played and had a chance to look at it (this would also work well for turn based games)?
Thanks! -
• Qué sucedeu cando tratache de facer unha acción de xogo (mensaxe de erro, mensaxe na barra de estado do xogo, ...)?
• Cal é o teu navegador?
Google Chrome v90
-
• Por favor, describe o problema de visualización. Se tes unha captura de pantalla deste erro (boa práctica), podes usar un servizo de hospedaxe de imaxes da túa elección (snipboard.io, por exemplo) para subila e copiar/pegar o enlace aquí.
When another player reserves a card, the card flies to their hand, and if you blink, you don't know what it was.
In a physical game, players don't grab cards so quickly, they give you a chance to take a look at what they are taking.
I understand that we don't want show cards retroactively because it's supposed to be a memory game, but perhaps give more time to see, or better, keep the card visible for one round, until every other has played and had a chance to look at it (this would also work well for turn based games)?
Thanks! • Cal é o teu navegador?
Google Chrome v90
-
• Por favor, copia/pega o texto amosado en inglés no canto do teu idioma. Se tes unha captura de pantalla deste erro (boa práctica), podes usar un servizo de hospedaxe de imaxes da túa elección (snipboard.io, por exemplo) para subila e copiar/pegar o enlace aquí. É este o texto dispoñible no sistema de tradución? Se é así, foi traducido fai máis de 24 horas?
When another player reserves a card, the card flies to their hand, and if you blink, you don't know what it was.
In a physical game, players don't grab cards so quickly, they give you a chance to take a look at what they are taking.
I understand that we don't want show cards retroactively because it's supposed to be a memory game, but perhaps give more time to see, or better, keep the card visible for one round, until every other has played and had a chance to look at it (this would also work well for turn based games)?
Thanks! • Cal é o teu navegador?
Google Chrome v90
-
• Por favor explica a túa suxestión de maneira precisa e concisa para que sexa o máis sinxelo posible entender o que queres dicir.
When another player reserves a card, the card flies to their hand, and if you blink, you don't know what it was.
In a physical game, players don't grab cards so quickly, they give you a chance to take a look at what they are taking.
I understand that we don't want show cards retroactively because it's supposed to be a memory game, but perhaps give more time to see, or better, keep the card visible for one round, until every other has played and had a chance to look at it (this would also work well for turn based games)?
Thanks! • Cal é o teu navegador?
Google Chrome v90
Historial de informes
Perhaps have a "no-memory" setting where the reserved cards are public?
I'll let this open for people to vote on it anyway.
The reserved cards from the board are allegedly known to players and therefore must be shown briefly to other players and named in the log, as for the belote, which is also a memory game. Otherwise, these games become impracticable.
Forcing players to constantly memorize every card available for purchase every turn as a workaround would just unnecessarily slow down the game, I think.
I agree and would even like to see this effect if a card is payed immediately (so not only for reserved cards).
I think it should be in the logs.
forum.boardgamearena.com/viewtopic.php?f=389&t=21037#p87524
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- Premer F5 resolveu o problema?
- Apareceu o problema varias veces? Tódalas veces? Aleatoriamente?
- Se tes unha captura de pantalla deste erro (boa práctica), podes usar un servizo de hospedaxe de imaxes da túa elección (snipboard.io, por exemplo) para subila e copiar/pegar o enlace aquí.
