#38281: "Include "Accept game" feature in Arena game by hiding opponents when accepting (cut down on AFKs)"
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| # | Status | Votes | Game | Type | Title | Last update |
|---|
Descrición detallada
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• Por favor, copia e pega a mensaxe de erro que ves na túa pantalla, se houbera algún.
Hello,
Arena game - unlike casual games - automatically accept queued games, regardless if everyone is actually present. This is understandable from a certain point of view: in competitive gaming, you shouldn't be able to pick you opponents, as they are shown when accepting a casual game.
However, I've noticed several people - including myself - missing out on their Arena games simply because they haven't noticed that the games have started. This can be due to several reasons, some of which can be attributed to the player being AFK, while others can not. E.g. playing without sounds (for obvious reasons e.g. during quiet time) or with multiple tabs open (which sometimes miss out on sound ques, I think).
The problem is regardless simply avoidable. Also, from an opponents perspective it's better for the game not to start at all, instead of having to wait ~3 minutes to kick someone out. My simple solution for the problem is:
Extend the "Accept game"-feature into Arena game (as on casual games), but simply remove the showing of opponents in the accept screen. I'm sure this would greatly improve the BGA experience by removing unneccesary downtime for everyone with no apparent downside.
Thanks for your great work guys! -
• Por favor, explica o que querías facer, o que fixeche e o que pasou
• Cal é o teu navegador?
Google Chrome v89
-
• Por favor, copia/pega o texto amosado en inglés no canto do teu idioma. Se tes un pantallazo deste erro (boa práctica), podes usar Imgur.com para subilo e copiar/pegar a ligazón aquí.
Hello,
Arena game - unlike casual games - automatically accept queued games, regardless if everyone is actually present. This is understandable from a certain point of view: in competitive gaming, you shouldn't be able to pick you opponents, as they are shown when accepting a casual game.
However, I've noticed several people - including myself - missing out on their Arena games simply because they haven't noticed that the games have started. This can be due to several reasons, some of which can be attributed to the player being AFK, while others can not. E.g. playing without sounds (for obvious reasons e.g. during quiet time) or with multiple tabs open (which sometimes miss out on sound ques, I think).
The problem is regardless simply avoidable. Also, from an opponents perspective it's better for the game not to start at all, instead of having to wait ~3 minutes to kick someone out. My simple solution for the problem is:
Extend the "Accept game"-feature into Arena game (as on casual games), but simply remove the showing of opponents in the accept screen. I'm sure this would greatly improve the BGA experience by removing unneccesary downtime for everyone with no apparent downside.
Thanks for your great work guys! -
• É este o texto dispoñible no sistema de tradución? Se é así, foi traducido fai máis de 24 horas?
• Cal é o teu navegador?
Google Chrome v89
-
• Por favor explica a túa suxestión de maneira precisa e concisa para que sexa o máis sinxelo posible entender o que queres dicir.
Hello,
Arena game - unlike casual games - automatically accept queued games, regardless if everyone is actually present. This is understandable from a certain point of view: in competitive gaming, you shouldn't be able to pick you opponents, as they are shown when accepting a casual game.
However, I've noticed several people - including myself - missing out on their Arena games simply because they haven't noticed that the games have started. This can be due to several reasons, some of which can be attributed to the player being AFK, while others can not. E.g. playing without sounds (for obvious reasons e.g. during quiet time) or with multiple tabs open (which sometimes miss out on sound ques, I think).
The problem is regardless simply avoidable. Also, from an opponents perspective it's better for the game not to start at all, instead of having to wait ~3 minutes to kick someone out. My simple solution for the problem is:
Extend the "Accept game"-feature into Arena game (as on casual games), but simply remove the showing of opponents in the accept screen. I'm sure this would greatly improve the BGA experience by removing unneccesary downtime for everyone with no apparent downside.
Thanks for your great work guys! • Cal é o teu navegador?
Google Chrome v89
-
• Qué había na pantalla cando se quedou bloqueado? (mensaxe de erro?, pantalla en blanco?, unha parte da interface do xogo?)
Hello,
Arena game - unlike casual games - automatically accept queued games, regardless if everyone is actually present. This is understandable from a certain point of view: in competitive gaming, you shouldn't be able to pick you opponents, as they are shown when accepting a casual game.
However, I've noticed several people - including myself - missing out on their Arena games simply because they haven't noticed that the games have started. This can be due to several reasons, some of which can be attributed to the player being AFK, while others can not. E.g. playing without sounds (for obvious reasons e.g. during quiet time) or with multiple tabs open (which sometimes miss out on sound ques, I think).
The problem is regardless simply avoidable. Also, from an opponents perspective it's better for the game not to start at all, instead of having to wait ~3 minutes to kick someone out. My simple solution for the problem is:
Extend the "Accept game"-feature into Arena game (as on casual games), but simply remove the showing of opponents in the accept screen. I'm sure this would greatly improve the BGA experience by removing unneccesary downtime for everyone with no apparent downside.
Thanks for your great work guys! • Cal é o teu navegador?
Google Chrome v89
-
• Qué parte das regras non se cumpriron na adaptación da BGA?
Hello,
Arena game - unlike casual games - automatically accept queued games, regardless if everyone is actually present. This is understandable from a certain point of view: in competitive gaming, you shouldn't be able to pick you opponents, as they are shown when accepting a casual game.
However, I've noticed several people - including myself - missing out on their Arena games simply because they haven't noticed that the games have started. This can be due to several reasons, some of which can be attributed to the player being AFK, while others can not. E.g. playing without sounds (for obvious reasons e.g. during quiet time) or with multiple tabs open (which sometimes miss out on sound ques, I think).
The problem is regardless simply avoidable. Also, from an opponents perspective it's better for the game not to start at all, instead of having to wait ~3 minutes to kick someone out. My simple solution for the problem is:
Extend the "Accept game"-feature into Arena game (as on casual games), but simply remove the showing of opponents in the accept screen. I'm sure this would greatly improve the BGA experience by removing unneccesary downtime for everyone with no apparent downside.
Thanks for your great work guys! -
• é visible a violación das regras na repetición? Se o é, en que número de movemento?
• Cal é o teu navegador?
Google Chrome v89
-
• Qué acción de xogo querías realizar?
Hello,
Arena game - unlike casual games - automatically accept queued games, regardless if everyone is actually present. This is understandable from a certain point of view: in competitive gaming, you shouldn't be able to pick you opponents, as they are shown when accepting a casual game.
However, I've noticed several people - including myself - missing out on their Arena games simply because they haven't noticed that the games have started. This can be due to several reasons, some of which can be attributed to the player being AFK, while others can not. E.g. playing without sounds (for obvious reasons e.g. during quiet time) or with multiple tabs open (which sometimes miss out on sound ques, I think).
The problem is regardless simply avoidable. Also, from an opponents perspective it's better for the game not to start at all, instead of having to wait ~3 minutes to kick someone out. My simple solution for the problem is:
Extend the "Accept game"-feature into Arena game (as on casual games), but simply remove the showing of opponents in the accept screen. I'm sure this would greatly improve the BGA experience by removing unneccesary downtime for everyone with no apparent downside.
Thanks for your great work guys! -
• Qué é o que tratache de facer para activar esta acción do xogo?
-
• Qué sucedeu cando o fixeche (a mensaxe de erro, mensaxe na barra de estado do xogo, ...)?
• Cal é o teu navegador?
Google Chrome v89
-
• En que paso do xogo ocorreu o problema (cal foi a instrucción actual do xogo)?
Hello,
Arena game - unlike casual games - automatically accept queued games, regardless if everyone is actually present. This is understandable from a certain point of view: in competitive gaming, you shouldn't be able to pick you opponents, as they are shown when accepting a casual game.
However, I've noticed several people - including myself - missing out on their Arena games simply because they haven't noticed that the games have started. This can be due to several reasons, some of which can be attributed to the player being AFK, while others can not. E.g. playing without sounds (for obvious reasons e.g. during quiet time) or with multiple tabs open (which sometimes miss out on sound ques, I think).
The problem is regardless simply avoidable. Also, from an opponents perspective it's better for the game not to start at all, instead of having to wait ~3 minutes to kick someone out. My simple solution for the problem is:
Extend the "Accept game"-feature into Arena game (as on casual games), but simply remove the showing of opponents in the accept screen. I'm sure this would greatly improve the BGA experience by removing unneccesary downtime for everyone with no apparent downside.
Thanks for your great work guys! -
• Qué sucedeu cando tratache de facer unha acción de xogo (mensaxe de erro, mensaxe na barra de estado do xogo, ...)?
• Cal é o teu navegador?
Google Chrome v89
-
• Por favor, describe o problema de visualización. Se tes un pantallazo deste erro (boa práctica), podes usar Imgur.com para subilo e copiar/pegar a ligazón aquí.
Hello,
Arena game - unlike casual games - automatically accept queued games, regardless if everyone is actually present. This is understandable from a certain point of view: in competitive gaming, you shouldn't be able to pick you opponents, as they are shown when accepting a casual game.
However, I've noticed several people - including myself - missing out on their Arena games simply because they haven't noticed that the games have started. This can be due to several reasons, some of which can be attributed to the player being AFK, while others can not. E.g. playing without sounds (for obvious reasons e.g. during quiet time) or with multiple tabs open (which sometimes miss out on sound ques, I think).
The problem is regardless simply avoidable. Also, from an opponents perspective it's better for the game not to start at all, instead of having to wait ~3 minutes to kick someone out. My simple solution for the problem is:
Extend the "Accept game"-feature into Arena game (as on casual games), but simply remove the showing of opponents in the accept screen. I'm sure this would greatly improve the BGA experience by removing unneccesary downtime for everyone with no apparent downside.
Thanks for your great work guys! • Cal é o teu navegador?
Google Chrome v89
-
• Por favor, copia/pega o texto amosado en inglés no canto do teu idioma. Se tes un pantallazo deste erro (boa práctica), podes usar Imgur.com para subilo e copiar/pegar a ligazón aquí.
Hello,
Arena game - unlike casual games - automatically accept queued games, regardless if everyone is actually present. This is understandable from a certain point of view: in competitive gaming, you shouldn't be able to pick you opponents, as they are shown when accepting a casual game.
However, I've noticed several people - including myself - missing out on their Arena games simply because they haven't noticed that the games have started. This can be due to several reasons, some of which can be attributed to the player being AFK, while others can not. E.g. playing without sounds (for obvious reasons e.g. during quiet time) or with multiple tabs open (which sometimes miss out on sound ques, I think).
The problem is regardless simply avoidable. Also, from an opponents perspective it's better for the game not to start at all, instead of having to wait ~3 minutes to kick someone out. My simple solution for the problem is:
Extend the "Accept game"-feature into Arena game (as on casual games), but simply remove the showing of opponents in the accept screen. I'm sure this would greatly improve the BGA experience by removing unneccesary downtime for everyone with no apparent downside.
Thanks for your great work guys! -
• É este o texto dispoñible no sistema de tradución? Se é así, foi traducido fai máis de 24 horas?
• Cal é o teu navegador?
Google Chrome v89
-
• Por favor explica a túa suxestión de maneira precisa e concisa para que sexa o máis sinxelo posible entender o que queres dicir.
Hello,
Arena game - unlike casual games - automatically accept queued games, regardless if everyone is actually present. This is understandable from a certain point of view: in competitive gaming, you shouldn't be able to pick you opponents, as they are shown when accepting a casual game.
However, I've noticed several people - including myself - missing out on their Arena games simply because they haven't noticed that the games have started. This can be due to several reasons, some of which can be attributed to the player being AFK, while others can not. E.g. playing without sounds (for obvious reasons e.g. during quiet time) or with multiple tabs open (which sometimes miss out on sound ques, I think).
The problem is regardless simply avoidable. Also, from an opponents perspective it's better for the game not to start at all, instead of having to wait ~3 minutes to kick someone out. My simple solution for the problem is:
Extend the "Accept game"-feature into Arena game (as on casual games), but simply remove the showing of opponents in the accept screen. I'm sure this would greatly improve the BGA experience by removing unneccesary downtime for everyone with no apparent downside.
Thanks for your great work guys! • Cal é o teu navegador?
Google Chrome v89
Historial de informes
This one hides who the opponent is so that doesn't happen.
I'm tired of this AFK stuff happening. (boardgamearena.com/gamereview?table=638192809 )
Please up vote this and the other one so we can take care of this issue.
Engade a este informe
- Outro DI de mesa / ID de movemento
- Premer F5 resolveu o problema?
- Apareceu o problema varias veces? Tódalas veces? Aleatoriamente?
- Se tes un pantallazo deste erro (boa práctica), podes usar Imgur.com para subilo e copiar/pegar a ligazón aquí.
