#29897: "ELO system (for Spades) unduly penalizes player for being teamed with weaker player."
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| # | Status | Votes | Game | Type | Title | Last update |
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Descrición detallada
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• Por favor, copia e pega a mensaxe de erro que ves na túa pantalla, se houbera algún.
The existing ELO calculation after a win (or loss) treats the result as a win (loss) against each of the opponents, **and a tie with the player's partner**. That means that if you are paired with a weak player, ot only is winning more challenging (which is fine, luck of the draw) but also your ELO is docked because of partner's weakness.
As an extreme example, say a 600 is paired with a 20 ELO, playing against a couple of 310 ELO opponents, and everybody has K=20. If the 600/20 team wins, the 600 gains about 4 points against each opponent, and ties his partner, which is about (-18+2)/2 = -9 ELO points. The sum is -1, so the expert player, having beaten a couple of strong players despite being paired with a beginner, would *lose* about half an ELO point. Since the odds of winning, based on linear approximation using the combined ELO's, were about 50%, that expert (and his partner) should have gained 10 points.
The best solution is to treat the game as a two-player game, using the pair-averaged ELO rating for each pair to determine the effective ELO. If that is awkward within the overall BGA framework, then at least the system should not be indicating a tie against your partner. -
• Por favor, explica o que querías facer, o que fixeche e o que pasou
• Cal é o teu navegador?
Google Chrome v87
-
• Por favor, copia/pega o texto amosado en inglés no canto do teu idioma. Se tes unha captura de pantalla deste erro (boa práctica), podes usar un servizo de hospedaxe de imaxes da túa elección (snipboard.io, por exemplo) para subila e copiar/pegar o enlace aquí. É este o texto dispoñible no sistema de tradución? Se é así, foi traducido fai máis de 24 horas?
The existing ELO calculation after a win (or loss) treats the result as a win (loss) against each of the opponents, **and a tie with the player's partner**. That means that if you are paired with a weak player, ot only is winning more challenging (which is fine, luck of the draw) but also your ELO is docked because of partner's weakness.
As an extreme example, say a 600 is paired with a 20 ELO, playing against a couple of 310 ELO opponents, and everybody has K=20. If the 600/20 team wins, the 600 gains about 4 points against each opponent, and ties his partner, which is about (-18+2)/2 = -9 ELO points. The sum is -1, so the expert player, having beaten a couple of strong players despite being paired with a beginner, would *lose* about half an ELO point. Since the odds of winning, based on linear approximation using the combined ELO's, were about 50%, that expert (and his partner) should have gained 10 points.
The best solution is to treat the game as a two-player game, using the pair-averaged ELO rating for each pair to determine the effective ELO. If that is awkward within the overall BGA framework, then at least the system should not be indicating a tie against your partner. • Cal é o teu navegador?
Google Chrome v87
-
• Por favor explica a túa suxestión de maneira precisa e concisa para que sexa o máis sinxelo posible entender o que queres dicir.
The existing ELO calculation after a win (or loss) treats the result as a win (loss) against each of the opponents, **and a tie with the player's partner**. That means that if you are paired with a weak player, ot only is winning more challenging (which is fine, luck of the draw) but also your ELO is docked because of partner's weakness.
As an extreme example, say a 600 is paired with a 20 ELO, playing against a couple of 310 ELO opponents, and everybody has K=20. If the 600/20 team wins, the 600 gains about 4 points against each opponent, and ties his partner, which is about (-18+2)/2 = -9 ELO points. The sum is -1, so the expert player, having beaten a couple of strong players despite being paired with a beginner, would *lose* about half an ELO point. Since the odds of winning, based on linear approximation using the combined ELO's, were about 50%, that expert (and his partner) should have gained 10 points.
The best solution is to treat the game as a two-player game, using the pair-averaged ELO rating for each pair to determine the effective ELO. If that is awkward within the overall BGA framework, then at least the system should not be indicating a tie against your partner. • Cal é o teu navegador?
Google Chrome v87
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• Qué había na pantalla cando se quedou bloqueado? (mensaxe de erro?, pantalla en blanco?, unha parte da interface do xogo?)
The existing ELO calculation after a win (or loss) treats the result as a win (loss) against each of the opponents, **and a tie with the player's partner**. That means that if you are paired with a weak player, ot only is winning more challenging (which is fine, luck of the draw) but also your ELO is docked because of partner's weakness.
As an extreme example, say a 600 is paired with a 20 ELO, playing against a couple of 310 ELO opponents, and everybody has K=20. If the 600/20 team wins, the 600 gains about 4 points against each opponent, and ties his partner, which is about (-18+2)/2 = -9 ELO points. The sum is -1, so the expert player, having beaten a couple of strong players despite being paired with a beginner, would *lose* about half an ELO point. Since the odds of winning, based on linear approximation using the combined ELO's, were about 50%, that expert (and his partner) should have gained 10 points.
The best solution is to treat the game as a two-player game, using the pair-averaged ELO rating for each pair to determine the effective ELO. If that is awkward within the overall BGA framework, then at least the system should not be indicating a tie against your partner. • Cal é o teu navegador?
Google Chrome v87
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• Qué parte das regras non se cumpriron na adaptación da BGA?
The existing ELO calculation after a win (or loss) treats the result as a win (loss) against each of the opponents, **and a tie with the player's partner**. That means that if you are paired with a weak player, ot only is winning more challenging (which is fine, luck of the draw) but also your ELO is docked because of partner's weakness.
As an extreme example, say a 600 is paired with a 20 ELO, playing against a couple of 310 ELO opponents, and everybody has K=20. If the 600/20 team wins, the 600 gains about 4 points against each opponent, and ties his partner, which is about (-18+2)/2 = -9 ELO points. The sum is -1, so the expert player, having beaten a couple of strong players despite being paired with a beginner, would *lose* about half an ELO point. Since the odds of winning, based on linear approximation using the combined ELO's, were about 50%, that expert (and his partner) should have gained 10 points.
The best solution is to treat the game as a two-player game, using the pair-averaged ELO rating for each pair to determine the effective ELO. If that is awkward within the overall BGA framework, then at least the system should not be indicating a tie against your partner. -
• é visible a violación das regras na repetición? Se o é, en que número de movemento?
• Cal é o teu navegador?
Google Chrome v87
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• Qué acción de xogo querías realizar?
The existing ELO calculation after a win (or loss) treats the result as a win (loss) against each of the opponents, **and a tie with the player's partner**. That means that if you are paired with a weak player, ot only is winning more challenging (which is fine, luck of the draw) but also your ELO is docked because of partner's weakness.
As an extreme example, say a 600 is paired with a 20 ELO, playing against a couple of 310 ELO opponents, and everybody has K=20. If the 600/20 team wins, the 600 gains about 4 points against each opponent, and ties his partner, which is about (-18+2)/2 = -9 ELO points. The sum is -1, so the expert player, having beaten a couple of strong players despite being paired with a beginner, would *lose* about half an ELO point. Since the odds of winning, based on linear approximation using the combined ELO's, were about 50%, that expert (and his partner) should have gained 10 points.
The best solution is to treat the game as a two-player game, using the pair-averaged ELO rating for each pair to determine the effective ELO. If that is awkward within the overall BGA framework, then at least the system should not be indicating a tie against your partner. -
• Qué é o que tratache de facer para activar esta acción do xogo?
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• Qué sucedeu cando o fixeche (a mensaxe de erro, mensaxe na barra de estado do xogo, ...)?
• Cal é o teu navegador?
Google Chrome v87
-
• En que paso do xogo ocorreu o problema (cal foi a instrucción actual do xogo)?
The existing ELO calculation after a win (or loss) treats the result as a win (loss) against each of the opponents, **and a tie with the player's partner**. That means that if you are paired with a weak player, ot only is winning more challenging (which is fine, luck of the draw) but also your ELO is docked because of partner's weakness.
As an extreme example, say a 600 is paired with a 20 ELO, playing against a couple of 310 ELO opponents, and everybody has K=20. If the 600/20 team wins, the 600 gains about 4 points against each opponent, and ties his partner, which is about (-18+2)/2 = -9 ELO points. The sum is -1, so the expert player, having beaten a couple of strong players despite being paired with a beginner, would *lose* about half an ELO point. Since the odds of winning, based on linear approximation using the combined ELO's, were about 50%, that expert (and his partner) should have gained 10 points.
The best solution is to treat the game as a two-player game, using the pair-averaged ELO rating for each pair to determine the effective ELO. If that is awkward within the overall BGA framework, then at least the system should not be indicating a tie against your partner. -
• Qué sucedeu cando tratache de facer unha acción de xogo (mensaxe de erro, mensaxe na barra de estado do xogo, ...)?
• Cal é o teu navegador?
Google Chrome v87
-
• Por favor, describe o problema de visualización. Se tes unha captura de pantalla deste erro (boa práctica), podes usar un servizo de hospedaxe de imaxes da túa elección (snipboard.io, por exemplo) para subila e copiar/pegar o enlace aquí.
The existing ELO calculation after a win (or loss) treats the result as a win (loss) against each of the opponents, **and a tie with the player's partner**. That means that if you are paired with a weak player, ot only is winning more challenging (which is fine, luck of the draw) but also your ELO is docked because of partner's weakness.
As an extreme example, say a 600 is paired with a 20 ELO, playing against a couple of 310 ELO opponents, and everybody has K=20. If the 600/20 team wins, the 600 gains about 4 points against each opponent, and ties his partner, which is about (-18+2)/2 = -9 ELO points. The sum is -1, so the expert player, having beaten a couple of strong players despite being paired with a beginner, would *lose* about half an ELO point. Since the odds of winning, based on linear approximation using the combined ELO's, were about 50%, that expert (and his partner) should have gained 10 points.
The best solution is to treat the game as a two-player game, using the pair-averaged ELO rating for each pair to determine the effective ELO. If that is awkward within the overall BGA framework, then at least the system should not be indicating a tie against your partner. • Cal é o teu navegador?
Google Chrome v87
-
• Por favor, copia/pega o texto amosado en inglés no canto do teu idioma. Se tes unha captura de pantalla deste erro (boa práctica), podes usar un servizo de hospedaxe de imaxes da túa elección (snipboard.io, por exemplo) para subila e copiar/pegar o enlace aquí. É este o texto dispoñible no sistema de tradución? Se é así, foi traducido fai máis de 24 horas?
The existing ELO calculation after a win (or loss) treats the result as a win (loss) against each of the opponents, **and a tie with the player's partner**. That means that if you are paired with a weak player, ot only is winning more challenging (which is fine, luck of the draw) but also your ELO is docked because of partner's weakness.
As an extreme example, say a 600 is paired with a 20 ELO, playing against a couple of 310 ELO opponents, and everybody has K=20. If the 600/20 team wins, the 600 gains about 4 points against each opponent, and ties his partner, which is about (-18+2)/2 = -9 ELO points. The sum is -1, so the expert player, having beaten a couple of strong players despite being paired with a beginner, would *lose* about half an ELO point. Since the odds of winning, based on linear approximation using the combined ELO's, were about 50%, that expert (and his partner) should have gained 10 points.
The best solution is to treat the game as a two-player game, using the pair-averaged ELO rating for each pair to determine the effective ELO. If that is awkward within the overall BGA framework, then at least the system should not be indicating a tie against your partner. • Cal é o teu navegador?
Google Chrome v87
-
• Por favor explica a túa suxestión de maneira precisa e concisa para que sexa o máis sinxelo posible entender o que queres dicir.
The existing ELO calculation after a win (or loss) treats the result as a win (loss) against each of the opponents, **and a tie with the player's partner**. That means that if you are paired with a weak player, ot only is winning more challenging (which is fine, luck of the draw) but also your ELO is docked because of partner's weakness.
As an extreme example, say a 600 is paired with a 20 ELO, playing against a couple of 310 ELO opponents, and everybody has K=20. If the 600/20 team wins, the 600 gains about 4 points against each opponent, and ties his partner, which is about (-18+2)/2 = -9 ELO points. The sum is -1, so the expert player, having beaten a couple of strong players despite being paired with a beginner, would *lose* about half an ELO point. Since the odds of winning, based on linear approximation using the combined ELO's, were about 50%, that expert (and his partner) should have gained 10 points.
The best solution is to treat the game as a two-player game, using the pair-averaged ELO rating for each pair to determine the effective ELO. If that is awkward within the overall BGA framework, then at least the system should not be indicating a tie against your partner. • Cal é o teu navegador?
Google Chrome v87
Historial de informes
It is not only for Spades, but for the entire team game (Belote, Tock, etc.).
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- Outro DI de mesa / ID de movemento
- Premer F5 resolveu o problema?
- Apareceu o problema varias veces? Tódalas veces? Aleatoriamente?
- Se tes unha captura de pantalla deste erro (boa práctica), podes usar un servizo de hospedaxe de imaxes da túa elección (snipboard.io, por exemplo) para subila e copiar/pegar o enlace aquí.
