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Informes de biyi_displayed
#26719: "Highlight the 4 dragons responsible for losing a game in purple"
acknowledged: Os desenvolvedores cren que é unha boa idea e teñen a intención de traballar nela
Sobre qué é este informe?
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Suxestión: na miña opinión, esta idea pode mellorar moito a implementación do xogo
Descrición detallada
• Por favor explica a túa suxestión de maneira precisa e concisa para que sexa o máis sinxelo posible entender o que queres dicir.
When starting a turn with 4 dragons next to each other (or two groups of 2 dragons next to each other), one loses the game. This situation brings a bit of confusion among newcomers, and it may discourage some of them to continue playing the game and get better at it.• Cal é o teu navegador?
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abstrack • Esta suxestión aínda non foi analizada polos desenvolvedores:
23. Out 2020 10:19 • Similarly to how the token moving on top of the opponent's biyi is highlighted in purple, when winning the game, I suggest to highlight the 4 dragons responsible for a loss.
Maybe is purple not the right color, as it is currently used to show a winning move, and not a losing condition. In any case, I think highlighting these dragons, however it is done, would highly enhance the gameplay.
Maybe is purple not the right color, as it is currently used to show a winning move, and not a losing condition. In any case, I think highlighting these dragons, however it is done, would highly enhance the gameplay.
abstrack • Esta suxestión aínda non foi analizada polos desenvolvedores:
23. Out 2020 22:43 • Actually, red is used right now to highlight connected pure dragons of the same color. It then might be more appropriate to use this color instead.
Also, in this particular case, I think the color should be displayed on the screen of both players.
Also, in this particular case, I think the color should be displayed on the screen of both players.
Razvogor • Os desenvolvedores cren que é unha boa idea e teñen a intención de traballar nela:
24. Out 2020 20:28 • We are looking to implement a solution that will also semi-solve issue #25019 at the same time right now.
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