#23454: "Different mouse pointer for the "Shield end game points" table"
Sobre qué é este informe?
Qué aconteceu? Por favor selecciona debaixo
Qué aconteceu? Por favor selecciona debaixo
Por favor revisa se xa hai un informe sobre o mesmo tema
De ser afirmativo, por favor VOTA por este informe. Aos informes con máis votos se lles da PRIORIDADE!
| # | Status | Votes | Game | Type | Title | Last update |
|---|
Descrición detallada
-
• Por favor, copia e pega a mensaxe de erro que ves na túa pantalla, se houbera algún.
Thanks for this rapid adaptation of Marco Polo sequel !
The detailed table is a good idea, and changing the mouse pointer (on PC) is an incentive to click on it.
As it's not an action, but rather information, what about having a "?" hover pointer instead (or an information logo, eye...) ? -
• Por favor, explica o que querías facer, o que fixeche e o que pasou
• Cal é o teu navegador?
Mozilla v5
-
• Por favor, copia/pega o texto amosado en inglés no canto do teu idioma. Se tes un pantallazo deste erro (boa práctica), podes usar Imgur.com para subilo e copiar/pegar a ligazón aquí.
Thanks for this rapid adaptation of Marco Polo sequel !
The detailed table is a good idea, and changing the mouse pointer (on PC) is an incentive to click on it.
As it's not an action, but rather information, what about having a "?" hover pointer instead (or an information logo, eye...) ? -
• É este o texto dispoñible no sistema de tradución? Se é así, foi traducido fai máis de 24 horas?
• Cal é o teu navegador?
Mozilla v5
-
• Por favor explica a túa suxestión de maneira precisa e concisa para que sexa o máis sinxelo posible entender o que queres dicir.
Thanks for this rapid adaptation of Marco Polo sequel !
The detailed table is a good idea, and changing the mouse pointer (on PC) is an incentive to click on it.
As it's not an action, but rather information, what about having a "?" hover pointer instead (or an information logo, eye...) ? • Cal é o teu navegador?
Mozilla v5
-
• Qué había na pantalla cando se quedou bloqueado? (mensaxe de erro?, pantalla en blanco?, unha parte da interface do xogo?)
Thanks for this rapid adaptation of Marco Polo sequel !
The detailed table is a good idea, and changing the mouse pointer (on PC) is an incentive to click on it.
As it's not an action, but rather information, what about having a "?" hover pointer instead (or an information logo, eye...) ? • Cal é o teu navegador?
Mozilla v5
-
• Qué parte das regras non se cumpriron na adaptación da BGA?
Thanks for this rapid adaptation of Marco Polo sequel !
The detailed table is a good idea, and changing the mouse pointer (on PC) is an incentive to click on it.
As it's not an action, but rather information, what about having a "?" hover pointer instead (or an information logo, eye...) ? -
• é visible a violación das regras na repetición? Se o é, en que número de movemento?
• Cal é o teu navegador?
Mozilla v5
-
• Qué acción de xogo querías realizar?
Thanks for this rapid adaptation of Marco Polo sequel !
The detailed table is a good idea, and changing the mouse pointer (on PC) is an incentive to click on it.
As it's not an action, but rather information, what about having a "?" hover pointer instead (or an information logo, eye...) ? -
• Qué é o que tratache de facer para activar esta acción do xogo?
-
• Qué sucedeu cando o fixeche (a mensaxe de erro, mensaxe na barra de estado do xogo, ...)?
• Cal é o teu navegador?
Mozilla v5
-
• En que paso do xogo ocorreu o problema (cal foi a instrucción actual do xogo)?
Thanks for this rapid adaptation of Marco Polo sequel !
The detailed table is a good idea, and changing the mouse pointer (on PC) is an incentive to click on it.
As it's not an action, but rather information, what about having a "?" hover pointer instead (or an information logo, eye...) ? -
• Qué sucedeu cando tratache de facer unha acción de xogo (mensaxe de erro, mensaxe na barra de estado do xogo, ...)?
• Cal é o teu navegador?
Mozilla v5
-
• Por favor, describe o problema de visualización. Se tes un pantallazo deste erro (boa práctica), podes usar Imgur.com para subilo e copiar/pegar a ligazón aquí.
Thanks for this rapid adaptation of Marco Polo sequel !
The detailed table is a good idea, and changing the mouse pointer (on PC) is an incentive to click on it.
As it's not an action, but rather information, what about having a "?" hover pointer instead (or an information logo, eye...) ? • Cal é o teu navegador?
Mozilla v5
-
• Por favor, copia/pega o texto amosado en inglés no canto do teu idioma. Se tes un pantallazo deste erro (boa práctica), podes usar Imgur.com para subilo e copiar/pegar a ligazón aquí.
Thanks for this rapid adaptation of Marco Polo sequel !
The detailed table is a good idea, and changing the mouse pointer (on PC) is an incentive to click on it.
As it's not an action, but rather information, what about having a "?" hover pointer instead (or an information logo, eye...) ? -
• É este o texto dispoñible no sistema de tradución? Se é así, foi traducido fai máis de 24 horas?
• Cal é o teu navegador?
Mozilla v5
-
• Por favor explica a túa suxestión de maneira precisa e concisa para que sexa o máis sinxelo posible entender o que queres dicir.
Thanks for this rapid adaptation of Marco Polo sequel !
The detailed table is a good idea, and changing the mouse pointer (on PC) is an incentive to click on it.
As it's not an action, but rather information, what about having a "?" hover pointer instead (or an information logo, eye...) ? • Cal é o teu navegador?
Mozilla v5
Historial de informes
* directly pointing the associated points for the current situation (not visible in the main/personnal board) for the player or all the players (for the known +1) - May help on phone too if it hides the x(y) info. Might use rows of coloured houses maybe ? and/or a surrounding circle for the current player ?
* check sign (or colored house) where the player has an outpost. Would sort of hightlight the missing ones
* minus sign (or other) where he lacks an outpost for his objectives
I could list all players and # of known shields in the pop-up.
Not sure about highlighting which are missing. maybe just for the player and not opponents?
I would add if x(y) info is missing on phone I would say it's a display bug, it should appear for mobile users as well.
2/ To easily see/compute how much points you're late, seeing points (as opposed to x(y) already seen on the boards) might be nice
3/ Yep, for the player (missing from the goal).
4/ I was meaning : x(y) might be hidden (behind) on smaller displays
Thank you for your reactivity !
i'll leave this open in case I misunderstood something.
VP do not show very well in the text. What about using the usual VP icon (laurel crown) ?
Thanks !
imgur.com/a/OD8s9Df
Showing where you would have 1+1 (through the goal).
Double green might show where you have your specialized 1+1.
And the remaining unspecialized +1.
For simplicity, we might have no double green/double red, and have global remaining +1 (like in in the individual board)
I would still leave the VP below along with opponents, unless opponents seems unnecessary.
then the red checks would only appear in pairs to match double green. It highlights the fact that 2 levels spots are available/reached.
In other presentations, special symbols (or colors) might design reached/unvisited spots from the card goals.
Hope that other players like it also :-)
I find it SO elegant, that I'm wondering wether the related display on the player boards should be what it is (i.e. the +1 shield icon followed by 0(shield total)...) What about directly displaying the VP from the shields, as it's the competitive information ? With a specific icon (I wonder which one...), or VP icon ? You even might have the same help pointer and trigger the nice table from this spot.
If you find this interesting, should I create a new suggestion for this point ?
Thanks again for this new display !
for example if you fulfill a contract giving +1 shield, a little shield goes from the contract to the +1 shield indicator.
thinking players might get confused if the # goes up more than 1. if you get a +1 shield you expect the number to go up by 1 and not number of VPs.
But if we have a dedicated target icon on the board, to "those points that you get by having shields in the right outposts as well as +1 shields" (or just VP icon with the right hint text) that is different... it just shows that this flying icon contribute to somewhat different (just like selling ressources might gain money and or points)
What about clicking on each player board "+1" icon (or its replacement) to open the table too ? Might help beginners to link this strange "x(y)" text (which is much more complicated than the used/available outpost houses
will make the text clickable.
What about having the icons and their values in a columned "table" ?
Icons on one row, and the values just below (or above)
Engade a este informe
- Outro DI de mesa / ID de movemento
- Premer F5 resolveu o problema?
- Apareceu o problema varias veces? Tódalas veces? Aleatoriamente?
- Se tes un pantallazo deste erro (boa práctica), podes usar Imgur.com para subilo e copiar/pegar a ligazón aquí.
