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Informes de Taluva
#22930: " having all but 1 player be Losers keeps the ELO quite low for all but 1 player..."
implemented: Esta suxestión xa foi implementada
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Suxestión: na miña opinión, esta idea pode mellorar moito a implementación do xogo
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• Por favor explica a túa suxestión de maneira precisa e concisa para que sexa o máis sinxelo posible entender o que queres dicir.
Finding a solution for scoring 2nd, 3rd, etc. would be more in line with all the other games on the site• Cal é o teu navegador?
Mozilla v5
Historial de informes
SteveV • Esta suxestión aínda non foi analizada polos desenvolvedores:
21. Ago 2020 1:06 • I understand that this may be the intent of the original game, but since (nearly?) all of the games on BGA have 1st-nth scoring and ELO scaled as you move down the list ...
also, I understand that the ELO system may not be ideal (here or elsewhere), but since it's the system of use at the moment...
also, I understand that the ELO system may not be ideal (here or elsewhere), but since it's the system of use at the moment...
quietmint • Esta suxestión aínda non foi analizada polos desenvolvedores:
21. Ago 2020 5:12 • See the discussion at forum.boardgamearena.com/viewtopic.php?t=13193
I'm fine with ranking first, second, third, etc. in cases where the game finishes "normally" (e.g., the rare case where you run out of tiles). But as I said in that post, I still do not believe it's correct or fair to apply the same ranking method when the game finishes "early" (e.g., the most common case where someone places enough buildings). You can't determine who is second-closest, third-closest to an "early" ending.
I'm fine with ranking first, second, third, etc. in cases where the game finishes "normally" (e.g., the rare case where you run out of tiles). But as I said in that post, I still do not believe it's correct or fair to apply the same ranking method when the game finishes "early" (e.g., the most common case where someone places enough buildings). You can't determine who is second-closest, third-closest to an "early" ending.
quietmint • Esta suxestión xa foi implementada:
22. Ago 2020 23:19 • Version 200822-2312: A partial tie breaker has been implemented. If the game ends "normally" (out of volcano tiles), non-eliminated players are ranked based on buildings. If the game ends "early" (someone builds all of two types), non-eliminated players all tie.
In both cases, however, elimination order is always used as a tie breaker -- the first player eliminated always ranks last, the second eliminated always ranks second-to-last, etc.
In both cases, however, elimination order is always used as a tie breaker -- the first player eliminated always ranks last, the second eliminated always ranks second-to-last, etc.
quietmint • Esta suxestión xa foi implementada:
23. Ago 2020 17:40 • Version 200823-1736: The scoring is now displayed in real-time.
Joe Hotson • Esta suxestión xa foi implementada:
26. Nov 2023 20:25 • This hasn't been fully resolved. Now, if a game ends "early", all players tie 2nd. However, the ELO calculation penalises players for not "winning" against those with a lower rank, even if they only actually lost to one player with a much higher rank.
quietmint • Esta suxestión xa foi implementada:
26. Nov 2023 21:07 • No bug here. There's no way to determine a rank order when the game ends "early", so the current behavior of making all losers tie is correct. (There's no way to tell who is "closer" to triggering an early ending.)
ELO calculation is done by BGA and not specific to the Taluva game. Yes, you will lose ELO points if you don't win against a weaker player you were expected to beat.
ELO calculation is done by BGA and not specific to the Taluva game. Yes, you will lose ELO points if you don't win against a weaker player you were expected to beat.
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