#20754: "Can the T-junction tiles be made to rotate right on the draw pile?"
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Descrición detallada
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• Por favor, copia e pega a mensaxe de erro que ves na túa pantalla, se houbera algún.
The straight track tiles can be rotated directly on the draw pile, i.e. prior to placement on the game board. Unless I'm doing something wrong, it appears that the T-junction tiles currently can only be rotated by clicking on the track the player wants to update. I think it would be more intuitive if the T-junction tiles could be rotated on the draw pile as well. Right now I'm having a hard time figuring out which way the rotated tile will be facing, so I find myself using the undo button a lot :)
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• Por favor, explica o que querías facer, o que fixeche e o que pasou
• Cal é o teu navegador?
Safari v12.1
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• Por favor, copia/pega o texto amosado en inglés no canto do teu idioma. Se tes unha captura de pantalla deste erro (boa práctica), podes usar un servizo de hospedaxe de imaxes da túa elección (snipboard.io, por exemplo) para subila e copiar/pegar o enlace aquí. É este o texto dispoñible no sistema de tradución? Se é así, foi traducido fai máis de 24 horas?
The straight track tiles can be rotated directly on the draw pile, i.e. prior to placement on the game board. Unless I'm doing something wrong, it appears that the T-junction tiles currently can only be rotated by clicking on the track the player wants to update. I think it would be more intuitive if the T-junction tiles could be rotated on the draw pile as well. Right now I'm having a hard time figuring out which way the rotated tile will be facing, so I find myself using the undo button a lot :)
• Cal é o teu navegador?
Safari v12.1
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• Por favor explica a túa suxestión de maneira precisa e concisa para que sexa o máis sinxelo posible entender o que queres dicir.
The straight track tiles can be rotated directly on the draw pile, i.e. prior to placement on the game board. Unless I'm doing something wrong, it appears that the T-junction tiles currently can only be rotated by clicking on the track the player wants to update. I think it would be more intuitive if the T-junction tiles could be rotated on the draw pile as well. Right now I'm having a hard time figuring out which way the rotated tile will be facing, so I find myself using the undo button a lot :)
• Cal é o teu navegador?
Safari v12.1
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• Qué había na pantalla cando se quedou bloqueado? (mensaxe de erro?, pantalla en blanco?, unha parte da interface do xogo?)
The straight track tiles can be rotated directly on the draw pile, i.e. prior to placement on the game board. Unless I'm doing something wrong, it appears that the T-junction tiles currently can only be rotated by clicking on the track the player wants to update. I think it would be more intuitive if the T-junction tiles could be rotated on the draw pile as well. Right now I'm having a hard time figuring out which way the rotated tile will be facing, so I find myself using the undo button a lot :)
• Cal é o teu navegador?
Safari v12.1
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• Qué parte das regras non se cumpriron na adaptación da BGA?
The straight track tiles can be rotated directly on the draw pile, i.e. prior to placement on the game board. Unless I'm doing something wrong, it appears that the T-junction tiles currently can only be rotated by clicking on the track the player wants to update. I think it would be more intuitive if the T-junction tiles could be rotated on the draw pile as well. Right now I'm having a hard time figuring out which way the rotated tile will be facing, so I find myself using the undo button a lot :)
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• é visible a violación das regras na repetición? Se o é, en que número de movemento?
• Cal é o teu navegador?
Safari v12.1
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• Qué acción de xogo querías realizar?
The straight track tiles can be rotated directly on the draw pile, i.e. prior to placement on the game board. Unless I'm doing something wrong, it appears that the T-junction tiles currently can only be rotated by clicking on the track the player wants to update. I think it would be more intuitive if the T-junction tiles could be rotated on the draw pile as well. Right now I'm having a hard time figuring out which way the rotated tile will be facing, so I find myself using the undo button a lot :)
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• Qué é o que tratache de facer para activar esta acción do xogo?
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• Qué sucedeu cando o fixeche (a mensaxe de erro, mensaxe na barra de estado do xogo, ...)?
• Cal é o teu navegador?
Safari v12.1
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• En que paso do xogo ocorreu o problema (cal foi a instrucción actual do xogo)?
The straight track tiles can be rotated directly on the draw pile, i.e. prior to placement on the game board. Unless I'm doing something wrong, it appears that the T-junction tiles currently can only be rotated by clicking on the track the player wants to update. I think it would be more intuitive if the T-junction tiles could be rotated on the draw pile as well. Right now I'm having a hard time figuring out which way the rotated tile will be facing, so I find myself using the undo button a lot :)
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• Qué sucedeu cando tratache de facer unha acción de xogo (mensaxe de erro, mensaxe na barra de estado do xogo, ...)?
• Cal é o teu navegador?
Safari v12.1
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• Por favor, describe o problema de visualización. Se tes unha captura de pantalla deste erro (boa práctica), podes usar un servizo de hospedaxe de imaxes da túa elección (snipboard.io, por exemplo) para subila e copiar/pegar o enlace aquí.
The straight track tiles can be rotated directly on the draw pile, i.e. prior to placement on the game board. Unless I'm doing something wrong, it appears that the T-junction tiles currently can only be rotated by clicking on the track the player wants to update. I think it would be more intuitive if the T-junction tiles could be rotated on the draw pile as well. Right now I'm having a hard time figuring out which way the rotated tile will be facing, so I find myself using the undo button a lot :)
• Cal é o teu navegador?
Safari v12.1
-
• Por favor, copia/pega o texto amosado en inglés no canto do teu idioma. Se tes unha captura de pantalla deste erro (boa práctica), podes usar un servizo de hospedaxe de imaxes da túa elección (snipboard.io, por exemplo) para subila e copiar/pegar o enlace aquí. É este o texto dispoñible no sistema de tradución? Se é así, foi traducido fai máis de 24 horas?
The straight track tiles can be rotated directly on the draw pile, i.e. prior to placement on the game board. Unless I'm doing something wrong, it appears that the T-junction tiles currently can only be rotated by clicking on the track the player wants to update. I think it would be more intuitive if the T-junction tiles could be rotated on the draw pile as well. Right now I'm having a hard time figuring out which way the rotated tile will be facing, so I find myself using the undo button a lot :)
• Cal é o teu navegador?
Safari v12.1
-
• Por favor explica a túa suxestión de maneira precisa e concisa para que sexa o máis sinxelo posible entender o que queres dicir.
The straight track tiles can be rotated directly on the draw pile, i.e. prior to placement on the game board. Unless I'm doing something wrong, it appears that the T-junction tiles currently can only be rotated by clicking on the track the player wants to update. I think it would be more intuitive if the T-junction tiles could be rotated on the draw pile as well. Right now I'm having a hard time figuring out which way the rotated tile will be facing, so I find myself using the undo button a lot :)
• Cal é o teu navegador?
Safari v12.1
Historial de informes
1. Rotate the T-junction tile in the palette, then place it just as you would a straight or a curve.
Advantages:
- more consistent with straight and curve track tile placement
- can place the tile by clicking on the entire board square, rather than just the edge (easier on mobile)
Disadvantages:
- more confusing to figure out how to rotate a T-junction while thinking about the existing track on a different part of the interface. (Straights and curves are more intuitive since they each have only two exits).
- Players using the action palette to place multiple T-junctions will have to keep going back and forth to the action palette to figure out the correct rotation for each tile.
2 (currently implemented). Highlight the edges that would be upgradeable to a T-Junction, but allow clicking any upgradeable edges, including Cross junctions (vice versa for the Cross junction tile).
Advantages:
- Less time figuring out how to rotate tiles - you can keep your eyes on the actual path you want to make.
Disadvantages:
- Less intuitive to use a different interface for placing vs upgrading track.
- Smaller clickable areas to take out the action (more difficult on mobile)
3. Hybrid - clicking on edges of tiles will upgrade that edge, but clicking elsewhere in the board square will place the tile as rotated in the palette.
Advantages:
- Allows the tile placement action to be consistent with straight and curve placement.
- Alternatively, lets you stay focused on the board as with option 2
Disadvantages:
- Two different click responses within a single board square is not obvious, makes misclicks much more likely, and could lead to even more confusion.
I still prefer option 2 given that figuring out how to rotate a tile to add an exit to an existing track is inherently more complex, especially in a different part of the interface. I'd rather make the action more focused on which exits you actually want to add rather than rotating tiles. I will keep the suggestion open in case more people prefer a different option.
There is a dropdown menu where you can change the option by clicking on the hamburger menu in the upper right, or in the Options tab below the board.
Engade a este informe
- Outro DI de mesa / ID de movemento
- Premer F5 resolveu o problema?
- Apareceu o problema varias veces? Tódalas veces? Aleatoriamente?
- Se tes unha captura de pantalla deste erro (boa práctica), podes usar un servizo de hospedaxe de imaxes da túa elección (snipboard.io, por exemplo) para subila e copiar/pegar o enlace aquí.
