#20170: "Pyramid outline limits placement options"
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| # | Status | Votes | Game | Type | Title | Last update |
|---|
Descrición detallada
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• Por favor, copia e pega a mensaxe de erro que ves na túa pantalla, se houbera algún.
Hi, this game is a riot, thank you for bringing it to BGA! It plays well and the animations are fun.
We noticed that the physical games comes with tiles only, and no playing board. Thus, when a player cannot place a tile anywhere on top of the pyramid, they always have a choice between two spots (one at the very left, and one at the very right side of the pyramid base).
In the current BGA version, the pyramid outline that forms the "board" can force a player to place the new tile on one of the two sides, if there's no room left on the other. This can change the game outcome, for example if a coal/blowtorch tile was previously placed adjacent to this spot.
I suggest making the board bigger, or perhaps making it dynamic so it grows once it's filled up on one side. -
• Por favor, explica o que querías facer, o que fixeche e o que pasou
147
• Cal é o teu navegador?
Safari v12.1
-
• Por favor, copia/pega o texto amosado en inglés no canto do teu idioma. Se tes un pantallazo deste erro (boa práctica), podes usar Imgur.com para subilo e copiar/pegar a ligazón aquí.
Hi, this game is a riot, thank you for bringing it to BGA! It plays well and the animations are fun.
We noticed that the physical games comes with tiles only, and no playing board. Thus, when a player cannot place a tile anywhere on top of the pyramid, they always have a choice between two spots (one at the very left, and one at the very right side of the pyramid base).
In the current BGA version, the pyramid outline that forms the "board" can force a player to place the new tile on one of the two sides, if there's no room left on the other. This can change the game outcome, for example if a coal/blowtorch tile was previously placed adjacent to this spot.
I suggest making the board bigger, or perhaps making it dynamic so it grows once it's filled up on one side. -
• É este o texto dispoñible no sistema de tradución? Se é así, foi traducido fai máis de 24 horas?
147
• Cal é o teu navegador?
Safari v12.1
-
• Por favor explica a túa suxestión de maneira precisa e concisa para que sexa o máis sinxelo posible entender o que queres dicir.
Hi, this game is a riot, thank you for bringing it to BGA! It plays well and the animations are fun.
We noticed that the physical games comes with tiles only, and no playing board. Thus, when a player cannot place a tile anywhere on top of the pyramid, they always have a choice between two spots (one at the very left, and one at the very right side of the pyramid base).
In the current BGA version, the pyramid outline that forms the "board" can force a player to place the new tile on one of the two sides, if there's no room left on the other. This can change the game outcome, for example if a coal/blowtorch tile was previously placed adjacent to this spot.
I suggest making the board bigger, or perhaps making it dynamic so it grows once it's filled up on one side. • Cal é o teu navegador?
Safari v12.1
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• Qué había na pantalla cando se quedou bloqueado? (mensaxe de erro?, pantalla en blanco?, unha parte da interface do xogo?)
Hi, this game is a riot, thank you for bringing it to BGA! It plays well and the animations are fun.
We noticed that the physical games comes with tiles only, and no playing board. Thus, when a player cannot place a tile anywhere on top of the pyramid, they always have a choice between two spots (one at the very left, and one at the very right side of the pyramid base).
In the current BGA version, the pyramid outline that forms the "board" can force a player to place the new tile on one of the two sides, if there's no room left on the other. This can change the game outcome, for example if a coal/blowtorch tile was previously placed adjacent to this spot.
I suggest making the board bigger, or perhaps making it dynamic so it grows once it's filled up on one side. • Cal é o teu navegador?
Safari v12.1
-
• Qué parte das regras non se cumpriron na adaptación da BGA?
Hi, this game is a riot, thank you for bringing it to BGA! It plays well and the animations are fun.
We noticed that the physical games comes with tiles only, and no playing board. Thus, when a player cannot place a tile anywhere on top of the pyramid, they always have a choice between two spots (one at the very left, and one at the very right side of the pyramid base).
In the current BGA version, the pyramid outline that forms the "board" can force a player to place the new tile on one of the two sides, if there's no room left on the other. This can change the game outcome, for example if a coal/blowtorch tile was previously placed adjacent to this spot.
I suggest making the board bigger, or perhaps making it dynamic so it grows once it's filled up on one side. -
• é visible a violación das regras na repetición? Se o é, en que número de movemento?
147
• Cal é o teu navegador?
Safari v12.1
-
• Qué acción de xogo querías realizar?
Hi, this game is a riot, thank you for bringing it to BGA! It plays well and the animations are fun.
We noticed that the physical games comes with tiles only, and no playing board. Thus, when a player cannot place a tile anywhere on top of the pyramid, they always have a choice between two spots (one at the very left, and one at the very right side of the pyramid base).
In the current BGA version, the pyramid outline that forms the "board" can force a player to place the new tile on one of the two sides, if there's no room left on the other. This can change the game outcome, for example if a coal/blowtorch tile was previously placed adjacent to this spot.
I suggest making the board bigger, or perhaps making it dynamic so it grows once it's filled up on one side. -
• Qué é o que tratache de facer para activar esta acción do xogo?
147
-
• Qué sucedeu cando o fixeche (a mensaxe de erro, mensaxe na barra de estado do xogo, ...)?
• Cal é o teu navegador?
Safari v12.1
-
• En que paso do xogo ocorreu o problema (cal foi a instrucción actual do xogo)?
Hi, this game is a riot, thank you for bringing it to BGA! It plays well and the animations are fun.
We noticed that the physical games comes with tiles only, and no playing board. Thus, when a player cannot place a tile anywhere on top of the pyramid, they always have a choice between two spots (one at the very left, and one at the very right side of the pyramid base).
In the current BGA version, the pyramid outline that forms the "board" can force a player to place the new tile on one of the two sides, if there's no room left on the other. This can change the game outcome, for example if a coal/blowtorch tile was previously placed adjacent to this spot.
I suggest making the board bigger, or perhaps making it dynamic so it grows once it's filled up on one side. -
• Qué sucedeu cando tratache de facer unha acción de xogo (mensaxe de erro, mensaxe na barra de estado do xogo, ...)?
147
• Cal é o teu navegador?
Safari v12.1
-
• Por favor, describe o problema de visualización. Se tes un pantallazo deste erro (boa práctica), podes usar Imgur.com para subilo e copiar/pegar a ligazón aquí.
Hi, this game is a riot, thank you for bringing it to BGA! It plays well and the animations are fun.
We noticed that the physical games comes with tiles only, and no playing board. Thus, when a player cannot place a tile anywhere on top of the pyramid, they always have a choice between two spots (one at the very left, and one at the very right side of the pyramid base).
In the current BGA version, the pyramid outline that forms the "board" can force a player to place the new tile on one of the two sides, if there's no room left on the other. This can change the game outcome, for example if a coal/blowtorch tile was previously placed adjacent to this spot.
I suggest making the board bigger, or perhaps making it dynamic so it grows once it's filled up on one side. • Cal é o teu navegador?
Safari v12.1
-
• Por favor, copia/pega o texto amosado en inglés no canto do teu idioma. Se tes un pantallazo deste erro (boa práctica), podes usar Imgur.com para subilo e copiar/pegar a ligazón aquí.
Hi, this game is a riot, thank you for bringing it to BGA! It plays well and the animations are fun.
We noticed that the physical games comes with tiles only, and no playing board. Thus, when a player cannot place a tile anywhere on top of the pyramid, they always have a choice between two spots (one at the very left, and one at the very right side of the pyramid base).
In the current BGA version, the pyramid outline that forms the "board" can force a player to place the new tile on one of the two sides, if there's no room left on the other. This can change the game outcome, for example if a coal/blowtorch tile was previously placed adjacent to this spot.
I suggest making the board bigger, or perhaps making it dynamic so it grows once it's filled up on one side. -
• É este o texto dispoñible no sistema de tradución? Se é así, foi traducido fai máis de 24 horas?
147
• Cal é o teu navegador?
Safari v12.1
-
• Por favor explica a túa suxestión de maneira precisa e concisa para que sexa o máis sinxelo posible entender o que queres dicir.
Hi, this game is a riot, thank you for bringing it to BGA! It plays well and the animations are fun.
We noticed that the physical games comes with tiles only, and no playing board. Thus, when a player cannot place a tile anywhere on top of the pyramid, they always have a choice between two spots (one at the very left, and one at the very right side of the pyramid base).
In the current BGA version, the pyramid outline that forms the "board" can force a player to place the new tile on one of the two sides, if there's no room left on the other. This can change the game outcome, for example if a coal/blowtorch tile was previously placed adjacent to this spot.
I suggest making the board bigger, or perhaps making it dynamic so it grows once it's filled up on one side. • Cal é o teu navegador?
Safari v12.1
Historial de informes
Move #86
When building this, I was well aware that this is an additional limitation. However, the problem is that the finished pyramid can never become wider or higher than the given background scheme (i.e. playing board ). Any additional field would therefore be space that cannot really be used and just limits visibility on smaller devices, e.g. Smart Phones.
However, I have been reflecting on this and I think I have come to a solution:
I could add a single field in the bottom row to the left and to the right of the current palying board.
If the pyramid extends far enough and the active player gets to choose to which side to extend the pyramid, they can use that field, too. If they do, the whole pyramid is moved to the left or to the right respectively. That way no other additional fields are needed, but you are always free to choose to extend the pyramid to the left and to the right.
Would that make sense?
Engade a este informe
- Outro DI de mesa / ID de movemento
- Premer F5 resolveu o problema?
- Apareceu o problema varias veces? Tódalas veces? Aleatoriamente?
- Se tes un pantallazo deste erro (boa práctica), podes usar Imgur.com para subilo e copiar/pegar a ligazón aquí.
