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#19689: "Manual scoring + muggins variant (failing at scoring benefits the opponent)"
inforequest: Aos desenvolvedores lles gustaría ter máis información acerca desta suxerencia
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Suxestión: na miña opinión, esta idea pode mellorar moito a implementación do xogo
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I wonder if this variant can be considered, a manual scoring in which when a player misses points when scoring, those points go to the opponent.• Cal é o teu navegador?
Google Chrome v83
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22. Xuñ 2020 8:55 •
MikeIsHere • Aos desenvolvedores lles gustaría ter máis información acerca desta suxerencia:
22. Xuñ 2020 13:59 • Thank you for the suggestion and the testing.
I have been tossing around the idea of muggings,
There are a couple of issues I can't get around
First it would slow down the game as each player would have to wait for the count, and an extra "turn" in turn based games, but if both players agree to this style it is no big issue.
Another is the UI
BGA GuideLines state
II-2 Use left clic only● The whole game should be playable with only simple left button mouse clicks.● Context menus should not be used.●Dragndrop should be avoided (if you want to use it anyway, you should make a click basedalternative available).● Mouse icon must change on cliquable elements (« cursor:pointer » CSS property)..
So I would have to display a grid of 29 buttons (0-29) or of 3 buttons +/-/OK and the user would have to click up to 29 times (if they are lucky)
The final hurdle is the muggins themselves,
I would have to display this interface to both players all the time, if I only give the opponent an opportunity to correct the count when a miscount is done then that would tip the player off that something was miscounted.
Then how would each situation be handled
Player A | Player B
---------------------------
correct | correct -- this is easy
correct | higher -- should there be a penalty*
correct | lower -- **
lower | lower than Player A
lower | higher than Player A
higher | lower than Player A
higher | higher than Player A
*from section 10.4a of the American Cribbage College rule book
If the judges determine that the play
was not a muggins, the opponent will be awarded
the points taken as a penalty.
** 10.4a
If the true amount
of underpegging is determined to be other than
the amount originally claimed, the caller is entitled only to the lesser of the claimed or true
amounts. In no case shall the amount of points
awarded for muggins exceed the actual number
of holes that could have been pegged had the
scoring been correctly done.
www.cribbage.org/NewSite/rules/ACCRuleBook2016.pdf
I am open to any suggestions, especially variants that will give BGA players more ways to play, I just don't know how to overcome these hurdles. Please feel free to offer more feedback
I have been tossing around the idea of muggings,
There are a couple of issues I can't get around
First it would slow down the game as each player would have to wait for the count, and an extra "turn" in turn based games, but if both players agree to this style it is no big issue.
Another is the UI
BGA GuideLines state
II-2 Use left clic only● The whole game should be playable with only simple left button mouse clicks.● Context menus should not be used.●Dragndrop should be avoided (if you want to use it anyway, you should make a click basedalternative available).● Mouse icon must change on cliquable elements (« cursor:pointer » CSS property)..
So I would have to display a grid of 29 buttons (0-29) or of 3 buttons +/-/OK and the user would have to click up to 29 times (if they are lucky)
The final hurdle is the muggins themselves,
I would have to display this interface to both players all the time, if I only give the opponent an opportunity to correct the count when a miscount is done then that would tip the player off that something was miscounted.
Then how would each situation be handled
Player A | Player B
---------------------------
correct | correct -- this is easy
correct | higher -- should there be a penalty*
correct | lower -- **
lower | lower than Player A
lower | higher than Player A
higher | lower than Player A
higher | higher than Player A
*from section 10.4a of the American Cribbage College rule book
If the judges determine that the play
was not a muggins, the opponent will be awarded
the points taken as a penalty.
** 10.4a
If the true amount
of underpegging is determined to be other than
the amount originally claimed, the caller is entitled only to the lesser of the claimed or true
amounts. In no case shall the amount of points
awarded for muggins exceed the actual number
of holes that could have been pegged had the
scoring been correctly done.
www.cribbage.org/NewSite/rules/ACCRuleBook2016.pdf
I am open to any suggestions, especially variants that will give BGA players more ways to play, I just don't know how to overcome these hurdles. Please feel free to offer more feedback
Alb1979 • Aos desenvolvedores lles gustaría ter máis información acerca desta suxerencia:
23. Xuñ 2020 14:32 • Thanks for at least considering it! So i have no idea about programming, so I can't give you any feedback on that. But I was thinking of selecting the cards that form a pair/run/whatever that can be scored and then clicking on a button to validate, then selecting the cards that form the next thing that can be scored, and again clicking on validating. Then a button validate the whole scoring, so if there are points missing at that point, they are given to the opponent.
Nisterius • Aos desenvolvedores lles gustaría ter máis información acerca desta suxerencia:
13. Set 2020 5:48 • The way I've seen it in other apps is that you just click your card combos in sequence, and if you select a combo in the "real scoring list", it adds it in: Like, say,
4 - 5 - 5 - 6
You'd click
5 - 5 - "score" : +2 pair
4 - 5 - 6 - "score" : +2 15
4 - 5- 6 - "score" : +2 15
4 - 5- 6 - "score" : +3 run
4 - 5- 6 - "score" : +3 run
just selecting and clicking "score" the way you select and put in the crib.
have "score" and "done" in the action bar.
A "simplistic" muggins would be to just _give_ to the opponent anything they missed, without making her do anything!
Otherwise you could then just give them same UI to the opponent who would just click "done" or click the missing scoring things.
4 - 5 - 5 - 6
You'd click
5 - 5 - "score" : +2 pair
4 - 5 - 6 - "score" : +2 15
4 - 5- 6 - "score" : +2 15
4 - 5- 6 - "score" : +3 run
4 - 5- 6 - "score" : +3 run
just selecting and clicking "score" the way you select and put in the crib.
have "score" and "done" in the action bar.
A "simplistic" muggins would be to just _give_ to the opponent anything they missed, without making her do anything!
Otherwise you could then just give them same UI to the opponent who would just click "done" or click the missing scoring things.
MikeIsHere • Aos desenvolvedores lles gustaría ter máis información acerca desta suxerencia:
14. Set 2020 12:01 • So what is the penalty for over clicking?
Nisterius • Aos desenvolvedores lles gustaría ter máis información acerca desta suxerencia:
9. Out 2020 20:30 • I just learned that there is no notification if there are further comments on a thread you've commented on, so I thought to check back. I'd say, no penalty for overclicking - maybe just only even enable the "score" button if a scoring combo is selected. So, nothing selected: <score> [done] (with score disabled.). Click 4-5-6, [score] [done] (click score, get your 2, all cards deselected). You'd have to reselect them all; and if you selected "too many" or a "non-combo" like "4-6" or something - again, <score> is disabled. You could "find your way to avoiding muggins" that way, yes, but only with "a lot of work" which is sort of like real life.
Jupiterninja • Aos desenvolvedores lles gustaría ter máis información acerca desta suxerencia:
6. Set 2023 1:29 • I know nothing about programming on BGA, but in relation to the buttons issue, can you not just have each player input the amount of points in a numbers-only text field? I see automatic text comparisons all the time in Just One and the Decrypto tie breaker.
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