#16600: "Don't allow users to make really stupid mistakes, or at least give a warning."
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| # | Status | Votes | Game | Type | Title | Last update |
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Descrición detallada
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• Por favor, copia e pega a mensaxe de erro que ves na túa pantalla, se houbera algún.
At one point, Debra used the Discovery tile that allows you to move two workers together, but she forgot the exact meaning of the tile and didn’t realize that they had to start and end on the same spots. The game allowed her to use the tile and then select and move a single worker, without any warning that she was wasting the benefit of the tile.
At another point, she moved to a worship spot and paid 1 Wood to take both actions. This was ill-advised, as the Discovery Tile there required a payment of 1 Gold, which she didn’t have. The game could easily check to see if you can afford the Discovery Tile and warn you in advance if you pay the wood to take both actions and then can't claim the tile. Even if she had had another tile available that she could have used to get a Gold, a warning would have been appreciated. She could then have just proceeded with the action, used that other tile to get the Gold, etc.
There are probably lots of other examples like this, and it might be difficult to predict them all, but a review of the various Discovery tile abilities and a little creative thinking would probably allow you to create warnings for lots of situations where someone is probably about to make a very strange move. In online games, those things usually happen due to a misunderstanding of the user interface, so it's really beneficial when a game watches out for you a bit.
Of course, this would be much less necessary if the game had a solid Undo function, which has already been requested. Ideally, it would have both - ability to Undo, and warnings for obviously bad decisions. -
• Por favor, explica o que querías facer, o que fixeche e o que pasou
• Cal é o teu navegador?
Firefox 75.0
-
• Por favor, copia/pega o texto amosado en inglés no canto do teu idioma. Se tes un pantallazo deste erro (boa práctica), podes usar Imgur.com para subilo e copiar/pegar a ligazón aquí.
At one point, Debra used the Discovery tile that allows you to move two workers together, but she forgot the exact meaning of the tile and didn’t realize that they had to start and end on the same spots. The game allowed her to use the tile and then select and move a single worker, without any warning that she was wasting the benefit of the tile.
At another point, she moved to a worship spot and paid 1 Wood to take both actions. This was ill-advised, as the Discovery Tile there required a payment of 1 Gold, which she didn’t have. The game could easily check to see if you can afford the Discovery Tile and warn you in advance if you pay the wood to take both actions and then can't claim the tile. Even if she had had another tile available that she could have used to get a Gold, a warning would have been appreciated. She could then have just proceeded with the action, used that other tile to get the Gold, etc.
There are probably lots of other examples like this, and it might be difficult to predict them all, but a review of the various Discovery tile abilities and a little creative thinking would probably allow you to create warnings for lots of situations where someone is probably about to make a very strange move. In online games, those things usually happen due to a misunderstanding of the user interface, so it's really beneficial when a game watches out for you a bit.
Of course, this would be much less necessary if the game had a solid Undo function, which has already been requested. Ideally, it would have both - ability to Undo, and warnings for obviously bad decisions. -
• É este o texto dispoñible no sistema de tradución? Se é así, foi traducido fai máis de 24 horas?
• Cal é o teu navegador?
Firefox 75.0
-
• Por favor explica a túa suxestión de maneira precisa e concisa para que sexa o máis sinxelo posible entender o que queres dicir.
At one point, Debra used the Discovery tile that allows you to move two workers together, but she forgot the exact meaning of the tile and didn’t realize that they had to start and end on the same spots. The game allowed her to use the tile and then select and move a single worker, without any warning that she was wasting the benefit of the tile.
At another point, she moved to a worship spot and paid 1 Wood to take both actions. This was ill-advised, as the Discovery Tile there required a payment of 1 Gold, which she didn’t have. The game could easily check to see if you can afford the Discovery Tile and warn you in advance if you pay the wood to take both actions and then can't claim the tile. Even if she had had another tile available that she could have used to get a Gold, a warning would have been appreciated. She could then have just proceeded with the action, used that other tile to get the Gold, etc.
There are probably lots of other examples like this, and it might be difficult to predict them all, but a review of the various Discovery tile abilities and a little creative thinking would probably allow you to create warnings for lots of situations where someone is probably about to make a very strange move. In online games, those things usually happen due to a misunderstanding of the user interface, so it's really beneficial when a game watches out for you a bit.
Of course, this would be much less necessary if the game had a solid Undo function, which has already been requested. Ideally, it would have both - ability to Undo, and warnings for obviously bad decisions. • Cal é o teu navegador?
Firefox 75.0
-
• Qué había na pantalla cando se quedou bloqueado? (mensaxe de erro?, pantalla en blanco?, unha parte da interface do xogo?)
At one point, Debra used the Discovery tile that allows you to move two workers together, but she forgot the exact meaning of the tile and didn’t realize that they had to start and end on the same spots. The game allowed her to use the tile and then select and move a single worker, without any warning that she was wasting the benefit of the tile.
At another point, she moved to a worship spot and paid 1 Wood to take both actions. This was ill-advised, as the Discovery Tile there required a payment of 1 Gold, which she didn’t have. The game could easily check to see if you can afford the Discovery Tile and warn you in advance if you pay the wood to take both actions and then can't claim the tile. Even if she had had another tile available that she could have used to get a Gold, a warning would have been appreciated. She could then have just proceeded with the action, used that other tile to get the Gold, etc.
There are probably lots of other examples like this, and it might be difficult to predict them all, but a review of the various Discovery tile abilities and a little creative thinking would probably allow you to create warnings for lots of situations where someone is probably about to make a very strange move. In online games, those things usually happen due to a misunderstanding of the user interface, so it's really beneficial when a game watches out for you a bit.
Of course, this would be much less necessary if the game had a solid Undo function, which has already been requested. Ideally, it would have both - ability to Undo, and warnings for obviously bad decisions. • Cal é o teu navegador?
Firefox 75.0
-
• Qué parte das regras non se cumpriron na adaptación da BGA?
At one point, Debra used the Discovery tile that allows you to move two workers together, but she forgot the exact meaning of the tile and didn’t realize that they had to start and end on the same spots. The game allowed her to use the tile and then select and move a single worker, without any warning that she was wasting the benefit of the tile.
At another point, she moved to a worship spot and paid 1 Wood to take both actions. This was ill-advised, as the Discovery Tile there required a payment of 1 Gold, which she didn’t have. The game could easily check to see if you can afford the Discovery Tile and warn you in advance if you pay the wood to take both actions and then can't claim the tile. Even if she had had another tile available that she could have used to get a Gold, a warning would have been appreciated. She could then have just proceeded with the action, used that other tile to get the Gold, etc.
There are probably lots of other examples like this, and it might be difficult to predict them all, but a review of the various Discovery tile abilities and a little creative thinking would probably allow you to create warnings for lots of situations where someone is probably about to make a very strange move. In online games, those things usually happen due to a misunderstanding of the user interface, so it's really beneficial when a game watches out for you a bit.
Of course, this would be much less necessary if the game had a solid Undo function, which has already been requested. Ideally, it would have both - ability to Undo, and warnings for obviously bad decisions. -
• é visible a violación das regras na repetición? Se o é, en que número de movemento?
• Cal é o teu navegador?
Firefox 75.0
-
• Qué acción de xogo querías realizar?
At one point, Debra used the Discovery tile that allows you to move two workers together, but she forgot the exact meaning of the tile and didn’t realize that they had to start and end on the same spots. The game allowed her to use the tile and then select and move a single worker, without any warning that she was wasting the benefit of the tile.
At another point, she moved to a worship spot and paid 1 Wood to take both actions. This was ill-advised, as the Discovery Tile there required a payment of 1 Gold, which she didn’t have. The game could easily check to see if you can afford the Discovery Tile and warn you in advance if you pay the wood to take both actions and then can't claim the tile. Even if she had had another tile available that she could have used to get a Gold, a warning would have been appreciated. She could then have just proceeded with the action, used that other tile to get the Gold, etc.
There are probably lots of other examples like this, and it might be difficult to predict them all, but a review of the various Discovery tile abilities and a little creative thinking would probably allow you to create warnings for lots of situations where someone is probably about to make a very strange move. In online games, those things usually happen due to a misunderstanding of the user interface, so it's really beneficial when a game watches out for you a bit.
Of course, this would be much less necessary if the game had a solid Undo function, which has already been requested. Ideally, it would have both - ability to Undo, and warnings for obviously bad decisions. -
• Qué é o que tratache de facer para activar esta acción do xogo?
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• Qué sucedeu cando o fixeche (a mensaxe de erro, mensaxe na barra de estado do xogo, ...)?
• Cal é o teu navegador?
Firefox 75.0
-
• En que paso do xogo ocorreu o problema (cal foi a instrucción actual do xogo)?
At one point, Debra used the Discovery tile that allows you to move two workers together, but she forgot the exact meaning of the tile and didn’t realize that they had to start and end on the same spots. The game allowed her to use the tile and then select and move a single worker, without any warning that she was wasting the benefit of the tile.
At another point, she moved to a worship spot and paid 1 Wood to take both actions. This was ill-advised, as the Discovery Tile there required a payment of 1 Gold, which she didn’t have. The game could easily check to see if you can afford the Discovery Tile and warn you in advance if you pay the wood to take both actions and then can't claim the tile. Even if she had had another tile available that she could have used to get a Gold, a warning would have been appreciated. She could then have just proceeded with the action, used that other tile to get the Gold, etc.
There are probably lots of other examples like this, and it might be difficult to predict them all, but a review of the various Discovery tile abilities and a little creative thinking would probably allow you to create warnings for lots of situations where someone is probably about to make a very strange move. In online games, those things usually happen due to a misunderstanding of the user interface, so it's really beneficial when a game watches out for you a bit.
Of course, this would be much less necessary if the game had a solid Undo function, which has already been requested. Ideally, it would have both - ability to Undo, and warnings for obviously bad decisions. -
• Qué sucedeu cando tratache de facer unha acción de xogo (mensaxe de erro, mensaxe na barra de estado do xogo, ...)?
• Cal é o teu navegador?
Firefox 75.0
-
• Por favor, describe o problema de visualización. Se tes un pantallazo deste erro (boa práctica), podes usar Imgur.com para subilo e copiar/pegar a ligazón aquí.
At one point, Debra used the Discovery tile that allows you to move two workers together, but she forgot the exact meaning of the tile and didn’t realize that they had to start and end on the same spots. The game allowed her to use the tile and then select and move a single worker, without any warning that she was wasting the benefit of the tile.
At another point, she moved to a worship spot and paid 1 Wood to take both actions. This was ill-advised, as the Discovery Tile there required a payment of 1 Gold, which she didn’t have. The game could easily check to see if you can afford the Discovery Tile and warn you in advance if you pay the wood to take both actions and then can't claim the tile. Even if she had had another tile available that she could have used to get a Gold, a warning would have been appreciated. She could then have just proceeded with the action, used that other tile to get the Gold, etc.
There are probably lots of other examples like this, and it might be difficult to predict them all, but a review of the various Discovery tile abilities and a little creative thinking would probably allow you to create warnings for lots of situations where someone is probably about to make a very strange move. In online games, those things usually happen due to a misunderstanding of the user interface, so it's really beneficial when a game watches out for you a bit.
Of course, this would be much less necessary if the game had a solid Undo function, which has already been requested. Ideally, it would have both - ability to Undo, and warnings for obviously bad decisions. • Cal é o teu navegador?
Firefox 75.0
-
• Por favor, copia/pega o texto amosado en inglés no canto do teu idioma. Se tes un pantallazo deste erro (boa práctica), podes usar Imgur.com para subilo e copiar/pegar a ligazón aquí.
At one point, Debra used the Discovery tile that allows you to move two workers together, but she forgot the exact meaning of the tile and didn’t realize that they had to start and end on the same spots. The game allowed her to use the tile and then select and move a single worker, without any warning that she was wasting the benefit of the tile.
At another point, she moved to a worship spot and paid 1 Wood to take both actions. This was ill-advised, as the Discovery Tile there required a payment of 1 Gold, which she didn’t have. The game could easily check to see if you can afford the Discovery Tile and warn you in advance if you pay the wood to take both actions and then can't claim the tile. Even if she had had another tile available that she could have used to get a Gold, a warning would have been appreciated. She could then have just proceeded with the action, used that other tile to get the Gold, etc.
There are probably lots of other examples like this, and it might be difficult to predict them all, but a review of the various Discovery tile abilities and a little creative thinking would probably allow you to create warnings for lots of situations where someone is probably about to make a very strange move. In online games, those things usually happen due to a misunderstanding of the user interface, so it's really beneficial when a game watches out for you a bit.
Of course, this would be much less necessary if the game had a solid Undo function, which has already been requested. Ideally, it would have both - ability to Undo, and warnings for obviously bad decisions. -
• É este o texto dispoñible no sistema de tradución? Se é así, foi traducido fai máis de 24 horas?
• Cal é o teu navegador?
Firefox 75.0
-
• Por favor explica a túa suxestión de maneira precisa e concisa para que sexa o máis sinxelo posible entender o que queres dicir.
At one point, Debra used the Discovery tile that allows you to move two workers together, but she forgot the exact meaning of the tile and didn’t realize that they had to start and end on the same spots. The game allowed her to use the tile and then select and move a single worker, without any warning that she was wasting the benefit of the tile.
At another point, she moved to a worship spot and paid 1 Wood to take both actions. This was ill-advised, as the Discovery Tile there required a payment of 1 Gold, which she didn’t have. The game could easily check to see if you can afford the Discovery Tile and warn you in advance if you pay the wood to take both actions and then can't claim the tile. Even if she had had another tile available that she could have used to get a Gold, a warning would have been appreciated. She could then have just proceeded with the action, used that other tile to get the Gold, etc.
There are probably lots of other examples like this, and it might be difficult to predict them all, but a review of the various Discovery tile abilities and a little creative thinking would probably allow you to create warnings for lots of situations where someone is probably about to make a very strange move. In online games, those things usually happen due to a misunderstanding of the user interface, so it's really beneficial when a game watches out for you a bit.
Of course, this would be much less necessary if the game had a solid Undo function, which has already been requested. Ideally, it would have both - ability to Undo, and warnings for obviously bad decisions. • Cal é o teu navegador?
Firefox 75.0
Historial de informes
It was a missclick and this could help since there is no undo for this action
Engade a este informe
- Outro DI de mesa / ID de movemento
- Premer F5 resolveu o problema?
- Apareceu o problema varias veces? Tódalas veces? Aleatoriamente?
- Se tes un pantallazo deste erro (boa práctica), podes usar Imgur.com para subilo e copiar/pegar a ligazón aquí.
