#164874: "Both players couldn't make an action"
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| # | Status | Votes | Game | Type | Title | Last update |
|---|
Descrición detallada
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• Por favor, copia e pega a mensaxe de erro que ves na túa pantalla, se houbera algún.
The playing time did not change, and neither I nor my opponent had the opportunity to walk. It looked like the game had given the starting hand, but couldn't get to the "first move" step
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• Por favor, explica o que querías facer, o que fixeche e o que pasou
• Cal é o teu navegador?
opera
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• Por favor, copia/pega o texto amosado en inglés no canto do teu idioma. Se tes un pantallazo deste erro (boa práctica), podes usar Imgur.com para subilo e copiar/pegar a ligazón aquí.
The playing time did not change, and neither I nor my opponent had the opportunity to walk. It looked like the game had given the starting hand, but couldn't get to the "first move" step
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• É este o texto dispoñible no sistema de tradución? Se é así, foi traducido fai máis de 24 horas?
• Cal é o teu navegador?
opera
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• Por favor explica a túa suxestión de maneira precisa e concisa para que sexa o máis sinxelo posible entender o que queres dicir.
The playing time did not change, and neither I nor my opponent had the opportunity to walk. It looked like the game had given the starting hand, but couldn't get to the "first move" step
• Cal é o teu navegador?
opera
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• Qué había na pantalla cando se quedou bloqueado? (mensaxe de erro?, pantalla en blanco?, unha parte da interface do xogo?)
The playing time did not change, and neither I nor my opponent had the opportunity to walk. It looked like the game had given the starting hand, but couldn't get to the "first move" step
• Cal é o teu navegador?
opera
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• Qué parte das regras non se cumpriron na adaptación da BGA?
The playing time did not change, and neither I nor my opponent had the opportunity to walk. It looked like the game had given the starting hand, but couldn't get to the "first move" step
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• é visible a violación das regras na repetición? Se o é, en que número de movemento?
• Cal é o teu navegador?
opera
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• Qué acción de xogo querías realizar?
The playing time did not change, and neither I nor my opponent had the opportunity to walk. It looked like the game had given the starting hand, but couldn't get to the "first move" step
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• Qué é o que tratache de facer para activar esta acción do xogo?
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• Qué sucedeu cando o fixeche (a mensaxe de erro, mensaxe na barra de estado do xogo, ...)?
• Cal é o teu navegador?
opera
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• En que paso do xogo ocorreu o problema (cal foi a instrucción actual do xogo)?
The playing time did not change, and neither I nor my opponent had the opportunity to walk. It looked like the game had given the starting hand, but couldn't get to the "first move" step
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• Qué sucedeu cando tratache de facer unha acción de xogo (mensaxe de erro, mensaxe na barra de estado do xogo, ...)?
• Cal é o teu navegador?
opera
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• Por favor, describe o problema de visualización. Se tes un pantallazo deste erro (boa práctica), podes usar Imgur.com para subilo e copiar/pegar a ligazón aquí.
The playing time did not change, and neither I nor my opponent had the opportunity to walk. It looked like the game had given the starting hand, but couldn't get to the "first move" step
• Cal é o teu navegador?
opera
-
• Por favor, copia/pega o texto amosado en inglés no canto do teu idioma. Se tes un pantallazo deste erro (boa práctica), podes usar Imgur.com para subilo e copiar/pegar a ligazón aquí.
The playing time did not change, and neither I nor my opponent had the opportunity to walk. It looked like the game had given the starting hand, but couldn't get to the "first move" step
-
• É este o texto dispoñible no sistema de tradución? Se é así, foi traducido fai máis de 24 horas?
• Cal é o teu navegador?
opera
-
• Por favor explica a túa suxestión de maneira precisa e concisa para que sexa o máis sinxelo posible entender o que queres dicir.
The playing time did not change, and neither I nor my opponent had the opportunity to walk. It looked like the game had given the starting hand, but couldn't get to the "first move" step
• Cal é o teu navegador?
opera
Historial de informes
#657444093
#657444326
#657442996
The game is stacked at "stRoundSetup", type "game", from the observation in the client.
Client state is "roundSetup".
I cannot see DB.
Either
1. stacked in `stRoundSetup`.
2. not correctly handling the transition of the state in client.
The most suspicious code is here, as it does not transits the state:
github.com/giantroach/sunrisesunset/blob/v0.11/bga_src/backend/sunrisesunset.game.php#L1616
But this cannot explain why not all the game but some games this issue happens.
We cannot transit the state / cannot omit activeNextPlayer.
- I couldn't reproduce the bug.
- I don't see any system maintenance notification in developer forum.
I have no idea..
#658195969
#656991239
#658886702
#658887883
The last 2 games are not over yet by agreement. maybe it will help in some way
It also occurred to me that it might be related to a "couple of players." The thing is, if I couldn't play like that with someone, then no matter how much we tried to do it differently or at another time, we wouldn't be able to play with them.
At the same time, there are no such problems with other players.
To tell the truth, this is the first time I've encountered such a problem in my 2000 games, and I also have no idea why this might happen.
> might be related to a "couple of players." The thing is, if I couldn't play like that with someone, then no matter how much we tried to do it differently or at another time, we wouldn't be able to play with them.
This is great information. Thanks for sharing with me.
One question, this always happens before starting of the game right (before asked to discard a card)?
imgur.com/a/svuWQ7c
Here's what I found so far from the game data:
1. `active_player` is set. This means the logic passed this line of code:
github.com/giantroach/sunrisesunset/blob/v0.11/bga_src/backend/sunrisesunset.game.php#L1616
2. `gamestate.id` is `2`. This means the logic is not transited to `mulliganTurn` (id: 11). But there is no explicit code that is running in between to the line above.
3. `getGameProgression()` is called in `roundSetup` since `updateGameProgression' => true`. Though, BGA doc says it is called at the beginning of the state. (and mulliganTurn does not have updateGameProgression: true).
github.com/giantroach/sunrisesunset/blob/v0.11/bga_src/backend/states.inc.php#L68
en.doc.boardgamearena.com/Your_game_state_machine:_states.inc.php#updateGameProgression
```js
{
// abbr.
"gamestate": {
"id": 2,
"active_player": "86471067",
"args": null,
"reflexion": {
"total": {
"86471067": "86400",
"95586103": "86400"
}
},
"updateGameProgression": 0,
"name": "roundSetup",
"type": "game",
"action": "stRoundSetup",
"transitions": {
"mulliganTurn": 11
}
},
// abbr
}
```
This implies that there is a condition that `$this->activeNextPlayer();` does not transit the state.
No I haven't change any backend code (only client code but a week ago or so).
This possibly means something related to BGA flatform issue rather than this game's code.
Such as, there could have been an on-going maintenance without a downtime and somehow it caused it.
Though I there wasn't any announcement in developer forum, if it does not have a down time, they may not make an announcement.
Well, it is just a guess.
It's turn based and the turn timer is stuck at 3 days for both of us and it's been over a week or two since the game started
github.com/giantroach/sunrisesunset/issues/27
This project is based on an old BGA code, that contains deprecated code / structure.
This deprecated might be the cause of the issue.
Though it cannot explain why it happens only time to time..
It may take time, but I'll try to migrate the project with the latest one.
Engade a este informe
- Outro DI de mesa / ID de movemento
- Premer F5 resolveu o problema?
- Apareceu o problema varias veces? Tódalas veces? Aleatoriamente?
- Se tes un pantallazo deste erro (boa práctica), podes usar Imgur.com para subilo e copiar/pegar a ligazón aquí.
