#164611: "Request for allowed défense"
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| # | Status | Votes | Game | Type | Title | Last update |
|---|
Descrición detallada
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• Por favor, copia e pega a mensaxe de erro que ves na túa pantalla, se houbera algún.
Hi,
On BGA, most players wait to receive a notification by email or other means before taking their turn. This is particularly important for turn-based games. However, in Pericles, the current system only uses basic messaging to request defense authorization. This means that when active player A requests defense authorization from player B, it is B who must act — yet the timer continues to run for player A.
This situation is unfair because A cannot proceed with their turn, yet risks being penalized: they could be excluded from the game, receive time penalties, and even have their BGA reputation negatively impacted. It is unacceptable for a game to allow this to happen without a proper solution.
There must be a programmed mechanic that protects player A in such cases. I would like to emphasize that this is crucial for turn-based mode, although it is not necessary for live games. Every BGA game should be properly adapted to the different modes offered by the platform.
Thank you. -
• Por favor, explica o que querías facer, o que fixeche e o que pasou
• Cal é o teu navegador?
Google Chrome v135
-
• Por favor, copia/pega o texto amosado en inglés no canto do teu idioma. Se tes unha captura de pantalla deste erro (boa práctica), podes usar un servizo de hospedaxe de imaxes da túa elección (snipboard.io, por exemplo) para subila e copiar/pegar o enlace aquí. É este o texto dispoñible no sistema de tradución? Se é así, foi traducido fai máis de 24 horas?
Hi,
On BGA, most players wait to receive a notification by email or other means before taking their turn. This is particularly important for turn-based games. However, in Pericles, the current system only uses basic messaging to request defense authorization. This means that when active player A requests defense authorization from player B, it is B who must act — yet the timer continues to run for player A.
This situation is unfair because A cannot proceed with their turn, yet risks being penalized: they could be excluded from the game, receive time penalties, and even have their BGA reputation negatively impacted. It is unacceptable for a game to allow this to happen without a proper solution.
There must be a programmed mechanic that protects player A in such cases. I would like to emphasize that this is crucial for turn-based mode, although it is not necessary for live games. Every BGA game should be properly adapted to the different modes offered by the platform.
Thank you. • Cal é o teu navegador?
Google Chrome v135
-
• Por favor explica a túa suxestión de maneira precisa e concisa para que sexa o máis sinxelo posible entender o que queres dicir.
Hi,
On BGA, most players wait to receive a notification by email or other means before taking their turn. This is particularly important for turn-based games. However, in Pericles, the current system only uses basic messaging to request defense authorization. This means that when active player A requests defense authorization from player B, it is B who must act — yet the timer continues to run for player A.
This situation is unfair because A cannot proceed with their turn, yet risks being penalized: they could be excluded from the game, receive time penalties, and even have their BGA reputation negatively impacted. It is unacceptable for a game to allow this to happen without a proper solution.
There must be a programmed mechanic that protects player A in such cases. I would like to emphasize that this is crucial for turn-based mode, although it is not necessary for live games. Every BGA game should be properly adapted to the different modes offered by the platform.
Thank you. • Cal é o teu navegador?
Google Chrome v135
-
• Qué había na pantalla cando se quedou bloqueado? (mensaxe de erro?, pantalla en blanco?, unha parte da interface do xogo?)
Hi,
On BGA, most players wait to receive a notification by email or other means before taking their turn. This is particularly important for turn-based games. However, in Pericles, the current system only uses basic messaging to request defense authorization. This means that when active player A requests defense authorization from player B, it is B who must act — yet the timer continues to run for player A.
This situation is unfair because A cannot proceed with their turn, yet risks being penalized: they could be excluded from the game, receive time penalties, and even have their BGA reputation negatively impacted. It is unacceptable for a game to allow this to happen without a proper solution.
There must be a programmed mechanic that protects player A in such cases. I would like to emphasize that this is crucial for turn-based mode, although it is not necessary for live games. Every BGA game should be properly adapted to the different modes offered by the platform.
Thank you. • Cal é o teu navegador?
Google Chrome v135
-
• Qué parte das regras non se cumpriron na adaptación da BGA?
Hi,
On BGA, most players wait to receive a notification by email or other means before taking their turn. This is particularly important for turn-based games. However, in Pericles, the current system only uses basic messaging to request defense authorization. This means that when active player A requests defense authorization from player B, it is B who must act — yet the timer continues to run for player A.
This situation is unfair because A cannot proceed with their turn, yet risks being penalized: they could be excluded from the game, receive time penalties, and even have their BGA reputation negatively impacted. It is unacceptable for a game to allow this to happen without a proper solution.
There must be a programmed mechanic that protects player A in such cases. I would like to emphasize that this is crucial for turn-based mode, although it is not necessary for live games. Every BGA game should be properly adapted to the different modes offered by the platform.
Thank you. -
• é visible a violación das regras na repetición? Se o é, en que número de movemento?
• Cal é o teu navegador?
Google Chrome v135
-
• Qué acción de xogo querías realizar?
Hi,
On BGA, most players wait to receive a notification by email or other means before taking their turn. This is particularly important for turn-based games. However, in Pericles, the current system only uses basic messaging to request defense authorization. This means that when active player A requests defense authorization from player B, it is B who must act — yet the timer continues to run for player A.
This situation is unfair because A cannot proceed with their turn, yet risks being penalized: they could be excluded from the game, receive time penalties, and even have their BGA reputation negatively impacted. It is unacceptable for a game to allow this to happen without a proper solution.
There must be a programmed mechanic that protects player A in such cases. I would like to emphasize that this is crucial for turn-based mode, although it is not necessary for live games. Every BGA game should be properly adapted to the different modes offered by the platform.
Thank you. -
• Qué é o que tratache de facer para activar esta acción do xogo?
-
• Qué sucedeu cando o fixeche (a mensaxe de erro, mensaxe na barra de estado do xogo, ...)?
• Cal é o teu navegador?
Google Chrome v135
-
• En que paso do xogo ocorreu o problema (cal foi a instrucción actual do xogo)?
Hi,
On BGA, most players wait to receive a notification by email or other means before taking their turn. This is particularly important for turn-based games. However, in Pericles, the current system only uses basic messaging to request defense authorization. This means that when active player A requests defense authorization from player B, it is B who must act — yet the timer continues to run for player A.
This situation is unfair because A cannot proceed with their turn, yet risks being penalized: they could be excluded from the game, receive time penalties, and even have their BGA reputation negatively impacted. It is unacceptable for a game to allow this to happen without a proper solution.
There must be a programmed mechanic that protects player A in such cases. I would like to emphasize that this is crucial for turn-based mode, although it is not necessary for live games. Every BGA game should be properly adapted to the different modes offered by the platform.
Thank you. -
• Qué sucedeu cando tratache de facer unha acción de xogo (mensaxe de erro, mensaxe na barra de estado do xogo, ...)?
• Cal é o teu navegador?
Google Chrome v135
-
• Por favor, describe o problema de visualización. Se tes unha captura de pantalla deste erro (boa práctica), podes usar un servizo de hospedaxe de imaxes da túa elección (snipboard.io, por exemplo) para subila e copiar/pegar o enlace aquí.
Hi,
On BGA, most players wait to receive a notification by email or other means before taking their turn. This is particularly important for turn-based games. However, in Pericles, the current system only uses basic messaging to request defense authorization. This means that when active player A requests defense authorization from player B, it is B who must act — yet the timer continues to run for player A.
This situation is unfair because A cannot proceed with their turn, yet risks being penalized: they could be excluded from the game, receive time penalties, and even have their BGA reputation negatively impacted. It is unacceptable for a game to allow this to happen without a proper solution.
There must be a programmed mechanic that protects player A in such cases. I would like to emphasize that this is crucial for turn-based mode, although it is not necessary for live games. Every BGA game should be properly adapted to the different modes offered by the platform.
Thank you. • Cal é o teu navegador?
Google Chrome v135
-
• Por favor, copia/pega o texto amosado en inglés no canto do teu idioma. Se tes unha captura de pantalla deste erro (boa práctica), podes usar un servizo de hospedaxe de imaxes da túa elección (snipboard.io, por exemplo) para subila e copiar/pegar o enlace aquí. É este o texto dispoñible no sistema de tradución? Se é así, foi traducido fai máis de 24 horas?
Hi,
On BGA, most players wait to receive a notification by email or other means before taking their turn. This is particularly important for turn-based games. However, in Pericles, the current system only uses basic messaging to request defense authorization. This means that when active player A requests defense authorization from player B, it is B who must act — yet the timer continues to run for player A.
This situation is unfair because A cannot proceed with their turn, yet risks being penalized: they could be excluded from the game, receive time penalties, and even have their BGA reputation negatively impacted. It is unacceptable for a game to allow this to happen without a proper solution.
There must be a programmed mechanic that protects player A in such cases. I would like to emphasize that this is crucial for turn-based mode, although it is not necessary for live games. Every BGA game should be properly adapted to the different modes offered by the platform.
Thank you. • Cal é o teu navegador?
Google Chrome v135
-
• Por favor explica a túa suxestión de maneira precisa e concisa para que sexa o máis sinxelo posible entender o que queres dicir.
Hi,
On BGA, most players wait to receive a notification by email or other means before taking their turn. This is particularly important for turn-based games. However, in Pericles, the current system only uses basic messaging to request defense authorization. This means that when active player A requests defense authorization from player B, it is B who must act — yet the timer continues to run for player A.
This situation is unfair because A cannot proceed with their turn, yet risks being penalized: they could be excluded from the game, receive time penalties, and even have their BGA reputation negatively impacted. It is unacceptable for a game to allow this to happen without a proper solution.
There must be a programmed mechanic that protects player A in such cases. I would like to emphasize that this is crucial for turn-based mode, although it is not necessary for live games. Every BGA game should be properly adapted to the different modes offered by the platform.
Thank you. • Cal é o teu navegador?
Google Chrome v135
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- Premer F5 resolveu o problema?
- Apareceu o problema varias veces? Tódalas veces? Aleatoriamente?
- Se tes unha captura de pantalla deste erro (boa práctica), podes usar un servizo de hospedaxe de imaxes da túa elección (snipboard.io, por exemplo) para subila e copiar/pegar o enlace aquí.
