#14241: "ARENA mode players should be anonymous in team games, until the end of the game."
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# | Status | Votes | Game | Type | Title | Last update |
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Descrición detallada
• Por favor, copia e pega a mensaxe de erro que ves na túa pantalla, se houbera algún.
This suggestion is relevant only for team games (such as 5v5, 2v2v2v2, 1v1v1v1v1 and so on).
In a competitive environment, being temporarily anonymous while playing has various advantages:
- Harder for players to cheat and boost a certain player.
- Makes victory the player's only goal: otherwise some players may just focus on whoever is the highest rank, or on whoever beat them earlier, or on whoever gets a certain color, and so on.
- Makes ELO much more meaningful: because external factors that should be irrelevant are removed (a player's name, a player's country of birth, a player's ELO, a player's age etc), the ELO will become a much better objective representation of the actual skill level of a player.
- Makes players accept losses easier: because they know the only reason someone targeted them is that the other player thought it was the best move, and not because of external factors such as country, name etc etc.
Before the start of the match player identities can be shown, as long as they are not paired with the color they will be in-game.
After the game is over, every player identity should be revealed as well as ELO changes, just like it happens now.• Por favor, explica o que querÃas facer, o que fixeche e o que pasou
• Cal é o teu navegador?
Irrelevant
• Por favor, copia/pega o texto amosado en inglés no canto do teu idioma. Se tes un pantallazo deste erro (boa práctica), podes usar Imgur.com para subilo e copiar/pegar a ligazón aquÃ.
This suggestion is relevant only for team games (such as 5v5, 2v2v2v2, 1v1v1v1v1 and so on).
In a competitive environment, being temporarily anonymous while playing has various advantages:
- Harder for players to cheat and boost a certain player.
- Makes victory the player's only goal: otherwise some players may just focus on whoever is the highest rank, or on whoever beat them earlier, or on whoever gets a certain color, and so on.
- Makes ELO much more meaningful: because external factors that should be irrelevant are removed (a player's name, a player's country of birth, a player's ELO, a player's age etc), the ELO will become a much better objective representation of the actual skill level of a player.
- Makes players accept losses easier: because they know the only reason someone targeted them is that the other player thought it was the best move, and not because of external factors such as country, name etc etc.
Before the start of the match player identities can be shown, as long as they are not paired with the color they will be in-game.
After the game is over, every player identity should be revealed as well as ELO changes, just like it happens now.• É este o texto dispoñible no sistema de tradución? Se é asÃ, foi traducido fai máis de 24 horas?
• Cal é o teu navegador?
Irrelevant
• Por favor explica a túa suxestión de maneira precisa e concisa para que sexa o máis sinxelo posible entender o que queres dicir.
This suggestion is relevant only for team games (such as 5v5, 2v2v2v2, 1v1v1v1v1 and so on).
In a competitive environment, being temporarily anonymous while playing has various advantages:
- Harder for players to cheat and boost a certain player.
- Makes victory the player's only goal: otherwise some players may just focus on whoever is the highest rank, or on whoever beat them earlier, or on whoever gets a certain color, and so on.
- Makes ELO much more meaningful: because external factors that should be irrelevant are removed (a player's name, a player's country of birth, a player's ELO, a player's age etc), the ELO will become a much better objective representation of the actual skill level of a player.
- Makes players accept losses easier: because they know the only reason someone targeted them is that the other player thought it was the best move, and not because of external factors such as country, name etc etc.
Before the start of the match player identities can be shown, as long as they are not paired with the color they will be in-game.
After the game is over, every player identity should be revealed as well as ELO changes, just like it happens now.• Cal é o teu navegador?
Irrelevant
• Qué habÃa na pantalla cando se quedou bloqueado? (mensaxe de erro?, pantalla en blanco?, unha parte da interface do xogo?)
This suggestion is relevant only for team games (such as 5v5, 2v2v2v2, 1v1v1v1v1 and so on).
In a competitive environment, being temporarily anonymous while playing has various advantages:
- Harder for players to cheat and boost a certain player.
- Makes victory the player's only goal: otherwise some players may just focus on whoever is the highest rank, or on whoever beat them earlier, or on whoever gets a certain color, and so on.
- Makes ELO much more meaningful: because external factors that should be irrelevant are removed (a player's name, a player's country of birth, a player's ELO, a player's age etc), the ELO will become a much better objective representation of the actual skill level of a player.
- Makes players accept losses easier: because they know the only reason someone targeted them is that the other player thought it was the best move, and not because of external factors such as country, name etc etc.
Before the start of the match player identities can be shown, as long as they are not paired with the color they will be in-game.
After the game is over, every player identity should be revealed as well as ELO changes, just like it happens now.• Cal é o teu navegador?
Irrelevant
• Qué parte das regras non se cumpriron na adaptación da BGA?
This suggestion is relevant only for team games (such as 5v5, 2v2v2v2, 1v1v1v1v1 and so on).
In a competitive environment, being temporarily anonymous while playing has various advantages:
- Harder for players to cheat and boost a certain player.
- Makes victory the player's only goal: otherwise some players may just focus on whoever is the highest rank, or on whoever beat them earlier, or on whoever gets a certain color, and so on.
- Makes ELO much more meaningful: because external factors that should be irrelevant are removed (a player's name, a player's country of birth, a player's ELO, a player's age etc), the ELO will become a much better objective representation of the actual skill level of a player.
- Makes players accept losses easier: because they know the only reason someone targeted them is that the other player thought it was the best move, and not because of external factors such as country, name etc etc.
Before the start of the match player identities can be shown, as long as they are not paired with the color they will be in-game.
After the game is over, every player identity should be revealed as well as ELO changes, just like it happens now.• é visible a violación das regras na repetición? Se o é, en que número de movemento?
• Cal é o teu navegador?
Irrelevant
• Qué acción de xogo querÃas realizar?
This suggestion is relevant only for team games (such as 5v5, 2v2v2v2, 1v1v1v1v1 and so on).
In a competitive environment, being temporarily anonymous while playing has various advantages:
- Harder for players to cheat and boost a certain player.
- Makes victory the player's only goal: otherwise some players may just focus on whoever is the highest rank, or on whoever beat them earlier, or on whoever gets a certain color, and so on.
- Makes ELO much more meaningful: because external factors that should be irrelevant are removed (a player's name, a player's country of birth, a player's ELO, a player's age etc), the ELO will become a much better objective representation of the actual skill level of a player.
- Makes players accept losses easier: because they know the only reason someone targeted them is that the other player thought it was the best move, and not because of external factors such as country, name etc etc.
Before the start of the match player identities can be shown, as long as they are not paired with the color they will be in-game.
After the game is over, every player identity should be revealed as well as ELO changes, just like it happens now.• Qué é o que tratache de facer para activar esta acción do xogo?
• Qué sucedeu cando o fixeche (a mensaxe de erro, mensaxe na barra de estado do xogo, ...)?
• Cal é o teu navegador?
Irrelevant
• En que paso do xogo ocorreu o problema (cal foi a instrucción actual do xogo)?
This suggestion is relevant only for team games (such as 5v5, 2v2v2v2, 1v1v1v1v1 and so on).
In a competitive environment, being temporarily anonymous while playing has various advantages:
- Harder for players to cheat and boost a certain player.
- Makes victory the player's only goal: otherwise some players may just focus on whoever is the highest rank, or on whoever beat them earlier, or on whoever gets a certain color, and so on.
- Makes ELO much more meaningful: because external factors that should be irrelevant are removed (a player's name, a player's country of birth, a player's ELO, a player's age etc), the ELO will become a much better objective representation of the actual skill level of a player.
- Makes players accept losses easier: because they know the only reason someone targeted them is that the other player thought it was the best move, and not because of external factors such as country, name etc etc.
Before the start of the match player identities can be shown, as long as they are not paired with the color they will be in-game.
After the game is over, every player identity should be revealed as well as ELO changes, just like it happens now.• Qué sucedeu cando tratache de facer unha acción de xogo (mensaxe de erro, mensaxe na barra de estado do xogo, ...)?
• Cal é o teu navegador?
Irrelevant
• Por favor, describe o problema de visualización. Se tes un pantallazo deste erro (boa práctica), podes usar Imgur.com para subilo e copiar/pegar a ligazón aquÃ.
This suggestion is relevant only for team games (such as 5v5, 2v2v2v2, 1v1v1v1v1 and so on).
In a competitive environment, being temporarily anonymous while playing has various advantages:
- Harder for players to cheat and boost a certain player.
- Makes victory the player's only goal: otherwise some players may just focus on whoever is the highest rank, or on whoever beat them earlier, or on whoever gets a certain color, and so on.
- Makes ELO much more meaningful: because external factors that should be irrelevant are removed (a player's name, a player's country of birth, a player's ELO, a player's age etc), the ELO will become a much better objective representation of the actual skill level of a player.
- Makes players accept losses easier: because they know the only reason someone targeted them is that the other player thought it was the best move, and not because of external factors such as country, name etc etc.
Before the start of the match player identities can be shown, as long as they are not paired with the color they will be in-game.
After the game is over, every player identity should be revealed as well as ELO changes, just like it happens now.• Cal é o teu navegador?
Irrelevant
• Por favor, copia/pega o texto amosado en inglés no canto do teu idioma. Se tes un pantallazo deste erro (boa práctica), podes usar Imgur.com para subilo e copiar/pegar a ligazón aquÃ.
This suggestion is relevant only for team games (such as 5v5, 2v2v2v2, 1v1v1v1v1 and so on).
In a competitive environment, being temporarily anonymous while playing has various advantages:
- Harder for players to cheat and boost a certain player.
- Makes victory the player's only goal: otherwise some players may just focus on whoever is the highest rank, or on whoever beat them earlier, or on whoever gets a certain color, and so on.
- Makes ELO much more meaningful: because external factors that should be irrelevant are removed (a player's name, a player's country of birth, a player's ELO, a player's age etc), the ELO will become a much better objective representation of the actual skill level of a player.
- Makes players accept losses easier: because they know the only reason someone targeted them is that the other player thought it was the best move, and not because of external factors such as country, name etc etc.
Before the start of the match player identities can be shown, as long as they are not paired with the color they will be in-game.
After the game is over, every player identity should be revealed as well as ELO changes, just like it happens now.• É este o texto dispoñible no sistema de tradución? Se é asÃ, foi traducido fai máis de 24 horas?
• Cal é o teu navegador?
Irrelevant
• Por favor explica a túa suxestión de maneira precisa e concisa para que sexa o máis sinxelo posible entender o que queres dicir.
This suggestion is relevant only for team games (such as 5v5, 2v2v2v2, 1v1v1v1v1 and so on).
In a competitive environment, being temporarily anonymous while playing has various advantages:
- Harder for players to cheat and boost a certain player.
- Makes victory the player's only goal: otherwise some players may just focus on whoever is the highest rank, or on whoever beat them earlier, or on whoever gets a certain color, and so on.
- Makes ELO much more meaningful: because external factors that should be irrelevant are removed (a player's name, a player's country of birth, a player's ELO, a player's age etc), the ELO will become a much better objective representation of the actual skill level of a player.
- Makes players accept losses easier: because they know the only reason someone targeted them is that the other player thought it was the best move, and not because of external factors such as country, name etc etc.
Before the start of the match player identities can be shown, as long as they are not paired with the color they will be in-game.
After the game is over, every player identity should be revealed as well as ELO changes, just like it happens now.• Cal é o teu navegador?
Irrelevant
Historial de informes
Now, it is also not normally a problem to make a move on a "Turn Based" game and to go back to the start page, but in this instance, the person whom I was playing was online, and we began to play the game in real time. The next problem that occurred is that there is no prompt that an automatic "Real Time" game, whether "Arena Mode" or not, has started when you are currently playing another "Turn Based" game. If it is a "Simple Mode" game, then the game just won't start. However, if it is an "Arena Mode" game, it starts automatically, you are removed from the game, and receive penalties for abandoning the game.
I am including a screenshot of the notice that I received of my loss in Battle Sheep as soon as I finished my game of Nine Men's Morris.
imgur.com/a/rlUF4xm
There was no way for me to know that the game began, until I had already lost.
One of the primary goals of "Arena Mode" play is to foster an environment where people play games more freely. I assume that is the reason that players are not allowed to leave "Arena Mode" games. To prevent players from being able to screen their opponents.
There is, however, an alternative. If the names of players were not displayed until the game actually begins, then players would not be able to screen their opponents. This would allow the standard "Real-Time" game features to be implemented in "Arena Mode."
Currently for "Real-Time" games, if a player does not start the game, there is no penalty, because the game does not start. The same could be done in "Arena Mode." If a player does not choose to start their game within a short time period, they could be replaced with the next available player. If there are no other available players, then the table could just wait for the player to return.
Now, the other players also should not be penalized, if this turns out to be an extended period of time, so all players should be prompted to start the game again, if it takes more than a minute for the game to begin.
That is how I feel the problem should be resolved, but in the mean time, if you allow a player to go to a "Turn Based" game from the "Play Now" page with pending "Real Time" games, you would either prompt to cancel the games, or open the "Turn Based" game in a new tab.
Engade a este informe
- Outro DI de mesa / ID de movemento
- Premer F5 resolveu o problema?
- Apareceu o problema varias veces? Tódalas veces? Aleatoriamente?
- Se tes un pantallazo deste erro (boa práctica), podes usar Imgur.com para subilo e copiar/pegar a ligazón aquÃ.