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Informes de coalbaron_displayed
#140841: "Make completed orders visible"
implemented: Esta suxestión xa foi implementada
1
Sobre qué é este informe?
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Suxestión: na miña opinión, esta idea pode mellorar moito a implementación do xogo
Descrición detallada
• Por favor explica a túa suxestión de maneira precisa e concisa para que sexa o máis sinxelo posible entender o que queres dicir.
The published rules for this game say that after deliveries are made, order cards should be turned face down. Hiding known information is an okay mechanic when playing around a table in real life, but it falls apart when playing online asynchronously (especially if you have more than one game in progress).
It's made even worse in asynchronous games because deliveries happen on other players' turns and are not reported in the gamelog, so the only way to find out what happened is either to keep copious notes on all the open orders players have and note the changes, or go back through the replay (which is always a fraught process on BGA, probably because of the load it puts on the server).
(For example, table 567892127 is on move 162. When I tried to do a replay from turn 17 (when an delivery was made), the screen displays the "Previously on..." message and then stops. I've had similar problems on other games, so I doubt this is an issue with the Coal Baron implementation.)
Though this is less of an issue playing playing live online, players can very easily take notes, and now, instead of a test of "memory", it's an advantage of players who have extra screen space and enjoy note-taking.• Cal é o teu navegador?
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alexsim • Esta suxestión aínda non foi analizada polos desenvolvedores:
4. Out 2024 22:20 •
5. Out 2024 8:45 • I think this should always be the default for this sort of semi-hidden information, at least in asynchronous games, but maybe it could be implemented as a set-up option (the way many games handle "live scoring").
alexsim • Esta suxestión xa foi implementada:
5. Out 2024 19:00 • Yes. I did not realize that's what that option meant (and I hadn't set up a game invitation myself yet).
Sorry.
Sorry.
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