#130601: "Speed up VP gain animations"
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| # | Status | Votes | Game | Type | Title | Last update |
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Descrición detallada
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• Por favor, copia e pega a mensaxe de erro que ves na túa pantalla, se houbera algún.
VP gain animations are extremely slow in my opinion. Each separate source of VP gain effect is presented on the log panel as standalone instance with 2-3 seconds delays between each other. So in cases when player triggers multiple of them at once, for example:
+2vp per house from palace,
+3vp per house on the edge from competency tile,
+2vp per house next to river from navitor faction ability,
+2vp per house next to river from round bonus tile
+3vp per house on the edge from round score tile
entire action will take over 10 seconds to perform, just to display VP gain in the game log panel. Same happens during passing action which may give a player 3-4 seperate VP gains or at the end of the game when final scoring is calculated from Gods tracks, left resources, etc.
Those animations play very important role in prolonging entire game duration, which is already quite long. So, my suggestion is very simple - decrease delays between displaying separate sources of VP gains from 2-3 seconds to something around 300-500ms. It will make games go smuther and they will feel much more responsive as well -
• Por favor, explica o que querías facer, o que fixeche e o que pasou
• Cal é o teu navegador?
Google Chrome v126
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• Por favor, copia/pega o texto amosado en inglés no canto do teu idioma. Se tes unha captura de pantalla deste erro (boa práctica), podes usar un servizo de hospedaxe de imaxes da túa elección (snipboard.io, por exemplo) para subila e copiar/pegar o enlace aquí. É este o texto dispoñible no sistema de tradución? Se é así, foi traducido fai máis de 24 horas?
VP gain animations are extremely slow in my opinion. Each separate source of VP gain effect is presented on the log panel as standalone instance with 2-3 seconds delays between each other. So in cases when player triggers multiple of them at once, for example:
+2vp per house from palace,
+3vp per house on the edge from competency tile,
+2vp per house next to river from navitor faction ability,
+2vp per house next to river from round bonus tile
+3vp per house on the edge from round score tile
entire action will take over 10 seconds to perform, just to display VP gain in the game log panel. Same happens during passing action which may give a player 3-4 seperate VP gains or at the end of the game when final scoring is calculated from Gods tracks, left resources, etc.
Those animations play very important role in prolonging entire game duration, which is already quite long. So, my suggestion is very simple - decrease delays between displaying separate sources of VP gains from 2-3 seconds to something around 300-500ms. It will make games go smuther and they will feel much more responsive as well • Cal é o teu navegador?
Google Chrome v126
-
• Por favor explica a túa suxestión de maneira precisa e concisa para que sexa o máis sinxelo posible entender o que queres dicir.
VP gain animations are extremely slow in my opinion. Each separate source of VP gain effect is presented on the log panel as standalone instance with 2-3 seconds delays between each other. So in cases when player triggers multiple of them at once, for example:
+2vp per house from palace,
+3vp per house on the edge from competency tile,
+2vp per house next to river from navitor faction ability,
+2vp per house next to river from round bonus tile
+3vp per house on the edge from round score tile
entire action will take over 10 seconds to perform, just to display VP gain in the game log panel. Same happens during passing action which may give a player 3-4 seperate VP gains or at the end of the game when final scoring is calculated from Gods tracks, left resources, etc.
Those animations play very important role in prolonging entire game duration, which is already quite long. So, my suggestion is very simple - decrease delays between displaying separate sources of VP gains from 2-3 seconds to something around 300-500ms. It will make games go smuther and they will feel much more responsive as well • Cal é o teu navegador?
Google Chrome v126
-
• Qué había na pantalla cando se quedou bloqueado? (mensaxe de erro?, pantalla en blanco?, unha parte da interface do xogo?)
VP gain animations are extremely slow in my opinion. Each separate source of VP gain effect is presented on the log panel as standalone instance with 2-3 seconds delays between each other. So in cases when player triggers multiple of them at once, for example:
+2vp per house from palace,
+3vp per house on the edge from competency tile,
+2vp per house next to river from navitor faction ability,
+2vp per house next to river from round bonus tile
+3vp per house on the edge from round score tile
entire action will take over 10 seconds to perform, just to display VP gain in the game log panel. Same happens during passing action which may give a player 3-4 seperate VP gains or at the end of the game when final scoring is calculated from Gods tracks, left resources, etc.
Those animations play very important role in prolonging entire game duration, which is already quite long. So, my suggestion is very simple - decrease delays between displaying separate sources of VP gains from 2-3 seconds to something around 300-500ms. It will make games go smuther and they will feel much more responsive as well • Cal é o teu navegador?
Google Chrome v126
-
• Qué parte das regras non se cumpriron na adaptación da BGA?
VP gain animations are extremely slow in my opinion. Each separate source of VP gain effect is presented on the log panel as standalone instance with 2-3 seconds delays between each other. So in cases when player triggers multiple of them at once, for example:
+2vp per house from palace,
+3vp per house on the edge from competency tile,
+2vp per house next to river from navitor faction ability,
+2vp per house next to river from round bonus tile
+3vp per house on the edge from round score tile
entire action will take over 10 seconds to perform, just to display VP gain in the game log panel. Same happens during passing action which may give a player 3-4 seperate VP gains or at the end of the game when final scoring is calculated from Gods tracks, left resources, etc.
Those animations play very important role in prolonging entire game duration, which is already quite long. So, my suggestion is very simple - decrease delays between displaying separate sources of VP gains from 2-3 seconds to something around 300-500ms. It will make games go smuther and they will feel much more responsive as well -
• é visible a violación das regras na repetición? Se o é, en que número de movemento?
• Cal é o teu navegador?
Google Chrome v126
-
• Qué acción de xogo querías realizar?
VP gain animations are extremely slow in my opinion. Each separate source of VP gain effect is presented on the log panel as standalone instance with 2-3 seconds delays between each other. So in cases when player triggers multiple of them at once, for example:
+2vp per house from palace,
+3vp per house on the edge from competency tile,
+2vp per house next to river from navitor faction ability,
+2vp per house next to river from round bonus tile
+3vp per house on the edge from round score tile
entire action will take over 10 seconds to perform, just to display VP gain in the game log panel. Same happens during passing action which may give a player 3-4 seperate VP gains or at the end of the game when final scoring is calculated from Gods tracks, left resources, etc.
Those animations play very important role in prolonging entire game duration, which is already quite long. So, my suggestion is very simple - decrease delays between displaying separate sources of VP gains from 2-3 seconds to something around 300-500ms. It will make games go smuther and they will feel much more responsive as well -
• Qué é o que tratache de facer para activar esta acción do xogo?
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• Qué sucedeu cando o fixeche (a mensaxe de erro, mensaxe na barra de estado do xogo, ...)?
• Cal é o teu navegador?
Google Chrome v126
-
• En que paso do xogo ocorreu o problema (cal foi a instrucción actual do xogo)?
VP gain animations are extremely slow in my opinion. Each separate source of VP gain effect is presented on the log panel as standalone instance with 2-3 seconds delays between each other. So in cases when player triggers multiple of them at once, for example:
+2vp per house from palace,
+3vp per house on the edge from competency tile,
+2vp per house next to river from navitor faction ability,
+2vp per house next to river from round bonus tile
+3vp per house on the edge from round score tile
entire action will take over 10 seconds to perform, just to display VP gain in the game log panel. Same happens during passing action which may give a player 3-4 seperate VP gains or at the end of the game when final scoring is calculated from Gods tracks, left resources, etc.
Those animations play very important role in prolonging entire game duration, which is already quite long. So, my suggestion is very simple - decrease delays between displaying separate sources of VP gains from 2-3 seconds to something around 300-500ms. It will make games go smuther and they will feel much more responsive as well -
• Qué sucedeu cando tratache de facer unha acción de xogo (mensaxe de erro, mensaxe na barra de estado do xogo, ...)?
• Cal é o teu navegador?
Google Chrome v126
-
• Por favor, describe o problema de visualización. Se tes unha captura de pantalla deste erro (boa práctica), podes usar un servizo de hospedaxe de imaxes da túa elección (snipboard.io, por exemplo) para subila e copiar/pegar o enlace aquí.
VP gain animations are extremely slow in my opinion. Each separate source of VP gain effect is presented on the log panel as standalone instance with 2-3 seconds delays between each other. So in cases when player triggers multiple of them at once, for example:
+2vp per house from palace,
+3vp per house on the edge from competency tile,
+2vp per house next to river from navitor faction ability,
+2vp per house next to river from round bonus tile
+3vp per house on the edge from round score tile
entire action will take over 10 seconds to perform, just to display VP gain in the game log panel. Same happens during passing action which may give a player 3-4 seperate VP gains or at the end of the game when final scoring is calculated from Gods tracks, left resources, etc.
Those animations play very important role in prolonging entire game duration, which is already quite long. So, my suggestion is very simple - decrease delays between displaying separate sources of VP gains from 2-3 seconds to something around 300-500ms. It will make games go smuther and they will feel much more responsive as well • Cal é o teu navegador?
Google Chrome v126
-
• Por favor, copia/pega o texto amosado en inglés no canto do teu idioma. Se tes unha captura de pantalla deste erro (boa práctica), podes usar un servizo de hospedaxe de imaxes da túa elección (snipboard.io, por exemplo) para subila e copiar/pegar o enlace aquí. É este o texto dispoñible no sistema de tradución? Se é así, foi traducido fai máis de 24 horas?
VP gain animations are extremely slow in my opinion. Each separate source of VP gain effect is presented on the log panel as standalone instance with 2-3 seconds delays between each other. So in cases when player triggers multiple of them at once, for example:
+2vp per house from palace,
+3vp per house on the edge from competency tile,
+2vp per house next to river from navitor faction ability,
+2vp per house next to river from round bonus tile
+3vp per house on the edge from round score tile
entire action will take over 10 seconds to perform, just to display VP gain in the game log panel. Same happens during passing action which may give a player 3-4 seperate VP gains or at the end of the game when final scoring is calculated from Gods tracks, left resources, etc.
Those animations play very important role in prolonging entire game duration, which is already quite long. So, my suggestion is very simple - decrease delays between displaying separate sources of VP gains from 2-3 seconds to something around 300-500ms. It will make games go smuther and they will feel much more responsive as well • Cal é o teu navegador?
Google Chrome v126
-
• Por favor explica a túa suxestión de maneira precisa e concisa para que sexa o máis sinxelo posible entender o que queres dicir.
VP gain animations are extremely slow in my opinion. Each separate source of VP gain effect is presented on the log panel as standalone instance with 2-3 seconds delays between each other. So in cases when player triggers multiple of them at once, for example:
+2vp per house from palace,
+3vp per house on the edge from competency tile,
+2vp per house next to river from navitor faction ability,
+2vp per house next to river from round bonus tile
+3vp per house on the edge from round score tile
entire action will take over 10 seconds to perform, just to display VP gain in the game log panel. Same happens during passing action which may give a player 3-4 seperate VP gains or at the end of the game when final scoring is calculated from Gods tracks, left resources, etc.
Those animations play very important role in prolonging entire game duration, which is already quite long. So, my suggestion is very simple - decrease delays between displaying separate sources of VP gains from 2-3 seconds to something around 300-500ms. It will make games go smuther and they will feel much more responsive as well • Cal é o teu navegador?
Google Chrome v126
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- Outro DI de mesa / ID de movemento
- Premer F5 resolveu o problema?
- Apareceu o problema varias veces? Tódalas veces? Aleatoriamente?
- Se tes unha captura de pantalla deste erro (boa práctica), podes usar un servizo de hospedaxe de imaxes da túa elección (snipboard.io, por exemplo) para subila e copiar/pegar o enlace aquí.
