#11910: "Limit the rating of "picky" players at Hanabi"
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# | Status | Votes | Game | Type | Title | Last update |
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Descrición detallada
• Por favor, copia e pega a mensaxe de erro que ves na túa pantalla, se houbera algún.
In this cooperative game, many players, mainly the "higher" rank players are acting too picky! That means after they made some unwilling mistake in the gameplay - like for example the yield of the mistake are 2 discarded numbers of 3 - they just vote to abbandon the game! I think the rating system should be changed! Such players do not play in the spirit of the game - and if there is some "unpleasant" event - I just call it a challenge - they just cowardly vote to run away from the game. So basicly they can never get a negative ELO. I think such behaviour in a cooperative gameplay should not be accepted. First of all, it is only a game, You do not have to always win.
I was the one who wanted to struggle and continue the game - they just ruined it on purpose! Like why should I just stop playing if the second 3 is discarded??? Come on...
Of course it is not possible to delete the option to quit the game - sometimes the real life duties are calling - so if the players agree to quit the game, so be it. But I think - in this cooperative game, after the finnish, there should be implemented also some sort of self-evaluating of your co-players - to lower their ELO rating after they just wanted to cowardly run away!!!• Por favor, explica o que querÃas facer, o que fixeche e o que pasou
• Cal é o teu navegador?
Google Chrome v71
• Por favor, copia/pega o texto amosado en inglés no canto do teu idioma. Se tes un pantallazo deste erro (boa práctica), podes usar Imgur.com para subilo e copiar/pegar a ligazón aquÃ.
In this cooperative game, many players, mainly the "higher" rank players are acting too picky! That means after they made some unwilling mistake in the gameplay - like for example the yield of the mistake are 2 discarded numbers of 3 - they just vote to abbandon the game! I think the rating system should be changed! Such players do not play in the spirit of the game - and if there is some "unpleasant" event - I just call it a challenge - they just cowardly vote to run away from the game. So basicly they can never get a negative ELO. I think such behaviour in a cooperative gameplay should not be accepted. First of all, it is only a game, You do not have to always win.
I was the one who wanted to struggle and continue the game - they just ruined it on purpose! Like why should I just stop playing if the second 3 is discarded??? Come on...
Of course it is not possible to delete the option to quit the game - sometimes the real life duties are calling - so if the players agree to quit the game, so be it. But I think - in this cooperative game, after the finnish, there should be implemented also some sort of self-evaluating of your co-players - to lower their ELO rating after they just wanted to cowardly run away!!!• É este o texto dispoñible no sistema de tradución? Se é asÃ, foi traducido fai máis de 24 horas?
• Cal é o teu navegador?
Google Chrome v71
• Por favor explica a túa suxestión de maneira precisa e concisa para que sexa o máis sinxelo posible entender o que queres dicir.
In this cooperative game, many players, mainly the "higher" rank players are acting too picky! That means after they made some unwilling mistake in the gameplay - like for example the yield of the mistake are 2 discarded numbers of 3 - they just vote to abbandon the game! I think the rating system should be changed! Such players do not play in the spirit of the game - and if there is some "unpleasant" event - I just call it a challenge - they just cowardly vote to run away from the game. So basicly they can never get a negative ELO. I think such behaviour in a cooperative gameplay should not be accepted. First of all, it is only a game, You do not have to always win.
I was the one who wanted to struggle and continue the game - they just ruined it on purpose! Like why should I just stop playing if the second 3 is discarded??? Come on...
Of course it is not possible to delete the option to quit the game - sometimes the real life duties are calling - so if the players agree to quit the game, so be it. But I think - in this cooperative game, after the finnish, there should be implemented also some sort of self-evaluating of your co-players - to lower their ELO rating after they just wanted to cowardly run away!!!• Cal é o teu navegador?
Google Chrome v71
• Qué habÃa na pantalla cando se quedou bloqueado? (mensaxe de erro?, pantalla en blanco?, unha parte da interface do xogo?)
In this cooperative game, many players, mainly the "higher" rank players are acting too picky! That means after they made some unwilling mistake in the gameplay - like for example the yield of the mistake are 2 discarded numbers of 3 - they just vote to abbandon the game! I think the rating system should be changed! Such players do not play in the spirit of the game - and if there is some "unpleasant" event - I just call it a challenge - they just cowardly vote to run away from the game. So basicly they can never get a negative ELO. I think such behaviour in a cooperative gameplay should not be accepted. First of all, it is only a game, You do not have to always win.
I was the one who wanted to struggle and continue the game - they just ruined it on purpose! Like why should I just stop playing if the second 3 is discarded??? Come on...
Of course it is not possible to delete the option to quit the game - sometimes the real life duties are calling - so if the players agree to quit the game, so be it. But I think - in this cooperative game, after the finnish, there should be implemented also some sort of self-evaluating of your co-players - to lower their ELO rating after they just wanted to cowardly run away!!!• Cal é o teu navegador?
Google Chrome v71
• Qué parte das regras non se cumpriron na adaptación da BGA?
In this cooperative game, many players, mainly the "higher" rank players are acting too picky! That means after they made some unwilling mistake in the gameplay - like for example the yield of the mistake are 2 discarded numbers of 3 - they just vote to abbandon the game! I think the rating system should be changed! Such players do not play in the spirit of the game - and if there is some "unpleasant" event - I just call it a challenge - they just cowardly vote to run away from the game. So basicly they can never get a negative ELO. I think such behaviour in a cooperative gameplay should not be accepted. First of all, it is only a game, You do not have to always win.
I was the one who wanted to struggle and continue the game - they just ruined it on purpose! Like why should I just stop playing if the second 3 is discarded??? Come on...
Of course it is not possible to delete the option to quit the game - sometimes the real life duties are calling - so if the players agree to quit the game, so be it. But I think - in this cooperative game, after the finnish, there should be implemented also some sort of self-evaluating of your co-players - to lower their ELO rating after they just wanted to cowardly run away!!!• é visible a violación das regras na repetición? Se o é, en que número de movemento?
• Cal é o teu navegador?
Google Chrome v71
• Qué acción de xogo querÃas realizar?
In this cooperative game, many players, mainly the "higher" rank players are acting too picky! That means after they made some unwilling mistake in the gameplay - like for example the yield of the mistake are 2 discarded numbers of 3 - they just vote to abbandon the game! I think the rating system should be changed! Such players do not play in the spirit of the game - and if there is some "unpleasant" event - I just call it a challenge - they just cowardly vote to run away from the game. So basicly they can never get a negative ELO. I think such behaviour in a cooperative gameplay should not be accepted. First of all, it is only a game, You do not have to always win.
I was the one who wanted to struggle and continue the game - they just ruined it on purpose! Like why should I just stop playing if the second 3 is discarded??? Come on...
Of course it is not possible to delete the option to quit the game - sometimes the real life duties are calling - so if the players agree to quit the game, so be it. But I think - in this cooperative game, after the finnish, there should be implemented also some sort of self-evaluating of your co-players - to lower their ELO rating after they just wanted to cowardly run away!!!• Qué é o que tratache de facer para activar esta acción do xogo?
• Qué sucedeu cando o fixeche (a mensaxe de erro, mensaxe na barra de estado do xogo, ...)?
• Cal é o teu navegador?
Google Chrome v71
• En que paso do xogo ocorreu o problema (cal foi a instrucción actual do xogo)?
In this cooperative game, many players, mainly the "higher" rank players are acting too picky! That means after they made some unwilling mistake in the gameplay - like for example the yield of the mistake are 2 discarded numbers of 3 - they just vote to abbandon the game! I think the rating system should be changed! Such players do not play in the spirit of the game - and if there is some "unpleasant" event - I just call it a challenge - they just cowardly vote to run away from the game. So basicly they can never get a negative ELO. I think such behaviour in a cooperative gameplay should not be accepted. First of all, it is only a game, You do not have to always win.
I was the one who wanted to struggle and continue the game - they just ruined it on purpose! Like why should I just stop playing if the second 3 is discarded??? Come on...
Of course it is not possible to delete the option to quit the game - sometimes the real life duties are calling - so if the players agree to quit the game, so be it. But I think - in this cooperative game, after the finnish, there should be implemented also some sort of self-evaluating of your co-players - to lower their ELO rating after they just wanted to cowardly run away!!!• Qué sucedeu cando tratache de facer unha acción de xogo (mensaxe de erro, mensaxe na barra de estado do xogo, ...)?
• Cal é o teu navegador?
Google Chrome v71
• Por favor, describe o problema de visualización. Se tes un pantallazo deste erro (boa práctica), podes usar Imgur.com para subilo e copiar/pegar a ligazón aquÃ.
In this cooperative game, many players, mainly the "higher" rank players are acting too picky! That means after they made some unwilling mistake in the gameplay - like for example the yield of the mistake are 2 discarded numbers of 3 - they just vote to abbandon the game! I think the rating system should be changed! Such players do not play in the spirit of the game - and if there is some "unpleasant" event - I just call it a challenge - they just cowardly vote to run away from the game. So basicly they can never get a negative ELO. I think such behaviour in a cooperative gameplay should not be accepted. First of all, it is only a game, You do not have to always win.
I was the one who wanted to struggle and continue the game - they just ruined it on purpose! Like why should I just stop playing if the second 3 is discarded??? Come on...
Of course it is not possible to delete the option to quit the game - sometimes the real life duties are calling - so if the players agree to quit the game, so be it. But I think - in this cooperative game, after the finnish, there should be implemented also some sort of self-evaluating of your co-players - to lower their ELO rating after they just wanted to cowardly run away!!!• Cal é o teu navegador?
Google Chrome v71
• Por favor, copia/pega o texto amosado en inglés no canto do teu idioma. Se tes un pantallazo deste erro (boa práctica), podes usar Imgur.com para subilo e copiar/pegar a ligazón aquÃ.
In this cooperative game, many players, mainly the "higher" rank players are acting too picky! That means after they made some unwilling mistake in the gameplay - like for example the yield of the mistake are 2 discarded numbers of 3 - they just vote to abbandon the game! I think the rating system should be changed! Such players do not play in the spirit of the game - and if there is some "unpleasant" event - I just call it a challenge - they just cowardly vote to run away from the game. So basicly they can never get a negative ELO. I think such behaviour in a cooperative gameplay should not be accepted. First of all, it is only a game, You do not have to always win.
I was the one who wanted to struggle and continue the game - they just ruined it on purpose! Like why should I just stop playing if the second 3 is discarded??? Come on...
Of course it is not possible to delete the option to quit the game - sometimes the real life duties are calling - so if the players agree to quit the game, so be it. But I think - in this cooperative game, after the finnish, there should be implemented also some sort of self-evaluating of your co-players - to lower their ELO rating after they just wanted to cowardly run away!!!• É este o texto dispoñible no sistema de tradución? Se é asÃ, foi traducido fai máis de 24 horas?
• Cal é o teu navegador?
Google Chrome v71
• Por favor explica a túa suxestión de maneira precisa e concisa para que sexa o máis sinxelo posible entender o que queres dicir.
In this cooperative game, many players, mainly the "higher" rank players are acting too picky! That means after they made some unwilling mistake in the gameplay - like for example the yield of the mistake are 2 discarded numbers of 3 - they just vote to abbandon the game! I think the rating system should be changed! Such players do not play in the spirit of the game - and if there is some "unpleasant" event - I just call it a challenge - they just cowardly vote to run away from the game. So basicly they can never get a negative ELO. I think such behaviour in a cooperative gameplay should not be accepted. First of all, it is only a game, You do not have to always win.
I was the one who wanted to struggle and continue the game - they just ruined it on purpose! Like why should I just stop playing if the second 3 is discarded??? Come on...
Of course it is not possible to delete the option to quit the game - sometimes the real life duties are calling - so if the players agree to quit the game, so be it. But I think - in this cooperative game, after the finnish, there should be implemented also some sort of self-evaluating of your co-players - to lower their ELO rating after they just wanted to cowardly run away!!!• Cal é o teu navegador?
Google Chrome v71
Historial de informes
I too am in total agreement. Abandoning is frustrating, especially when the move is pulled right at the end of the game. It seems to all boil down to this fear of negative ELO. It's a shame BGA got rid of the message about a commitment to see a game through to the end on the accept page.
If people actually read the text in the log and at the end of the game they will see that as long as there are not three bombs then the game is a victory. Serial abandoners might find it cathartic to realise how unimportant a very minor deduction in ELO actually is.
Another thing that surprised me in the beginning, when I had zero or low ELO, was that I got a massive amount of rejects from high ranked players, not willing to even start the game. Only 1 or 2 actually played and gave some advise on the extra strategy rules.
Now that I'm more experienced, I can understand it's sometimes a burden to play with low ELO players when they don't understand the usual strategy.
I think this all comes from the definition of how ELO points are given in this game. Higher ranked players have little to gain but much to lose. And playing with "newbies" only increases the chance of losing ELO points.
The calculation of ELO points on a cooperative game like this is up for improvement. It's too much based on calculation for competitive games.
I think higher ranked players should get higher ELO points for playing with lower ELO players and vice versa.
That would actually be more representative to the difficulty of success in the game.
It would also increase the willingness to play with and explain rules to lower ELO players.
This would improve community instead of divide players.
There should be two game mode. One for enjoy/train, another to "compete" (as some seems to think there may be competition in cooperative game…). What we have actually is just a "no score no chrono no abandon" mode (so called training), and "chrono + score + abandon" mode (so called normal). Something doesn't make sense here.
So, what I mean by enjoy/train is, playing for no point, freely. Hence, no ELO, talking allowed, no need of chrono, abandon allowed, etc. (and why not, an undo which have to be collectively agreed, and/or a replay same deck!?) Pleasure and self/mutual improvement.
Counterpart is that ELO mode should not allow talking nor abandon collectively. *That* is the real challenge: you start to engage your points, either win or loose (either by playing or quiting). Nothing else. And for emergency case (as real life happens, we all know that), still possible to go turn/turn! Will to earn? Assume risk.
Also, if you think about scoring, there may be a competitive mode inspired by "duplicate" tarot. It also exists in scrabble and probably lots of other game. Principle is being rate against deck, everyone playing same deals. For example 16 tables each with predefined deck, and round with players rotating on tables, in a way you meet every other. Hence the goal is to make better than others in (almost) same condition (the almost coming from not having same partner on each deal). Where this competition mode is used, it's a really good evaluation of rank, almost cancelling chance variable.
Last but not least, the actual scoring doesn't take difficulty in account. It's by far easier to end with unofficial variant and/or flambs. Still a no flamb + official deal is same reward. Kind of same problem than what Metal talked about above: not scoring because of risk taken. Same way, doing -3 when it was the best possible score and no error is same punishment than if playing an easy deck with big fingers or small focus.
What suprise me about hanabi way of ELO, is that it looks like a subtle and complex process missing its target, and having unwilling side effects. In Bandido, it's +1 if you win, 0 if you loose. 5 or 6 exit, number of player, etc. doesn't matter: ELO is just a victory counter. And gess what? No picky player in Bandido =)
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