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#117062: "Ganymede Colony now prompts player to choose only valid spot on board—why?"
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Suxestión: na miña opinión, esta idea pode mellorar moito a implementación do xogo
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• Por favor explica a túa suxestión de maneira precisa e concisa para que sexa o máis sinxelo posible entender o que queres dicir.
On previous tables, when I'd played Ganymede Colony, I'm pretty sure that I remember that the interface would just put the tile in the sole reserved spot for that card's tile.
Now, however, I see the following in the action bar:
"You must select a location to place a city, cannot place adjacent to another city [Ganymede Colony] [Show on Map] "
Prompting the player to validate the only legal spot on the board—which will always be available and never be blocked—seems to be a waste of players' time and a regression of the implementation.• Cal é o teu navegador?
Google Chrome v96
Historial de informes
bananasplay • Esta suxestión aínda non foi analizada polos desenvolvedores:
10. Mar 2024 22:39 • Am I also going to find out that Noctis City and Phobos Space Haven now work in this same fashion?
bananasplay • Esta suxestión aínda non foi analizada polos desenvolvedores:
13. Mar 2024 4:42 • Yep, Phobos Space Haven now requires the bureaucratic click. :-O :-(
bananasplay • Esta suxestión aínda non foi analizada polos desenvolvedores:
22. Mar 2024 12:21 • ...and, no surprise at this point, so does Noctis City.
Victoria_La • Esta suxestión aínda non foi analizada polos desenvolvedores:
29. Mar 2024 17:05 • Well I either can auto-select one choice or not for all actions. And people gets confused when its auto-picks spot for last ocean or Mining Area and such some how. If it gets lots of votes I will switch back to auto-pick
jaybmate • Esta suxestión aínda non foi analizada polos desenvolvedores:
20. Abr 2024 15:26 • For your other examples, you wouldn't want it to auto click. Only for Phobos, Ganymede, and Noctis. If not possible to do just those 3 without all the other 'incidental' single placements being auto click, I suggest leave as is.
EpicDim • Esta suxestión aínda non foi analizada polos desenvolvedores:
28. Xuñ 2024 21:46 • Maybe a user option to allow or not. I would love if the single choices were automatic. All of them.
Personally I hate hitting "Whatever" when there are a bunch of choices that order doesn't matter. Gain one ore, 3 MC and give 2 plants to someone else. Order will never matter so I'd prefer it just to happen, but I understand why the developer doesn't want to try and figure out when it matters and when it doesn't.
Personally I hate hitting "Whatever" when there are a bunch of choices that order doesn't matter. Gain one ore, 3 MC and give 2 plants to someone else. Order will never matter so I'd prefer it just to happen, but I understand why the developer doesn't want to try and figure out when it matters and when it doesn't.
xspuipuke • Esta suxestión aínda non foi analizada polos desenvolvedores:
3. Xul 2024 12:14 • I like it the way it is. It's super-easy for new players and for veterans it's just one click.
bananasplay • Esta suxestión aínda non foi analizada polos desenvolvedores:
4. Set 2024 15:32 • It's "just one click" that is completely unnecessary, and "one click" that adds up to a lot of clicks over the course of many games.
SleepyLibrarian • Esta suxestión aínda non foi analizada polos desenvolvedores:
11. Xan 2025 15:59 • Yeah, there are a LOT of unnecessary clicks in this game.
I honestly would rather have ALL those multi-actions automatically applied and then report the tiny minority of cases where exceptions are needed. The order of the Prelude cards is actually the only one I can think of. After hundreds of games, I literally can't think of a single instance where the order of the card effects mattered. There isn't a player window for other actions in between recieving any of them. I also play this game on a dedicated app for it where the card effect order is all automatic, and it hasn't ever made a bit of difference.
I honestly would rather have ALL those multi-actions automatically applied and then report the tiny minority of cases where exceptions are needed. The order of the Prelude cards is actually the only one I can think of. After hundreds of games, I literally can't think of a single instance where the order of the card effects mattered. There isn't a player window for other actions in between recieving any of them. I also play this game on a dedicated app for it where the card effect order is all automatic, and it hasn't ever made a bit of difference.
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