#114482: "Useful Statistics"
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| # | Status | Votes | Game | Type | Title | Last update |
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Descrición detallada
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• Por favor, copia e pega a mensaxe de erro que ves na túa pantalla, se houbera algún.
I'd like to ask for implementing several useful statistics to analyze a game afterwards:
- A: Total of each standard resource generated over the course of the game: each time a player gains a standard resource, add it to the running total; display final total at game end
- B: Total *printed* cost of all cards a player has played
- C: Total cost spent on buying cards during research
- D: Total cost spent on non-card-play actions (currently: standard projects, milestones, awards, activating blue cards with a cost)
- E: Total of rebates a player has got (e.g., from Standard Technologies, Optimal Aerobraking, placement bonuses, including Ocean money, etc.)
- F: Total of discounts a player has benefitted from (= printed cost minus actual cost)
- Efficiency rating: from this data, calculate how much MC a player spent per VP (= VP divided by B+C+D*)
*Regard Helion heat spent as MC as MC; regard Development Center's energy spent as 1 MC for simplicity's sake
If I forgot something, other uses please add/correct me. -
• Por favor, explica o que querías facer, o que fixeche e o que pasou
• Cal é o teu navegador?
Google Chrome v121
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• Por favor, copia/pega o texto amosado en inglés no canto do teu idioma. Se tes un pantallazo deste erro (boa práctica), podes usar Imgur.com para subilo e copiar/pegar a ligazón aquí.
I'd like to ask for implementing several useful statistics to analyze a game afterwards:
- A: Total of each standard resource generated over the course of the game: each time a player gains a standard resource, add it to the running total; display final total at game end
- B: Total *printed* cost of all cards a player has played
- C: Total cost spent on buying cards during research
- D: Total cost spent on non-card-play actions (currently: standard projects, milestones, awards, activating blue cards with a cost)
- E: Total of rebates a player has got (e.g., from Standard Technologies, Optimal Aerobraking, placement bonuses, including Ocean money, etc.)
- F: Total of discounts a player has benefitted from (= printed cost minus actual cost)
- Efficiency rating: from this data, calculate how much MC a player spent per VP (= VP divided by B+C+D*)
*Regard Helion heat spent as MC as MC; regard Development Center's energy spent as 1 MC for simplicity's sake
If I forgot something, other uses please add/correct me. -
• É este o texto dispoñible no sistema de tradución? Se é así, foi traducido fai máis de 24 horas?
• Cal é o teu navegador?
Google Chrome v121
-
• Por favor explica a túa suxestión de maneira precisa e concisa para que sexa o máis sinxelo posible entender o que queres dicir.
I'd like to ask for implementing several useful statistics to analyze a game afterwards:
- A: Total of each standard resource generated over the course of the game: each time a player gains a standard resource, add it to the running total; display final total at game end
- B: Total *printed* cost of all cards a player has played
- C: Total cost spent on buying cards during research
- D: Total cost spent on non-card-play actions (currently: standard projects, milestones, awards, activating blue cards with a cost)
- E: Total of rebates a player has got (e.g., from Standard Technologies, Optimal Aerobraking, placement bonuses, including Ocean money, etc.)
- F: Total of discounts a player has benefitted from (= printed cost minus actual cost)
- Efficiency rating: from this data, calculate how much MC a player spent per VP (= VP divided by B+C+D*)
*Regard Helion heat spent as MC as MC; regard Development Center's energy spent as 1 MC for simplicity's sake
If I forgot something, other uses please add/correct me. • Cal é o teu navegador?
Google Chrome v121
-
• Qué había na pantalla cando se quedou bloqueado? (mensaxe de erro?, pantalla en blanco?, unha parte da interface do xogo?)
I'd like to ask for implementing several useful statistics to analyze a game afterwards:
- A: Total of each standard resource generated over the course of the game: each time a player gains a standard resource, add it to the running total; display final total at game end
- B: Total *printed* cost of all cards a player has played
- C: Total cost spent on buying cards during research
- D: Total cost spent on non-card-play actions (currently: standard projects, milestones, awards, activating blue cards with a cost)
- E: Total of rebates a player has got (e.g., from Standard Technologies, Optimal Aerobraking, placement bonuses, including Ocean money, etc.)
- F: Total of discounts a player has benefitted from (= printed cost minus actual cost)
- Efficiency rating: from this data, calculate how much MC a player spent per VP (= VP divided by B+C+D*)
*Regard Helion heat spent as MC as MC; regard Development Center's energy spent as 1 MC for simplicity's sake
If I forgot something, other uses please add/correct me. • Cal é o teu navegador?
Google Chrome v121
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• Qué parte das regras non se cumpriron na adaptación da BGA?
I'd like to ask for implementing several useful statistics to analyze a game afterwards:
- A: Total of each standard resource generated over the course of the game: each time a player gains a standard resource, add it to the running total; display final total at game end
- B: Total *printed* cost of all cards a player has played
- C: Total cost spent on buying cards during research
- D: Total cost spent on non-card-play actions (currently: standard projects, milestones, awards, activating blue cards with a cost)
- E: Total of rebates a player has got (e.g., from Standard Technologies, Optimal Aerobraking, placement bonuses, including Ocean money, etc.)
- F: Total of discounts a player has benefitted from (= printed cost minus actual cost)
- Efficiency rating: from this data, calculate how much MC a player spent per VP (= VP divided by B+C+D*)
*Regard Helion heat spent as MC as MC; regard Development Center's energy spent as 1 MC for simplicity's sake
If I forgot something, other uses please add/correct me. -
• é visible a violación das regras na repetición? Se o é, en que número de movemento?
• Cal é o teu navegador?
Google Chrome v121
-
• Qué acción de xogo querías realizar?
I'd like to ask for implementing several useful statistics to analyze a game afterwards:
- A: Total of each standard resource generated over the course of the game: each time a player gains a standard resource, add it to the running total; display final total at game end
- B: Total *printed* cost of all cards a player has played
- C: Total cost spent on buying cards during research
- D: Total cost spent on non-card-play actions (currently: standard projects, milestones, awards, activating blue cards with a cost)
- E: Total of rebates a player has got (e.g., from Standard Technologies, Optimal Aerobraking, placement bonuses, including Ocean money, etc.)
- F: Total of discounts a player has benefitted from (= printed cost minus actual cost)
- Efficiency rating: from this data, calculate how much MC a player spent per VP (= VP divided by B+C+D*)
*Regard Helion heat spent as MC as MC; regard Development Center's energy spent as 1 MC for simplicity's sake
If I forgot something, other uses please add/correct me. -
• Qué é o que tratache de facer para activar esta acción do xogo?
-
• Qué sucedeu cando o fixeche (a mensaxe de erro, mensaxe na barra de estado do xogo, ...)?
• Cal é o teu navegador?
Google Chrome v121
-
• En que paso do xogo ocorreu o problema (cal foi a instrucción actual do xogo)?
I'd like to ask for implementing several useful statistics to analyze a game afterwards:
- A: Total of each standard resource generated over the course of the game: each time a player gains a standard resource, add it to the running total; display final total at game end
- B: Total *printed* cost of all cards a player has played
- C: Total cost spent on buying cards during research
- D: Total cost spent on non-card-play actions (currently: standard projects, milestones, awards, activating blue cards with a cost)
- E: Total of rebates a player has got (e.g., from Standard Technologies, Optimal Aerobraking, placement bonuses, including Ocean money, etc.)
- F: Total of discounts a player has benefitted from (= printed cost minus actual cost)
- Efficiency rating: from this data, calculate how much MC a player spent per VP (= VP divided by B+C+D*)
*Regard Helion heat spent as MC as MC; regard Development Center's energy spent as 1 MC for simplicity's sake
If I forgot something, other uses please add/correct me. -
• Qué sucedeu cando tratache de facer unha acción de xogo (mensaxe de erro, mensaxe na barra de estado do xogo, ...)?
• Cal é o teu navegador?
Google Chrome v121
-
• Por favor, describe o problema de visualización. Se tes un pantallazo deste erro (boa práctica), podes usar Imgur.com para subilo e copiar/pegar a ligazón aquí.
I'd like to ask for implementing several useful statistics to analyze a game afterwards:
- A: Total of each standard resource generated over the course of the game: each time a player gains a standard resource, add it to the running total; display final total at game end
- B: Total *printed* cost of all cards a player has played
- C: Total cost spent on buying cards during research
- D: Total cost spent on non-card-play actions (currently: standard projects, milestones, awards, activating blue cards with a cost)
- E: Total of rebates a player has got (e.g., from Standard Technologies, Optimal Aerobraking, placement bonuses, including Ocean money, etc.)
- F: Total of discounts a player has benefitted from (= printed cost minus actual cost)
- Efficiency rating: from this data, calculate how much MC a player spent per VP (= VP divided by B+C+D*)
*Regard Helion heat spent as MC as MC; regard Development Center's energy spent as 1 MC for simplicity's sake
If I forgot something, other uses please add/correct me. • Cal é o teu navegador?
Google Chrome v121
-
• Por favor, copia/pega o texto amosado en inglés no canto do teu idioma. Se tes un pantallazo deste erro (boa práctica), podes usar Imgur.com para subilo e copiar/pegar a ligazón aquí.
I'd like to ask for implementing several useful statistics to analyze a game afterwards:
- A: Total of each standard resource generated over the course of the game: each time a player gains a standard resource, add it to the running total; display final total at game end
- B: Total *printed* cost of all cards a player has played
- C: Total cost spent on buying cards during research
- D: Total cost spent on non-card-play actions (currently: standard projects, milestones, awards, activating blue cards with a cost)
- E: Total of rebates a player has got (e.g., from Standard Technologies, Optimal Aerobraking, placement bonuses, including Ocean money, etc.)
- F: Total of discounts a player has benefitted from (= printed cost minus actual cost)
- Efficiency rating: from this data, calculate how much MC a player spent per VP (= VP divided by B+C+D*)
*Regard Helion heat spent as MC as MC; regard Development Center's energy spent as 1 MC for simplicity's sake
If I forgot something, other uses please add/correct me. -
• É este o texto dispoñible no sistema de tradución? Se é así, foi traducido fai máis de 24 horas?
• Cal é o teu navegador?
Google Chrome v121
-
• Por favor explica a túa suxestión de maneira precisa e concisa para que sexa o máis sinxelo posible entender o que queres dicir.
I'd like to ask for implementing several useful statistics to analyze a game afterwards:
- A: Total of each standard resource generated over the course of the game: each time a player gains a standard resource, add it to the running total; display final total at game end
- B: Total *printed* cost of all cards a player has played
- C: Total cost spent on buying cards during research
- D: Total cost spent on non-card-play actions (currently: standard projects, milestones, awards, activating blue cards with a cost)
- E: Total of rebates a player has got (e.g., from Standard Technologies, Optimal Aerobraking, placement bonuses, including Ocean money, etc.)
- F: Total of discounts a player has benefitted from (= printed cost minus actual cost)
- Efficiency rating: from this data, calculate how much MC a player spent per VP (= VP divided by B+C+D*)
*Regard Helion heat spent as MC as MC; regard Development Center's energy spent as 1 MC for simplicity's sake
If I forgot something, other uses please add/correct me. • Cal é o teu navegador?
Google Chrome v121
Historial de informes
Would be a great stat to see
Thanks
Engade a este informe
- Outro DI de mesa / ID de movemento
- Premer F5 resolveu o problema?
- Apareceu o problema varias veces? Tódalas veces? Aleatoriamente?
- Se tes un pantallazo deste erro (boa práctica), podes usar Imgur.com para subilo e copiar/pegar a ligazón aquí.
