#110724: "Allow a player to declare they don't want to take optional moves until their next regular impulse"
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| # | Status | Votes | Game | Type | Title | Last update |
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Descrición detallada
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• Por favor, copia e pega a mensaxe de erro que ves na túa pantalla, se houbera algún.
Turn-based games could be significantly faster if a player could opt of taking optional actions until their next normal impulse. For example, if my only options are afterburner and I've already decided I'm not going to use them for the rest of this round, stopping on impulses where I don't have AP or movement only for this just delays and prolongs a turn-based game.
I can imagine this being a choice with a second "Done" button. I.e. "Done until my next active impulse" or something like that. It would reset to wait on the first impulse where I have an "earned" move or AP that doesn't require using an expendable something like a battery or afterburner. -
• Por favor, explica o que querías facer, o que fixeche e o que pasou
• Cal é o teu navegador?
Google Chrome v120
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• Por favor, copia/pega o texto amosado en inglés no canto do teu idioma. Se tes un pantallazo deste erro (boa práctica), podes usar Imgur.com para subilo e copiar/pegar a ligazón aquí.
Turn-based games could be significantly faster if a player could opt of taking optional actions until their next normal impulse. For example, if my only options are afterburner and I've already decided I'm not going to use them for the rest of this round, stopping on impulses where I don't have AP or movement only for this just delays and prolongs a turn-based game.
I can imagine this being a choice with a second "Done" button. I.e. "Done until my next active impulse" or something like that. It would reset to wait on the first impulse where I have an "earned" move or AP that doesn't require using an expendable something like a battery or afterburner. -
• É este o texto dispoñible no sistema de tradución? Se é así, foi traducido fai máis de 24 horas?
• Cal é o teu navegador?
Google Chrome v120
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• Por favor explica a túa suxestión de maneira precisa e concisa para que sexa o máis sinxelo posible entender o que queres dicir.
Turn-based games could be significantly faster if a player could opt of taking optional actions until their next normal impulse. For example, if my only options are afterburner and I've already decided I'm not going to use them for the rest of this round, stopping on impulses where I don't have AP or movement only for this just delays and prolongs a turn-based game.
I can imagine this being a choice with a second "Done" button. I.e. "Done until my next active impulse" or something like that. It would reset to wait on the first impulse where I have an "earned" move or AP that doesn't require using an expendable something like a battery or afterburner. • Cal é o teu navegador?
Google Chrome v120
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• Qué había na pantalla cando se quedou bloqueado? (mensaxe de erro?, pantalla en blanco?, unha parte da interface do xogo?)
Turn-based games could be significantly faster if a player could opt of taking optional actions until their next normal impulse. For example, if my only options are afterburner and I've already decided I'm not going to use them for the rest of this round, stopping on impulses where I don't have AP or movement only for this just delays and prolongs a turn-based game.
I can imagine this being a choice with a second "Done" button. I.e. "Done until my next active impulse" or something like that. It would reset to wait on the first impulse where I have an "earned" move or AP that doesn't require using an expendable something like a battery or afterburner. • Cal é o teu navegador?
Google Chrome v120
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• Qué parte das regras non se cumpriron na adaptación da BGA?
Turn-based games could be significantly faster if a player could opt of taking optional actions until their next normal impulse. For example, if my only options are afterburner and I've already decided I'm not going to use them for the rest of this round, stopping on impulses where I don't have AP or movement only for this just delays and prolongs a turn-based game.
I can imagine this being a choice with a second "Done" button. I.e. "Done until my next active impulse" or something like that. It would reset to wait on the first impulse where I have an "earned" move or AP that doesn't require using an expendable something like a battery or afterburner. -
• é visible a violación das regras na repetición? Se o é, en que número de movemento?
• Cal é o teu navegador?
Google Chrome v120
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• Qué acción de xogo querías realizar?
Turn-based games could be significantly faster if a player could opt of taking optional actions until their next normal impulse. For example, if my only options are afterburner and I've already decided I'm not going to use them for the rest of this round, stopping on impulses where I don't have AP or movement only for this just delays and prolongs a turn-based game.
I can imagine this being a choice with a second "Done" button. I.e. "Done until my next active impulse" or something like that. It would reset to wait on the first impulse where I have an "earned" move or AP that doesn't require using an expendable something like a battery or afterburner. -
• Qué é o que tratache de facer para activar esta acción do xogo?
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• Qué sucedeu cando o fixeche (a mensaxe de erro, mensaxe na barra de estado do xogo, ...)?
• Cal é o teu navegador?
Google Chrome v120
-
• En que paso do xogo ocorreu o problema (cal foi a instrucción actual do xogo)?
Turn-based games could be significantly faster if a player could opt of taking optional actions until their next normal impulse. For example, if my only options are afterburner and I've already decided I'm not going to use them for the rest of this round, stopping on impulses where I don't have AP or movement only for this just delays and prolongs a turn-based game.
I can imagine this being a choice with a second "Done" button. I.e. "Done until my next active impulse" or something like that. It would reset to wait on the first impulse where I have an "earned" move or AP that doesn't require using an expendable something like a battery or afterburner. -
• Qué sucedeu cando tratache de facer unha acción de xogo (mensaxe de erro, mensaxe na barra de estado do xogo, ...)?
• Cal é o teu navegador?
Google Chrome v120
-
• Por favor, describe o problema de visualización. Se tes un pantallazo deste erro (boa práctica), podes usar Imgur.com para subilo e copiar/pegar a ligazón aquí.
Turn-based games could be significantly faster if a player could opt of taking optional actions until their next normal impulse. For example, if my only options are afterburner and I've already decided I'm not going to use them for the rest of this round, stopping on impulses where I don't have AP or movement only for this just delays and prolongs a turn-based game.
I can imagine this being a choice with a second "Done" button. I.e. "Done until my next active impulse" or something like that. It would reset to wait on the first impulse where I have an "earned" move or AP that doesn't require using an expendable something like a battery or afterburner. • Cal é o teu navegador?
Google Chrome v120
-
• Por favor, copia/pega o texto amosado en inglés no canto do teu idioma. Se tes un pantallazo deste erro (boa práctica), podes usar Imgur.com para subilo e copiar/pegar a ligazón aquí.
Turn-based games could be significantly faster if a player could opt of taking optional actions until their next normal impulse. For example, if my only options are afterburner and I've already decided I'm not going to use them for the rest of this round, stopping on impulses where I don't have AP or movement only for this just delays and prolongs a turn-based game.
I can imagine this being a choice with a second "Done" button. I.e. "Done until my next active impulse" or something like that. It would reset to wait on the first impulse where I have an "earned" move or AP that doesn't require using an expendable something like a battery or afterburner. -
• É este o texto dispoñible no sistema de tradución? Se é así, foi traducido fai máis de 24 horas?
• Cal é o teu navegador?
Google Chrome v120
-
• Por favor explica a túa suxestión de maneira precisa e concisa para que sexa o máis sinxelo posible entender o que queres dicir.
Turn-based games could be significantly faster if a player could opt of taking optional actions until their next normal impulse. For example, if my only options are afterburner and I've already decided I'm not going to use them for the rest of this round, stopping on impulses where I don't have AP or movement only for this just delays and prolongs a turn-based game.
I can imagine this being a choice with a second "Done" button. I.e. "Done until my next active impulse" or something like that. It would reset to wait on the first impulse where I have an "earned" move or AP that doesn't require using an expendable something like a battery or afterburner. • Cal é o teu navegador?
Google Chrome v120
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- Se tes un pantallazo deste erro (boa práctica), podes usar Imgur.com para subilo e copiar/pegar a ligazón aquí.
