#110152: "implement a better default player order algorithm"
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Descrición detallada
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• Por favor, copia e pega a mensaxe de erro que ves na túa pantalla, se houbera algún.
When a group plays a series of rematches, rather than rotating the first player initiative and keeping every player in the same ring, BGA should just exclude the previous first player when choosing a new one, and then assign everyone else's position at random.
This would satisfy a number of important criteria:
- it works for all games, whatever the number of players is so that it can be cleanly implemented and easily explained
- it would alternate the first player turns of 2 player games, which was the original and very popular reason for this work
- it would not have Player Y follow Player X in game after game after game
I already started a discussion thread on this topic here: forum.boardgamearena.com/viewtopic.php?p=164654#p164654
There I give more detail on the status quo, motivation for a change, pros and cons, and even a pseudocode implementation. -
• Por favor, explica o que querías facer, o que fixeche e o que pasou
• Cal é o teu navegador?
Mozilla v5
-
• Por favor, copia/pega o texto amosado en inglés no canto do teu idioma. Se tes un pantallazo deste erro (boa práctica), podes usar Imgur.com para subilo e copiar/pegar a ligazón aquí.
When a group plays a series of rematches, rather than rotating the first player initiative and keeping every player in the same ring, BGA should just exclude the previous first player when choosing a new one, and then assign everyone else's position at random.
This would satisfy a number of important criteria:
- it works for all games, whatever the number of players is so that it can be cleanly implemented and easily explained
- it would alternate the first player turns of 2 player games, which was the original and very popular reason for this work
- it would not have Player Y follow Player X in game after game after game
I already started a discussion thread on this topic here: forum.boardgamearena.com/viewtopic.php?p=164654#p164654
There I give more detail on the status quo, motivation for a change, pros and cons, and even a pseudocode implementation. -
• É este o texto dispoñible no sistema de tradución? Se é así, foi traducido fai máis de 24 horas?
• Cal é o teu navegador?
Mozilla v5
-
• Por favor explica a túa suxestión de maneira precisa e concisa para que sexa o máis sinxelo posible entender o que queres dicir.
When a group plays a series of rematches, rather than rotating the first player initiative and keeping every player in the same ring, BGA should just exclude the previous first player when choosing a new one, and then assign everyone else's position at random.
This would satisfy a number of important criteria:
- it works for all games, whatever the number of players is so that it can be cleanly implemented and easily explained
- it would alternate the first player turns of 2 player games, which was the original and very popular reason for this work
- it would not have Player Y follow Player X in game after game after game
I already started a discussion thread on this topic here: forum.boardgamearena.com/viewtopic.php?p=164654#p164654
There I give more detail on the status quo, motivation for a change, pros and cons, and even a pseudocode implementation. • Cal é o teu navegador?
Mozilla v5
-
• Qué había na pantalla cando se quedou bloqueado? (mensaxe de erro?, pantalla en blanco?, unha parte da interface do xogo?)
When a group plays a series of rematches, rather than rotating the first player initiative and keeping every player in the same ring, BGA should just exclude the previous first player when choosing a new one, and then assign everyone else's position at random.
This would satisfy a number of important criteria:
- it works for all games, whatever the number of players is so that it can be cleanly implemented and easily explained
- it would alternate the first player turns of 2 player games, which was the original and very popular reason for this work
- it would not have Player Y follow Player X in game after game after game
I already started a discussion thread on this topic here: forum.boardgamearena.com/viewtopic.php?p=164654#p164654
There I give more detail on the status quo, motivation for a change, pros and cons, and even a pseudocode implementation. • Cal é o teu navegador?
Mozilla v5
-
• Qué parte das regras non se cumpriron na adaptación da BGA?
When a group plays a series of rematches, rather than rotating the first player initiative and keeping every player in the same ring, BGA should just exclude the previous first player when choosing a new one, and then assign everyone else's position at random.
This would satisfy a number of important criteria:
- it works for all games, whatever the number of players is so that it can be cleanly implemented and easily explained
- it would alternate the first player turns of 2 player games, which was the original and very popular reason for this work
- it would not have Player Y follow Player X in game after game after game
I already started a discussion thread on this topic here: forum.boardgamearena.com/viewtopic.php?p=164654#p164654
There I give more detail on the status quo, motivation for a change, pros and cons, and even a pseudocode implementation. -
• é visible a violación das regras na repetición? Se o é, en que número de movemento?
• Cal é o teu navegador?
Mozilla v5
-
• Qué acción de xogo querías realizar?
When a group plays a series of rematches, rather than rotating the first player initiative and keeping every player in the same ring, BGA should just exclude the previous first player when choosing a new one, and then assign everyone else's position at random.
This would satisfy a number of important criteria:
- it works for all games, whatever the number of players is so that it can be cleanly implemented and easily explained
- it would alternate the first player turns of 2 player games, which was the original and very popular reason for this work
- it would not have Player Y follow Player X in game after game after game
I already started a discussion thread on this topic here: forum.boardgamearena.com/viewtopic.php?p=164654#p164654
There I give more detail on the status quo, motivation for a change, pros and cons, and even a pseudocode implementation. -
• Qué é o que tratache de facer para activar esta acción do xogo?
-
• Qué sucedeu cando o fixeche (a mensaxe de erro, mensaxe na barra de estado do xogo, ...)?
• Cal é o teu navegador?
Mozilla v5
-
• En que paso do xogo ocorreu o problema (cal foi a instrucción actual do xogo)?
When a group plays a series of rematches, rather than rotating the first player initiative and keeping every player in the same ring, BGA should just exclude the previous first player when choosing a new one, and then assign everyone else's position at random.
This would satisfy a number of important criteria:
- it works for all games, whatever the number of players is so that it can be cleanly implemented and easily explained
- it would alternate the first player turns of 2 player games, which was the original and very popular reason for this work
- it would not have Player Y follow Player X in game after game after game
I already started a discussion thread on this topic here: forum.boardgamearena.com/viewtopic.php?p=164654#p164654
There I give more detail on the status quo, motivation for a change, pros and cons, and even a pseudocode implementation. -
• Qué sucedeu cando tratache de facer unha acción de xogo (mensaxe de erro, mensaxe na barra de estado do xogo, ...)?
• Cal é o teu navegador?
Mozilla v5
-
• Por favor, describe o problema de visualización. Se tes un pantallazo deste erro (boa práctica), podes usar Imgur.com para subilo e copiar/pegar a ligazón aquí.
When a group plays a series of rematches, rather than rotating the first player initiative and keeping every player in the same ring, BGA should just exclude the previous first player when choosing a new one, and then assign everyone else's position at random.
This would satisfy a number of important criteria:
- it works for all games, whatever the number of players is so that it can be cleanly implemented and easily explained
- it would alternate the first player turns of 2 player games, which was the original and very popular reason for this work
- it would not have Player Y follow Player X in game after game after game
I already started a discussion thread on this topic here: forum.boardgamearena.com/viewtopic.php?p=164654#p164654
There I give more detail on the status quo, motivation for a change, pros and cons, and even a pseudocode implementation. • Cal é o teu navegador?
Mozilla v5
-
• Por favor, copia/pega o texto amosado en inglés no canto do teu idioma. Se tes un pantallazo deste erro (boa práctica), podes usar Imgur.com para subilo e copiar/pegar a ligazón aquí.
When a group plays a series of rematches, rather than rotating the first player initiative and keeping every player in the same ring, BGA should just exclude the previous first player when choosing a new one, and then assign everyone else's position at random.
This would satisfy a number of important criteria:
- it works for all games, whatever the number of players is so that it can be cleanly implemented and easily explained
- it would alternate the first player turns of 2 player games, which was the original and very popular reason for this work
- it would not have Player Y follow Player X in game after game after game
I already started a discussion thread on this topic here: forum.boardgamearena.com/viewtopic.php?p=164654#p164654
There I give more detail on the status quo, motivation for a change, pros and cons, and even a pseudocode implementation. -
• É este o texto dispoñible no sistema de tradución? Se é así, foi traducido fai máis de 24 horas?
• Cal é o teu navegador?
Mozilla v5
-
• Por favor explica a túa suxestión de maneira precisa e concisa para que sexa o máis sinxelo posible entender o que queres dicir.
When a group plays a series of rematches, rather than rotating the first player initiative and keeping every player in the same ring, BGA should just exclude the previous first player when choosing a new one, and then assign everyone else's position at random.
This would satisfy a number of important criteria:
- it works for all games, whatever the number of players is so that it can be cleanly implemented and easily explained
- it would alternate the first player turns of 2 player games, which was the original and very popular reason for this work
- it would not have Player Y follow Player X in game after game after game
I already started a discussion thread on this topic here: forum.boardgamearena.com/viewtopic.php?p=164654#p164654
There I give more detail on the status quo, motivation for a change, pros and cons, and even a pseudocode implementation. • Cal é o teu navegador?
Mozilla v5
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