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#10771: ""Declaration of Independence" might be automatic if the player has only one colony to lose."
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Suxestión: na miña opinión, esta idea pode mellorar moito a implementación do xogo
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• Por favor explica a túa suxestión de maneira precisa e concisa para que sexa o máis sinxelo posible entender o que queres dicir.
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Historial de informes
DJAnt1 • O erro aínda non foi reproducido polos desenvolvedores:
20. Ago 2018 17:53 • SPECIALLY when playing a turn-based game:
In "Through the Ages" players are constantly required to make a choice out of their turns, when other player's political action triggers an event that asks for input from all players.
However, some events might have an automated function, for instance: the event "Declaration of Independence" requires the weakest player to choose a colony to lose.
At this moment, the player who took the political action that triggered the "Declaration" has been waiting hours (in itself this is to be expected in a turn-based game) for player X to "choose" a colony among... the only colony X's got. This is slowing down the game unnecessarily
It is arguably important to let player X now that he's lost a colony, and why. I am not sure if a message in red could be implemented or if it is enough for the event to be mentioned in the sidebar, but automating this event (and perhaps some others) could help to make the (turn-based) game faster.
In "Through the Ages" players are constantly required to make a choice out of their turns, when other player's political action triggers an event that asks for input from all players.
However, some events might have an automated function, for instance: the event "Declaration of Independence" requires the weakest player to choose a colony to lose.
At this moment, the player who took the political action that triggered the "Declaration" has been waiting hours (in itself this is to be expected in a turn-based game) for player X to "choose" a colony among... the only colony X's got. This is slowing down the game unnecessarily
It is arguably important to let player X now that he's lost a colony, and why. I am not sure if a message in red could be implemented or if it is enough for the event to be mentioned in the sidebar, but automating this event (and perhaps some others) could help to make the (turn-based) game faster.
bananasplay • Esta suxestión aínda non foi analizada polos desenvolvedores:
18. Xan 2024 6:04 • How many more years will BGA ignore this?
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