#106775: "Increase time for players entering fantasyland"
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| # | Status | Votes | Game | Type | Title | Last update |
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Descrición detallada
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• Por favor, copia e pega a mensaxe de erro que ves na túa pantalla, se houbera algún.
There is not enough time in games with many fantasy land rounds. in a typical hand of OFCP, there are five 'turns', and you get credit for time bank for each, but in fantasyland, all of those are condensed into one move, and thinking-time wise it can be a very complicated series of decisions. Even two experienced players (see game linked) could not keep up (I was playing as fast as I could to try to not get the violation) because there were 7 fantasy land rounds and there was not enough time provided.
Suggestion: players entering fantasy land get the time bank reset to full, or some other larger than one-turn increase, to compensate for the five turn equivalent game state change. -
• Por favor, explica o que querías facer, o que fixeche e o que pasou
• Cal é o teu navegador?
Safari v16.6
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• Por favor, copia/pega o texto amosado en inglés no canto do teu idioma. Se tes un pantallazo deste erro (boa práctica), podes usar Imgur.com para subilo e copiar/pegar a ligazón aquí.
There is not enough time in games with many fantasy land rounds. in a typical hand of OFCP, there are five 'turns', and you get credit for time bank for each, but in fantasyland, all of those are condensed into one move, and thinking-time wise it can be a very complicated series of decisions. Even two experienced players (see game linked) could not keep up (I was playing as fast as I could to try to not get the violation) because there were 7 fantasy land rounds and there was not enough time provided.
Suggestion: players entering fantasy land get the time bank reset to full, or some other larger than one-turn increase, to compensate for the five turn equivalent game state change. -
• É este o texto dispoñible no sistema de tradución? Se é así, foi traducido fai máis de 24 horas?
• Cal é o teu navegador?
Safari v16.6
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• Por favor explica a túa suxestión de maneira precisa e concisa para que sexa o máis sinxelo posible entender o que queres dicir.
There is not enough time in games with many fantasy land rounds. in a typical hand of OFCP, there are five 'turns', and you get credit for time bank for each, but in fantasyland, all of those are condensed into one move, and thinking-time wise it can be a very complicated series of decisions. Even two experienced players (see game linked) could not keep up (I was playing as fast as I could to try to not get the violation) because there were 7 fantasy land rounds and there was not enough time provided.
Suggestion: players entering fantasy land get the time bank reset to full, or some other larger than one-turn increase, to compensate for the five turn equivalent game state change. • Cal é o teu navegador?
Safari v16.6
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• Qué había na pantalla cando se quedou bloqueado? (mensaxe de erro?, pantalla en blanco?, unha parte da interface do xogo?)
There is not enough time in games with many fantasy land rounds. in a typical hand of OFCP, there are five 'turns', and you get credit for time bank for each, but in fantasyland, all of those are condensed into one move, and thinking-time wise it can be a very complicated series of decisions. Even two experienced players (see game linked) could not keep up (I was playing as fast as I could to try to not get the violation) because there were 7 fantasy land rounds and there was not enough time provided.
Suggestion: players entering fantasy land get the time bank reset to full, or some other larger than one-turn increase, to compensate for the five turn equivalent game state change. • Cal é o teu navegador?
Safari v16.6
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• Qué parte das regras non se cumpriron na adaptación da BGA?
There is not enough time in games with many fantasy land rounds. in a typical hand of OFCP, there are five 'turns', and you get credit for time bank for each, but in fantasyland, all of those are condensed into one move, and thinking-time wise it can be a very complicated series of decisions. Even two experienced players (see game linked) could not keep up (I was playing as fast as I could to try to not get the violation) because there were 7 fantasy land rounds and there was not enough time provided.
Suggestion: players entering fantasy land get the time bank reset to full, or some other larger than one-turn increase, to compensate for the five turn equivalent game state change. -
• é visible a violación das regras na repetición? Se o é, en que número de movemento?
• Cal é o teu navegador?
Safari v16.6
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• Qué acción de xogo querías realizar?
There is not enough time in games with many fantasy land rounds. in a typical hand of OFCP, there are five 'turns', and you get credit for time bank for each, but in fantasyland, all of those are condensed into one move, and thinking-time wise it can be a very complicated series of decisions. Even two experienced players (see game linked) could not keep up (I was playing as fast as I could to try to not get the violation) because there were 7 fantasy land rounds and there was not enough time provided.
Suggestion: players entering fantasy land get the time bank reset to full, or some other larger than one-turn increase, to compensate for the five turn equivalent game state change. -
• Qué é o que tratache de facer para activar esta acción do xogo?
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• Qué sucedeu cando o fixeche (a mensaxe de erro, mensaxe na barra de estado do xogo, ...)?
• Cal é o teu navegador?
Safari v16.6
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• En que paso do xogo ocorreu o problema (cal foi a instrucción actual do xogo)?
There is not enough time in games with many fantasy land rounds. in a typical hand of OFCP, there are five 'turns', and you get credit for time bank for each, but in fantasyland, all of those are condensed into one move, and thinking-time wise it can be a very complicated series of decisions. Even two experienced players (see game linked) could not keep up (I was playing as fast as I could to try to not get the violation) because there were 7 fantasy land rounds and there was not enough time provided.
Suggestion: players entering fantasy land get the time bank reset to full, or some other larger than one-turn increase, to compensate for the five turn equivalent game state change. -
• Qué sucedeu cando tratache de facer unha acción de xogo (mensaxe de erro, mensaxe na barra de estado do xogo, ...)?
• Cal é o teu navegador?
Safari v16.6
-
• Por favor, describe o problema de visualización. Se tes un pantallazo deste erro (boa práctica), podes usar Imgur.com para subilo e copiar/pegar a ligazón aquí.
There is not enough time in games with many fantasy land rounds. in a typical hand of OFCP, there are five 'turns', and you get credit for time bank for each, but in fantasyland, all of those are condensed into one move, and thinking-time wise it can be a very complicated series of decisions. Even two experienced players (see game linked) could not keep up (I was playing as fast as I could to try to not get the violation) because there were 7 fantasy land rounds and there was not enough time provided.
Suggestion: players entering fantasy land get the time bank reset to full, or some other larger than one-turn increase, to compensate for the five turn equivalent game state change. • Cal é o teu navegador?
Safari v16.6
-
• Por favor, copia/pega o texto amosado en inglés no canto do teu idioma. Se tes un pantallazo deste erro (boa práctica), podes usar Imgur.com para subilo e copiar/pegar a ligazón aquí.
There is not enough time in games with many fantasy land rounds. in a typical hand of OFCP, there are five 'turns', and you get credit for time bank for each, but in fantasyland, all of those are condensed into one move, and thinking-time wise it can be a very complicated series of decisions. Even two experienced players (see game linked) could not keep up (I was playing as fast as I could to try to not get the violation) because there were 7 fantasy land rounds and there was not enough time provided.
Suggestion: players entering fantasy land get the time bank reset to full, or some other larger than one-turn increase, to compensate for the five turn equivalent game state change. -
• É este o texto dispoñible no sistema de tradución? Se é así, foi traducido fai máis de 24 horas?
• Cal é o teu navegador?
Safari v16.6
-
• Por favor explica a túa suxestión de maneira precisa e concisa para que sexa o máis sinxelo posible entender o que queres dicir.
There is not enough time in games with many fantasy land rounds. in a typical hand of OFCP, there are five 'turns', and you get credit for time bank for each, but in fantasyland, all of those are condensed into one move, and thinking-time wise it can be a very complicated series of decisions. Even two experienced players (see game linked) could not keep up (I was playing as fast as I could to try to not get the violation) because there were 7 fantasy land rounds and there was not enough time provided.
Suggestion: players entering fantasy land get the time bank reset to full, or some other larger than one-turn increase, to compensate for the five turn equivalent game state change. • Cal é o teu navegador?
Safari v16.6
Historial de informes
game with 6 fantasy land rounds, also had a time violation though playing reasonable speed
Engade a este informe
- Outro DI de mesa / ID de movemento
- Premer F5 resolveu o problema?
- Apareceu o problema varias veces? Tódalas veces? Aleatoriamente?
- Se tes un pantallazo deste erro (boa práctica), podes usar Imgur.com para subilo e copiar/pegar a ligazón aquí.
